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Methylethylaldehyde posted:Being a dickhead and making GBS threads rounds at anything that gets within my engagement envelope? Even the pubbies aren't stupid enough to steam ahead in a straight line these days. Which means playing guess the course and speed, which means 1-2 hits per volley, tops. Fire makes pubbies panic, and every other game at least one Fuso will listen and take a single volley potshot at whoever I left unable to turn, or whose engines I broke, which generally will actually hit and gently caress them right up. You should fix your problem of missing 10/12 shots before you make any judgements on AP/HE. I assume you're in the Cleveland because you're even making this argument. Unless there some inverse relationship between HE hits and module damage, you aren't even reliably doing that.
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# ? May 4, 2015 22:13 |
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# ? May 25, 2024 15:10 |
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Man, gently caress the 4.5km range on the Farragut's upgraded torps. But gently caress yeah those guns:
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# ? May 4, 2015 22:21 |
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orange juche posted:Too bad there's no built in audio chat, then you could shout Allahu Ackbar and blast the nasheed saleel al sawarim as you crash your ship into another one. I honestly prefer Ummati qad laha fajrun or Habbat karreeh but yes definitely.
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# ? May 4, 2015 23:01 |
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So, they're currently livestreaming from the supertest and it's pretty much confirmed at this point that BB players have been spoiled so far in terms of gun range thanks to the pagodas on IJN BBs. The Magni fucked around with this message at 23:24 on May 4, 2015 |
# ? May 4, 2015 23:07 |
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http://www.twitch.tv/wargaming/v/4693920 Armor, ship nerd out, us bb news, and Montana News .
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# ? May 4, 2015 23:12 |
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Magni posted:So, they're currently livestreaming from the supertest and it's pretty much confirmed at this point that BB players have been spoiled so far in terms of gun range thanks to the pagodas on IJN BBs. The New Mexico (Tier 7) has a gun range of 15.2km before you upgrade the FCS.
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# ? May 4, 2015 23:15 |
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Found this on a forum, figured it could interest some of you. Supposed to be win ratio per tier per ship type. Red - IJN DDs Orange - US DDs Green - IJN CAs Yellow - US CAs Blue - IJN BBs Purple - US CVs More russian stats there : http://www.youtube.com/watch?v=mB6j7Fl_fmw Krogort fucked around with this message at 23:29 on May 4, 2015 |
# ? May 4, 2015 23:21 |
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It seems to make a decent amount of sense, though I've no clue why the Fubuki has such a lower win ratio than the Hatsuharu, and seems to trend along the same lines as the ships themselves. That is, a bunch of the high-tier lines just don't feel like upgrades at the moment, and that's a big issue. Comparing the Mogami to its "upgrade" the Myoko as an example, you're trading less armor, HP, maneuverability, and concealment for a small(though admittedly decent) increase in firing speed(though the turret turn speed is half again as long for some reason), and very, VERY slight boosts to torpedoes(which are hard to use with cruisers anyways) and AA. The placement of the third forward turret is worse too. Hell, the Tier 9 Ibuki is effectively just a Mogami with better torpedoes for that matter. Same guns(except with slightly worse turn speed), same maneuverability, less concealment and same armor/HP. The high-tier US cruisers run into a similar issue, and the said about some of the mid-tier IJN destroyers the better.
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# ? May 4, 2015 23:57 |
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Crash74 posted:http://www.twitch.tv/wargaming/v/4693920 Oh my god their historical military adviser can not handle the camera. I'm sure he is bright and knows his stuff but they should not have put him up there at all.
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# ? May 5, 2015 00:01 |
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FlyingCowOfDoom posted:Oh my god their historical military adviser can not handle the camera. I'm sure he is bright and knows his stuff but they should not have put him up there at all. Magni posted:So, they're currently livestreaming from the supertest and it's pretty much confirmed at this point that BB players have been spoiled so far in terms of gun range thanks to the pagodas on IJN BBs. The
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# ? May 5, 2015 00:14 |
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Faildivisions are never not funny. The Langley used up pretty much all his torp bombers trying to nail me. They basically die at like one plane kill a second once within 25mm range.
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# ? May 5, 2015 00:20 |
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Oh my god, the Wyoming is beautiful.
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# ? May 5, 2015 00:24 |
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Slim Jim Pickens posted:Oh my god, the Wyoming is beautiful. It looks like it could be quite the pubstomp machine, being able to run away while still dumping a rear armament of eight 12-inchers on tunnelvisioning players chasing it.
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# ? May 5, 2015 00:30 |
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FlyingCowOfDoom posted:Oh my god their historical military adviser can not handle the camera. I'm sure he is bright and knows his stuff but they should not have put him up there at all. Listening to him try and explain turbo-electric propulsion or the all-or-nothing armor concept was painful
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# ? May 5, 2015 00:35 |
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I take it back. Torpbombers are really cool, and when you get about 10 into the broadside of a BB, and hear the really bassy sound of your achievement...pretty satisfying.
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# ? May 5, 2015 01:10 |
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Magni posted:So, they're currently livestreaming from the supertest and it's pretty much confirmed at this point that BB players have been spoiled so far in terms of gun range thanks to the pagodas on IJN BBs. The They better upgrade the gently caress out of the armor on the US BBs or nerf the IJN BBs to be equivalent or slightly better range, because being able to drop shells on enemy BBs a full 6-8km before their guns can even target you is just going to make literally noone use the US option.
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# ? May 5, 2015 01:22 |
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Polikarpov posted:Listening to him try and explain turbo-electric propulsion or the all-or-nothing armor concept was painful Oh god I've got to watch this if it's somebody stumbling over basic ideas like "rather than using big expensive gears to go from the fast turbine shaft to the slow prop shaft use batteries and electric motors. Problem is it was heavier and treaty limits happened" and "put all the armor around the poo poo you need to float and fight, and if it isn't one of those, don't armor it so you don't set shells off."
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# ? May 5, 2015 01:29 |
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xthetenth posted:Oh god I've got to watch this if it's somebody stumbling over basic ideas like "rather than using big expensive gears to go from the fast turbine shaft to the slow prop shaft use batteries and electric motors. Problem is it was heavier and treaty limits happened" and "put all the armor around the poo poo you need to float and fight, and if it isn't one of those, don't armor it so you don't set shells off." He didn't even manage to get the second idea across before time ran out. He seems like he can speak when he's not overthinking stuff and getting all tense. He just needs a lot more practice staying on a single topic as well as doing things while being pushed around by multiple sensory inputs.
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# ? May 5, 2015 01:34 |
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After two rounds against a Lexington in my Saipan I decided to give up and take a break for tonight. Also, the next torpbomber upgrade makes them faster and more durable, but the torp damage is back to old levels. Is that worth it?
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# ? May 5, 2015 01:48 |
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orange juche posted:They better upgrade the gently caress out of the armor on the US BBs or nerf the IJN BBs to be equivalent or slightly better range, because being able to drop shells on enemy BBs a full 6-8km before their guns can even target you is just going to make literally noone use the US option. Insert name here posted:It looks like you start seeing range parity starting with the NorCal though: it had something like 23.3km range with the upgraded FCS, and the Iowa had 21.2km before it's upgrade. Montana is 23.6km so it's only outranged by the Yamato by a kilometre or so.
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# ? May 5, 2015 01:51 |
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Yeah, I get your point, but for example, unless they only begin the US BB line at T8 or so, the Kongo and the Fuso are going to absolutely dominate their US counterparts, no contest. If the disparity in range is something like 6-7km at that tier, I can't think of a single person who would be willing to sit through what is essentially being in a shooting gallery for IJN BBs for 2 tiers.
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# ? May 5, 2015 01:53 |
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Michaellaneous posted:After two rounds against a Lexington in my Saipan I decided to give up and take a break for tonight. Don't worry about feeling overwhelmed against a higher tier carrier. Carriers are notorious to get outmatched anything 1 tier above. In your case, the Lex was 2 tiers above, so there isn't much you can do. Just don't engage his fighters unless you have a 2 to 1 ratio and some cruisers are nearby. Although the torp damage is lower, the upgrade is well worth it, especially if you do not do manual drops. There's nothing more infuriating as a carrier player than seeing your torpedoes crawl toward a target only to miss because they were not fast enough. Some ships can literally out run them. Less damage for more chances to hit. Thats the proper way to see it.
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# ? May 5, 2015 01:54 |
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orange juche posted:Yeah, I get your point, but for example, unless they only begin the US BB line at T8 or so, the Kongo and the Fuso are going to absolutely dominate their US counterparts, no contest. If the disparity in range is something like 6-7km at that tier, I can't think of a single person who would be willing to sit through what is essentially being in a shooting gallery for IJN BBs for 2 tiers.
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# ? May 5, 2015 01:55 |
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Dalael posted:Don't worry about feeling overwhelmed against a higher tier carrier. Carriers are notorious to get outmatched anything 1 tier above. In your case, the Lex was 2 tiers above, so there isn't much you can do. Just don't engage his fighters unless you have a 2 to 1 ratio and some cruisers are nearby. What do you mean "not manual drops". I understand these words but surely only really awful people (pubbies) would not manually drop their torpedos?
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# ? May 5, 2015 01:55 |
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Michaellaneous posted:What do you mean "not manual drops". I understand these words but surely only really awful people (pubbies) would not manually drop their torpedos? There are a few instances where you will have no choice. You cannot move your mouse outside the edge of the map, thus if a player is right against it, you might not be able to manually drop the torpedoes next to him. In those case, you will be forced to do a normal click and hope it hits.
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# ? May 5, 2015 01:58 |
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Dalael posted:There are a few instances where you will have no choice. You cannot move your mouse outside the edge of the map, thus if a player is right against it, you might not be able to manually drop the torpedoes next to him. In those case, you will be forced to do a normal click and hope it hits. Yeah but that is a rare case I assumed, it only happened once. If I could select the spread with the automatic run I would probably do it more often. But as it is, manual is just too good to not use. For bombers I still use automatic except for slow or stopped targets.
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# ? May 5, 2015 02:02 |
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Dalael posted:There are a few instances where you will have no choice. You cannot move your mouse outside the edge of the map, thus if a player is right against it, you might not be able to manually drop the torpedoes next to him. In those case, you will be forced to do a normal click and hope it hits. Idk, I don't take shots when people are tokyo drifting against the map edge, because the auto-plotter is complete bullshit when it comes to calculating a torp run against a map edge, and like you said, you can't get your mouse outside the map bounds.
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# ? May 5, 2015 02:03 |
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Also I am not sure what makes the bomber-hitcircle so huge, seemingly at random.
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# ? May 5, 2015 02:08 |
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Hammerstein posted:Hey look, you guys are famous. Thanks to the Mittani.
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# ? May 5, 2015 02:13 |
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orange juche posted:Idk, I don't take shots when people are tokyo drifting against the map edge, because the auto-plotter is complete bullshit when it comes to calculating a torp run against a map edge, and like you said, you can't get your mouse outside the map bounds. In those case, you are 100% right. Its not worth the try. There are other instances tho, such as a carrier that clings to the side in the hopes he won't get spotted or someone who is the last player on his team. There is also the odd times when you sent your planes, the guy starts tokyo drifting and you dont want to waste all that travel time because other targets are too far.
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# ? May 5, 2015 02:28 |
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orange juche posted:Yeah, I get your point, but for example, unless they only begin the US BB line at T8 or so, the Kongo and the Fuso are going to absolutely dominate their US counterparts, no contest. If the disparity in range is something like 6-7km at that tier, I can't think of a single person who would be willing to sit through what is essentially being in a shooting gallery for IJN BBs for 2 tiers. It's not all that bad. It isn't too hard to close within 14 km in a Fuso, after all, and even though New Mexico's slower the armor is better. Battleships aren't as dangerous outside 15 km anyway; citadel hits at that range are only random, and the flight time is slow enough you can dodge shells in a battleship. The range disparity is obnoxious on Kawachi because normal engagement range for battleships and cruisers is outside Kawachi range, I doubt it'll be so bad driving a battleship with cruiser range.
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# ? May 5, 2015 02:35 |
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Michaellaneous posted:Also I am not sure what makes the bomber-hitcircle so huge, seemingly at random. The pilots freak out when they start getting shot at by fighters/AAA.
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# ? May 5, 2015 03:17 |
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I must be doing it wrong, because every time I try a manual drop with a two squadron pattern most of the torpedoes miss the target because the ship changed what it was doing while i switched between the planes
NTRabbit fucked around with this message at 05:17 on May 5, 2015 |
# ? May 5, 2015 05:15 |
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NTRabbit posted:I must be doing it wrong, because every time I try a manual drop all of the torpedoes miss the target
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# ? May 5, 2015 05:18 |
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My team keeps blocking my torps, so frustrating.
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# ? May 5, 2015 06:08 |
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s1ppycup posted:My team keeps blocking my torps, so frustrating. Luckily it's self-punishing (do keep in mind launch angles).
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# ? May 5, 2015 06:24 |
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Torp them anyway, if you are not already. Watching the chat explosion will magically cure your frustration.
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# ? May 5, 2015 06:25 |
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NTRabbit posted:I must be doing it wrong, because every time I try a manual drop with a two squadron pattern most of the torpedoes miss the target because the ship changed what it was doing while i switched between the planes You can hold shift and press 2-3-4-5 to select multiple squadrons and command them as a pair. If I'm not specifically doing a split attack I usually group my torp bombers and use them as a single unit. I did not have a single game tonight in either my Independence or Saipan where I was not overmatched either in quantity or tier. My first game was Ind v Indx2, second game Ind v Ind+Sai, third game Ind v Ranger+Saipan... However the other carrier drivers were all bloody idiots and allowed me to outmanuever their squadrons or bait them into getting slaughtered by friendly AAA. I'm getting better at manual drops, and there's no feeling like nailing an unsuspecting cruiser or DD, but goddamn if Fusos don't just fukin' eat a ton of torps.
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# ? May 5, 2015 06:47 |
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Yeah, I stopped holding my torpedoes when people cross in front of me. Sometimes it's understandable but far more often it's some poop lord intentionally blocking me so it gets the damage instead of me. Oddly enough I can't even remember the lady time I was hit by unintentional allied torpedoes, it's almost like you can prevent it by not driving like an idiot! Also 90% of the team kills I see result from some pubbie intentionally blocking destroyer torpedoes for the same reason.
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# ? May 5, 2015 06:47 |
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# ? May 25, 2024 15:10 |
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I play almost exclusively DDs and I can count on one hand the number of times I've torpedoed friendlies. Every instance included a friendly DD, and every instance was of them maneuvering into my torpedoes when they would have otherwise not have been hit by them. I mean, it helps to be aware of nearby allies so you don't have a FF incident, but sometimes you just can't cure stupid, except with torps to the face. Personally, most FF incidents I've seen pubbies commit are torpedo bombers missing a target and an ally floating right into them. Carriers seem to be much less aware of their teammates positioning than DDs are.
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# ? May 5, 2015 07:24 |