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Segmentation Fault posted:Does that sentinel appear anywhere in Scythe 2? I played through it and I couldn't find it. MoD was basically made for BTSX E1, my experiences playing E1 informed many of the design decisions I made when creating MoD. The no reloading option was added almost entirely because of Tough Skin River. I haven't tried it much with E2 because I find E2 ridiculously hard even on HNTR. I'm currently having a lot of fun playing MoD with Jenesis on HMP. Jenesis takes around 10 maps to really get rolling but from Ruins on it's great. As for the status bar bug, yeah that's a known issue, I'm going to make a variant status bar for 4:3. Woolie Wool fucked around with this message at 23:51 on May 3, 2015 |
# ? May 3, 2015 23:49 |
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# ? Jun 3, 2024 23:39 |
lmao if you try to use "resurrect" in the console after you get gibbed it tells you you're not longer connected to your body
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# ? May 4, 2015 00:15 |
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TerminusEst13 posted:Like Alain said, Scythe 2 is easily the first choice. I played DemonSteele so much on it during testing and development it's not even funny. Then again it's my personal favorite mapset SO I MAY BE SLIGHTLY BIASED. Awesome, I'll check those out. Thanks.
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# ? May 4, 2015 05:02 |
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Segmentation Fault posted:lmao if you try to use "resurrect" in the console after you get gibbed it tells you you're not longer connected to your body That's about as old as the actual resurrect command, and the effect itself is older. It comes from the A_SkullPop function, from Hexen and Heretic, and it detaches the players control from the body onto the "head" that just popped, making resurrection impossible.
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# ? May 4, 2015 05:22 |
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Yes, if you're gibbed your helmet (with your severed head inside) flies away and the camera follows the helmet and bounces off of surfaces. It's quite startling when you get surprise splattered by a cyberdemon.
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# ? May 4, 2015 06:05 |
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Lemon Curdistan posted:I should read Masters of Doom, I guess.
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# ? May 4, 2015 07:56 |
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SelenicMartian posted:When did MadSpace and ZAR hit Steam? Whaaaaaaa? That's news to me.
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# ? May 4, 2015 08:06 |
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SelenicMartian posted:When did MadSpace and ZAR hit Steam? PaletteSwappedNinja posted:Whaaaaaaa? That's news to me. Madspace Z.A.R. These releases are apparently a Night Dive joint. There's no OSX version right now due to performance issues under Boxer.
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# ? May 4, 2015 08:20 |
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When was the last time Night Dive published a title on GOG? System Shock 2? vvvv Yeah, those are all on Steam. Compare with http://www.gog.com/games#%23sort=date&devpub=night_dive_studios&page=1 Cat Mattress fucked around with this message at 15:11 on May 4, 2015 |
# ? May 4, 2015 12:47 |
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Cat Mattress posted:When was the last time Night Dive published a title on GOG? System Shock 2? http://store.steampowered.com/search/?publisher=Night%20Dive%20Studios#sort_by=Released_DESC&publisher=Night%20Dive%20Studios&page=1
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# ? May 4, 2015 13:00 |
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That description for MadSpace confuses me.quote:News has come back to Earth of an intergalactic war rapidly approaching. A Krakin spacecraft is rapidly approaching Earth. After Humans and their Kerkop allies take one last stand against their enemies, they are victorious but the Krakin ship still remains. The Kerkop flee and Mankind is left on the edge of extinction. There is only one hope left. You.
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# ? May 4, 2015 17:52 |
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Wow, Madspace rereleased on Steam? Now that's a huge surprise. Definitely grabbing it later this week. Skipping ZAR though, I have the Windows rerelease copy somewhere, and I remember that 4th level or so is a bullshit hard defend solar panels or die deal. Wondering what obscure FPS is Night Dive going to hunt next. Killing Time? Chasm and Carnivores? ZPC oh god please lei it be ZPC please
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# ? May 4, 2015 18:41 |
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Given how much of a pain in the rear end it is to secure the rights to old games and also make them work on new systems, I wonder how profitable these obscure releases are for Night Dive. Maybe they're primarily motivated by branding and portfolio building to help out in more important negotiations (cough NOLF cough).
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# ? May 4, 2015 18:45 |
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Bouchacha posted:Given how much of a pain in the rear end it is to secure the rights to old games and also make them work on new systems, I wonder how profitable these obscure releases are for Night Dive. Maybe they're primarily motivated by branding and portfolio building to help out in more important negotiations (cough NOLF cough).
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# ? May 4, 2015 18:59 |
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I definitely do not doubt their overall profitability, I was more curious about specific obscure releases.
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# ? May 4, 2015 19:13 |
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http://forum.zdoom.org/viewtopic.php?f=19&t=47801&start=360 First beta of WolfenDoom: Blade of Agony is out. Been playing it a bit. It's pretty good, the devs really put some effort into it. It would have been nice if they somehow made the player slightly shorter, because right now you tower like a foot over everyone, but I like to think it's juts because BJ is a big guy.
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# ? May 4, 2015 20:35 |
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I've... I've played too much Demonsteele. Now normal Doom feels weird to me, hitscan enemies are extra irritating! I can take being hit when I gently caress up and dont dodge it, but unavoidable attacks are noticeably frustrating now!
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# ? May 4, 2015 21:53 |
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Someone interviewed Kaiser about Powerslave EX and he let slip that Night Dive has the rights to Turok: http://techraptor.net/content/interview-man-rebuilding-powerslavequote:TR: After Powerslave EX, are you going to try your hand at remaking other shooters?
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# ? May 5, 2015 00:48 |
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Still a little disappointed he's doing the PS1 version instead of the Saturn one. I know the differences are more subtle than anything else, but still, it's the Saturn version I got used to <_<
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# ? May 5, 2015 01:01 |
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Cat Mattress posted:When was the last time Night Dive published a title on GOG? System Shock 2? I think it's weird, because some of the titles listed on Steam for Nightdive are also on GOG. They are just listed as being published by Retroism.
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# ? May 5, 2015 01:06 |
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Shadow Hog posted:Still a little disappointed he's doing the PS1 version instead of the Saturn one. I know the differences are more subtle than anything else, but still, it's the Saturn version I got used to <_< I thought he said he was doing all three versions?
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# ? May 5, 2015 01:23 |
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There are comments on his blog that suggest he only has time for one version or the other and that he went with the PSX version.
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# ? May 5, 2015 01:28 |
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Livestream of the (currently unreleased) paid version of Black Mesa is going on right now: https://www.youtube.com/watch?v=wKTvp7naj68 Guy is a douche but the game looks solid.
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# ? May 5, 2015 08:02 |
closeted republican posted:Livestream of the (currently unreleased) paid version of Black Mesa is going on right now: Oh yeah, that dude's a Grade A tit. So there's going to be a paid version of Black Mesa? Something I'm seeing repeated a lot right now is that the free Black Mesa mod is considered "the first half" of the game...but it seems like Black Mesa covered a lot more than half of the original game. I definitely couldn't see paying for something I've been able to get for free for several years (but now with the addition of Xen). And that's coming from somebody who actually thought Xen was kind of interesting. I wonder what else is being brought back/rebuilt. Maybe BM's Xen is going to be considerably larger?
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# ? May 5, 2015 08:14 |
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Cream-of-Plenty posted:Oh yeah, that dude's a Grade A tit. So there's going to be a paid version of Black Mesa? Something I'm seeing repeated a lot right now is that the free Black Mesa mod is considered "the first half" of the game...but it seems like Black Mesa covered a lot more than half of the original game. I definitely couldn't see paying for something I've been able to get for free for several years (but now with the addition of Xen). And that's coming from somebody who actually thought Xen was kind of interesting. I wonder what else is being brought back/rebuilt. Maybe BM's Xen is going to be considerably larger? According to this, the paid version will have multiplayer, Workshop support for mods, new graphics (including things like all-new weapon models) and will be supported by the devs a lot more than the free version will be.
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# ? May 5, 2015 08:19 |
If you told anyone six months ago that the final Black Mesa would be a paid product they'd call you nuts. Regardless I love me some Half-Life and what's out of Black Mesa already is loving amazing, so with the new multiplayer and workshop support (workshop-supported custom SP/MP maps is definitely in the books) I'd definitely pay for this.
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# ? May 5, 2015 08:57 |
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Black Mesa Source was high enough quality that I'm happy kicking them $20 or whatever just to keep them working, but I don't know what would even be the point of having MP on it - HL2DM and DMC still have players kicking around if you really want to play those. I hope they do plan on releasing Xen for the free version, though.
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# ? May 5, 2015 09:08 |
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Segmentation Fault posted:If you told anyone six months ago that the final Black Mesa would be a paid product they'd call you nuts. Cemetry Gator posted:I think it's weird, because some of the titles listed on Steam for Nightdive are also on GOG. They are just listed as being published by Retroism.
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# ? May 5, 2015 09:15 |
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Lemon Curdistan posted:Black Mesa Source was high enough quality that I'm happy kicking them $20 or whatever just to keep them working, but I don't know what would even be the point of having MP on it - HL2DM and DMC still have players kicking around if you really want to play those. I hope they do plan on releasing Xen for the free version, though. I don't see why they wouldn't have Xen in the free version. The paid version feels like it's more about supporting the devs and getting some neat extras from it instead of forcing people to pay in order to get Xen.
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# ? May 5, 2015 09:19 |
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closeted republican posted:I don't see why they wouldn't have Xen in the free version. The paid version feels like it's more about supporting the devs and getting some neat extras from it instead of forcing people to pay in order to get Xen. Going off the post that was linked: quote:The free version is basically the mod release, ported to a new engine, with some bug fixes. That's mostly it. No mention of Xen there, and that dev lists "constant updates, new features, active development" as features of the paid version. That said, that post is from six months ago, so we basically don't know anything about their plans right now. Also, honestly, not getting Xen would probably be something you can advertise as a feature of whichever version doesn't have it.
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# ? May 5, 2015 09:26 |
The Kins posted:It's been known since at least Steam Dev Days 2014. I think earlier? Oh word? This is the first I've heard about it. Maybe I heard about it earlier and I just forgot.
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# ? May 5, 2015 09:47 |
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Segmentation Fault posted:Oh word? This is the first I've heard about it. Maybe I heard about it earlier and I just forgot.
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# ? May 5, 2015 10:30 |
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The Black Mesa thread on Facepunch is the best place to get the latest info about it. Some of the devs post there as well.
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# ? May 5, 2015 10:38 |
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Did they get the Half-Life license from Valve or something?
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# ? May 5, 2015 14:21 |
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RyokoTK posted:Did they get the Half-Life license from Valve or something?
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# ? May 5, 2015 14:40 |
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Anyone recommend using Xash3D for old HL mods? I have a WON version set up and it works fine, but I was wondering if there are any good advantages for using Xash3D instead.
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# ? May 5, 2015 14:58 |
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I played it and hated it!!! The military was poo poo they spent a million years building this poo poo and half life 1 is still miles better. Like who looks at the old wonderful gems of days past and says: "we need to port this poo poo to the underwhelming rear end source engine. Also make the military kill you in a second please!"
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# ? May 5, 2015 15:09 |
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Curdy Lemonstan posted:I played it and hated it!!! The military was poo poo they spent a million years building this poo poo and half life 1 is still miles better.
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# ? May 5, 2015 15:13 |
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The Kins posted:They actually made a big point of fixing the marines in the new version, apparently - they recoded the AI so that they're no longer aimbot machines and actually use grenades, and bought in one of the guys from another Source game, Insurgency, to give them better VO. Oh! Okay then, because the military aimbot guys where basically my only substantial critiscism apart from jump height.
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# ? May 5, 2015 15:17 |
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# ? Jun 3, 2024 23:39 |
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closeted republican posted:Livestream of the (currently unreleased) paid version of Black Mesa is going on right now: Checks every door with a red indicator just in case it opens, rats are smarter.
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# ? May 5, 2015 15:27 |