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Endorph posted:Fire Emblem Different Dimension: Ostian Princess lol
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# ? May 6, 2015 02:03 |
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# ? Jun 9, 2024 18:33 |
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Kuvo posted:Tales of Vesperia B+ So you held a strawpoll about what game to stream next and it won and instead of just doing that you PM'd me asking if it'd make a good LP. I also completely forgot how loving long the game is so I thought "yeah I could totally get us through this thing at a brisk pace before we all decide we want to die." And really we were pretty brisk but goddamn that is a long game Also all of my LPs were perfect and I regret nothing (this is a lie)
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# ? May 6, 2015 02:14 |
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toddy. posted:I don't have any detailed retrospective thoughts about recording videogames but while I have an active thread I get this unconditional hatred towards almost everyone posting in it. I guess after I spend hours recording and editing a thing and then someone asks a stupid question I can taste blood in my mouth for a reason. I have the opposite problem, I'd gladly shoot the poo poo about anything even tangentally related to the thread topic, but then I worry I look like a wierdo or like I'm only doing it to bump my thread
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# ? May 6, 2015 02:34 |
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Artix posted:I have been waiting years for someone to come along and do an LP of Fire Emblem 7, purely so that people will stop recommending mine. If it makes you feel any better I don't have any idea what you're talking about, and don't care. e: imagine this post is made out of iron and has pouring rain dripping off it e: and lots of lightning gnarlyhotep fucked around with this message at 03:02 on May 6, 2015 |
# ? May 6, 2015 02:45 |
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Hilariously, the list of LPs I've been in the drivers' seat for is short as heck, because I have in the past proven incredibly bad at actually doing all the legwork for these projects. A lot of this comes from being in college and not having anything in the way of set downtime because computer science majors are ridiculous, but maybe I'm just lazy as hell As a preface, when I joined the forums in 2009 it was entirely for the sake of getting into LP so I could do Mario 64. I didn't know poo poo about making internet videos, I had never recorded myself for anything, but literally the week before I joined SA I had gotten all 120 stars in SM64 with my feet and I knew people would want to see that. In a way my entire LP career hinges on the coincidence that I happened to be really into watching LPs at the time. But I knew I was inexperienced and that my first LP would be a total disaster, especially trying something weird like picture in picture, since I didn't have any sort of decent video editing software (or even the knowledge of where to start). So I decided it'd be better to try some other stuff first and wait on Mario 64 until I felt that I was ready In a stroke of luck, Slowbeef decided that he was going to do a blind LP of Metroid Prime a little after I decided to join. If you've seen that, you know that I'm kind of knowledgeable about it, and as a companion piece I decided to show off some sequence breaking tricks: Metroid Prime, low-ish % run This was the first time I ever recorded a video game, and my setup was hilariously janky, but it worked out okay. By the end I had a decent workflow, and having the set goal of just "do a run like you'd normally do when I replay the game" was really helpful in keeping the recordings short and simple. It helped a lot to have Slowbeef and sometimes Diabetus to carry the commentary because when I look back at basically all my old videos I cringe at myself. I'm really happy I eventually learned not to laugh at every single thing my co-commentators say (just most of them). All in all it was a really good way to get into things and I'm glad I had the chance (and could ask Slowbeef lots of stupid technical questions) Star Wars: Bounty Hunter This was my first LP proper, of one of the billion Star Wars spinoff games that got made while the prequel trilogy was being made, and in retrospect it was a decent choice for an LP because it's got hints of interesting but by the end I really needed to try hard to keep it interesting. That said, I find it hard to watch. This was technically my second LP with Dazz and Bro Ent (the first being DK64, which ran concurrently), and while we had known each other for about 4 years at that point we'd never actually spoken to each other with our voices, just via text (hooray for forum friends). As such all of us really had some trouble finding a groove and there's some poo poo in there I really wish I could go back and get rid of ("midget punching" was a horrible gimmick and weirdly ableist, at best that animation deserved a single look for "wow that's really silly"s sake). I think Addar is and also has always been way better at explaining what's going on (go watch her Dark Souls 2 LP, seriously) than I ever was, so it took me awhile to figure out how to present the game and it's really kind of a mess Super Mario 64 (with my feet) I really have no regrets with this one, except that avisynth is really fuckin bad at picture in picture, especially when your framerates are ever so slightly off and your webcam is apparently shooting your feet at some sort of variable framerate and it's really loving hard to properly sync up the foot video with the gameplay video and lmao, this was just so annoying to do technically. These days I'd do the whole fuckin' thing in OBS and it'd be effortless, but it was a different time. I was still really busy with school but I was mostly able to keep a decent schedule with this, and Dazz, Bro Ent, and all my various other guests and I really had gotten so much better at talking and keeping things flowing and thank god this wasn't my first LP or I'd hate it now I haven't gone back and watched it all in a while now but with the parts I have seen again I really don't have that instinctive cringe I get when watching Bounty Hunter or even a lot of episodes of Slowbeef's Metroid Prime. I should go see if it still holds up to me sometime Yoshi's Island GBA (unfinished, never will be) This was... a bit of a strange one. It's probably a good thing my Mario 64 LP managed to finish in the fall of 2011 because in January of 2012 I got ball cancer. Despite that I decided to start Yoshi's Island in February because I had just had the surgery and I was in remission and everything was fine. Except it wasn't, and when I got a CT on spring break in March it turned out it had metastasized and I needed chemotherapy. I pressed on but it was just too much of a drain on my energy, so eventually I just had to put it on hiatus. When I was finally better in the summer, I brought it back but was soon swamped with more schoolwork, both catching up and going into some of the hardest, most time intensive courses in the major. It made several comebacks but each time I just couldn't muster up as much energy to keep it going I think part of it was that I realized that while I loved the game, I had a lot of trouble conveying exactly why that was, and everything sort of turned into "because it's awesome/cute/controls nicely" and other vague things like that. By this point I was able to keep up a conversation about just about anything so the videos themselves are watchable and even good but it sort of felt unfulfilling for all the work I was putting in, I guess. Plus my co-commentators and I were all going through a lot and it was getting harder and harder to find time to get us all together and it just didn't seem right, so eventually I kinda just quietly killed it off. I actually have the raw recordings of the final world including the final boss fight and bonus level, but I've never worked up the energy or desire to get people together and talk over them. It kinda feels like 3 years later is a bit too late at this point Of course there's also all the poo poo I've guested (and am still guesting) in, and all in all that stuff's been a wonderful experience. I wanna give a special shoutout to Dark Souls, since I was the one who requested it in the first place. I was really happy when Geop PM'd me and said he had just gotten the game so he'd be willing to give it a try, and it kicked off something that's basically been my main connection with the community ever since. Of course I wasn't doing all the work, but Dark Souls was a fantastic experience and in the early parts it really helped me a lot during chemotherapy (fun fact, the first 15 or so episodes were all recorded while I was going through chemo). As a whole it really turned out to be everything I wanted it to be, capturing the magic of your first runthrough of a Souls game while still managing to be brisk enough to be watchable (if looooong) All in all I'm really happy I got into LP and I'm really happy with how far I've come since I started. I've made a lot of cool friends and learned a lot of neat things and it's definitely done wonders for my conversation skills and overall confidence. These days I've got my eyes on something a bit more ambitious, so we'll see if that ever pans out And that's my effortpost, feel free to skip
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# ? May 6, 2015 04:03 |
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Kuvo I love everything you've ever done but IMO your best work is anything with you, Kevin, and a third/fourth (no disrespect to any of your other LP collab buddies; nothing you've ever done is BAD, and anyone you've ever worked with is class). That in mind I'm glad you, Kevin and Pat are doing Shenmue II. Feels like the closest we'll ever get to a T40's reunion tour. Fugitive Hunter was loving great. I'm really liking all these effortposts. Even for LPs I haven't read/watched, it's awesome to see insight from the creators themselves. I like this thread.
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# ? May 6, 2015 04:15 |
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My greatest accomplishment in this subforum is that people have a sound file of me ripping rear end into a mumble server.
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# ? May 6, 2015 04:22 |
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toddy. posted:My greatest accomplishment in this subforum is that people have a sound file of me ripping rear end into a mumble server. More than I can say, good sir.
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# ? May 6, 2015 04:33 |
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And to the people saying you aren't that interesting or worth listening to, eh, me neither. My early LPs are really not stellar and the only interesting thing about me in the Metroid Prime LP is "knowing way too much about this game." LP commentary, just like really any sort of performance, is a lot about practice and experience leading to a level of comfort. If you're just re-recording a billion times you'll start to get stuck on the little things, but just throwing material out there and seeing how other people react, seeing what about it annoys you/what you think is good in retrospect once you've lost that familiarity, that's how you improve
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# ? May 6, 2015 04:41 |
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Might and Magic 6 My first LP was Might and Magic 6. I couldn't handle the pressure so I lied about my aunt getting into a car crash so I could stop doing it. That was cool. Final Fantasy 6 My second LP I rode around in an airship in FF6 until Kotaku wrote about it. It was a really nice experience and I've gotten a lot of outreach from people I've met at conventions and fighting game tournaments, and gotten a lot of requests to do more. It's nice to leave a good and interesting Let's Break as a legacy. Maybe one day I'll be back to break more games, but more than likely I'll just watch other people do real cool stuff from the sidelines and enjoy it. I'm really proud of that Let's Break still, and it's probably the best whole piece of content I've created. Which is a bit sad, but whatever it was a blast. EDIT: Oh, funny note about this. This LP came because I started doing a side-thing on Blastius's LP and hosed up and accidentally spoiled a part of the game. He was kinda pissed (rightfully). I deleted my post and felt like poo poo every time I browsed this subforum for like 2 weeks straight. Don't do dumb things Just find something you want to do and do it, you know. You'll find joy in it even if it sucks rear end and we all hate it at least you made something cool. Elephantgun fucked around with this message at 05:29 on May 6, 2015 |
# ? May 6, 2015 04:53 |
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I have an unhealthy obsession with "background noise" in everything I do. I'd rather hear music, videos, people talking instead of silence or white noise, so I watched/read a lot of LPs. First ones I encountered were Animal Crossing by Chewbot and the Boatmurdered iteration of Dwarf Fortress, stumbled upon Maxwell Adams and T40s, Jade Star, etc. I loved the loud, lively atmospheres and wanted to try to be a part of that. It wasn't until Feb 2013 (jesus it feels like forever ago now) I joined SA with the sole intent of playing Resident Evil 6 and having a thread, because it was a game I was reasonably good at and, like Resident Evil 5, had spent hundreds of hours picking up on many tiny, silly details I knew would carry more than my personality. I wanted to put as many ideas into this (through editing, through breaking the game, etc) as I could to create a hilarious experience like the ones I'd been watching. I don't know if I succeeded at anything, but I certainly grew out of a shell. I committed with the bare bones of recording and editing equipment, had a plan for what I thought would be good and funny to maintain a quality standard, but I never could stay consistent and that started to show as time went on. I started getting lazy because I never finished any of the creative efforts I applied myself to in the past. That coupled with poor life prospects put a damper on the project and nearing the end I got surly and wanted to get it over with because I had delayed too much and alienated the audience I was hoping to impress so you can see the cycle I got myself into. Hell, when I started off I was extremely nervous about using voice commentary because I was solo and I have never had faith in it and had to ask if people wanted me to keep doing it. The response in the thread was the most exciting thing for me. The fan art, the comments, even getting gold rating, I was having a blast because there's nothing about the game I couldn't find funny or awesome. I think that came through very well, which is why I'm disappointed I let it go so bad nearing the end. I think what could have made it excellent from start to finish was better consistency and better editing. I didn't keep notes on anything and I just kind of plowed through things as I got to them, each video was a new experiment, and my favorite was when I asked Coolguy & Roboky to race me on Leon Chapter 4, since most of it was just going to be a chapter full of enemies who can't even die and a boss fight where a guy shoots his bones at you. Even with its failings, I like to think it was great ride because I never lost track of having fun with it If I do anything in the future, I've learned some harsh lessons from my playthrough of RE6 that I think I could create something better. I've been playing around with two ideas even more these days, a narrative, extremely in-depth hybrid of Dragon's Dogma and a fully-modded clusterfuck RE5 on PC. Even if I don't do RE5, I know two people who may someday be up for the task who will gladly install any modded files I send them that, at their very least, will contain a hidden Wesker in every section of every chapter
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# ? May 6, 2015 05:40 |
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Lunethex posted:The response in the thread was the most exciting thing for me. The fan art, the comments, even getting gold rating, I was having a blast because there's nothing about the game I couldn't find funny or awesome. I think that came through very well, which is why I'm disappointed I let it go so bad nearing the end. I think what could have made it excellent from start to finish was better consistency and better editing. I didn't keep notes on anything and I just kind of plowed through things as I got to them, each video was a new experiment, and my favorite was when I asked Coolguy & Roboky to race me on Leon Chapter 4, since most of it was just going to be a chapter full of enemies who can't even die and a boss fight where a guy shoots his bones at you.
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# ? May 6, 2015 06:20 |
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First I LPed half of the Mega Man X series and things were going relatively well. I was pretty decent at the games and knowledgeable enough to carry my commentary along with my friends. They're also really accessible games, so thread discussion came up pretty easily. Everybody has played the games sooner or later. And then people started racing and suddenly my thread was the hub for the Mega Man X races. Activity kinda died down a bit after a while. Once everyone started racing Mega Man X2, the whole thing fell apart. But still, I thought that was pretty cool and it went a long way to encouraging me to finish the rest of the games I set out to do. Then I LPed Trine. This time, I had learned way more about the encoding process and was actually proud of the final videos I uploaded. Though my commentators were different, I feel like it was my best work to date. It was kind of disheartening that nobody ever posted in the thread and it was a constant struggle to prevent myself from double/triple posting just for updates. But then, there's not really much you can say about Trine that the videos don't already say. I tried some other LPs too, but none of those worked out, so I'll ignore them for now. Mega Man and Trine are the only two LPs I've completed. I should probably submit Trine for archival at some point, but meh. Maybe I should focus on finishing Trine 2 first. EDIT: Actually, I'm a liar. I finished an off-site SSLP of Oregon Trail II in which the thread and I loaded ourselves down with candy and other useless supplies and forded every single river we came across. I rightfully expected to die a horrible death, but our family proved to be surprisingly resilient. Two members died and the rest of us somehow survived the trip. Yeah, I dunno what happened either. EDIT2: Upon finding the old thread, it gets even crazier. We forded every river and never lost a single ox the entire game. Zarah fucked around with this message at 07:49 on May 6, 2015 |
# ? May 6, 2015 07:11 |
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On-site of never done any LPs, but off-site I attempted a Gihren's Greed one (that failed and honestly wasn't that good) first without commentary and second time with (which was awful, laptop microphone outside, I clearly had no idea what to talk about) It was my first experience and I am very ashamed of it, I'd still like to go back and do it properly but time and skill (I do not think I could do it correctly) get in the way. Now on the other hand we have my FE10 LP that was also abandoned. The reason was two-fold. I got too bored with the chapter I was working on to do the write up, and I'd left the Serenes forums where I'd done them, with no real desire to keep it up once I'd left. They're filled with grammar and spelling errors, me going ballistic over things that do make me mad, but still come off as very amateurish, there's technical problems and I don't think I analyzed the plot the best, which was the whole point. It's still enjoyed on /feg/ though, so maybe I did it better than I thought. It's another LP I'd like to go back and do when I'm more confident in my skills.
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# ? May 6, 2015 07:34 |
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kalonZombie posted:The Legend of Zelda: The Wind Waker That's not true.
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# ? May 6, 2015 08:37 |
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anilEhilated posted:I know I posted here before, but there is actually something I am somewhat curious about : the reason folks start doing in the first place. Alongside that, I was gradually becoming aware of the idea of VLP as well - I distinctly recall watching a video of someone swearing their way through a Super Mario Bros romhack at some point. "Swearing your way through a unfairly hard game" seemed to sum up VLPs for me at the time, including one of the classics of that particular form, pokecapn's Sonic 06 LP, which is both a fantastic LP and a bit of a bad influence if you don't have the sheer craziness to carry it off. All of this sort of cumulated in a feeling that I wanted to try doing an LP myself. Some of my earliest stuff was really bad - test videos of Mega Man and Sonic that frankly I'm glad I had desyncing issues with because otherwise I'd have pressed ahead with them and probably featured on Retsuperae at some point. It certainly made me decide that I'd be better off with SSLP, and in the same way that VLPs were "swearing at hard games", SSLPs were narrative. My first idea was to do SimTower, but I shelved the test post I was working on when someone else started an LP on it. That LP got abandoned, but again I feel like I dodged a bullet because my SimTower LP idea was weird - inspired by the SC2K and SC3K LPS, I wanted to do a narrative LP focused around conversations with advisors, the difficulty there being that SimTower doesn't have advisors. So I figured I'd create some by picking an office and naming the people in there with the naming tool, and calling them my advisors. Eventually I learned that SSLPs didn't have to be narrative, and VLPs didn't have to be difficult-game-swearfests. That informative LPs were completely fine and that the easiest way to make an LP is to pick a game you like and are reasonably good at and just try to talk or write about it enthusiastically. Which led to Advance Wars 2, the AW series being one of a very small number of games I am reasonably good at. So I put together my test post, got feedback (most famously, that it wasn't very clear what was going on and maybe I should draw some arrows on the screenshots to show that), revised the test post and then... sat on my hands for a few months. Yeah, I dunno, maybe I wasn't quite ready to commit yet. Eventually I did, though, and the rest is history. I would like to go back to SimTower at some point in the distant future, though probably as a straight informative/audience-choice LP rather than trying to invent advisors from whole cloth. Only trouble is, it's a 16-bit Windows game so I'll have to do something crazy to run it like emulate Windows 3.11 in Dropbox or something. It's a fun game, albeit with the problem that the endgame is a bit boring and I'd have to find a way to spice it up - but then, that's true of most Sim games I suppose. Paul.Power fucked around with this message at 10:27 on May 6, 2015 |
# ? May 6, 2015 10:24 |
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If I were to have any real regrets, it'd be that trying to do Lux-Pain was a loving stupid idea. So of course I had it twice. I do not regret quietly ignoring it both times for infinitely better games. It's not a regret per se, but thinking on it the 999 thread was unusual because it had more than 4 people post in it consistently and actually got enough votes to And now that I think about weird things, having done a couple of SMT games lead to some random dude on Youtube of all places making a request for an SSLP on here sometime. Yeah, I dunno what was up with that. Oh wait I just thought of a second major regret I have. I regret always missing stupid typos that someone needs to point out. I also regret not being funny.
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# ? May 6, 2015 10:51 |
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It's kind of funny (and a little sad) to read some of the stuff I've seen on Twitter because I really didn't intend for this thread to be so intensely negative, but I guess that's as much my fault for setting the tone with the thread title/OP. Mystic Quest: Learning experience, pure and simple. It was short, sweet, and taught me the absolute basics of doing an SSLP. The writing is bad, the gifs are awful, the music links go to a youtube channel that's now dead, and about the only thing I got right was the screenshots being proper format. Thankfully I got to redeem myself a bit when someone else came along to do the game and I got to hang out in the thread as the guy who knows too much about it, and the little bit I did of Mystic Quest Reborn was fun. Fire Emblem 7: There's not a whole lot to say about this that I didn't already, but a couple of the more positive things are that this was the first time I actually got the presentation right. My gifs were good, I had the talking heads right, and while my commentary may have been lacking in places, it was presented about as well as I possibly could have with the experience that I had at the time. I discovered the Image Composite Editor far too late to make good use of it, but the few chapters I did get with it, I think it helped a lot to be able to see the entire battlefield, especially since it was poo poo like Night of Farewells and Cog of Destiny. And if nothing else, I'm glad that I was so thorough in making it - I showed Eliwood Normal, Hector Hard, the Mario Kart bonus items, a tiny bit of the arena multiplayer, and the entire list of supports, which I think goes a long way to cover up my own inadequacies. And honestly, if I had to pick just one of my SSLPs, I really think this one has aged the best. Fire Emblem 6: Take my "expertise" of FE7, play half of its predecessor as practice, decide "Yeah, I've got this". FE6 was fundamentally a lot less organized because when I started the LP, I hadn't even finished the game. The entire Ilia/Sacae arcs and the end of the game was being played totally blind (outside of a cursory glance at a guide to make sure that I knew how to recruit people/any chapter gimmicks), and I don't know if it was a testament to my skills or a case of "fake it until you make it" but no one ever called me out on it so I must have been doing something right. That said, I took the structure that I knew worked from FE7, I had more practice writing updates, and in general the workflow was a lot smoother so the LP itself was higher quality, even though the game itself was weaker. I think a big part of the LP going as well as it did was having Sydin around to play Hard Mode, if only because it meant that there was someone around to smack me if I said something stupid and cover the stuff that I couldn't, because there was no way I was going to play FE6 again on Hard. I was rereading a bit of this one the other day, and while the commentary is better on the whole, I found a lot more instances where I didn't like my word choice or I said something I regret now. I guess to sum it up, the fundamentals were better than FE7, but the actual content was worse and that's part of the reason I like my 7 LP better than 6's. Fire Emblem 8/Romhacks: Hoooo boy. Where do I even start with this one? To begin, the romhack thread was a ton of fun specifically because it wasn't a super serious LP thread where we meticulously covered one game, but anyone could throw in and we eventually had something like 10 LPs going on at once. I'm honestly pretty sad that I never got to finish FE7 Crossover because despite the ludicrous bullshit difficulty I had made it to the point where Eirika/Ephraim promote and I somehow lost the save file. Still, I know a couple people that cut their teeth on LP in that thread and went on to do better things, so on the whole I think it was a good run and I'd love to do it again sometime in the future. The Falsebound Kingdom: This one was kind of weird as far LP work goes. It was a Yu-Gi-Oh! RTS with really obtuse mechanics, and because of the nature of how it unlocked things, you had to play it 6 times over to show off everything (which I obviously didn't). All things considered, this was probably my biggest project for stuff to do, because on top of the usual screenshots and writing, I also made animation videos (which crucially taught me how to use AviSynth) and spent a lot of time replaying the game off camera. Unfortunately, I never archived it for two big reasons. First, by the time we got to the end of Kaiba's campaign, it was very obvious that we had run out of things to say about it long ago and we were just going through the motions (something that wasn't helped by the endgame being identical between campaigns). Second, I uh...didn't actually finish it. Right around the time I started the secret third campaign, I was also gearing up for Final Fantasy XIII, so I had to hand things over to Yapping Eevee. And you know, he finished it. I couldn't have asked any more of him, but it still just feels wrong to have something that I basically abandoned for my next LP get put up with all my finished stuff. Final Fantasy XIII: I should really start by thanking Pork Lift and Wateyad, because if their LP of the game didn't exist I don't know if I would have gone through with this one. While their LP was certainly funny, it was being played totally blind, was barely (if at all) edited, and was recorded on a toaster so the one indisputably good thing about the game (the visual quality) was totally ruined. After seeing ScurvyKip's Xenosaga LP, I knew I had my answer for how I could do better. While it was my first official foray into VLPs, I had somewhat of an idea what I was doing thanks to the FBK videos, and after a few tries to get the editing times right, we were pretty much good to go. It took a few episodes for us to find our footing for commentary and not every guest fit our usual dynamic, but on the whole I think we did a good job and honestly, I'd consider it my favorite of all the LPs I've done. The postgame videos dragged on a bit and I really should have gotten a guest to help us out, but if that's the worst I can say about it, I think the LP turned out pretty alright. Final Fantasy XIII-2: This one's ongoing so I'm not going to talk much about it, but I can already say that I like the XIII-2 LP a lot less than the XIII one. First and foremost, the dynamic we had for the first game (one hater, one apologist) is gone, because unlike the first game, I don't actually like XIII-2 very much. So instead of me trying to balance out Fedule's dislike, we're in that weird spot where it's really obvious that neither of us like it, but we're still trying to be fair about it. We (rightfully) got a lot of backlash in the first few videos, and we've tried to tone it down since, but if I'm being honest, I expect that we will be telling people to just watch XIII and Lighting Returns once everything is all said and done.
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# ? May 6, 2015 14:47 |
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Artix posted:It's kind of funny (and a little sad) to read some of the stuff I've seen on Twitter because I really didn't intend for this thread to be so intensely negative, but I guess that's as much my fault for setting the tone with the thread title/OP. All the LPs people have listed so far have been good. It's just everybody is judging too harshly on their own content. Everybody does that harsh self judging from time to time and it's not the worst thing because it's driven them to improve later. Run through all the lists folks have made so far, most mention shaky starts and in general improvement as they move from LP to LP. What I'm trying to say is: LP is good. LPers are good.
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# ? May 6, 2015 14:57 |
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Artix posted:We (rightfully) got a lot of backlash in the first few videos, and we've tried to tone it down since, but if I'm being honest, I expect that we will be telling people to just watch XIII and Lighting Returns once everything is all said and done. Nah, I don't think a lot of that backlash was deserved. You guys made it pretty clear from the get go that neither of you really liked FFXIII-2, so viewers knew what they were in for. I can understand people hoping for another FFXIII, but considering that's not what was advertised, it seemed like a pretty weak complaint. The banter between you and Fedule remained enjoyable despite disliking the game (the LPer doesn't have to like the game to make an enjoyable LP, after all). There will always be people who don't like it when other people hate on a game they like/love, regardless of how funny or entertaining it is. (And it's not like there aren't other LPs of FFXIII-2 available, if it really bothers them).
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# ? May 6, 2015 15:05 |
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Blind Sally posted:There will always be people who don't like it when other people hate on a game they like/love, regardless of how funny or entertaining it is. (And it's not like there aren't other LPs of FFXIII-2 available, if it really bothers them). Stuff like the thread having a hissy fit over you not liking the game shouldn't affect your judgement of your own LP. Honestly sometimes the worst part about LPs is the thread going insane.
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# ? May 6, 2015 15:13 |
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gently caress it, let's roll. Thousand Arms My first attempt at an LP on Something Awful. It Was filled with technical problems since I was trying to do a hybrid LP with absolutely no idea on how to make videos and all around it was a complete disaster. Abandoned after I lost my save file to stupidity. Super Robot Wars Alpha Gaiden My second attempt and first successful. It was an absolute slog from start to finish, and I didn't get the hang of making videos until near the end, so I had to use other peoples videos instead, and I'm fairly sure most of the ones I used are now dead. Still, It was a very trial-by-fire LP, and the fact that it ended at all is a goddamn miracle. A Blurred Line After AG, I wanted to do an LP for a short game that I knew very well, and I knew that ABL had a fairly interesting story, even if the plot was never resolved. I'm also absolutely embarrassed by how I acted when someone revealed that the series never ended on the first page, since I kind of wanted tho see everyone's reaction to the cliffhanger that will never be resolved. MS Saga: A New Dawn My Goal in this LP was simple, to act as a counterweight to OatmealRaisen's LP of it. Where as he focused mostly on the story, I spent most of my LP gushing about the customization aspect and skipped the story entirely. Unfortunately, the LP kind of dragged near the end because there wasn't as many customization options as there are in the beginning, but at least I managed the beat the post-game dungeon and didn't wimp out like a wuss. Scooby Doo Mystery I just wanted to do a short LP of a game I loved as a kid. Also served to help me learn how to make Animated gifs. Gihren's Greed I'll admit, I feel bad about abandoning this one, but it was getting more and more difficult to start writing up the updates that eventually I just said gently caress it.
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# ? May 6, 2015 23:26 |
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I'll write some words, if it pleases. Actually I forgot a couple of things first go around. Advance Wars and Digimon World Test Posts These never really developed into anything, and the Advance Wars testpost never saw the light of day (it was bad, even I could tell), but I sort of want to touch on them briefly because my first foray into the process was actually screenshot based. Both test posts actually went over the character and emoticon limit, largely because at the time I was just enchanted with Chorocojo's pokemon LPs and I kind of wanted to ape that style a bit, at least for Advance Wars. By about the time I had sent off a copy for Vicas to proofread/critique I realized that Advance Wars was not something I had the werewithall to do, despite how much I admired Paul's amazing thread for the sequel. Then I tried Digimon World, another near and dear game that I felt like I had a better handle on. I had cute info cards for the mons as they appeared and everything. I think it was legitimately something that could have blossomed into a worthwhile thread, but two things dissuaded me. When I posted it in the Sandcastle, the first reply was a snarky comment about how I was just trying to get past the Pokemon LP ban. This kind of hurt my feelings a little because I had taken great pains to make sure my style was informative and not just emoticons talking at eachother (this was probably more because of the 50 emoticon limit on posts if I'm being honest). The real deciding factor. though, was that I learned that Orange Fluffy Sheep had already done a very thorough thread on the same game that I had not seen in the LP Archives. I hadn't checked the master list because I was, well, a stupid newbie. So it was back to the drawing board! Or drawing barrel, as it turned out. Donkey Kong 64 This trainwreck will haunt me til the day I die. Looking back it was a complete mess and by the end actually doing it was like pulling teeth but people really liked it for some reason? Like 2010 was a while ago, but at that point I think LP standards were still high enough that I have no idea how my disasterpiece got a pass. I mean, I finished it, showed off the entire drat game. I felt legitimately quite proud of myself for the effort. Honestly, it felt harder to talk about the game for hours on end than to simply play it. By the end there just wasn't very much to -say-, so I had to really get carried by my friends being goofy and funny. I have a lot mixed feelings about the experience now because it represents a phase of my life that is completely and totally done and behind me. At the time, I really only did videos because it was a good excuse to pal around with Vicas and Bro Ent and help refine the process to the point that Vicas could do his foot odyssey (we were all pretty invested in that at the time, because it was super goofy and funny and unique and made a great story). I think that sort of showed in some of the half-assed editing near the end. I also hadn't really considered the implications in my life going forward of putting myself out on the internet publicly because it was just like "well my friends want to do this fun thing, surely it couldn't hurt". I don't regret it, really. I said some things on camera that I regret, mostly just trying to say SOMETHING funny to fill the dead air of another minigame and sort of falling flat on my face. By the end I think I had learned my bad habit and immediately apologized whenever something like that happened, so, personal growth. I think when we were talking about the DK CG Cartoon I was like "i fuckin hate french people" and it's like. What. No I don't. Why did I say that. Was the implication that I hate them for bringing the cartoon into being? I don't know. It was dumb. I'm very sorry. Yoshi's Story Ugh. This actually had the makings of a genuinely good project. I enjoyed playing the game, talking about it, how cute it was, taking a sort of relaxed approach to happiness score. It went fine for a while! Then I ended up getting a job for a while and it became impossible to do that and school and schedule videos with friends so it went on hiatus for a bit. Then some other stuff happened and my voice changed and I tried to get a fresh start a bit later and then I started getting death threats so I sort of. Stopped. It made me anxious. It wasn't fun anymore. I don't think I'll ever finish this one, too many bad memories. I hope someone else takes up the torch, I still love Yoshi's Story and it deserves a good thread. Geop's Dark Souls Thread This wasn't my project, not by a long shot, but I did a few videos early on and had a really good time because I just adore Dark Souls and at the time I basically had the game memorized and I loved talking about it. But my voice was still just this huge problem to people so I only did two sessions and never felt like I should ask to be in another because it just made people mad. People screamed at me to never come back on again, I got some more threats, and that was that. I was also working on Yoshi's Island with Vicas at the time, and I felt like I could barely even do that and I did mostly because it wouldn't feel proper to just drop out. It was kind of an awful time for me, all told, since I spent a lot of time worrying that my friend of 7 years was going to die of cancer at any moment and I was starting out at a new university on top of all the other stuff. Super Meatboy Races I participated in this and had a reasonably good time. I was just another voice in the crowd to be eliminated by people who were actually good at the game, so there weren't many people who were upset by my being there. It was fun! Especially the part where I actually managed to beat World 1 without ever using the run button. That was really funny. It's like the world's stupidest superpower. Turns out its not actually necessary to sprint in that game til a little bit into world 2! Once I remembered to press and Hold B I actually made it pretty far, all the way to Dark Hell, but then the game went to places I had not yet been on my own and I was rightfully eliminated. Rayman 2: The Great Escape This one was sort of pathetic on my part. It was perfunctory. I felt like I had to try again, with less baggage, but I just couldn't keep the stress down and it sort of floundered to the bottom of Sssam's bog. I feel like I could probably come back to this later and finish, if I were so inclined. It's another good game that hasn't gotten a lot of coverage. Dark Souls II This one isn't finished yet, but we're over 60 videos in in only 3 months, so I think it probably will be soon enough. I think a big thing about this project for me was that I wanted to prove to myself that if I really tried, I could finish something I started. So I decided to step out of my comfort zone a little and do solo commentary, to make scheduling things easier and to do a different style from what I usually do. It's worked out pretty well so far, at least on a personal level. It's been long enough that people have either forgotten my previous work or they don't care about voice issues, so I am happy to report that the most hostile message I have received over the course of the thread was someone telling me that I did Double Dragonriders wrongly. Which I probably did, to be fair, so no hard feelings. It's been a good experience all around. I've slowed down quite a bit from the start, where I was managing 1 update a day, but Bloodborne's release was a bit of a complication. It sapped a lot of my time (though I did stream it a lot, so nobody can accuse me of slacking!) and actually made getting Souls 2 footage more difficult because of crossed control scheme wires. Still, I'm satisfied with my work ethic on the project as well as the general timetable. I'm also quietly proud of the character that Hal has sort of become. I think it's cute. Dazzling Addar fucked around with this message at 02:26 on May 7, 2015 |
# ? May 7, 2015 01:02 |
Dazzling Addar posted:Geop's Dark Souls Thread I will trick you in to guesting on Dark Souls 2 though, MARK MY WORDS Geop fucked around with this message at 01:33 on May 7, 2015 |
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# ? May 7, 2015 01:28 |
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Dazzling Addar posted:Geop's Dark Souls Thread Ah, Jesus, dude. I'm really sorry to hear you went through that. I haven't watched the DS LP since I'm just getting around to playing the game myself, but gently caress those shitters; you've always been a goddamned riot in every video I've seen (heard?) you in. Keeshhound fucked around with this message at 02:14 on May 7, 2015 |
# ? May 7, 2015 01:59 |
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Dazzling Addar posted:Donkey Kong 64 This thread is a national treasure.
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# ? May 7, 2015 02:07 |
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For what it's worth, Addar, I'll always remember you most powerfully for your performance in the Super Meat Boy tourney. Anime Group will never die.
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# ? May 7, 2015 02:21 |
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Dazzling Addar posted:Donkey Kong 64 If it's any consolation I always felt like you were way better at explaining the game we were playing than I ever was, even when the game totally ran out of new things to show you. There were Bounty Hunter vids where I was absolutely scrambling for things to say about the game itself bc I was totally unprepared for vids and really that game does get hella boring in some parts I think your Dark Souls 2 LP has really shined because you still have this skill for showing things off and making the whole thing flow well
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# ? May 7, 2015 02:23 |
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If people are seriously giving you threats over these things then you're probably dealing with people incapable of doing anything with their lives. I liked your LPs and even now I miss what could have been. You've always managed to turn potentially bad videos into the best ones.
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# ? May 7, 2015 02:24 |
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Magnetic North posted:This thread is a national treasure. gently caress beavers.
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# ? May 7, 2015 02:24 |
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Vicas posted:If it's any consolation I always felt like you were way better at explaining the game we were playing than I ever was, even when the game totally ran out of new things to show you. There were Bounty Hunter vids where I was absolutely scrambling for things to say about the game itself bc I was totally unprepared for vids and really that game does get hella boring in some parts Ahaha. That actually reminds me of a conversation we had way back when I was doing my first test posts. You said something along the lines of "this is good, but you are like way over the character limit for a single post" and I was like "ok fair but I just loving love explaining things". I guess my knack for exposition wasn't totally wasted! Ahh, Bounty Hunter was a trip, wasn't it. The episode with pod racing spliced in is still one of my favorites.
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# ? May 7, 2015 02:32 |
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Dazzling Addar posted:Ahaha. That actually reminds me of a conversation we had way back when I was doing my first test posts. You said something along the lines of "this is good, but you are like way over the character limit for a single post" and I was like "ok fair but I just loving love explaining things". I guess my knack for exposition wasn't totally wasted! Ahh, Bounty Hunter was a trip, wasn't it. The episode with pod racing spliced in is still one of my favorites. That entire episode was like the one thing I look back on and still laugh at. God that was an awful level
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# ? May 7, 2015 02:33 |
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Golden Goat posted:Stuff like the thread having a hissy fit over you not liking the game shouldn't affect your judgement of your own LP. Honestly sometimes the worst part about LPs is the thread going insane.
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# ? May 7, 2015 02:58 |
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Dazzling Addar posted:Stuff Back when I first watched a DS2 video, your voice sounded different from what I remembered from the DK64 videos so I went back to DK64 to double check. DK64 seemed a lot deeper or maybe I'm going deaf. I like your voice
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# ? May 7, 2015 03:32 |
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Your DK64 LP was one of the first I watched and I thought it was a hoot, and your DSII LP is really helpful, while still being entertaining. Also I'm really glad people in your thread aren't being gigantic fuckers, because you deserve better than that. That's not really related to LPs but it seemed like it should be said.
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# ? May 7, 2015 03:49 |
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DK64 is one of those games like Mario 64, where you're essentially doing the same thing over and over (much more so in the case of DK64 and its endlessly repetitive minigames) and the only way to sensibly make it interesting is to talk about things other than the game most of the time, which I remember being what you did with it. I had a lot of fun listening to that LP. Also being in one or two of the videos.
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# ? May 7, 2015 03:53 |
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I really hated how the Yoshi's Story thread went. People get worked up for the wrong reasons.
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# ? May 7, 2015 04:00 |
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Platformers as a whole don't have too much crunch to talk about unless you're doing a glitch or speed run and there's a bunch of well-developed tactics. Otherwise, the game more or less lays its cards on the table in the first 10% of the game and that's pretty close to the end of that. You might be able to shout out if a section is particularly weird or sadistic (the freezing lake in Mario 64 comes to mind) but there's not too much truly insightful to say as the game goes on. What I'm saying is that people who can't tolerate some friendly banter while watching a platformer are the same people who don't go rooting around in their refrigerators for strong booze when John Madden says "If they get the ball into the end zone .............................it ............it's probably gonna be a touchdown" for the 5th time this game. And are therefore probably down a few brain cells already.
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# ? May 7, 2015 04:14 |
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Coolguye posted:What I'm saying is that people who can't tolerate some friendly banter while watching a platformer are the same people who don't go rooting around in their refrigerators for strong booze when John Madden says "If they get the ball into the end zone .............................it ............it's probably gonna be a touchdown" for the 5th time this game. And are therefore probably down a few brain cells already. John Madden: proof that riveting live commentary is hard.
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# ? May 7, 2015 04:17 |
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# ? Jun 9, 2024 18:33 |
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Honestly the only two things I could say I really personally feel like I dropped the ball on with the stuff I've done with Coolguye is mostly a few botches in sound editing. "Botches" being really a sort of nice way of putting it. The DoW2 LP had an episode or three that made people outright mad cause the audio was kinda borked and there wasn't anything I could do to fix it and hadn't made any backups of saves so we could go back and record it (lesson learned there, I backed up my Space Marine files and didn't delete them till a month after the LP finished). At the time my computer was just resetting my mic whenever we started recording and I think I ended up just reinstalling all my sound stuff to fix it. Also anything recorded from my perspective during DMMM Multiplayer is abhorrent cause at that time I hadn't even considered my own audio being an issue, sorry! I kind of wish my audio fuckups were as funny as Coolguye's. The other thing is people would send me messages about stuff relating to the LPs and I'd just slack off on responding cause I was in the middle of stuff with university or work and go "I'll get back to them" and then didn't because my memory is atrocious with that stuff. Coolguye is the organisational kingmaster of the both of us and the only reason other people get involved in the actual main recordings is because of him. Aside from that though I've loved the hell out of everything we've made. It's strange because normally when I make something and put it out I almost feel like I want nothing to do with it, like I've birthed something terrible into the world and can't take responsibility for it so I just try to walk away from it super fast. Making LPs with Coolguye and all the people we've had join us is something I can point at and say I'm really happy, if not proud of the recording and editing work we've done and the fun we've had doing it. I can and sometimes do actually go back and watch stuff we did because of that. Even War for Cybertron! It's rough as hell around the edges and probably the middles too but it was a game that had enough great moments and writing that if anything it helped carry us through our teething phases for getting into this whole LP thing. We pulled in a lot of people from the forums and from our Steam friends lists who either worked out or didn't, but I still think having that extra different person each time helped the two of us work out how best to pace talking, which is really hard and thank god WFC is so chatty it gives us plenty of material to discuss on top of the game mechanics. It's funny because we do well as a duo but honest to god some of our best moments are with a third person. Earlier in the thread Coolguye talked about sometimes considering removing it but if he did that I would defenestrate him with my mind. I love that LP to bits. I'm probably in the wrong thread, all I can talk about is how much I love doing this poo poo.
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# ? May 7, 2015 05:59 |