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The sooner I get my KSG Shotgun back the better.
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# ? May 8, 2015 02:01 |
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# ? May 13, 2024 00:26 |
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It's a shame that the gun animations are so good because my sledgehammer doesn't get the benefit. Oh wait... Did they confirm 100% that they will wipe at release? I don't mind starting over but I'd like to know.
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# ? May 8, 2015 02:12 |
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Inzombiac posted:It's a shame that the gun animations are so good because my sledgehammer doesn't get the benefit. I'm pretty sure it's confirmed, or all but confirmed for release. Wipes during the progress of EA itself are at least mentioned in the EA store page blurb. KF2 EA blurb in Bold posted:"And a warning: it is almost certain that we will wipe all statistics, including Perk leveling and Achievements one or more times during Early Access!”
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# ? May 8, 2015 02:27 |
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Slybo posted:The sooner I get my KSG Shotgun back the better. Give KF2 a 15 round UTS instead. But one that actually works and isn't terrible. UTS on top. KSG on the bottom. Slybo fucked around with this message at 21:49 on May 8, 2015 |
# ? May 8, 2015 02:33 |
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personally I am eagerly awaiting to see what will come under the 'electric weapons' tab
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# ? May 8, 2015 02:34 |
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Sadly, it doesn't look like any class will get bizarre mad science lightning guns. Well, none of the current classes at least.
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# ? May 8, 2015 02:38 |
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They've said they're planning for each class to have four weapons, so the gear the current classes have is the gear they're gonna have ...yeah, I miss my KSG too
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# ? May 8, 2015 02:46 |
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I will be perfectly ok with the SWAT getting some kind of souped-up taser hooked up to a car battery that chains between zeds
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# ? May 8, 2015 02:46 |
Alteisen posted:Zerker gets torn up in sui/HoE due to his lack of damage resistances, unless you got a level 20+ medic firmly wedged up your rear end and people keeping poo poo off you, you ain't surviving long. Totally viable on suicidal in my experience. Get a nailgun and use it.
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# ? May 8, 2015 02:47 |
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Serious Frolicking posted:Sadly, it doesn't look like any class will get bizarre mad science lightning guns. Well, none of the current classes at least. The mods will take care of that. https://www.youtube.com/watch?v=AtBjGinfegw
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# ? May 8, 2015 02:55 |
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LuciferMorningstar posted:Totally viable on suicidal in my experience. Get a nailgun and use it. and then get shredded when you inevitably gently caress up a parry or stand back forever and be a lovely commando
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# ? May 8, 2015 02:56 |
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I see people have set up some big player count servers, do Zeds scale for over 6 players? How many you get at the max number of players (32?) at wave 1?
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# ? May 8, 2015 03:01 |
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Two fleshpounds and a skrake for two players on hard, wave 6. The saddest part is that we died to the trash.
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# ? May 8, 2015 03:21 |
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Capn Beeb posted:What if the Webley could have an accessory? If TW put a bayonet on the combat shotgun, I'd use it.
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# ? May 8, 2015 03:22 |
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Colosmicon posted:If TW put a bayonet on the combat shotgun, I'd use it. It sucks having to wait and maneuver around just so you try and take out 2 clots with one shell because they are too valuable to waste on a single weak Zed. Slybo fucked around with this message at 03:29 on May 8, 2015 |
# ? May 8, 2015 03:26 |
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Azran posted:I see people have set up some big player count servers, do Zeds scale for over 6 players? How many you get at the max number of players (32?) at wave 1? Yeah. I was on a 50 player server for a couple waves and it was over 600. Scrake/FP HP scales for that too.
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# ? May 8, 2015 03:30 |
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Azran posted:I see people have set up some big player count servers, do Zeds scale for over 6 players? How many you get at the max number of players (32?) at wave 1?
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# ? May 8, 2015 03:30 |
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Slybo posted:Think of all the ammo you would save on Crawlers and Clots. You can just pop their heads with the gun butt though
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# ? May 8, 2015 03:32 |
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Ruggington posted:You can just pop their heads with the gun butt though A bayonet would be cooler.
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# ? May 8, 2015 03:40 |
Ruggington posted:and then get shredded when you inevitably gently caress up a parry 1 successful parry on a Scrake followed by a heavy Pulverizer while supports unload on it, then start circling to the right while continuing to hammer. Mostly the same for Pounds.
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# ? May 8, 2015 03:45 |
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To parry, do you just block at the right time? I have a dumb brain and seem to block right before getting hit but I'd expect a unique animation.
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# ? May 8, 2015 03:56 |
Inzombiac posted:To parry, do you just block at the right time? I have a dumb brain and seem to block right before getting hit but I'd expect a unique animation. There's no unique animation. Block basically right as the blow is about to connect, and the attacker will do a backwards stagger animation.
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# ? May 8, 2015 03:58 |
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Critical parries should have a chance to activate Zed time
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# ? May 8, 2015 03:59 |
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Reallycoolname posted:The mods will take care of that. I see pepsiman mods is a proud KF tradition
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# ? May 8, 2015 04:08 |
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LuciferMorningstar posted:1 successful parry on a Scrake followed by a heavy Pulverizer while supports unload on it, then start circling to the right while continuing to hammer. Mostly the same for Pounds. why even bother parrying the scrake if you're just gonna circle strafe it
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# ? May 8, 2015 04:08 |
Ruggington posted:why even bother parrying the scrake if you're just gonna circle strafe it For the longest stun duration possible? I mean, yeah, I suppose it's not strictly necessary, but it seems like a fairly safe and reliable way to open the engagement, and with a couple AA-12s tearing into it, the circle-strafing bit isn't even strictly necessary. Just back away and watch it get gibbed.
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# ? May 8, 2015 04:15 |
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Playing on a 2-man team skrakes are nothing. It's the fleshpounds with their combination of DPS and insane health that kill me more often than anything in the game including Hans. Fleshpounds just need their HP scaling adjusted but Hans, with his three mandatory heals and multiple instakills, is the worst design I've seen since games were meant to take your quarters. SNK would blush.
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# ? May 8, 2015 04:21 |
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Give zerkers a chance that scales with level to move and attack at regular speed during zed time. God that would own.
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# ? May 8, 2015 04:53 |
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Shumagorath posted:Two fleshpounds and a skrake for two players on hard, wave 6. The saddest part is that we died to the trash. Happens a lot with a bad team at higher levels. I can keep a Scrake and an FP occupied if I have enough space to dance with them, go after the trash! I cannot believe the number of times Sirens just slowly waltz into our group. And even if your medic is poo poo it's better to eat a saw to the face moving past or from a Scrake than panicking and unloading in it and pissing it off when everyone else is busy.
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# ? May 8, 2015 04:53 |
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Shumagorath posted:with his three mandatory heals and multiple instakills, is the worst design I've seen since games were meant to take your quarters. SNK would blush.
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# ? May 8, 2015 04:56 |
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Shumagorath posted:Two fleshpounds and a skrake for two players on hard, wave 6. The saddest part is that we died to the trash. counterpoint: three scrakes on Suicidal https://www.youtube.com/watch?v=k-uPMtkuKfk oh wait, that's not a problem at all
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# ? May 8, 2015 04:59 |
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LuciferMorningstar posted:Totally viable on suicidal in my experience. Get a nailgun and use it. Won't even last you half the wave unless everyone else is a support or you keep looking for ammo.
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# ? May 8, 2015 05:11 |
Alteisen posted:Won't even last you half the wave unless everyone else is a support or you keep looking for ammo. 100% untrue, at least up to suicidal. E: Using semi for most trash. Switch to shotgun for Bloats.
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# ? May 8, 2015 05:14 |
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Just be a support if you want to use horrible shotguns.
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# ? May 8, 2015 05:19 |
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darkhand posted:Just be a support if you want to use horrible shotguns. But the Combat Shotgun is too heavy to carry alongside a pulverizer
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# ? May 8, 2015 05:21 |
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I mean half the problem with zerker is that half of his weapons are guns, which to me is a little silly. So hopefully with more updates all the classes have more viable weapon combos. And please give us the ability to drop garbage out of inventory, there is 0 reason to spawn with 2 melee weapons.
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# ? May 8, 2015 05:28 |
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LuciferMorningstar posted:1 successful parry on a Scrake followed by a heavy Pulverizer while supports unload on it, then start circling to the right while continuing to hammer. Mostly the same for Pounds. Don't even bother with the parry, just heavy pulv. Then you can circle run back, then run past him and heavy pulv again, or continue circling forever. Just did an HOE with a bunch of guys yelling non stop in spanish. We were in the hotel in paris. Two sirens came and they walked all they way to us. Nobody shot them. Using all my darts it was going to be game over for me if I didn't bail, so I jumped out a window. They were all dead or dying at that point. Then they continued to yell at me about how I should have thrown grenades. Except there was two sirens... Then as they saw I was going to win the wave they started trying to help me out with tips. So I gave them a taste of classic KF1 and got the wave down to 1. Then I went up and meleed the husk's feet with the scalpel.
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# ? May 8, 2015 05:53 |
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Ramsus posted:So I gave them a taste of classic KF1 and got the wave down to 1. Then I went up and meleed the husk's feet with the scalpel. Timeless
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# ? May 8, 2015 07:26 |
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I meant to post this a while ago Might as well post more than one
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# ? May 8, 2015 08:04 |
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# ? May 13, 2024 00:26 |
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when you unload both barrels and the stalker goes mile high
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# ? May 8, 2015 09:02 |