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I thought it was way better than it had to be/should have been, and the map design was really cool. Tears to Tiara 2 is really solid all around considering the circumstance.
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# ? May 7, 2015 20:53 |
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# ? May 21, 2024 22:25 |
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the beginning is slow but im onto chapter 18 now and the maps are way more interesting than awakening and i regularily get new game mechanics. the graphics are very ps2 quality though and the foreshadowing is incredibly obvious if i have to name some bad things. also a whole lot of 'you beat me, but i'll see you next time while the story pretends i didn't get slaughtered'
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# ? May 7, 2015 20:54 |
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Rascyc posted:Ew really? I thought most people said the srpg aspect of the game was basically a fake No, it's good, but there's just a very low ratio of story battles to story scenes. There is a lot of post-game content and optional maps you can revisit to grind. If you ever played Jeanne d'Arc for PSP, the SRPG portion is very similar.
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# ? May 7, 2015 20:55 |
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since you've beat it, i'll ask: did you try and use ever party member, or did you just pick a group of 8-10 or so? i've been trying to use everyone but i'm definitely getting underleveled, but on the other hand deploying reinforcements is convenient so...
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# ? May 7, 2015 20:55 |
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i played the first tears to tiara on psp and it was also an okay game. i liked that they set up this plucky young boy as the protagonist and then it turned out the real protagonist was anime satan
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# ? May 7, 2015 20:55 |
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also the berserk mechanic is really funny since it always works against you and would be literally useless if you couldn't just reset the turn if it didn't work
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# ? May 7, 2015 20:56 |
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Cake Attack posted:since you've beat it, i'll ask: did you try and use ever party member, or did you just pick a group of 8-10 or so? i've been trying to use everyone but i'm definitely getting underleveled, but on the other hand deploying reinforcements is convenient so... I didn't beat it all the way but I definitely sidelined some people/creatures and just used a core group. This bit me in the rear end on a few maps but other than that it worked alright.
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# ? May 7, 2015 20:58 |
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For a while I tried to keep everyone pretty equally leveled using the free battles but eventually I just found my favored dudes and stuck with them. On occasion it caused problems for some maps with forced deployments but nothing on the level of FFT's one on one battles or anything.
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# ? May 7, 2015 20:58 |
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the dog island was the superior wii jrpg
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# ? May 7, 2015 21:02 |
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Endorph posted:i played the first tears to tiara on psp and it was also an okay game. i liked that they set up this plucky young boy as the protagonist and then it turned out the real protagonist was anime satan thats still true for part 2
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# ? May 7, 2015 21:04 |
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My favorite part of anime eugenics is how you can pair Chrom and Olivia when she joins literally one chapter before he gets married, and if you do pretty much EVERYONE gives him the side-eye and he's like " it was a whirlwind romance." It's great.
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# ? May 7, 2015 21:12 |
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Panic! at Nabisco posted:My favorite part of anime eugenics is how you can pair Chrom and Olivia when she joins literally one chapter before he gets married, and if you do pretty much EVERYONE gives him the side-eye and he's like " it was a whirlwind romance." It's great. He understood the need for an optimal class distribution for his daughter.
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# ? May 7, 2015 21:13 |
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Levantine posted:He understood the need for an optimal class distribution for his daughter.
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# ? May 7, 2015 21:38 |
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this locker increases my defense. i love being in here
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# ? May 7, 2015 21:38 |
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Ibram Gaunt posted:I'm going to marry one of the future characters and it pains me to have to wait so long to marry.
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# ? May 8, 2015 00:09 |
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tears to tiara started as a rape porno
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# ? May 8, 2015 00:35 |
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corn in the bible posted:tears to tiara started as a rape porno
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# ? May 8, 2015 00:39 |
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See Adam and Lilith for extra-Biblical evidence!
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# ? May 8, 2015 00:46 |
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Isn't that xenogears
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# ? May 8, 2015 03:11 |
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corn in the bible posted:tears to tiara started as a rape porno Good.
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# ? May 8, 2015 08:55 |
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Is there a FE game without all the weird matchmaking stuff?
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# ? May 8, 2015 09:57 |
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Golden Goat posted:Is there a FE game without all the weird matchmaking stuff?
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# ? May 8, 2015 10:02 |
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Endorph posted:yes, all of them ever made except 4 and 13 Where should I start?
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# ? May 8, 2015 10:07 |
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Golden Goat posted:Where should I start? fire emblem path of radiance for the gamecube is also a good place to start sacred stones for the gba is pretty easy but fun shadow dragon for the ds is bad radiant dawn for the wii is a direct sequel to path of radiance and assumes you've played it i wouldn't recommend starting with any of the japan-only games
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# ? May 8, 2015 10:10 |
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Fire Emblem 7 has a mandatory tutorial for the first time you play it, so go with that one.
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# ? May 8, 2015 10:16 |
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Terper posted:Fire Emblem 7 has a mandatory tutorial for the first time you play it, so go with that one. it doesn't really explain stuff like how con works, supports, how much speed you need to double, etc. it doesn't actually help you play FE. imo that's a problem with the series that continues to this day. i know that math can be scary, and that it can be weird to 'break the universe,' but a random tutorial box popping up and saying 'you need 4 more speed than the enemy to double them' wouldn't kill anybody.
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# ? May 8, 2015 10:19 |
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Yeah but it's something at least, and it's not like any of the games explain those things.
Terper fucked around with this message at 10:25 on May 8, 2015 |
# ? May 8, 2015 10:21 |
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7 it is.Endorph posted:it doesn't really explain stuff like how con works, supports, how much speed you need to double, etc. it doesn't actually help you play FE. imo that's a problem with the series that continues to this day. i know that math can be scary, and that it can be weird to 'break the universe,' but a random tutorial box popping up and saying 'you need 4 more speed than the enemy to double them' wouldn't kill anybody. Does all that matter on a first playthrough?
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# ? May 8, 2015 10:33 |
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Golden Goat posted:7 it is. Support conversations are a neat way to flesh out the characters and the way it's handled in 7 is such that a lot of players probably never saw more than a few, since for the higher support levels you gotta have characters stand next to each other and spam end turn over and over and
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# ? May 8, 2015 10:52 |
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Golden Goat posted:Does all that matter on a first playthrough? that said it's all super simple math, so simple that i'm confused why they don't just tell the player how it works. you need 4 more speed than an enemy to double them. if the difference in speed is less than 4, nobody doubles. if the enemy has 4 more speed than you, they double you. look at the character's con. look at the equipped weapon's weight. if the weight is more than the con, reduce their speed by the difference. that's it. fire emblem's strength is that numbers are kept low (you only even get into triple digits for the final boss's HP) and how those numbers impact combat is a simple matter of addition and subtraction. it means that a character's stats screen provides relevant, immediately useful information. unlike every other SRPG ever made, where you have to go 'uh, i guess 1346 attack is pretty high?' Endorph fucked around with this message at 11:01 on May 8, 2015 |
# ? May 8, 2015 10:59 |
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Cool, I'm a little bit lost on supports though. Do they have gameplay consequences or is it just character building?
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# ? May 8, 2015 11:02 |
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it's mostly just character building but there's also a bonus to stats when the two supporters are near each other. even in the hardest mode it isn't super relevant outside of the early chapters though. and unlike awakening/4 you don't get kids out of romantic supports or anything. some characters have supports that affect the ending but again those aren't huge deals and it's mostly just small scenes at the end of the game and not 'woah the plot completely changed.'
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# ? May 8, 2015 11:06 |
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Ah cool, not gonna go out of my way to get them then.
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# ? May 8, 2015 11:09 |
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You can spam end turn when the only enemy left is the boss, since most bosses will stay put. Makes it easy to build up supports to get those conversations, though a bit tedious.
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# ? May 8, 2015 11:11 |
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I could but I honestly want to avoid grinding out anything like a lot of other SRPGs. Please tell me I don't need to block in a enemy and hurt/heal them to get levels up.
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# ? May 8, 2015 11:14 |
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Golden Goat posted:Please tell me I don't need to block in a enemy and hurt/heal them to get levels up. it's not even intentional, so much as an accident of how exp is earned and how a lot of the bosses in the game regen hp every turn
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# ? May 8, 2015 11:32 |
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Endorph posted:you can do that if you want to but it's never necessary and the game never encourages it or expects you to do it I actually was pointing at other SRPGs where boxing in an enemy and having everybody take pot shots while a healer heals the target to catch others up is a valid tactic. But yeah as long as the level curve is well balanced then it'll never be needed which I like.
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# ? May 8, 2015 11:43 |
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Someone tell me Omega Quintet is a bad game because it's pay day and I'm getting the urge to buy it.
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# ? May 8, 2015 14:04 |
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Of course it's a loving bad game, it's by Compile Heart. But look at your avatar, you're gonna buy it anyway so just go do it.
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# ? May 8, 2015 14:05 |
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# ? May 21, 2024 22:25 |
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Sakurazuka posted:Someone tell me Omega Quintet is a bad game because it's pay day and I'm getting the urge to buy it. Looks fine. Absolutely fine. it's fine. Buy it.
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# ? May 8, 2015 14:05 |