Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Million Ghosts
Aug 11, 2011

spooooooky
I thought it was way better than it had to be/should have been, and the map design was really cool. Tears to Tiara 2 is really solid all around considering the circumstance.

Adbot
ADBOT LOVES YOU

Davincie
Jul 7, 2008

the beginning is slow but im onto chapter 18 now and the maps are way more interesting than awakening and i regularily get new game mechanics. the graphics are very ps2 quality though and the foreshadowing is incredibly obvious if i have to name some bad things. also a whole lot of 'you beat me, but i'll see you next time while the story pretends i didn't get slaughtered'

Levantine
Feb 14, 2005

GUNDAM!!!

Rascyc posted:

Ew really? I thought most people said the srpg aspect of the game was basically a fake

No, it's good, but there's just a very low ratio of story battles to story scenes. There is a lot of post-game content and optional maps you can revisit to grind. If you ever played Jeanne d'Arc for PSP, the SRPG portion is very similar.

Cake Attack
Mar 26, 2010

since you've beat it, i'll ask: did you try and use ever party member, or did you just pick a group of 8-10 or so? i've been trying to use everyone but i'm definitely getting underleveled, but on the other hand deploying reinforcements is convenient so...

Endorph
Jul 22, 2009

i played the first tears to tiara on psp and it was also an okay game. i liked that they set up this plucky young boy as the protagonist and then it turned out the real protagonist was anime satan

Cake Attack
Mar 26, 2010

also the berserk mechanic is really funny since it always works against you and would be literally useless if you couldn't just reset the turn if it didn't work

Million Ghosts
Aug 11, 2011

spooooooky

Cake Attack posted:

since you've beat it, i'll ask: did you try and use ever party member, or did you just pick a group of 8-10 or so? i've been trying to use everyone but i'm definitely getting underleveled, but on the other hand deploying reinforcements is convenient so...

I didn't beat it all the way but I definitely sidelined some people/creatures and just used a core group. This bit me in the rear end on a few maps but other than that it worked alright.

Levantine
Feb 14, 2005

GUNDAM!!!
For a while I tried to keep everyone pretty equally leveled using the free battles but eventually I just found my favored dudes and stuck with them. On occasion it caused problems for some maps with forced deployments but nothing on the level of FFT's one on one battles or anything.

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!
the dog island was the superior wii jrpg

Davincie
Jul 7, 2008

Endorph posted:

i played the first tears to tiara on psp and it was also an okay game. i liked that they set up this plucky young boy as the protagonist and then it turned out the real protagonist was anime satan

thats still true for part 2

Panic! at Nabisco
Jun 6, 2007

it seemed like a good idea at the time
My favorite part of anime eugenics is how you can pair Chrom and Olivia when she joins literally one chapter before he gets married, and if you do pretty much EVERYONE gives him the side-eye and he's like ":shrug: it was a whirlwind romance." It's great.

Levantine
Feb 14, 2005

GUNDAM!!!

Panic! at Nabisco posted:

My favorite part of anime eugenics is how you can pair Chrom and Olivia when she joins literally one chapter before he gets married, and if you do pretty much EVERYONE gives him the side-eye and he's like ":shrug: it was a whirlwind romance." It's great.

He understood the need for an optimal class distribution for his daughter.

Endorph
Jul 22, 2009

Levantine posted:

He understood the need for an optimal class distribution for his daughter.
*shoves you into a locker*

GulagDolls
Jun 4, 2011

this locker increases my defense. i love being in here

Nakar
Sep 2, 2002

Ultima Ratio Regum

Ibram Gaunt posted:

I'm going to marry one of the future characters and it pains me to have to wait so long to marry.
Sometimes it's worth it, like marrying a +Magic/-Defense Avatar to Lon'qu-fathered Laurent to one-shot the final boss of Apotheosis. But that's basically the only reason to bother.

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!
tears to tiara started as a rape porno

Endorph
Jul 22, 2009

corn in the bible posted:

tears to tiara started as a rape porno
so did real life, when you think about it

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


See Adam and Lilith for extra-Biblical evidence!

Rascyc
Jan 23, 2008

Dissatisfied Puppy
Isn't that xenogears

Sakurazuka
Jan 24, 2004

NANI?

corn in the bible posted:

tears to tiara started as a rape porno

Good.

Golden Goat
Aug 2, 2012

Is there a FE game without all the weird matchmaking stuff?

Endorph
Jul 22, 2009

Golden Goat posted:

Is there a FE game without all the weird matchmaking stuff?
yes, all of them ever made except 4 and 13

Golden Goat
Aug 2, 2012

Endorph posted:

yes, all of them ever made except 4 and 13

Where should I start?

Endorph
Jul 22, 2009

Golden Goat posted:

Where should I start?
fire emblem 7 (just fire emblem) for the gba is the place a lot of people started

fire emblem path of radiance for the gamecube is also a good place to start

sacred stones for the gba is pretty easy but fun

shadow dragon for the ds is bad

radiant dawn for the wii is a direct sequel to path of radiance and assumes you've played it

i wouldn't recommend starting with any of the japan-only games

Terper
Jun 26, 2012


Fire Emblem 7 has a mandatory tutorial for the first time you play it, so go with that one.

Endorph
Jul 22, 2009

Terper posted:

Fire Emblem 7 has a mandatory tutorial for the first time you play it, so go with that one.
the mandatory tutorial mostly explains stuff that's pretty self-evident though, like that fliers can, in fact, fly

it doesn't really explain stuff like how con works, supports, how much speed you need to double, etc. it doesn't actually help you play FE. imo that's a problem with the series that continues to this day. i know that math can be scary, and that it can be weird to 'break the universe,' but a random tutorial box popping up and saying 'you need 4 more speed than the enemy to double them' wouldn't kill anybody.

Terper
Jun 26, 2012


Yeah but it's something at least, and it's not like any of the games explain those things.

Terper fucked around with this message at 10:25 on May 8, 2015

Golden Goat
Aug 2, 2012

7 it is.

Endorph posted:

it doesn't really explain stuff like how con works, supports, how much speed you need to double, etc. it doesn't actually help you play FE. imo that's a problem with the series that continues to this day. i know that math can be scary, and that it can be weird to 'break the universe,' but a random tutorial box popping up and saying 'you need 4 more speed than the enemy to double them' wouldn't kill anybody.

Does all that matter on a first playthrough?

Srice
Sep 11, 2011

Golden Goat posted:

7 it is.


Does all that matter on a first playthrough?

Support conversations are a neat way to flesh out the characters and the way it's handled in 7 is such that a lot of players probably never saw more than a few, since for the higher support levels you gotta have characters stand next to each other and spam end turn over and over and

Endorph
Jul 22, 2009

Golden Goat posted:

Does all that matter on a first playthrough?
well, i mean, yeah. it's basic stuff about how you play the game. supports are iffy but stuff like how doubling is determined or how con and weapon weight impact your stats are of immense importance.

that said it's all super simple math, so simple that i'm confused why they don't just tell the player how it works.

you need 4 more speed than an enemy to double them. if the difference in speed is less than 4, nobody doubles. if the enemy has 4 more speed than you, they double you.

look at the character's con. look at the equipped weapon's weight. if the weight is more than the con, reduce their speed by the difference.

that's it. fire emblem's strength is that numbers are kept low (you only even get into triple digits for the final boss's HP) and how those numbers impact combat is a simple matter of addition and subtraction. it means that a character's stats screen provides relevant, immediately useful information. unlike every other SRPG ever made, where you have to go 'uh, i guess 1346 attack is pretty high?'

Endorph fucked around with this message at 11:01 on May 8, 2015

Golden Goat
Aug 2, 2012

Cool, I'm a little bit lost on supports though.

Do they have gameplay consequences or is it just character building?

Endorph
Jul 22, 2009

it's mostly just character building but there's also a bonus to stats when the two supporters are near each other.

even in the hardest mode it isn't super relevant outside of the early chapters though. and unlike awakening/4 you don't get kids out of romantic supports or anything. some characters have supports that affect the ending but again those aren't huge deals and it's mostly just small scenes at the end of the game and not 'woah the plot completely changed.'

Golden Goat
Aug 2, 2012

Ah cool, not gonna go out of my way to get them then.

Srice
Sep 11, 2011

You can spam end turn when the only enemy left is the boss, since most bosses will stay put. Makes it easy to build up supports to get those conversations, though a bit tedious.

Golden Goat
Aug 2, 2012

I could but I honestly want to avoid grinding out anything like a lot of other SRPGs.

Please tell me I don't need to block in a enemy and hurt/heal them to get levels up.

Endorph
Jul 22, 2009

Golden Goat posted:

Please tell me I don't need to block in a enemy and hurt/heal them to get levels up.
you can do that if you want to but it's never necessary and the game never encourages it or expects you to do it

it's not even intentional, so much as an accident of how exp is earned and how a lot of the bosses in the game regen hp every turn

Golden Goat
Aug 2, 2012

Endorph posted:

you can do that if you want to but it's never necessary and the game never encourages it or expects you to do it

it's not even intentional, so much as an accident of how exp is earned and how a lot of the bosses in the game regen hp every turn

I actually was pointing at other SRPGs where boxing in an enemy and having everybody take pot shots while a healer heals the target to catch others up is a valid tactic.

But yeah as long as the level curve is well balanced then it'll never be needed which I like.

Sakurazuka
Jan 24, 2004

NANI?

Someone tell me Omega Quintet is a bad game because it's pay day and I'm getting the urge to buy it.

Wendell
May 11, 2003

Of course it's a loving bad game, it's by Compile Heart. But look at your avatar, you're gonna buy it anyway so just go do it.

Adbot
ADBOT LOVES YOU

Golden Goat
Aug 2, 2012

Sakurazuka posted:

Someone tell me Omega Quintet is a bad game because it's pay day and I'm getting the urge to buy it.



Looks fine. Absolutely fine. it's fine. Buy it.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply