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The GIG
Jun 28, 2011

Yeah, I say "Shit" a shit-ton of times. What of it, shithead?

Krysmphoenix posted:

For a bit on the warehouse map I just sat on the crates in the middle, and just hopped back and forth after firing only once. Seemed like the best way to do it.

But I did not know about the crosshair change! Wish I was paying attention to that.

There is nothing more terrifying than having a splattershot jr in a team full of rollers and seeing a charge jump onto anything remotely elevated because at that point your only chance is to hope they don't know what they're doing or get careless so you splatter the top of the crate and force them off.

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An Actual Princess
Dec 23, 2006

surf rock posted:

- I think I'm going to need a lot more than an hour to get used to the gyro camera. I kept getting in weird viewing angles and then pressing Y before I actually reset, so it didn't help. I kind of hope there's an alternative control scheme where I can use the other control stick for the camera, if I can't figure this one out.


There's an option to disable the motion controls, yeah. I couldn't get used to the gyro camera at all so I disabled it and did just fine with the right stick.

Lord Lambeth
Dec 7, 2011


I don't really get the 90s as heck comparisons but this game is really fun.

mabels big day
Feb 25, 2012

surf rock posted:

Alright, finally caught one of the demo periods and this game is pretty rad. Decision to buy Wii U for Splatoon last year: validated.

Some thoughts/questions:

- I think I'm going to need a lot more than an hour to get used to the gyro camera. I kept getting in weird viewing angles and then pressing Y before I actually reset, so it didn't help. I kind of hope there's an alternative control scheme where I can use the other control stick for the camera, if I can't figure this one out.

- I have no idea what the charge abilities do, except the shield. What the hell was the roller's ability supposed to do, is that a kill move?

- Is it possible for a roller to take down a shield? Didn't seem like it.

- I couldn't figure out how the hell the super jump worked.

- I'm partial to the rifle and roller. The pistol was decent, but I wasn't great at it, and I couldn't figure out the sniper rifle for the life of me.

- This was probably the smoothest online experience I've ever had with Nintendo. Lagged just once for a few seconds over the half hour. No mid-game disconnections. Every game except one had full parties on both sides. A couple of networking errors while trying to join a match, but it worked on the second try every time.

- Man, the first 30-45 seconds of each match is crucial.

- I wonder how many maps the final game will have?

- There's nothing more satisfying than painting around the bad guy's spawn point. I lost more often than not, but my team loving crushed it one match.

- Rad as gently caress.

-There is an option to use the other stick for aiming.

-The roller's ability is the big wail screeching thing, and that just kills anyone caught in the sound wave. The other special weapons were just temporary infinite bombs, either the small ink bombs or the big ink grenades.

-The shield seems to be completely invincible.

-The super jump works by tapping a teammate's icon on the map on the gamepad. You will automatically jump super high to the location they were at when you tapped them.

- Me too.

-Yeah it was pretty good. There was only one game that had a laggy player who killed me a few seconds after I killed him, and his paint didnt show up until a few paces behind him (he was a roller)

-yeah

-5, with more to be added

-I found that this happened more often in the walleye warehouse than saltspray rig. The games that were total stompings always happened on WW.

-Hell yeah!

homeless snail
Mar 14, 2007

Rocketlex posted:

Any chance the squid language will turn out to be a cypher and actually says stuff?
If its a cypher its a Japanese one. There's one squid-word I keep seeing all over the place like in the title screen for the squid jump minigame that looks like イカ.

CatsPajamas
Jul 4, 2013

I hated the new Stupid Newbie avatar so much that I bought a new one for this user. Congrats, Lowtax.

surf rock posted:

Alright, finally caught one of the demo periods and this game is pretty rad. Decision to buy Wii U for Splatoon last year: validated.
- Rad as gently caress.

This is correct and you have good opinions.

surf rock posted:

- I think I'm going to need a lot more than an hour to get used to the gyro camera. I kept getting in weird viewing angles and then pressing Y before I actually reset, so it didn't help. I kind of hope there's an alternative control scheme where I can use the other control stick for the camera, if I can't figure this one out.

You can use + from the weapon select menu to change controls, including turning gyro on or off. I played primarily with it off because I couldn't get used to it, but people who are used to it do say it's great.

surf rock posted:

- I have no idea what the charge abilities do, except the shield. What the hell was the roller's ability supposed to do, is that a kill move?

Roller special once charged is activated by clicking in the right trigger and using ZR to place. It emits that big sound wave funnel and squids that are in the funnel for a second or so get splatted. Interesting special for the roller since it doesn't lay down any paint. Actually not too sure about the other specials though. Can anyone chime in for the Splattershot or Charger?

surf rock posted:

- Is it possible for a roller to take down a shield? Didn't seem like it.

Nothing can take the shield down while it's up, but it only lasts a few seconds. Squid away and try to get behind them to take them out as soon as it drops.

surf rock posted:

- I couldn't figure out how the hell the super jump worked.

If you look at the map on the Gamepad, you can see the location of all your teammates. Tap on one of them to super-jump to their location. It takes a second or two so if you try it in the middle of a firefight you might get splatted, but it's great for respawns or after painting a far-away section in order to get back to the action quickly.

surf rock posted:

- This was probably the smoothest online experience I've ever had with Nintendo. Lagged just once for a few seconds over the half hour. No mid-game disconnections. Every game except one had full parties on both sides. A couple of networking errors while trying to join a match, but it worked on the second try every time.

surf rock posted:

- I wonder how many maps the final game will have?

Five on release day, but Nintendo's staggering new stages as free additions after that. Does anyone remember the exact details from the direct? I believe it was something like one a week for some number of months. The same thing goes for new weapons and other content.

wafflemoose
Apr 10, 2009

Lord Lambeth posted:

I don't really get the 90s as heck comparisons but this game is really fun.

Somebody didn't watch Nickelodeon back in the 90s. :colbert:

Cialis Railman
Apr 20, 2007

Lord Lambeth posted:

I don't really get the 90s as heck comparisons but this game is really fun.

I think it's because the game's bright and colorful and the ink mechanics are reminiscent of old Nick shows like Double Dare.

DalaranJ
Apr 15, 2008

Yosuke will now die for you.
I forgot how truly terrible I am at shooters. Good thing I have a couple of months to get my act together before pick up games start.

Snooze Cruise
Feb 16, 2013

hey look,
a post
Its basically a dreamcast game for a 90's nick show that never existed.

surf rock
Aug 12, 2007

We need more women in STEM, and by that, I mean skateboarding, television, esports, and magic.
Thanks for the responses, folks. Good to know that there is a two-stick control scheme available, although I want to give the gyro scheme more time before moving on. There were a few points where it was super intuitive, and the controller movement definitely spiked the energy of each match.

Wish I would've figured out the super jump sooner, that would've saved like 20 seconds of useless swimming through my own paint each match.

Edit: Also, I started Earthbound last night and this game didn't make me regret the interruption of my Ness time, so that's pretty impressive.

surf rock fucked around with this message at 21:39 on May 9, 2015

Rosalie_A
Oct 30, 2011

Jonas Albrecht posted:

Wait...


This entire game is just a 90s version of the dress argument from Sleeping Beauty.

I told my wife this post, and she presented this:

Dunban
Jul 4, 2012

OH MY GOD GLOVER
I know walls don't count for the final tally, but what about the tops of boxes you can walk on?

Jonas Albrecht
Jun 7, 2012


If Inklings get hit by the Killer Wail, they explode into a splotch of enemy colors.

Doc V
Mar 20, 2010

Rocketlex posted:

Any chance the squid language will turn out to be a cypher and actually says stuff?

100%.

"Squid Research Lab. SRL"

Keiya
Aug 22, 2009

Come with me if you want to not die.
So my brother is wondering what happens if you get exactly the same percentage... has anyone had it happen?

The GIG
Jun 28, 2011

Yeah, I say "Shit" a shit-ton of times. What of it, shithead?

Dunban posted:

I know walls don't count for the final tally, but what about the tops of boxes you can walk on?

Basically if it's visible from the top down and you can paint it it's counted towards points.

Jarogue
Nov 3, 2012


Dunban posted:

I know walls don't count for the final tally, but what about the tops of boxes you can walk on?

Yeah they count. Most people seem to never go for the boxes in the big area of the Rig.

Suaimhneas
Nov 19, 2005

That's how you get tinnitus

Why is this still not pre-orderable on the UK eshop? Come on Nintendo, let me give you my squids

pixaal
Jan 8, 2004

All ice cream is now for all beings, no matter how many legs.


Keiya posted:

So my brother is wondering what happens if you get exactly the same percentage... has anyone had it happen?

No but got really close, the end score numbers were 1 off from each other and the percent was 0.1 difference. It probably keeps track internally in a smaller amount and makes sure the players see the 0.1 difference so they know who won.

When we can actually make matches it will be easy to find out have 2 teams pre-made just sit around and do nothing.

I'm guessing it goes to K:D or some other silly stat, maybe amount of time moved, paint volume used, time in squid form. Who knows but I would probably make all sorts of conditions and make sure a tie couldn't happen ending with a coin flip and making it not visible to the user if my goal was a kid friendly 2 minute long match shooter.

Thanks Internet
May 27, 2012

This poster just flew all the way from Caketown just to make this post!

Now THAT'S desperate!

mabels big day posted:

-I found that this happened more often in the walleye warehouse than saltspray rig. The games that were total stompings always happened on WW.

The spawn areas on saltspray rig on on an elevated area separate from the rest of the map, so you can't even attempt to spawncamp.

Jonas Albrecht
Jun 7, 2012


Since the amiibo 3 packs keep getting snapped up as soon as their preorders come up, are there going to be any in-store copies left?

Heran Bago
Aug 18, 2006



Wait is this really 60 Euro?

JawnV6
Jul 4, 2004

So hot ...

surf rock posted:

- I think I'm going to need a lot more than an hour to get used to the gyro camera. I kept getting in weird viewing angles and then pressing Y before I actually reset, so it didn't help.
Just spam Y. As often as you want, whenever you want. I use roller so I like to be angled down, so I'll tilt up before setting the gyro neutral. But really, it doesn't get "stuck" if you're constantly recentering.

Dunban
Jul 4, 2012

OH MY GOD GLOVER

Heran Bago posted:

Wait is this really 60 Euro?

40.

Rocketlex
Oct 21, 2008

The Manliest Knight
in Caketown

Doc V posted:

100%.

"Squid Research Lab. SRL"

Looks like it's not so much a cypher as they just write the word in English/Japanese and then stylize the hell out of the letters in random ways.

Gonna be real interesting when someone finally does a YouTube vid of all the hidden messages in the final game.

Lord Lambeth posted:

I don't really get the 90s as heck comparisons but this game is really fun.

It's because people don't remember Jet Set Radio came out in 2000.

chumbler
Mar 28, 2010

I hope they add more hair styles for the boy, since the top knot is kinda lame. I guess there's always hats, though.

Jarogue
Nov 3, 2012


Rocketlex posted:

It's because people don't remember Jet Set Radio came out in 2000.
Nickelodeon Slim at its prime in the 90's


The most satisfying thing is Paint rolling behind an enemy paint roller. Covers there work and gets them in the end when they run out of ink.

Jarogue fucked around with this message at 22:25 on May 9, 2015

Kurtofan
Feb 16, 2011

hon hon hon

Starhawk64 posted:

Somebody didn't watch Nickelodeon back in the 90s. :colbert:

Getting a Rocket Power feel from it

wafflemoose
Apr 10, 2009

^
Rocket Power and Double Dare vibes here


I haven't had time to play the demo but I am so picking up this game when it comes out.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.
God drat this game is super fun

Szmitten
Apr 26, 2008

Szmitten posted:

Yeeeahh I'm totally gonna miss it. I only got two games :smith:

I got the whole hour luckily. The charger is clearly more for creating straight paths to squid through. I played Wii shooters a fair bit with the Wii remote and I'd lie to but I can't aim with the Gamepad; I'm trying to get more movement out of it than I can and tilting it at more extreme angles than necessary.

SilverSupernova
Feb 1, 2013

Kurtofan posted:

Getting a Rocket Power feel from it

There are too few seizure lights and uses of made-up slang (despite the characters actually being squids) for me to make that comparison.

Rocketlex
Oct 21, 2008

The Manliest Knight
in Caketown

Kurtofan posted:

Getting a Rocket Power feel from it

No, this art style is actually pleasant to look at.

Jarogue
Nov 3, 2012


Kurtofan posted:

Getting a Rocket Power feel from it

They may have had a guy name squid but DEAR GOD Splatoon looks and plays a lot better.

Kurtofan
Feb 16, 2011

hon hon hon
I liked Rocket Power ok. It was very xtreme.

Countblanc
Apr 20, 2005

Help a hero out!

Kurtofan posted:

Getting a Rocket Power feel from it

Well there was a character literally named "the squid"

e: drat i'm owned

Bumfluff
Jun 19, 2008

Bumfluff!
It's me, Mabel!
I'm looking at you through the av!
Right here!
This is my voice!
I'm talking to you from inside!

Played for the whole hour and well this is now a day one purchase for me, too fun.

I played a lot with the roller and the normal splatshot and I did better with the splatshot overall. There probably needs to be a point where teams are chosen and you can see what your teammates are using so you can adjust accordingly. Having a team of four rollers never went well for me!

Other than that, had a blast in the short hour I played and will definitely be picking this up when it comes out.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.
Rocket power aired in 1999 you guys, its more 2000-s than 90s. (It also wasn't very good)

Splatoon is more like Wild n Crazy Kids, Double Dare, What would you do, etc. aka Marc Summers career. (Slime was first used in 'you can't do that on television' in '79)

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Kurtofan
Feb 16, 2011

hon hon hon
Only Turn of the Millenium kids will understand.

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