|
SRM posted:At the very least I know he has excess Genestealer Cult dudes. I'll ask him if he's willing to part with some.
|
# ? May 10, 2015 06:22 |
|
|
# ? May 27, 2024 02:53 |
|
Uroboros posted:Any good custom terrain videos? I'm a visual learner. The terrain tutor on youtube.
|
# ? May 10, 2015 06:32 |
|
OhDearGodNo posted:Well it looks less ridiculous than the Saints football knight someone made. Sounds like I have my work cut out for me!
|
# ? May 10, 2015 06:41 |
|
Hollismason posted:I'd like to see the Saints Knight, don't guess you got a pic? More in the oath post: http://forums.somethingawful.com/showthread.php?threadid=3630222&userid=0&perpage=40&pagenumber=59#post442148904 I want to get the new knight throwing arm and swap out the chainsword, but I'm pretty busy painting up all the khorne daemons I've collected over the past 3 years.
|
# ? May 10, 2015 06:52 |
|
Why'd you go with white and gold over the Black and Gold, also it all looks amazing except for the fleur de lis, he should be named Archie : ) Are you from NOLA?
|
# ? May 10, 2015 07:07 |
|
Jack B Nimble posted:So I happened by the games workshop site store the other day and holy crap those prices. My old 2nd/3rd edition 40k troops have ballooned up 850 bucks, I should really do something with these guys. I could probably sell them for four or five hundred with the case I have them (they're badly painted and some of them are damaged/missing bits) but honestly maybe instead I could actually, I don't know, play with the drat things. I'm from the gulf coast, Jacks is a poo poo hole, don't give Sonny any money. (im not trying to be funny with rhymes, that's the owners name) Also, Coast Con is lame in terms of games. Don't know how Geekonomicon is, even though my sister is one of the partners for it. There really isn't much of a scene there, the air base is the only reason Jacks makes any money. I played some war machine at that place in Hattiesburg once, seemed nice enough and it's not such a bad drive. New Orleans has an option or two. Mobile sucks, all its game stores die, but there might be some garage club action there.
|
# ? May 10, 2015 07:23 |
|
Stanyer89 posted:Speaking of Knights, since it's near impossible to get a hold of the House Griffith transfers I have started my desperate attempt of free-handing some of the iconography for mine (shoulder and knee). This looks really good so far. The teeth or crenellations or whatever it represents are really consistent. I am a great believer in freehand. I find creating s giant dot to dot is the key. So I start with the overall shape with four dots and then steadily add in extra ones in between. This way symmetry can be maintained and the opportunity to correct errors.
|
# ? May 10, 2015 08:02 |
|
DJ Dizzy posted:That's a caliver, not a culverin. All the other guns like that are one shot per nodule on the side of the gun, so I assume it will be a five shot plasma.
|
# ? May 10, 2015 13:18 |
|
Cross posting these dudes from the good thread Count as Pedro Count as Tech Marine Gunner might paint them at some point
|
# ? May 10, 2015 14:48 |
|
I hope you do paint em, Pedro's mini gatling gun is super neat. They're nice conversions/mishmashes of bitz.
|
# ? May 10, 2015 15:12 |
|
ThNextGreenLantern posted:Sounds like I have my work cut out for me! Bear in mind, I say ridiculous and not terrible. This is my opinion that if you spend $140 on shouldn't be reduced to a gimmick. Overall both knights are fantastically painted. e: does anyone know where to get a replacement scatter die? I think my cat ate the one I have. OhDearGodNo fucked around with this message at 15:43 on May 10, 2015 |
# ? May 10, 2015 15:40 |
|
drgnvale posted:
I loving love this thing, I just saw the nameplate says, "Brees."
|
# ? May 10, 2015 15:43 |
|
Not a viking posted:The terrain tutor on youtube. Also Terranscapes on youtube. I've met the guy (Mike) a couple times and he's one of the coolest dudes around, and really gets into detail on the hows and whys of the terrain he's working on.
|
# ? May 10, 2015 16:48 |
|
Saw new close up details of those new robits I still think they look just as terrible as before Thats my robit hate story
|
# ? May 10, 2015 16:48 |
|
More like robutts Seriously, those things are really lacking. It's weird because so far the admech stuff has had a really strong crazy-looking aesthetic and these just don't match up well. I mean, look at the techpriest with them. That dude is pretty rad. It's just the robots that suck.
|
# ? May 10, 2015 17:13 |
|
Safety Factor posted:More like robutts Kakaphracts.
|
# ? May 10, 2015 17:26 |
|
It's not just that they look like poo poo. Its that they don't fit with the mechanicum aesthetic at all (and look like poo poo)
|
# ? May 10, 2015 17:30 |
|
Safety Factor posted:More like robutts It's bad when I'd rather convert some Centurions than work with those things. That said the best way to make them at least serviceable is to smooth out the head so it's more like a dome, and slap on some shoulder pads. I guess you could put a different head on too, make them look more Contemptor-like, but as it is they just look like complete rear end.
|
# ? May 10, 2015 17:35 |
|
OhDearGodNo posted:Bear in mind, I say ridiculous and not terrible. I agree, ridiculous in 40k isn't a bad thing! My concept for the Knight is to be gaudy, gilded, and over-blown.
|
# ? May 10, 2015 17:46 |
|
DiHK posted:I'm from the gulf coast, Jacks is a poo poo hole, don't give Sonny any money. (im not trying to be funny with rhymes, that's the owners name) Also, Coast Con is lame in terms of games. Don't know how Geekonomicon is, even though my sister is one of the partners for it. There really isn't much of a scene there, the air base is the only reason Jacks makes any money. Agreed about Jack's, but I may check out that Hattiesburg store sometime. What's the deal with these Kastelan Robots? Is the Mechanicus using machines (kill bots) left over from the Dark Age of Technology? The ones that caused the fall of that civilization? And they're ok with that; and the Imperium is ok with that?
|
# ? May 10, 2015 18:20 |
|
ThNextGreenLantern posted:I agree, ridiculous in 40k isn't a bad thing! My concept for the Knight is to be gaudy, gilded, and over-blown. I fully intend to model a faux-knight model with a full battle cape, in this spirit.
|
# ? May 10, 2015 18:22 |
|
Jack B Nimble posted:What's the deal with these Kastelan Robots? Is the Mechanicus using machines (kill bots) left over from the Dark Age of Technology? The ones that caused the fall of that civilization? And they're ok with that; and the Imperium is ok with that?
|
# ? May 10, 2015 18:29 |
|
Scrunts are operating them, actually.
|
# ? May 10, 2015 18:39 |
|
SRM posted:I've been wondering this myself, since robots and AI are forbidden in 40k. Seems like the Kastelan Robots aren't the same thing as the Men of Iron ,and the robots have apparently been around in the fluff for a while. I'm always really skeptical about how the imperium (especially space marines) keeps finding new STCs just in time for players to buy more miniatures, but it is a game after all and I'm just just an old curmudgeon eager to complain about change.
|
# ? May 10, 2015 18:41 |
|
SRM posted:I've been wondering this myself, since robots and AI are forbidden in 40k. The real answer is that they are basic artificial intelligences slaved to the Mechanicus' will. If an Imperium officer asked the AM, they would respond that the construct contains sufficient human content to meet the requirement of the Imperial doctrine, but it would be a lie that both would accept, because to question the lie would have too dire of a consequence to consider. The products of Mars are some of the most important aspects of Imperial technology and if the AM were brought to account for their "crimes" it would lead to at best a chilly relationship and, at worst, war. The Imperium tacitly accepts the work of the AM as meeting their standards because they have no choice. They would rather deal with "machine spirits" than not have their forgesmiths working to combat the multitude of enemies of humanity.
|
# ? May 10, 2015 18:44 |
|
So I finished painting my Captain Karl(ean) model and got myself into this downward spiral where loving with it any more just make it look worse and worse. So I said gently caress It and considered it done: Major Spag fucked around with this message at 18:58 on May 10, 2015 |
# ? May 10, 2015 18:51 |
|
Thanks for the answers guys! I was figuring it was the same "you look the other way and I will too" sort of thing that's been behind a lot of Imperial relations, but I wasn't sure if they added new fluff in the books to talk about these things specifically. I know robots have been around a while, hell, I just built three RT era ones:
|
# ? May 10, 2015 18:53 |
|
SRM posted:I've been wondering this myself, since robots and AI are forbidden in 40k. I think that Machine Spirits (dumb as bricks AI) are okay while smart AI (Men of Iron) aren't.
|
# ? May 10, 2015 18:55 |
|
What's happening is that the Castellax automata STC has been lost, so to replace that machine the Mechanicus has dug up the STC to a shipping crate loading automata that looks vaguely similar and bolted some weapons to the shoulder.
|
# ? May 10, 2015 19:03 |
|
Chill la Chill posted:Scrunts are operating them, actually. this is TRIPLE heresy
|
# ? May 10, 2015 19:08 |
|
Actually the AM have a work around with servitor's and robots somewhat basically they use a brain strip it of all past memories and basically just use it as a biological computer, they then consider this to be the "soul" of the machine so their not actually "robots" but in fact men inside a machine. I think that's the work around, Adeptus Mechanicus is interesting because they don't actually worship the Emperor , they just agreed to say he was part of the Omnissiah so that they would not have to go to war. I think that's the work around.
|
# ? May 10, 2015 19:10 |
|
Hollismason posted:I think that's the work around, Adeptus Mechanicus is interesting because they don't actually worship the Emperor , they just agreed to say he was part of the Omnissiah so that they would not have to go to war. It is. The book Mechanicum shows what happened when the Emperor came to Mars to meet the AdMech for the first time: he told them he was going to take their knowledge, technology, and planet, and it was up to them whether they would be surrendering these things as allies or as slaves. The AdMech chose the former option and only adjusted their theology accordingly.
|
# ? May 10, 2015 19:13 |
|
Also I'm pretty sure it's stated somewhere that the Dark Mechanicus totally hosed the Adeptus with a virus destroying everything during the war and that previously they were super powerful but now they have to go off of bits and scraps of paper etc.. It's heavily influenced by Canticle for Leibowitz
|
# ? May 10, 2015 19:19 |
|
Hollismason posted:Also I'm pretty sure it's stated somewhere that the Dark Mechanicus totally hosed the Adeptus with a virus destroying everything during the war and that previously they were super powerful but now they have to go off of bits and scraps of paper etc.. Yeah, in Mechanicum the early incarnation of the DM flood the martian internet with chaos "scrap code" that fucks over all but one of the big forges. That one ends up being destroyed during the civil war.
|
# ? May 10, 2015 19:23 |
|
Hollismason posted:Why'd you go with white and gold over the Black and Gold, also it all looks amazing except for the fleur de lis, he should be named Archie : ) Are you from NOLA? White and gold are the away colors, and since I now live in Seattle that's the only way I get to see them. White and gold are also the colors of "Sir Saint," the old mascot. I'm from New Orleans; if you look at my post history in this thread I posted why I decided to paint the knight this way. The shield is an abomination and the banner is a placeholder for the oath thread; the logo would probably have looked okay if I'd centered my home-made stencil correctly. I'll eventually get a sisters transfer and redo it, plus put a smaller one on the access door. panascope posted:I loving love this thing, I just saw the nameplate says, "Brees." Thanks! The numbers on the shield also commemorate the Saint's first super bowl victory (and likely the last one we'll get until the franchise starts over), just in case anyone was wondering. drgnvale fucked around with this message at 20:10 on May 10, 2015 |
# ? May 10, 2015 20:07 |
|
drgnvale posted:White and gold are the away colors, and since I now live in Seattle that's the only way I get to see them. White and gold are also the colors of "Sir Saint," the old mascot. I'm from New Orleans; if you look at my post history in this thread I posted why I decided to paint the knight this way. That makes sense then, I'm from NOLA as well. Ha! I thought I was right on those numbers.
|
# ? May 10, 2015 20:42 |
|
I got a quick game in last night with my friend Jon. Here's a mostly-from-memory battle report with no pictures because despite bringing my camera I forgot to use it. I put down what I had, and I had to kinda guess what Jon had based on what he usually brings; I might be wrong points-wise on the plaguebearers and the herald, but since they never got into combat it doesn't really matter. Eternal War Mission: Purge The Alien Deployment Map: Dawn of War Night Fighting: No Points: 1,000 Armies: Dark Angels Ipos: Librarian, Psyker lvl2, meltabombs. Warlord Trait: Courage of the Lion Dreadnought, twin-linked autocannon 5-man Tactical Squad, plasmagun, combi-plasma, razorback with twin-linked assault cannon and storm bolter 5-man Tactical Squad, lascannon, razorback with twin-linked assault cannon and storm bolter Landspeeder with heavy bolter and assault cannon Landspeeder with heavy bolter and assault cannon Landspeeder with heavy bolter and Typhoon missile launcher 5-man Devastator squad, 4x plasma cannons Chaos Baron Von Shoulderpads: Chaos Lord, mark of nurgle, power fist, lightning claw, daemonheart, blight grenades, bike, sigil of corruption. Warlord trait: Murderous Hate Herald of Nurgle, Psyker lvl2, palanquin, etherblade, greater focus of fecundity 5-man Plague Marine squad, 2x meltaguns, combi-bolter, power axe, rhino with havoc launcher 5-man Plague Marine squad, 2x meltaguns, combi-bolter, power axe, rhino with havoc launcher 20-man Plaguebearer squad, etherblade Board: An even mix of ruined buildings and a couple of silos. Lots of cover, with a silo in the middle of the table providing some LoS blocking. This one piece ends up being the most important aspect of the battle and dictated how well I could shoot at his models. Deployment Chaos: Deployed in a very bunched-up block, with the plaguebearers, herald, and Baron sitting behind two sideways-deployed rhinos in the center of the board. Dark Angels: Librarian and Devastator squad deployed in some tall ruins on the left-hand side, with the Typhoon close by. Plasma squad left-middle and dreadnought in some open ruins just to the right of them, with one of the assault cannon landspeeders near the middle. Empty lascannon razorback square in the middle. Lascannon squad middle-right, and the last landspeeder on the far right table edge. Chaos deployed first and had first turn, Dark Angels failed to seize the initiative. Chaos Turn 1: Jon turned the rhinos forward and booked both of them up towards the middle. The Baron turbo-boosts his way behind a ruined hab-block, and the plaguebearers trudge their way towards the silo in the middle. None of his psychic powers had a range greater than 12" and didn't buff his guys, and he had very little long-range shooting, so his turn was over. DA Turn 1: Plasma squad trudges up 6", alongside the two land speeders, keeping to the lefthand side. The lascannon squad and remaining LS veer along the right side, concentrating on trying to outflank the smaller chaos force. Psychic phase, the librarian casts Perfect Timing on the dev squad, and in the shooting phase there was sadly quite a lot of misses; the lascanon razorback fails to do anything to an enemy rhino, neither does the dreadnought, and the plasma devs also do little more than stun a rhino and strip a hull point off of it. The Typhoon has better luck, launching a salvo of frag missiles at the plaguebearers and kills 4 of them in one go. One of the land speeders has range on the Baron, but is also within assault range, so I instead move it flat out to get away from that murdering psycho. The rest of the razorbacks fail to do anything. Chaos Turn 2: One of the rhinos moves forward and gets within range of the LS that moved flat-out, and the Baron moves up to the lascannon razorback; the other rhino deploys their plague marines, and the plaguebearers keep on trucking forward In the shooting phase he fires at the landspeeder, forcing me to Jink which prevents it from being melta'd off the board, and the on-foot PMs take some shots at the other assault cannon landspeeder but fails to do anything to it. The Baron assaults the razorback, and in a flurry of powerfist attacks blows it up in a showering display of shrapnel. Jon gets First Blood and 1 Kill Point, and is now in my deployment zone--and also wide open. DA Turn 2: The jink'd LS moves over behind some ruins, and the lascannon squad moves forward in their razorback and turns towards the closest rhino. The plasma squad scoots forward, and the other two focus their attention on the plaguebearers and keep them at a healthy 24" range. Psychic phase sees another round of Perfect Timing, and in the shooting phase does the best it will ever do: laying 4 plasma cannon shots on the Baron and bringing him down to a single wound. Some plaguebearers are killed by the land speeders, and more useless pot shots from the razorbacks at the rhinos. The dreadnought fails to strip that last wound off the Baron, due largely thanks to that 2+ armor save. At the end of the turn, the Baron's IWND gains him a wound back. Son of a bitch. Chaos Turn 3: Plaguebearers move up and hide behind the main silo, and the plague marines hop back in their ride and move off towards the jink'd land speeder, while the other goes after the lascannon squad. The Baron hides behind the hab-block nearby, putting him out of sight of the dev squad. The land speeder goes down to a meltashot right in Chaos's deployment zone, denying me the chance at getting Linebreaker, and the other rhino squad does a bit of paint-scratching on a razorback. Jon gains another Kill Point off the land speeder. DA Turn 3: The lascannon squad finally disembarks from their ride, with the Razorback turning sideways and providing cover to everything but the lascannon marine. Dreadnought moves closer to the Baron, and the plasma squad inches towards the silo in the center, and the other two landspeeders zoom around being annoying little bees. Psychic Phase, I cast Perfect Timing and also get off Prescience, but I suffer Perils and the librarian loses a wound; they then fire off several shots that kill a few more plaguebearers. Las-squad and their razorback don't do anything of note in the shooting phase. Assault cannon landspeeder takes one or two more out, and the Typhoon finally blows up a rhino. Dread fails to both wound the Baron with his autocannon AND charge him, much to my frustration. I have one Kill Point. Chaos Turn 4: With their ride gone, the plaguemarines bug out and join the plaguebearers in Silo Town, USA. The other rhino moves towards the lascannon quad, and the Baron pops a wheelie towards the dreadnought. The rhino's inhabitants melta the las-team's razorback off the table.. Baron assaults the dread, which fails to wound the Baron, and who in turn sucker-punches the dread until it explodes in a shower of sparks and disappointment. He then gets enough of a consolidation move to put him out of sight of the dev squad once again. Jon has two more kill points and still has the Baron in my deployment zone. DA Turn 4: The Plasma squad disembarks close to the plaguebearer squad, and the remaining landspeeders get better line of sight on both the plaguebearers and the plague marines on foot. I play it safe in the psychic phase and just get Perfect Timing off, which only ends up popping another two plague bearers, as does the assault cannon razorback and land speeder. The Typhoon manages to kill the plague marine sergeant, and the las-team misses horribly. At this point we had to call it, but even with an extra turn or two I doubt I could have turned it around. Jon ended the game with 6 victory points (first blood, linebreaker, and 4 dead vehicles) and I ended with only 1 victory point (dead rhino). Ultimately what got me was that damned silo, since it blocked a surprising amount of stuff despite just being a converted CD tower with some tubes glued onto it; it certainly didn't help that I foolishly focused on the plaguebearer squad, and that I missed on some important shots that could've kept me in the game. Not finishing off the Baron hurt too--if he hadn't gotten that last save on the plasma cannon shot I'm sure things would've gone a lot different. I was however, pleased with the land speeders, as they put a fair amount of pressure on the Chaos force and was fast enough to remain mostly out of his firing range. This was Jon's first victory on what amounts to his 3rd game, so already he's doing better than I did when starting off. Next time I'll take pictures and try to do a more proper White Dwarf-style battle report.
|
# ? May 10, 2015 20:47 |
|
I just got done moving my 2 Blood Angels Tactical Squads onto 25mm bases. It was really getting to me having them on the 32s when none of my other tacticals are. No jury in the world would convict me!
|
# ? May 10, 2015 22:45 |
|
SRM posted:I've been wondering this myself, since robots and AI are forbidden in 40k. Pierre pretty much hits the nail on the head, but there is a little bit more to it than that. Imperial doctrine forbids "smart" AIs that have humanlike thought patterns or abilities; "dumb" AIs, such as the machine spirits of many Imperial vehicles are permissible within restraints. The robots that do exist in the Imperium are, theoretically, just very advanced "dumb" AIs that are not capable of true though or learning- during the Heresy era, however, the boundary was a lot closer and you had near-sentient or fully-sentient (but restricted) robots operating fairly freely. You can even get an upgrade for them, Paragon of Metal, that represents one of the advanced AIs and a result on the Cybertheurgy that results in the robot breaking free of its programming to go berzerk.
|
# ? May 10, 2015 23:06 |
|
|
# ? May 27, 2024 02:53 |
|
Killing time at work, the most traditional game of all, and barfed up some tyranid design ideas. Should be relevant to the topic so hopefully im not causing any problems here. The carnifex, while the source of countless conversions (some official even, bleh harpies/crones) and much gnashing of teeth during 4e's nidzilla phase, its redesign always struck me as... a little unwieldy and too quick to throw out good elements from the old screamer-killer models. So I tried to blend some of that back in while keeping mostly to modern tyranid aesthetics. Sorry for the cellphone camera quality, they dont let us on the copiers here.
|
# ? May 10, 2015 23:47 |