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Rupert Buttermilk posted:Jesus christ, I'm playing Going Down for the first time, and I'm also using BD v19, and it's a full-on mix of and Going Down can get very hard and very tightly-designed but every map of it is worth playing. If you hit a wall, please try to go without brutal doom instead of giving up on it like I've seen other people do - it's a really incredible wad in terms of design.
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# ? May 9, 2015 06:51 |
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# ? May 31, 2024 19:29 |
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So I finished up the new Shadow Warrior yesterday, and its like playing Demonsteele () with a sarcastic buddy and gorgeous graphics. What i want to know now is, between this, Demonsteele and Dark Messiah of Might and Magic (kinda), is there anymore FPS's with really good melee combat?
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# ? May 9, 2015 12:43 |
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Thyrork posted:So I finished up the new Shadow Warrior yesterday, and its like playing Demonsteele () with a sarcastic buddy and gorgeous graphics. Chronicles of Riddick is good for first person melee, although I found the actual game pretty boring after the first few hours.
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# ? May 9, 2015 14:49 |
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Thyrork posted:So I finished up the new Shadow Warrior yesterday, and its like playing Demonsteele () with a sarcastic buddy and gorgeous graphics. Necrovision. Kick a Scottish zombie in the head, shoot him with a flair gun and blow his head up with a spiked mace. Take out your vampire gantlet and cut everything in your vicinity into ribbons while shooting fireballs at your feet. Did I mention you can jump kick people in the face while doing the above?
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# ? May 9, 2015 16:29 |
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I don't know if they patched Necrovision, but that game used to be really buggy and overheated lots of cards when it got released. I got bored of it when you became a vampire.
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# ? May 9, 2015 19:49 |
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You know... say what you will about Brutal Doom, but I appreciate the fact that enemies aren't as bullet-spongey as the vanilla game. Taking down a Baron with the starter rifle is awesome.
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# ? May 10, 2015 01:15 |
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Did anyone play the HL mod Ricochet? I had a 4 way Lan setup in about 2001 and remember spending hours playing that with friends, one of the funnest Frisbee based games, actually the only Frisbee based game i've ever played. I never understood what the back story was mean't to be to it apart from a bunch of dudes jumping around space trying to knock each other off floating discs with smaller discs.
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# ? May 10, 2015 03:31 |
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Ricochet is a fun time killer and LAN party game. It's not deep, but it is enterntaining and fun. I don't get why people rag on it so much.
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# ? May 10, 2015 03:48 |
closeted republican posted:Ricochet is a fun time killer and LAN party game. It's not deep, but it is enterntaining and fun. I don't get why people rag on it so much. It's just more of an in joke than anything else. People ask Valve for a new Ricochet game like the way people ask Epic for a new Jazz Jackrabbit. ...
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# ? May 10, 2015 03:54 |
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Segmentation Fault posted:It's just more of an in joke than anything else. People ask Valve for a new Ricochet game like the way people ask Epic for a new Jazz Jackrabbit. Valve is having a hard enough time with Half-Life Episode 3 to even think about Ricochet 2.
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# ? May 10, 2015 06:47 |
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BattleMaster posted:Valve is having a hard enough time with Half-Life Episode 3 to even think about Ricochet 2. I think at this point we know episode 3 is never going to happen
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# ? May 10, 2015 21:58 |
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And the worst part is that they're just going to keep stringing us along for the next decade without just admitting it because that would be bad for business if they had to admit that one of their most highly anticipated titles is never actually coming.
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# ? May 11, 2015 04:02 |
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Shadow Hog posted:This just reminds me that I kind of hope they get Michael Shapiro to do the G-Man's voice proper for the ending, instead of using their Shapiro-soundalike like they got for the security guards. We can at least handwave those by asserting that they're not the Barney Calhoun that shows up in Half-Life 2, since he's busy going through Blue Shift; no such luck for the G-Man. Chinese Tony Danza posted:And the worst part is that they're just going to keep stringing us along for the next decade without just admitting it because that would be bad for business if they had to admit that one of their most highly anticipated titles is never actually coming.
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# ? May 11, 2015 04:30 |
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So if I buy Black Mesa on Steam I am essentially spending 20 bucks for the promise of there someday being Xen levels? I have never paid the free mode before, and was considering just buying early access.
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# ? May 11, 2015 04:35 |
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Maybe try the free demo mod first. It's fun, but it's also pretty different from regular Half-Life. The most noticeable thing is that everyone is squishy as gently caress, including you, while the original game had everyone be massive bullet sponges.
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# ? May 11, 2015 04:44 |
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Chinese Tony Danza posted:And the worst part is that they're just going to keep stringing us along for the next decade without just admitting it because that would be bad for business if they had to admit that one of their most highly anticipated titles is never actually coming. Are they actually "stringing people along"? When's the last time they actually mentioned it in any detail?
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# ? May 11, 2015 04:47 |
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Bulkiest Toaster posted:So if I buy Black Mesa on Steam I am essentially spending 20 bucks for the promise of there someday being Xen levels? Xen is apparently redesigned, fully planned out and has a development schedule, but they're not quite ready to publicly promise a date yet. It will never come to the free mod version because it requires engine improvements to make organic environments not look like arse, and they don't have source code access to Source 2007.
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# ? May 11, 2015 04:47 |
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PaletteSwappedNinja posted:Are they actually "stringing people along"? When's the last time they actually mentioned it in any detail? It's called "playing coy". Valve knows people are very, very interested in any news of a Halflife sequel (one way or another) and they refuse to say anything that sounds remotely committal, but they'll drop bits and pieces of info every now and then. Remember the interview Gabe did where he talked about Ricochet 2?
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# ? May 11, 2015 04:52 |
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The Kins posted:
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# ? May 11, 2015 04:55 |
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I truly think they are still working on it in some capacity, but with steam making them a ton of money, and valve being structured the way it is it will totally be a "when it's done its done" sort of thing. Half-life and Half-life 2 both broke a lot of new ground when they were released. I think they are going to make sure Half-life 3 will bring something new to the table.
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# ? May 11, 2015 04:56 |
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I've been rewatching Lowtax's gaming youtubes and some of these games really recreate the early part of the whole early fps thing: https://www.youtube.com/watch?v=BVsG6rVfFys https://www.youtube.com/watch?v=FyFBaiD-O4Q https://www.youtube.com/watch?v=1I0sbThXE0U I like how they're all too poorly programmed to actually have working ammo counts.
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# ? May 11, 2015 05:06 |
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Maybe we should go further back and mix shooters with old school western and eastern dungeon crawlers. Maybe someone could recreate something like System Shock 2. Also, playing Daikatana with zero expectations after a couple months is actually pretty refreshing compared to most shooters these days. Guillermus posted:I don't know if they patched Necrovision, but that game used to be really buggy and overheated lots of cards when it got released. I got bored of it when you became a vampire. It is poorly optimized, that's for sure, so I won't blame anyone making GBS threads on the game purely for that reason alone.
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# ? May 11, 2015 06:07 |
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uncleKitchener posted:
Daikatana is one of those games that's ridiculously ambitious. It's something you'd never see in today's gaming world. Plus, if you actually play it for a bit, you'll find a genuinely great game hidden between the awful poo poo in it. It's like two different teams made the game; Romero and his drooling band of morons for E1 and the second half of E4, while a quality 90s-era FPS developer made episodes 2 and 3, then snuck a few decent maps into Episode 4 when Romero wasn't looking. Even the weapons the game gets ridiculed for, like the Hades Hammer in Episode 2 and Nharre's Nightmare in Episode 3, are actually very useful when you get the hang of them. gently caress the Metamaser, though. In some ways, it's a love-letter to late 90s FPS games, though I'm sure it wasn't intended to be so at the time. It has Quakeish gameplay, (awful) HL1-style levels in E1, Hexen in E2 and E3, and "realistic" modernish-day levels you'd see in late 90s FPS games in E4.
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# ? May 11, 2015 14:12 |
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Ok, that's it, I actually need to play Daikatana now. Also, I've already restarted Going Down about twice (had to lower the difficulty in Brutal Doom), but now I might just restart it AGAIN because I'd love to play it with Demonsteele. Or maybe I should just beat it, and then go through it again with DS.
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# ? May 11, 2015 14:24 |
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Daikatana's special brand of idiocy is that if you want to fully level the thing the game is named after you have to use it though the entire Episodes 2, 3 and a chunk of 4. You know, the parts where the other weapons are kinda neat and the levels aren't poo poo if you use "guns". Also, if you pick up a save egg and then switch the options to "save everywhere" mode still keeping the egg in your pocket, the game will try to crash every time you come to an egg location.
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# ? May 11, 2015 14:28 |
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SelenicMartian posted:Daikatana's special brand of idiocy is that if you want to fully level the thing the game is named after you have to use it though the entire Episodes 2, 3 and a chunk of 4. You know, the parts where the other weapons are kinda neat and the levels aren't poo poo if you use "guns". I only used the Daikatana in my first run. After that, I let it rot in my inventory, then spew projectiles and hammer fools instead. The Silver Claw is way cooler than that stupid glowstick sword thing anyways.
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# ? May 11, 2015 14:36 |
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Stop convincing people to play Daikatana you assholes. It may not be the hyperbolically awful disaster of legend but it's still a poo poo game. Describing it as "genuinely great" is completely absurd.
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# ? May 11, 2015 15:36 |
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It's a misunderstood C- game at best. Even with all the patches and all the poo poo they've done to make it less completely intolerable, it's still a poo poo game and you should not spend your money on it.
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# ? May 11, 2015 15:41 |
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Amethyst posted:Stop convincing people to play Daikatana you assholes. Not all of it is; just some parts. Episode 1 and the second half of E4 are horrific.
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# ? May 11, 2015 15:43 |
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I like E1 better than E4. E4 is a real loving downer of an episode, the guns are the most generic in the entire game, the levels are awful and all the same. All it really has over E1 is fewer tiny enemies.
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# ? May 11, 2015 16:38 |
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With its dumb arsenal E1 is a non-stop session of "stop hitting yourself".
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# ? May 11, 2015 16:43 |
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The Kins posted:The developers have mentioned in their Reddit AMA thing that the G-Man will be done by their Barney sound-alike (who also does the HEV suit voice?!). Seriously, I hate it when official characters are voiced by noticeably-not-official VAs. It's incredibly off-putting. Nintendo Kid posted:I've been rewatching Lowtax's gaming youtubes and some of these games really recreate the early part of the whole early fps thing: The problem, of course, is that what I'd qualify as passable programmer art, they qualify as final art. (Also that they make questionable game design decisions, of course... hey, I said "to some degree", it's not like I love this poo poo.)
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# ? May 11, 2015 16:55 |
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The Early FPS Megathread - Daikatana Is Simultaneously Fun AND Cool
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# ? May 11, 2015 17:22 |
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I tried to play Daikatana thanks to much earlier in the thread but honestly, it isn't even close to being a 'so-bad-it's-good' game. It's just unfun and a chore to play. If it wasn't made by Romero it wouldn't be getting a single mention in this thread. There were a shower of awful FPS way back then and Daikatana did nothing to stand out.
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# ? May 11, 2015 17:29 |
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Daikatana is interesting in the abstract. It's stupidly ambitious and crashed and burned in an incredibly spectacular way. This makes it fun to dissect as a game designer, but not necessarily to play as a player.
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# ? May 11, 2015 18:25 |
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Keiya posted:Daikatana is interesting in the abstract. It's stupidly ambitious and crashed and burned in an incredibly spectacular way. This makes it fun to dissect as a game designer, but not necessarily to play as a player. Thinking about Daikatana always reminds me of Perfect Dark 64, since they were both featured in an issue of Nintendo Power. I remember being extremely hyped for PD, and then looking at Daikatana, wondering who in the hell would be excited for this, when they have the spiritual sequel to Goldeneye about to be released with something like 142 new features? Still going to play Daikatana someday, though.
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# ? May 11, 2015 18:32 |
PaletteSwappedNinja posted:Are they actually "stringing people along"? When's the last time they actually mentioned it in any detail? They've never told us they love us but they've never said that we should just be friends.
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# ? May 11, 2015 18:33 |
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Rupert Buttermilk posted:Thinking about Daikatana always reminds me of Perfect Dark 64, since they were both featured in an issue of Nintendo Power. I remember being extremely hyped for PD, and then looking at Daikatana, wondering who in the hell would be excited for this, when they have the spiritual sequel to Goldeneye about to be released with something like 142 new features? PD, now there's a classic FPS. Too bad the port is only on xbox
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# ? May 11, 2015 18:54 |
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site posted:PD, now there's a classic FPS. Too bad the port is only on xbox Yeah, I know. I'd love it on Steam. Yeah, I know, Goldeneye: Source exists. It'd be great if Perfect Dark: Source existed, too.
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# ? May 11, 2015 18:59 |
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# ? May 31, 2024 19:29 |
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Rupert Buttermilk posted:Yeah, I know. I'd love it on Steam.
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# ? May 11, 2015 19:10 |