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Just make Japanese CVs very good with torp bombers, and US carriers good with fighters/bombers. Of course, in a reasonable sense. e: Patch is loading for US client. 2620.58MB
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# ? May 13, 2015 12:52 |
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# ? Jun 5, 2024 03:43 |
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orange juche posted:Looks like 3.1 dropped now, I've got a 2620MB patch cooking atm.
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# ? May 13, 2015 13:01 |
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Insert name here posted:Even as someone who only ever went up against them they were boss as hell It was loving amazing, like the thumb of god reaching out and smiting lowly cruiser and DD drivers that get too close, hell I even had a match yesterday where an Amagi got too close. I took him from 30k HP to 0 in 1 volley, because I citadeled him once with my main battery and the secondaries were firing AP due to my target being a BB, they citadeled him a couple times and he just evaporated. He didn't even get a shot off. E: I had beachbum on comms at the time, I remember saying something along the lines of "I'm about to get pincered by this Amagi and Nagato outside this strait" followed by "AAAAAAAAAAAAAAAAAAAAH HOLY poo poo EAT poo poo HAHAHA"
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# ? May 13, 2015 13:04 |
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Their secondaries are still a good deal better than what the US gets. Those 5" are nice as AA, but the turrets get destroyed easily and you have way less barrels than the Japanese. US BBs are mid to long range ships.
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# ? May 13, 2015 13:11 |
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Tindahbawx posted:Its the same for all "World of XXX" games. Pretty sure it also has fewer guns and torps.
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# ? May 13, 2015 13:38 |
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Who wants to get some Goon Platoon going for working up the US BB tree? I'll be in TS for a couple hours.
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# ? May 13, 2015 13:49 |
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Hammerstein posted:As CV you don't even have to coordinate much as long as BB players go in straight lines and make themselves a prime target for a double strike: This is just beautiful. That right here, is why I prefer carriers. The view is just magnificient from the air.
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# ? May 13, 2015 14:15 |
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Yesterday, I faced a very good CV driver in my Nagato. Perfect runs every time; dodging one set of torpedo bombers meant being broadside to the other and I was jinking and changing course and speed like crazy to make his setting up the run as difficult as possible. That kept me to only eating one or two torpedoes every time he attached me, but drat the guy knew what he was doing. Nagato secondaries. I loved eating destroyers with those things. edit: I wished they put percentage modifiers on accuracy. "Nerfed accuracy on secondaries" could mean a 2% reduction or a 12% reduction. Also, good to see ROF buffed on the Baltimore. It's not a bad ship, but relatively painful for its tier. Moral_Hazard fucked around with this message at 15:03 on May 13, 2015 |
# ? May 13, 2015 14:48 |
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Dalael posted:
http://aslain.com/index.php?/topic/2020-0305-aslains-wows-modpack-installer-wpicture-preview-v015-07052015/ Install the Overhead View mod, and you can have it in other ships too. Its ridiculously OP when you're in a BB.
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# ? May 13, 2015 14:50 |
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Experimental test report, turning AP shells by angling your armor works great, I lived probably a full 5 minutes longer in my Cleveland than I should have by bouncing AP shells last match.
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# ? May 13, 2015 15:18 |
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So the Saipan has been removed, the Independence bumped up and the Bogue inserted at tier 5. The Bogue gets the same plane types as the old Independence (I think), but now your squadron choices are 1 fighter and 1 torpedo, 1 torpedo and 2 bomber, or 2 fighter and 1 bomber. Three poo poo choices really.
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# ? May 13, 2015 16:39 |
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Shoutout to orangejuche for being a great battlebuddy. He also had a nice analogy. Trip report new shell system and damage mechanics: What the gently caress is going on.
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# ? May 13, 2015 16:39 |
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The whole US carrier line seems like it's been hosed for squadron choices, you basically have to take dive bombers, and then you get to decide if you want fighters or torpedo bombers but not both. The Japanese carriers basically got the old US squadrons.
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# ? May 13, 2015 16:49 |
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NTRabbit posted:The whole US carrier line seems like it's been hosed for squadron choices, you basically have to take dive bombers, and then you get to decide if you want fighters or torpedo bombers but not both. Wait, so they changed the squads that US carriers had?
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# ? May 13, 2015 16:58 |
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See following situation. Me in my independence. Upgraded fighters, both modules to make them stronger. One enemy ranger, one enemy fighter squadron. Result: I lose one and a half squad, he looses two planes. gently caress you game.
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# ? May 13, 2015 17:03 |
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Dalael posted:Wait, so they changed the squads that US carriers had? Stock loadout listed first Langley: 1F + 1T, or 2T Bogue: 1F + 1T, or 1T + 2B, or 2F + 1B Independence: 1F + 1B + 1T, or 2F + 1B, or 1T + 2B Ranger: 1F + 1B + 1T, or 2F + 2B, or 1T + 3B Lexington: 2F + 1T + 1B, or 2F + 2B, or 1T + 3B Essex: 2F + 1T + 1B, or 3F + 2B, or 2T + 3B
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# ? May 13, 2015 17:06 |
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NTRabbit posted:The whole US carrier line seems like it's been hosed for squadron choices, you basically have to take dive bombers, and then you get to decide if you want fighters or torpedo bombers but not both. This is such a bullshit change. Personally i hate dive bombers. They feel weak.
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# ? May 13, 2015 17:08 |
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NTRabbit posted:Stock loadout listed first Unless there are actual buffs to divebombers then they're still going to be utterly worthless. You can penetrate with HE now, why can't you land a bomb on a BB's deck and pen its citadel for 35k damage? Divebomber bombs were designed to not explode on the surface of a ship, but to punch through several decks and explode, breaking the ship's keel. E: Yeah they really need to revise the strength of dive bombers, the 1600lb armor piercing AN-Mk1 bomb that the US used for its TBF Avengers could easily penetrate 5 inches of steel deck and carried 240lb of high explosives inside it. One of those bombs could cripple or sink a battleship, and even the revised 1000lb AN-Mk33 had a 79% kill rate on successful bombing runs. The Japanese armor piercing bombs were pretty poo poo by comparison, with only a 40% kill rate, due to their bombs having a high dud rate. orange juche fucked around with this message at 17:41 on May 13, 2015 |
# ? May 13, 2015 17:09 |
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On the Essex, dive bombers are 7500 max damage, Torpedo bombers 9867 max damage LOL, they're also 15 knots slower and have 160 less hp than the Torpedo bombers
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# ? May 13, 2015 17:13 |
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The Izumo looks... special, what's the logic behind that turret layout.
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# ? May 13, 2015 17:37 |
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weren't they planning on buffing dive bombers though?
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# ? May 13, 2015 17:41 |
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NTRabbit posted:Stock loadout listed first This is I am going to miss my 2F + 2TB. Dive bombers are just loving awful. They could do 100k damage for all I care, they are just not worth it. Too slow, they often die before reaching their target and have trouble hitting a battleship going in a straight line. Hitting any ship when a cruiser is nearby is nothing short of a miracle and would be enough to make me believe in God. I hope these changes won't last. If IJN carriers get the squads the US carrier had, then I guess thats what I'm going to start playing. Too bad, I'm going to miss my US line.
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# ? May 13, 2015 17:42 |
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deratomicdog posted:weren't they planning on buffing dive bombers though? They did, but the fact that you still cannot penetrate or citadel with a dive bomber really cripples the potential damage. You can deal critical hits with torp bombers if you hit a ship with a broadside. Its really hilarious, because dive bombers were actually insanely accurate, and the bombing runs were relatively easy to aim compared to a horizontal run on a target, due to literally just having to nose over, line up the ship in the sights and release the bomb and pull away. They were vulnerable as gently caress though since the bombs they carried weighed 1000 lbs or more, which made them much slower than TBs. orange juche fucked around with this message at 17:46 on May 13, 2015 |
# ? May 13, 2015 17:43 |
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Ok, small trip report: I just took my Bogue out and came up solo against a pair of Hoshos Torpedo bombers still blow, best I did was 1500 damage, dead turret and fire to a Wyoming. Fighters on the other hand? I swept the loving sky. Literally, I got an award for it. Any Japanese squadron that got within range was mulched, utterly mulched. One ammo load was enough to kill two entire squadrons before needing a reload, they went down fast, and I'm pretty sure I never lost a single fighter, just all my dive bombers. e: Also all planes seemed like they were moving faster across the map, maybe all planes got a buff to speed? NTRabbit fucked around with this message at 17:50 on May 13, 2015 |
# ? May 13, 2015 17:44 |
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Dive bombers were accurate as hell or could penetrate a bunch, pick one. The drop heights for nice accurate drops and punching through battleship armor were different. They should still do good damage. Making them less accurate if intercepted but more resistant to AA alone might be interesting as well as making them able to drop from high up to punch through armor but give enough time to dodge.
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# ? May 13, 2015 18:01 |
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orange juche posted:Unless there are actual buffs to divebombers then they're still going to be utterly worthless. You can penetrate with HE now, why can't you land a bomb on a BB's deck and pen its citadel for 35k damage? Divebomber bombs were designed to not explode on the surface of a ship, but to punch through several decks and explode, breaking the ship's keel. The best part is that a perfect torp run will hit with all torps and cause massive damage. A perfect DB run still has enough leeway to only hit with 1-2 bombs. See below, 18 bombers dive on a Mogami, ok the reticle sways a little to the right, but I dare the god of DBs to do better. This strike from 18 DBs caused 8 hits and barely took half the Mogami's health. Hammerstein fucked around with this message at 18:08 on May 13, 2015 |
# ? May 13, 2015 18:05 |
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What worries me is that all your bombers reached the cruiser without a single loss... It seems AA guns make for pretty fireworks but are terrible, I didn't get beyound the Fuso and Cleveland though, but the Cleveland pack a lot of AA yet hardly kill any planes.
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# ? May 13, 2015 18:18 |
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I'm pretty sure most carrier players use Dive Bombers the following way: Send Dive bombers to intercept fighter planes ---> have fighter planes waste their ammo on them ---> Send in torpedo planes now that fighters are low on ammo. Its the only good use I found for them so far, because 1 hit every 20 run is just not worth it. Krogort posted:What worries me is that all your bombers reached the cruiser without a single loss... I can't say for sure with the new patch, but the Cleveland has inacurate AA despite having lots of it. AA becomes a real pain in the rear end at Tier 7, once you unlock the Pepsi-Cola. That is when people learn to fear AA.
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# ? May 13, 2015 18:20 |
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Hammerstein posted:The best part is that a perfect torp run will hit with all torps and cause massive damage. A perfect DB run still has enough leeway to only hit with 1-2 bombs. I haven't played in a few weeks but that looks like an auto run to me...
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# ? May 13, 2015 18:32 |
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KcDohl posted:I haven't played in a few weeks but that looks like an auto run to me... With 8 hits, there is no way it is an auto-run. That is manual aim. Auto-Run will give you 1 or 2 with luck.
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# ? May 13, 2015 18:33 |
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Players are still using their focused fire skill incorrectly and blowing their loads early. Once they figure out to delay the focused fire until just before the bombers are in range to actually try a run, the plane kills will go up, and the chances of getting an aimed run in will go down. You'll have to fly in rather close, lose some bombers to focused fire, then loop around and risk more bomber losses for a shot at a focused run.
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# ? May 13, 2015 18:34 |
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KcDohl posted:I haven't played in a few weeks but that looks like an auto run to me... Trust me, it was manual.
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# ? May 13, 2015 18:48 |
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Here is how to use DBs correctly: Step 1: Wait until the BB wastes his repair. Step 2. Manual aim and get 5 hits in. Step 3: Laugh as three fires rack up more damage than a waterflood.
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# ? May 13, 2015 19:07 |
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Anyone else have issues with the update? I had it all download and install without any problem, but when launching the game it throws a "Critical Error" and locks up. The Critical Error box is not visible, and there is no way to get to it to see what happened, I can only see it via task manager and it won't switch to it. I just deleted the game and am completely downloading a fresh install (which is downloading faster than the update did), but was curious if others ran into that.
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# ? May 13, 2015 19:16 |
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^ Only issue I have are long match-loading times. Okay, may I present you: My issue with fighters on the Indepenence. Okay, looks decent. It's the upgraded version. Now, if we look at tier up: Hm....Hmmmmmmmmm... What that means is that you are basically hosed, even if you have two squads, you won't be able to take out a single enemy fighter squadron. RIP
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# ? May 13, 2015 19:21 |
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Who needs fancy BB's when you have cold hard American DD steel.
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# ? May 13, 2015 19:39 |
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The Independence sucked as a tier 5 too
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# ? May 13, 2015 19:40 |
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First time in the new T3 American BB.. 15 hits for a whopping 5k of damage.. ugh. Also, no damage numbers over the enemy when I'm hitting him now? Edit: drat I need the permanent alt-key mod back.
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# ? May 13, 2015 19:59 |
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I can't get any citadel hits on a South Carolina with my Kawachi, and half my shots seem to be bouncing, because that's a ship that needed to be worse
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# ? May 13, 2015 20:07 |
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# ? Jun 5, 2024 03:43 |
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Restarted the game and now the damage indicators when hitting enemies works again. And NTR - I haven't managed to get any citadel hits on a South Carolina with my South Carolina either, and well over half my shots are doing nothing at all in these low tier games vs. other BB's.
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# ? May 13, 2015 20:17 |