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I like tanks, so this makes me sad. At least I still have robots... until GW fucks those over somehow. e: Have Some Tanks BULBASAUR fucked around with this message at 22:19 on May 13, 2015 |
# ? May 13, 2015 22:14 |
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# ? May 26, 2024 19:00 |
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Tanks are bad. Tyranids don't have tanks. Therefore, Tyranids are good.
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# ? May 13, 2015 22:15 |
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What is it specifically that's making tanks noticeably worse? Is it the prevalence of D, or of Haywire, or what? Clearly the solution is just for FW to release Extra Armoured Ceramite that lets your vehicles ignore the extra effects of D weapons, like they did for melta.
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# ? May 13, 2015 22:16 |
Orks!
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# ? May 13, 2015 22:17 |
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JerryLee posted:What is it specifically that's making tanks noticeably worse? Is it the prevalence of D, or of Haywire, or what? Cheap as chips D weapons and haywire are hard counters against tanks. An upgrade that downgrades D weapons or haywire would definitely help, but then you're stuck with AV15 5HP spartan tanks being entirely untouchable.
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# ? May 13, 2015 22:21 |
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BULBASAUR posted:I like tanks, so this makes me sad. At least I still have robots... until GW fucks those over somehow. Please take care of your machine spirits
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# ? May 13, 2015 22:24 |
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Lord Twisted posted:
Alright, the Rhino is gonna be a derpy version of the Damocles Command Rhino that lets you add +/-1 to reserves or something like that. It'll have the TL'ed Plasma on the turret there and cost probably way too much. The Land Raider will be... hmmm... just under 300pts, I think, because GW is still convinced the basic LR isn't a pile of worthless garbage and I think at this point they're catching on that Grav weapons are really good, but will manage to overestimate it anyways. There's no way it has a capacity of more than 10, and could easily be one of the worthless "only carries five" variants. Hihohe posted:Rules question. Can you cast a psychic power while in close combat. Like a Blessing? Unless specified otherwise, yes. Witchfires cannot be used in combat (because they require you to be able to make a shooting attack), but other types of powers are not so limited. LordAba posted:They do have the same thing in Fantasy (each wound multiplied out, but only really impacts multi-wound models), so there is precedent. Though it could either way depending on the wording. This is also how Str D weapons work. BULBASAUR posted:55 points for two plasma cannon shots or 6 haywire attacks at 30" is a steal. gently caress, it could take out a spartan in one turn of shooting. Think about that for a minute. AdMech stuff bringing a billion haywire shots has definitely made them look a bit less attractive overall, but I think the real problem is more that GW hasn't been printing any really strong vehicles recently. I'm not sure I feel the Plasma is that amazing yet- it's still Gets Hot and BS3 so it's quite likely you'll lose a shot each turn (and the 4+ save means that there's a good chance it will actually tick off a wound when you do.) The middling save also means they are very vulnerable to the multishot high-Str weapons that are out there in plenty these days. The Haywire version I can see as something to cram into a Drop Pod, since it's way more of a "solution" unit, but Skitarii might still fill that role better.
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# ? May 13, 2015 22:24 |
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BULBASAUR posted:55 points for two plasma cannon shots or 6 haywire attacks at 30" is a steal. gently caress, it could take out a spartan in one turn of shooting. Think about that for a minute. That's grav, not haywire, the breachers have a 2 shot 36" haywire gun at 50ppm though.
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# ? May 13, 2015 22:31 |
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BULBASAUR posted:Cheap as chips D weapons and haywire are hard counters against tanks. I assure you, I was being facetious when I suggested it as a "solution." Thanks for the explanation!
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# ? May 13, 2015 22:42 |
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Hencoe posted:That's grav, not haywire, the breachers have a 2 shot 36" haywire gun at 50ppm though. Ah, right, so it only gets haywire on a 6. I keep confusing 30k and 40k grav weapons Sorry I am bad warham
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# ? May 13, 2015 22:44 |
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Hihohe posted:Orks! WAAAAGHHHHHHHH! Im the stressed out Gretchin
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# ? May 13, 2015 22:49 |
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My ham group is looking into possibly starting a Dark Heresy night once a month and I'm leaning towards the Imperial Psyker. I want to kitbash my model. Any ideas of what models would kitbash well? Looking at a starting model of the Inquisitor Solomon Lok model and kit bashing from that but most of the psyker models are metal making this a harder task...
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# ? May 13, 2015 22:57 |
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What kind of armor do you anticipate wearing? Tempestus Scions or a Primaris Psyker might be good starting points.
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# ? May 13, 2015 23:13 |
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Consider looking at warhammer fantasy models too Lots of plastic, easy to convert casters in robes and stuff
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# ? May 13, 2015 23:31 |
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The Admech models so far have been pretty great, but seriously they are way overcosted, especially the 55 point 4+ armour dudes.
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# ? May 13, 2015 23:41 |
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Torsion cannons do D3 wounds because it tears the target's testicles off by twisting them super hard
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# ? May 13, 2015 23:42 |
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Captain Invictus posted:Torsion cannons do D3 wounds because it tears the target's testicles off by twisting them super hard Where do the 1 or 3 wound results come from, then?
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# ? May 14, 2015 00:00 |
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JerryLee posted:Where do the 1 or 3 wound results come from, then? Well the 1 is when the torsion cannon reaches out and gives you a stiff sack tap, the kind where you are doubled over and possibly coughing.
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# ? May 14, 2015 00:06 |
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In 7th, can your unit still assault an enemy unit forced to disembark from a transport your unit shot at in the shooting phase. I'd been presuming I could but can't find anything in the rulebook saying I can do that anymore.
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# ? May 14, 2015 00:13 |
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Stanyer89 posted:Wait. You have Imperial Knights and Blood Angels too!? I have an Imperial Knight and Blood Angels! And I guess you can count my Dark Vengeance Dark Angels that are gathering dust. ...and about 1800 points of Necrons.
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# ? May 14, 2015 00:13 |
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JerryLee posted:Where do the 1 or 3 wound results come from, then? Remember, mutation is very common in the 41st Millenium.
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# ? May 14, 2015 00:20 |
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Cataphract posted:In 7th, can your unit still assault an enemy unit forced to disembark from a transport your unit shot at in the shooting phase. Very bottom of p.82. Any unit that shoots at a transport that gets destroyed can charge whatever disembarks, even if they weren't personally the ones that killed it.
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# ? May 14, 2015 00:32 |
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I have a game on Saturday with my daemonkin army and I'm wondering what the general consensus is on the Blood for the Blood God! rule with characters; the text states "A character with the Blood for the Blood God! special rule is slain, or slays an enemy character in a challenge." To me it seems like that's saying that a point is earned when your character is killed in a challenge, but apparently there's some debate and others think you get the point no matter how your character dies. I was hoping there would be a faq for this but of course that's wishful thinking. Since I'll be the daemonkin player it won't be a tough sell to play it the way I think it reads (since it puts me at a disadvantage), but if I'm wrong it'd be a pretty big boost to blood tithe points and would let me get a blood thirster or two in while they can still assault before end of game. Edit: From a grammatical perspective I'd probably say that you get the point whenever a character is killed because of that comma, but you don't usually talk about models being slain outside of challenges; it's much more common to see "removed as a casualty" and the flavor of that part of the rule seems to be a reward for winning or losing a challenge, and not just making every unit with a character to be worth two blood tithe points when they die. drgnvale fucked around with this message at 03:53 on May 14, 2015 |
# ? May 14, 2015 03:50 |
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drgnvale posted:I have a game on Saturday with my daemonkin army and I'm wondering what the general consensus is on the Blood for the Blood God! rule with characters; the text states "A character with the Blood for the Blood God! special rule is slain, or slays an enemy character in a challenge." To me it seems like that's saying that a point is earned when your character is killed in a challenge, but apparently there's some debate and others think you get the point no matter how your character dies. I can see how someone could interpret it either way if being super anal about exact wording, but the rule clearly means in a challenge both ways.
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# ? May 14, 2015 04:18 |
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Master Twig posted:I can see how someone could interpret it either way if being super anal about exact wording, but the rule clearly means in a challenge both ways. I can see how someone could interpret it either way if being super anal about exact wording, or how its worded, or how words work when written, but there is a clear statement that the character gives blood points when... He is Slain. He Slays Someone In a Challenge. Considering slaining people seems to imply they die and/or are removed as a casualty, the words say that he also gives a blood point when he dies aka is slain. I do not think slaining specifically is called out as being challenge only in the rule book, but it is possible you can only Slain, Slay or be Slain Apon in a challenge and these rules are clearly stating Slaineded is a status different from suffering a casualty or being the dead to provide said blood point. That is what it says. Of course... GW also made rules where a Pyrovore hits everyone on the table in combat with a nuclear blast if killed so...hmmm....
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# ? May 14, 2015 04:26 |
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Like I said, I don't think it'll be hard to convince the other players of my interpretation (which is the same as yours Master Twig), but it sure would be nice to be wrong here. The thing that really annoys me about daemonkin is that summoning a bloodthirster or turning into a daemon prince (if your model has wings) means that you can't assault until three turns later (reasoning is that you are swooping when you arrive via deep strike, then you glide the following turn, then assault on the third turn). You'll have to summon the bloodthirster by turn 3 if you want a good chance to assault, and in the low points games I tend to play having 5 or 6 units fully dead by turn 3 is very rare.
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# ? May 14, 2015 04:34 |
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I say the more liberal interpretation is correct because dying in his name pleases Khorne in the fluff.
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# ? May 14, 2015 04:40 |
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I say it that way because of the way it's worded, rules as intended is pretty clearly to mean both in a challenge. If it wasn't meant that way, it would be worded very differently. Knowing how GW writes their rules, if they meant for it to gain the bonus any time the character is killed at all, it would probably be done in it's own sentence, with the bonus for killing an enemy in a challenge in a different sentence. Yeah, it's poorly worded, but I think the intention is pretty clear.
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# ? May 14, 2015 04:42 |
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Apparently by British grammar conventions the modifier "in a challenge" would apply to both sides of the comma. I lean that way too; there's no reason combine the sentences otherwise.
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# ? May 14, 2015 04:47 |
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BULBASAUR posted:e: Have Some Tanks Those are all amazinge, but I especially like the detailing and conversion on this one.
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# ? May 14, 2015 05:18 |
I know this was touched on earlier, but i just used a d-scythe (the flamer template one) on a group of like 20 necrons, it pretty much wiped em out because we were going on the blast template rules of a sorta random allocation. Is that right? or should it only effect the models the template cover?
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# ? May 14, 2015 05:29 |
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It's closest model to the firing models like usual. The models under the template don't matter.
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# ? May 14, 2015 05:30 |
MasterSlowPoke posted:It's closest model to the firing models like usual. The models under the template don't matter. drat thats rough. D-scythe OP!
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# ? May 14, 2015 05:32 |
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Hihohe posted:drat thats rough. D-scythe OP! It is closest model but you can only kill as many models as are in range of the weapons firing. so if you're firing three template weapons and they can each only hit the same three models. You'll get 9 hits but can only kill those 3 guys.
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# ? May 14, 2015 07:18 |
So wait. I couldnt kill models not covered by the template?
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# ? May 14, 2015 07:24 |
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drgnvale posted:I have a game on Saturday with my daemonkin army and I'm wondering what the general consensus is on the Blood for the Blood God! rule with characters; the text states "A character with the Blood for the Blood God! special rule is slain, or slays an enemy character in a challenge." To me it seems like that's saying that a point is earned when your character is killed in a challenge, but apparently there's some debate and others think you get the point no matter how your character dies. The author clarified that your interpretation is correct in a facebook post (https://m.facebook.com/BlogForTheBloodGod/photos/a.1433182543595254.1073741826.1433169386929903/1597259170520923/?type=1) but the way it's written is opposite of that interpretation. GW strikes again! However don't forget if your character is an IC then he's a unit of one and counts for a point if slain in a challenge or not (and 2 in a challenge).
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# ? May 14, 2015 07:40 |
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Hihohe posted:So wait. I couldnt kill models not covered by the template? So say 5 templates are fired at 20 Necrons, each hitting 4 of the assholes (some of these are hitting the same dudes multiple times) but none of the back 10. We'll assume hot dice, and you have 20 wounds to apply as a result. Those 20 wounds are applied nearest to farthest against the Necrons, but as soon as you hit the back 10 you could not touch with the templates, the wounds fizzle and the wound pool empties because you are now out of range. Cataphract posted:It is closest model but you can only kill as many models as are in range of the weapons firing. so if you're firing three template weapons and they can each only hit the same three models. You'll get 9 hits but can only kill those 3 guys. Von Humboldt fucked around with this message at 08:05 on May 14, 2015 |
# ? May 14, 2015 08:01 |
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Hihohe posted:So wait. I couldnt kill models not covered by the template? Template weapons only hit models under the template, not units under the template, so if you hit 3 Necrons with the D-Scythe template then only 3 models can be killed. 'Yeah, but I rolled a 6 on the Destroyer table and then another 6 so I'm doing 12 wounds instead of 1!' Nice rolling but you're doing 12 wounds to 1 singular super dead Necron as (quoting the BRB here) '... multiple wounds/Hull Points inflicted by a Destroyer hit do not carry over to other models in the unit (any excess are lost).' BlackIronHeart fucked around with this message at 08:15 on May 14, 2015 |
# ? May 14, 2015 08:05 |
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Hihohe posted:So wait. I couldnt kill models not covered by the template? Say you put the flame template down, and it covers three dudes. There's a guy to the side of the template that isn't covered, and a guy at the back who isn't covered. By covering 3 dudes, you score three hits. You roll well and get 3 casualties. Yay! Then you follow normal wound allocation rules, meaning you remove models from the front. In this case, you would remove 2 that were under the template, plus the 1 that was to the side, uncovered, but still closer than all the rest. You're left with 1 guy who was at the back, and 1 guy who was covered but is farther back than someone else who took the hit instead. Say you scored more than 3 hits, like if you threw a second template down, hitting the same 3 dudes. You now have six hits total, but because the guy at the back is out of range of the templates, he can never be hit even if he ends up being the closest for removal purposes. Any additional hits are discarded. Blast templates work the exact same way. Doesn't matter who is under the thing, models are always removed from the front if they are in range. If it's a barrage weapon, then models are removed from the centre of the template outwards, not the front. Beaten by a pimp commissar. Squifferific fucked around with this message at 08:12 on May 14, 2015 |
# ? May 14, 2015 08:09 |
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# ? May 26, 2024 19:00 |
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Squifferific posted:
To make things even more confusing, blasts only need to be placed so that the hole is within range of the weapon (the rest of the template can hang be1yond its maximum range) and, if it scatters beyond the weapons maximum range it can kill models beyond maximum range.
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# ? May 14, 2015 12:24 |