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TheSpiritFox posted:What happened to your avatar? I loved that avatar. It got replaced with a red hammer at some point (?? Someone with more knowledge of gamergate probably knows what that means.)
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# ? May 14, 2015 03:42 |
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# ? May 15, 2024 21:46 |
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I pretend i'm playing the guy that chokes Lara Croft when you lose the QTE.
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# ? May 14, 2015 03:44 |
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mycot posted:It got replaced with a red hammer at some point (?? Someone with more knowledge of gamergate probably knows what that means.) I hope someone has that somewhere, that was one of the best things to come out of the "Draw my Avatar" thread.
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# ? May 14, 2015 03:44 |
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Pocket Billiards posted:I think the city screen aesthetics of the HOMM2 hold up much better than any game since. It's colourful and cartoonish and everything from 3 onwards has looked like free downloadable fantasy windows wallpapers from the 90s. The HoMM2 art style was the best. I enjoy HoMM3 but trying to make things look more realistic back-fired in a flippin' fantasy game. As for other things dragging games down - Prototype 2: it's repetitive as hell and the combat just comes down to getting swamped to create difficulty. I only just finished the mission with the "Phase One" Heller cloned super soldiers and despite destroying them all within the mission parameters I knew they'd be in every mission afterwards. Now while I'm getting swarmed by all the other various mooks (who have missile weapons and I don't) I have to take on the Phase Ones who have specific combos and attacks that need to be performed to defeat them. It sucks! Yeah yeah, I know: GOTTA STAY FAI posted:*runs into thread panting and sweaty*
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# ? May 14, 2015 05:16 |
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The claws, especially upgraded, will absolutely obliterate the super soldiers if that's any help. They're far stronger than they were in the previous game.TheSpiritFox posted:I hope someone has that somewhere, that was one of the best things to come out of the "Draw my Avatar" thread. I still have it, but someone gets very, very, very angry when I don't have an avatar related to GG and keeps replacing it.
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# ? May 14, 2015 09:09 |
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poptart_fairy posted:The claws, especially upgraded, will absolutely obliterate the super soldiers if that's any help. They're far stronger than they were in the previous game. Ah, okay. I think they're still at level 1 or 2, so they're pretty weak still. I'll focus on 'em, thanks!
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# ? May 14, 2015 10:44 |
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The Shield will ruin their day too, especially once you get the spikes upgrade.
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# ? May 14, 2015 10:50 |
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The whole supersoldier bit of that game is weird. They introduce them and in the span of two missions go "And now they can't make any more" but they still show up the rest of the game.
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# ? May 14, 2015 12:14 |
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ninjahedgehog posted:The Shield will ruin their day too, especially once you get the spikes upgrade. After the first game, having the shield be able to bounce back rockets (that you can now see targeting you, thank gently caress) is the most satisfying thing in the world. Can't stunlock me now!
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# ? May 14, 2015 13:13 |
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Finally got around to playing Alien: Isolation and drat there isn't a whole lot of direction in this game. The first couple hours at least mostly involves wandering around until something happens or your stumble across something. I spent a good hour bumbling around in the terminal near the very beginning of the game not knowing what the hell I was supposed to be doing until I realized there was a door in the goddamn floor. I mean, who would even think of that without prior knowledge? A little memo with some info would've be nice. "Hey, jackass. There's doors in the floors. Just fyi." I like the atmosphere and everything, but if the game keeps going on like this I'll probably give up. A slow pace for immersion is one thing, but keeping objectives needlessly obscure just to slow down the player artificially is bad design.
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# ? May 14, 2015 16:00 |
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That time spent searching is meant to build suspense because finding it too fast ruins the atmosphere. One does not simply walk into a floor-door.
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# ? May 14, 2015 16:06 |
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oldpainless posted:That time spent searching is meant to build suspense because finding it too fast ruins the atmosphere. One does not simply walk into a floor-door. I get that. I just wish there was some direction via a memo or dialogue that facilitated a vague idea of what to do next. In fact, the terminal in particular steers you in the wrong direction. The only remaining normal door says you need an ion cutter, so I spent an hour wondering where the bloody hell the ion cutter is before I found the floor-door. It's counter-intuitive and drags the game down.
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# ? May 14, 2015 16:09 |
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hmm, this seems like a bad thread i like video games though and do not like things that are not fun in video games
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# ? May 14, 2015 16:23 |
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I don't like that you have to read in Zork. It's like the worst.
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# ? May 14, 2015 16:50 |
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I am a bit of a completionist, I even like hoovering up the map on Assassins Creed. I feel like GTA V is still stuck in the past by having these little 'collect 10 hairy rat anuses' quests there to complete the game but offering no way to put them on the map (unless I've missed something). No normal human is going to find all the stunt jumps, letter scraps and so forth so in practice all this does is make you look on the internet, an extra level of arsing on which adds nothing. The absolute worst is that you'll likely have done a few of each as a matter of course during the game, making things a bit more complicated. I'm getting flashbacks to having 99 of 100 hidden packages. Walton Simons has a new favorite as of 20:59 on May 14, 2015 |
# ? May 14, 2015 20:57 |
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Walton Simons posted:I am a bit of a completionist, I even like hoovering up the map on Assassins Creed. I found them all by printing out a map of them and working top to bottom
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# ? May 14, 2015 21:02 |
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That's why I like that you can buy in-game collectible maps in Assassin's Creed. Sure, the flags, feathers and fragments might not give you anything, but it sure is convenient to be able to mark them.
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# ? May 14, 2015 21:16 |
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It's especially dumb because they added collectibles to the map in Bully: Scholarship Edition so they know it's something people want and are capable of delivering it but choose not to. GTA4 was practically trolling in that you can access a tiny map on the in-game internet that shows the location of the pigeons but its a static image that doean't mark off the ones you've already collected and it's hidden behind a web address that is intentionally long and cumbersome to enter.
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# ? May 14, 2015 21:55 |
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LoonShia posted:That's why I like that you can buy in-game collectible maps in Assassin's Creed. Sure, the flags, feathers and fragments might not give you anything, but it sure is convenient to be able to mark them. I didn't know about this option in Unity until I had gathered like 209/210 chests
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# ? May 14, 2015 21:57 |
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The letter scraps and spaceship parts are really just a matter of looking at the map and flying around in a helicopter. They make noise so you don't even have to watch a video or anything. That is to say I've collected them before. Flying rats in GTA 4 were much, much worse.
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# ? May 14, 2015 21:57 |
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Why anybody even bothers with collectibles in games boggles my mind. Most of the time they're only there to pad out the play time and don't even give you anything worth your effort. I've never completed a collectible challenge. Never even thought twice about it.
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# ? May 14, 2015 22:01 |
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I liked far cry 2's system, it didn't have any collectibles but there were diamond cases (money) in hidden places all around the world, and when you got close to them your GPS would flash a light showing how close you were to a case. You could see how many were in your current ninth of the map total and where you had found them already, so you had a pretty good idea of where to look for more. The money system in the game made this really valuable to do, so it really encouraged you to explore a lot of the game world. Far cry 3's system was alright too, it had standard collectibles with maps you could buy that pointed you to them, but getting certain milestones (15 out of 200 or whatever) would unlock things, so they were meaningful but you also could ignore most of them if you didn't care.
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# ? May 14, 2015 22:06 |
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Esroc posted:Why anybody even bothers with collectibles in games boggles my mind. Most of the time they're only there to pad out the play time and don't even give you anything worth your effort. I enjoy it, especially in a nice game world like San Andreas or rear end Creed cities, it's quite relaxing. Some games do give you pretty good stuff from them as well.
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# ? May 14, 2015 22:28 |
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im pooping! posted:The letter scraps and spaceship parts are really just a matter of looking at the map and flying around in a helicopter. They make noise so you don't even have to watch a video or anything. If you've linked your account to the Rockstar Social Club you can go to their website and it has an interactive list of what you've collected. I've been messing around with Prototype 2 and its kind of stupid how boring the Green and Yellow zones are when compared to the Red. Green and Yellow are generic city while Red is chock full of infected and buildings that have fallen over and all kinds of interesting environments.
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# ? May 14, 2015 22:30 |
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muscles like this? posted:If you've linked your account to the Rockstar Social Club you can go to their website and it has an interactive list of what you've collected. Is Prototype 2 worth picking up though? I had fun with the first game, but not enough to justify full price.
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# ? May 14, 2015 23:08 |
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grittyreboot posted:Is Prototype 2 worth picking up though? I had fun with the first game, but not enough to justify full price. Fun game but not a great port. Apparently it has real issues with AMD graphics cards so maybe avoid if you have one.
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# ? May 14, 2015 23:14 |
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Esroc posted:Why anybody even bothers with collectibles in games boggles my mind. Most of the time they're only there to pad out the play time and don't even give you anything worth your effort. I like them because they are often put at unique architecture or "hey look at this" places that I don't encounter in the main game. So I get to sightsee a lot of neat places.
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# ? May 14, 2015 23:28 |
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I hate how the super jumps they have have to be completed in really specific ways. Maybe I'm just bad at finessing my car into a double barrel roll going vertical at 200mph, and landing on all four wheels at once but it gets tedious after the Nth try. Not to mention when someone TK's you. Esroc posted:I've never completed a collectible challenge. Never even thought twice about it. Some collectible challenges do give you rewards though, so depending on your personal preference it might be something worth completing. Sea Shanties in AC: Black Flag had to be collected, and some shanties are just downright required to sail the seas with
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# ? May 14, 2015 23:34 |
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Collectable hunts don't bother me. I don't feel obligated to do them like I do actual structured side-quests, but people that like to explore and kill time can do so and work toward a goal. Seems good to me. I feel like if you're going to shoot for 100% completion in a game like GTA5, you need to prepare for some major time sinks like that.
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# ? May 14, 2015 23:39 |
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For some reason I loved the old N64 collectathons like rocket: robot on wheels and banjo kazooie, but have never been able to make myself care about collectibles in modern open world games.
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# ? May 15, 2015 00:58 |
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Collectibles are a pretty important tool open-world level design as a way of encouraging exploration and letting you organically unlock abilities and items. Games like Crackdown or Saints Row 4 use them really well because the collectibles are highly visible and actually valuable and there's so many that you can easily get all you need without ever really going out of your way to grind for them. In games like the earlier Saints Row games or the infamous Assassin's Creed flags they're just objects sitting around that give you a small amount of money and an arbitrary achievement or tick-off on your quest list and are more or less useless.Gestalt Intellect posted:rocket: robot on wheels It was by the same guys who would later make the Sly Cooper and Infamous games, that's probably why
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# ? May 15, 2015 01:23 |
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Saint's Row 3 and 4 let you buy an ability that made the collectibles show up on the map, which was really helpful.
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# ? May 15, 2015 03:04 |
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Gestalt Intellect posted:For some reason I loved the old N64 collectathons like rocket: robot on wheels and banjo kazooie, but have never been able to make myself care about collectibles in modern open world games. Well that's easy to understand given that collectathons have you finding objects in smaller worlds meant to be explored and usually unlock something or other like more levels, moves, or upgrades. You ultimately put in less time for a better reward. Here's on for GTAV: There's so many different control schemes you have to remember and be able to use throughout the game that every time I'm expected to go underwater I drown because I forget the surface button.
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# ? May 15, 2015 03:18 |
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Esroc posted:Why anybody even bothers with collectibles in games boggles my mind. Most of the time they're only there to pad out the play time and don't even give you anything worth your effort. Some of them are actually fun. Getting all the orbs in the last two Saints Row games has actually been really fun to do, as well as unlocking new abilities.
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# ? May 15, 2015 07:19 |
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Tiggum posted:Some of them are actually fun. Getting all the orbs in the last two Saints Row games has actually been really fun to do, as well as unlocking new abilities. SRIV was loosely inspired by City of Heroes, where you'd find 'idly cruising around the city with your travel power' was one of the most popular no-reward passtimes. The orbs were basically just turning that into an actual progression mechanic.
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# ? May 15, 2015 07:47 |
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Convex posted:Fun game but not a great port. Apparently it has real issues with AMD graphics cards so maybe avoid if you have one. There's also a bug in like the third mission or so where it just decides that after you've defeated the dudes the game asked you to defeat, you still haven't done it. And then that will always happen forever and ever and there's nothing you can do about it and then you can't access most of the game. This was never patched, and no one knows why it happens, and it's completely arbitrary. Be lucky.
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# ? May 15, 2015 08:50 |
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I made some sporadic attempts at an impossible mode game in XCOM and can barely work it through the first few missions. Sectoids, the wimpiest alien, become better than your starting soldiers and you don't have enough grenades, your one advantage, to overcome the increased numbers of them on the first freaking mission. Hunkered down in full cover, they still have a significant chance to one shot your guys and send the rest into a panic spiral. They have infinite patience and won't come at you if you have a good spot. Your guys miss every single shot with odds below 60% It was hard enough in classic to get satellite coverage without losing countries, as your abduction missions had to happen early, AND they had to offer the right rewards, AND they have to happen in the right countries to reduce panic, AND the countries whose requests you have to turn down to do the former missions must be on continents with low panic, AND any UFO flight computers you find must be intact, AND your geothermal steam vents have to be conveniently placed. On impossible panic increase so fast you get two continents worth of countries ready to withdraw after your fist abduction mission. I've never even gotten to having to deal with thin men, who have a stronger, more accurate gun before you get the armor to slightly mitigate it and a 100% accurate poison cloud attack. You can give your guys rebreathers to make them immune to the poison, but the AI knows not to try it then, so you're more likely to just get shot with a rifle that can obliterate a guy hunkered down in heavy cover, and the heavy cover, in one shot.
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# ? May 15, 2015 08:54 |
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Dr Christmas posted:XCOM on impossible Everything you said is correct and it really makes little sense playing past normal difficulty. The AI doesn't become better, the game just lowers the odds of you succeeding doing the same thing. In effect you can only mitigate this by using more soldiers covering each other which means it only makes the game slower. With how repetetive it gets after a while, being pro in this game means having a lot of time on your hands. I miss the time unit system. Vic has a new favorite as of 10:30 on May 15, 2015 |
# ? May 15, 2015 10:26 |
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Those are the same people that like Lunatic difficulty in the new Fire Emblem.
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# ? May 15, 2015 11:16 |
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# ? May 15, 2024 21:46 |
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Vic posted:
It does a bit, on normal, the AI has a slight chance, about 5% to do something really stupid like run out of cover. Also they're more special ability and grenade happy on higher difficulties.
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# ? May 15, 2015 12:40 |