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This would be a pretty decent T5 premium: http://en.wikipedia.org/wiki/ORP_Wicher_%281958%29 2x 130mm (the same type as the Grem) in a single turret mount, 8x AA guns (including a twin 85mm), and two quintuple torp launchers. As for what to look forward to in regards to Russian destroyers: http://en.wikipedia.org/wiki/Tashkent-class_destroyer 6x 130mm, 43.5 knots, nine torps. BIG HEADLINE fucked around with this message at 01:23 on May 16, 2015 |
# ? May 15, 2015 22:24 |
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# ? Jun 3, 2024 23:39 |
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ArchangeI posted:Can someone give me a good rule-of-thumb rundown on when to use HE vs. AP? Right now it feels like you should just HE all day every day, since it is reliable damage compared to AP. Slim Jim Pickens posted:After rigorous testing, I have found that there is absolutely no reason to shoot HE when a ship is broadsiding you and exposing itself, unless you are shooting little guns at a heavily armoured thing.
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# ? May 15, 2015 22:25 |
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I am hyped as poo poo for Soviet destroyers. Tashkent looks every bit the part of GOFAST SHOOTFAST hellchariot. Actually, speaking of Slavs and fast destroyers, I really hope the RN get Błyskawica as a prem. Battleship chat: just got a new PB for damage. 200k in Izumo, almost all primaries. The ship is actually not bad, it looks goofy as hell though. The superstructure looks like some kind of demented sex toy and the hull structure is like a patchwork quilt.
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# ? May 15, 2015 23:27 |
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New Mexico First Game Trip Report: It's a good ship. Also, feed me more Clevelands. My four kills were three Clevelands and a Fuso.
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# ? May 15, 2015 23:28 |
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The Atlanta is still a good ship in my book. Did a good job protecting cruiser buddies but got caught around an island by an Amagi. I got him to half health before he got me and my engines were down most of that.
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# ? May 16, 2015 01:04 |
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MoraleHazard posted:The Atlanta is still a good ship in my book. Did a good job protecting cruiser buddies but got caught around an island by an Amagi. I got him to half health before he got me and my engines were down most of that. The Atlanta is a demon at air defense now. I just hang near our battleship group and fustrate the carrier's inability to get near them. While also covering against destroyers.
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# ? May 16, 2015 01:14 |
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MoraleHazard posted:The Atlanta is still a good ship in my book. Did a good job protecting cruiser buddies but got caught around an island by an Amagi. I got him to half health before he got me and my engines were down most of that. I murdered a Warspite with my Atlanta the other day. Set him on fire about 5 times as I ran for an island, then he was dumb and kept going straight on the other side of the small island so I survived his secondaries for a short time and then unloaded all 4 torpedo's into him at about 500 yards for a devastating strike thing. First time I've ever gotten the Atlanta's torpedo's into anything.
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# ? May 16, 2015 01:26 |
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Stevefin posted:Yeah they are right, even in the bigger battleships you want to get at 13-10km so your shells have a flat arc, more chances for hits and pens that way So armor models are pretty terrible then? Plunging fire in big gun ships was almost always (not always) more likely to score penetrations than flat hits against belt armor.
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# ? May 16, 2015 01:32 |
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ZombieLenin posted:So armor models are pretty terrible then? Plunging fire in big gun ships was almost always (not always) more likely to score penetrations than flat hits against belt armor. Wow that was so long ago. But I think it is a hidden part of balance to atleast give smaller ships a chance to fight back without getting reliably full broadsided beyond their engagement range
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# ? May 16, 2015 01:40 |
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ZombieLenin posted:So armor models are pretty terrible then? Plunging fire in big gun ships was almost always (not always) more likely to score penetrations than flat hits against belt armor. Plunging fire is harder to hit with but it's also a good way to deal big damage. Flat trajectory shots are just easier, and it's relatively easy to catch pubbies in a bad position where their armour is unangled. The game doesn't actually let you elevate your guns high enough to do real plunging shots. Instead, shots near max range travel flat and then drop precipitously when they get where your crosshair was to simulate it. Either way, they drop downwards onto deck armour, which is modeled. Funnily though, you used to be able to hover over your stats and check your armour layout, but they removed that this patch.
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# ? May 16, 2015 02:03 |
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Thing is that maximum firing range is capped based on the height and width of the fire director (gotta see it to shoot it). On early US BBs that thing is really low and tiny, so you get rangedcapped way earlier than the shells start to come in at high angles. On something like the Fuso on the other hand you can plunge all day. Assuming that anyone is dumb enough to keep a course that lets you hit them with a 18 sec shell travel time, anyway.
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# ? May 16, 2015 02:04 |
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Alectai posted:So, any decent ways to get good at shooting in this game? I'm at a pretty nasty disadvantage by having to eyeball my fire when other people just have to point at a reticle for perfect accuracy. If you're in a cruiser with quick reloads, there's nothing wrong with ranging shots. In a long-reload BB: 1. Zoom in on target and lock onto it. 2. Hold alt and note flight time 3. Put the aimpoint where you think you should aim, focus on the ocean passing the aimpoint and start counting seconds. 4. Count in your head the number of seconds in the flight time, while watching the spot on the ocean that you were aiming at when you started counting. 5. If the enemy boat is passing over that spot when your count hits the flight time, then you have the right lead. If not, increase or decrease it accordingly. a. Note that when locked and zoomed on an parallel enemy that doesn't change course, once you have your aim dialed in, you do not need to touch the mouse at all. Every salvo will land in the same area because it's locked on the enemy. b. if you see the enemy turning, you have to estimate where he will be when the shells land; not hard to get close unless they're really nimble c. There is a little bit of momentum from your movement, but that mostly comes into play when the enemy is grounded/stationary.
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# ? May 16, 2015 03:27 |
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People are hilariously bad at dodging torpedoes today. My Nicholas killed 2 DD's with them (plus one from guns) and then I got the rest of my Surprise! Mission in two Minekaze games where I sunk almost everything I shot my torps at. The second game I had over 100k damage over 5 ships thanks to people either not bothering to dodge (two carriers) or turning into my spread (New York, Wyoming and a Murmansk.) It was a good day to be a DD The Torpedo tube sounds are nice, just wish they cut back the dude saying AA & secondaries are offline.
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# ? May 16, 2015 06:18 |
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I think the turning changes actually make it easier to dodge torpedoes now, if you know they are coming. But yeah, it is a great time to play destroyers with most people playing the slowass US battleships. The reduced detection range of aircraft makes long range torpedoes a lot more viable after the patch. I got several kills from almost 10km tonight. Sure, it was due to dumb people traveling in a straight line at max speed for that long, but they would have spotted the torpedoes in plenty of time to dodge or cut speed before the patch. How do you all like the new Hot Spot map? I think it is funny that it is called Bees to Honey in replay files since most players seem to be allergic to the center cap point.
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# ? May 16, 2015 06:47 |
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I Greyhound posted:If you're in a cruiser with quick reloads, there's nothing wrong with ranging shots. In a long-reload BB: Doesn't the alt menu only show range, not flight time? Or am I just goddamn ignorant?
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# ? May 16, 2015 06:50 |
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Kesper North posted:Doesn't the alt menu only show range, not flight time? Or am I just goddamn ignorant?
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# ? May 16, 2015 06:55 |
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grrarg posted:I think the turning changes actually make it easier to dodge torpedoes now, if you know they are coming. But yeah, it is a great time to play destroyers with most people playing the slowass US battleships. US battleships are slower, but they turn much better than the IJN BBs, it seems?
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# ? May 16, 2015 07:53 |
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Weissritter posted:US battleships are slower, but they turn much better than the IJN BBs, it seems? This is true, but when a full spread of torpedo's from a DD that never showed up on the map appears about 150~200 yards from impact.. it doesn't matter at all.
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# ? May 16, 2015 08:12 |
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grrarg posted:I think the turning changes actually make it easier to dodge torpedoes now, if you know they are coming. But yeah, it is a great time to play destroyers with most people playing the slowass US battleships. Yea it feel like everyone is able to easily dodge my torp these days. Gotta aim for busy target too focused on their gunfire. They should balance chances of setting a fire with caliber and rate of fire, it seems ridiculous on some of the US Cruisers. https://www.youtube.com/watch?v=C6iDIduEY1w
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# ? May 16, 2015 08:40 |
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Krogort posted:Yea it feel like everyone is able to easily dodge my torp these days. https://www.youtube.com/watch?v=2a4gyJsY0mc
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# ? May 16, 2015 10:18 |
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To be fair, this describes any US cruiser or destroyer that gets more than 9 rounds per minute fire rate
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# ? May 16, 2015 11:24 |
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I so want to play this, and now that I've a secure income stream again I'm even willing to buy into the beta - I'm just a total idiot when it comes to macs and apparently can't get Bootcamp to install on this macbook so I couldn't even play it. Out of curiosity, what ship would y'all recommend for someone looking to buy into the CBT? I'm kinda leaning towards the Sims, but I dunno really. TehKeen fucked around with this message at 11:42 on May 16, 2015 |
# ? May 16, 2015 11:36 |
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TehKeen posted:I so want to play this, and now that I've a secure income stream again I'm even willing to buy into the beta - I'm just a total idiot when it comes to macs and apparently can't get Bootcamp to install on this macbook so I couldn't even play it. Sims is pretty strong, but it tends to get overpowered by secondaries carried on big ships, and the level of play is generally higher at T7. I would recommend the Grem or the Yubari TBH. Yubari has great AA defenses compared to most ships at T4, and has strong torps, but they only fire in a reverse arc, so it's hard to use them. It's fast as hell, and relies on speed to avoid getting hit. Grem has 130mm turrets, biggest turrets you can get on a DD, and it's very fast and has strong, if short range torps. Yet again, speed and agility are your keys to survival.
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# ? May 16, 2015 11:53 |
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The Grem is probably the best of the three preorder ships. It is at a very good tier, gets decent guns and very good torpedos. However, it seems to be a very strange mix of two playstyles. It excels at anything long range - the guns have the range and the accuracy, as well as firepower and refirerate to be effective at max distance. The torpedos work great at area denial and pack a mean punch. You can use your superior handling and speed to dodge bullets quite a lot. However, when you get close you cannot afford to wait for your guns to turn - probably the only weakness it has. Keep doging, use your torpedos and then harass and battleships at a healthy distance. e: oh and always play this when driving the Grem https://www.youtube.com/watch?v=U06jlgpMtQs Michaellaneous fucked around with this message at 13:41 on May 16, 2015 |
# ? May 16, 2015 13:34 |
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I Greyhound posted:If you're in a cruiser with quick reloads, there's nothing wrong with ranging shots. In a long-reload BB: And people wonder why the aimbot was so popular.
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# ? May 16, 2015 13:41 |
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I never did all that. Put arrow over ship, move arrow in direction ship is moving, have a feeling for it, shoot. 90% of the time it is a good hit so who cares. I'm sorry if you are all awful at estimating stuff.
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# ? May 16, 2015 13:48 |
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Michaellaneous posted:The Grem is probably the best of the three preorder ships. It is at a very good tier, gets decent guns and very good torpedos. And it cost 10$ less than the Sims, what's not to love. The captain uprade for turret turn speed is mandatory on this ship in my opinion. Before you get that the guns are very hard to use. Bonus track https://www.youtube.com/watch?v=YEt41bYQBgE Krogort fucked around with this message at 13:51 on May 16, 2015 |
# ? May 16, 2015 13:49 |
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If "shoot where they are going to be, not where they are" is too hard for someone, they should pass on this and play Cow Clicker instead.
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# ? May 16, 2015 13:49 |
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I Greyhound posted:If "shoot where they are going to be, not where they are" is too hard for someone, they should pass on this and play Cow Clicker instead. It doesn't help that ships seems to have different muzzle velocity, switching from one to another ruin my aim.
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# ? May 16, 2015 13:53 |
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Michaellaneous posted:I never did all that. Put arrow over ship, move arrow in direction ship is moving, have a feeling for it, shoot. I just think the aiming is pretty unintuitive, especially in comparison to tanks. The shell speed have a lot to do with it. The alt-key for example, should be on by default and switched in the same way as you change target.
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# ? May 16, 2015 13:54 |
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Imho I had no problem with it at all. In my head I just think of the distance to the target, at what angle it is to me, what kind of ship it is (which tells me how fast it is most likely going), and then I just do put the ranging stripes where I think they belong. It' not unintuitive at all. In fact it is extremely simple. People are just too stupid to grasp concepts harder than "Target moving, must aim further ahead". e: The "Count the seconds by looking at a spot at the ocean" is nice in theory if 1. The target never moves 2. It would take less than 5 seconds. Because at a flight time of 10 seconds I am probably wasiting more time ranging than firing a volley, hitting with onyl two shells, and then adjusting and hitting with a full broadside. But maybe I am just playing the game wrong.
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# ? May 16, 2015 14:04 |
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Cardiac posted:And people wonder why the aimbot was so popular. I didn't. I know most of you are scum that'd cheat at a moments notice.
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# ? May 16, 2015 14:12 |
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Now this is how you do an x4 daily. The New Mexico is a loving monster at 8-12km. Dreadnought and High Calibre in the same match from shooting up three BBs for most of their health. Also, for people who want perma-Alt: Hold down the Alt key, then hit your numpad enter key. Hit enter again to close the chat. You now have the Alt info displayed permanently until you hit Alt again. Magni fucked around with this message at 14:51 on May 16, 2015 |
# ? May 16, 2015 14:48 |
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You are doing it wrong, this is how to do a 4x daily
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# ? May 16, 2015 15:30 |
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I'm gonna start playing this soon. My buddy's been playing and loves destroyers. I'll mostly be playing with him. Is there a type of ship that would complement destroyers well as we rank up or should I just do whatever?
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# ? May 16, 2015 15:32 |
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Mahasamatman posted:I'm gonna start playing this soon. My buddy's been playing and loves destroyers. I'll mostly be playing with him. Is there a type of ship that would complement destroyers well as we rank up or should I just do whatever? Another destroyer? Destroyer wolfpacks are pretty awesome, especially when you launch torpedoes at a ship from two different angles so he's hosed no matter which way he turns.
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# ? May 16, 2015 15:36 |
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El Disco posted:Another destroyer? Destroyer wolfpacks are pretty awesome, especially when you launch torpedoes at a ship from two different angles so he's hosed no matter which way he turns. Basically this. Most ships can only dogfight so well, and turning turrets take time. You can gently caress battleships up by torping them from both sides, and with combined forepower you will lay more fires than a pyromaniac on silvester.
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# ? May 16, 2015 15:38 |
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Another recommendation for the Gremyaschy. The Sims is fun but isn't necessarily good. The Yubari is too big and soft to have firepower as weak as it does. It loses gun duels to destroyers handily if they keep their heads and only really has being an acceptable screen going for it until the ship it's screening enters combat. The Grem has slow turrets so get the crew skill for turret turn, but once you get that, it's the best destroyer at long range gunfire and has pretty long range torps (8 km makes non suicide runs viable). It's probably the most versatile destroyer, and has an option to punish nearly any mistake.
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# ? May 16, 2015 16:59 |
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Michaellaneous posted:Imho I had no problem with it at all. In my head I just think of the distance to the target, at what angle it is to me, what kind of ship it is (which tells me how fast it is most likely going), and then I just do put the ranging stripes where I think they belong. And compared to tanks it is still pretty bad. Even arty in WoT, flawed as it is, is more intuitive than how the ranging is implemented. Also, waiting 20s for your shells to land is pretty boring. What I liked about the aimbot mod was how it introduced simplicity into the game. Not fighting the tank was one of the reasons for WoTs success and I would like to see that repeated in WoWS.
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# ? May 16, 2015 17:20 |
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# ? Jun 3, 2024 23:39 |
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And to think that a few weeks ago people were bored with the game because leading shots was both too simple and the only real gameplay in the game.
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# ? May 16, 2015 17:38 |