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I really want that Sigismund model too. Hes great.
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# ? May 16, 2015 19:14 |
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# ? May 27, 2024 06:23 |
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Why are all the Loyalist characters being deprived of helmets? Kharne, Typhus, and the Nightlords guy all got cool helmets!
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# ? May 16, 2015 19:23 |
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Potential BFF posted:Why are all the Loyalist characters being deprived of helmets? Kharne, Typhus, and the Nightlords guy all got cool helmets! Because they're all faceless villains.
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# ? May 16, 2015 19:24 |
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They got bare head swaps too! Hell, Typhus got a cool beard rather than the typical "grizzled bald man" even.
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# ? May 16, 2015 19:28 |
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Potential BFF posted:Why are all the Loyalist characters being deprived of helmets? Kharne, Typhus, and the Nightlords guy all got cool helmets!
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# ? May 16, 2015 19:29 |
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Gallery photos are up, there's only 430 or so... https://plus.google.com/photos/101792256154658567736/albums/6149526483284482033 sorry for the image spam, but here are the highlights:
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# ? May 16, 2015 19:46 |
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Oooh the paints are for airbrushes. Even better.
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# ? May 16, 2015 19:48 |
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All of those display boards are great, but the Eldar Tyranid one wins.
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# ? May 16, 2015 19:51 |
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Unf. Want one of these so bad.
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# ? May 16, 2015 20:08 |
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Cool new nurgle and khorne guys. I'm really happy for you. *takes daemonettes home and cries* Hey look, at least they have a single varient of the Fiend of Slaanesh left. But man! Cool new greater daemon! Bloodthirsters are pretty great.
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# ? May 16, 2015 20:18 |
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Reynold posted:Oooh the paints are for airbrushes. Even better. Yeah, but not dropper bottles. They are the Reaper/Coat d'Arms jars though, and they do a big bottle of thinner too. For everyone that wanted the Princeps model: I was able to ORDER (not receive) Princeps models for everyone that wanted one, they were £9 and we were limited to 1 per person until later in the day. I ordered several the first time I went in line, and by the time I went back a second time they were sold out for the day and I ordered an extra couple. I should get the Princeps and Guilleman models this coming week, and I'll post them out to everyone that asked, and work out the postage difference with you individually. So in case anyone was like me and was wondering, the Horus Heresy book 5 is not available in LE slipcase, it's just a regular production book so I held off getting one. I didn't know, but books 1 &2 weren't sold in slipcase either, until book 3 was available with a slipcase that fitted books 1-3. I assumed book 5 would be available as a LE as well. Also Cataphract, I represented all drat day long with your band logo on the bag I used for carrying the books I was getting signed.
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# ? May 16, 2015 20:19 |
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SRM posted:Rules are out for the Space Marine command tanks: AbusePuppy posted:Depending on points, these are potentially quite strong. The Rhino being able to throw down a 7" blast and auto-get reserves are both really good, as is repairing vehicles on a 2+ and giving guys the ability to fire full overwatch. And handing out Skyfire/Intercept/Tank Hunter? That's cray-cray.
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# ? May 16, 2015 20:21 |
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Moola posted:I like this better Yeah the other one is good too but it looks too much like a Knight to me, I like the blockier look of the other design because it's pretty distinctive
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# ? May 16, 2015 20:22 |
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Ignite Memories posted:Right, how's this? Hmmm. Does he have any Fusion in his list? If yes, the Battlewagon is fine- if not, I'd probably take osme Lootas or something instead. Maybe Deffkoptas. But I'd say it's a pretty solid version overall- you've got a mix of armor saves so he can kinda wrap his head around that sort of thing, different speeds of units, and a variety of choices. serious gaylord posted:He seems to be quite useful in killing other Primarchs, being that he gets to re-roll an invulnerable save every game phase and his sword is pretty nasty. It makes him a bit more survivable than you might otherwise assume, yeah. It's no 3++, but it means he'll usually make it to the latter rounds of combat. Being able to swing with Concussive on the first turn and then follow it up with at-Initiative swings is pretty nice. LordAba posted:Cool new nurgle and khorne guys. I'm really happy for you. Sadly, Slaanesh is the least popular God and has been for a long time. I'd really like to see it get some love, though, and the Chaos Knights might be a good start, as canonically the only fallen Knight houses are all Slaaneshi. Deanut Pancer posted:The 2+ repair is nice, but it is a once-per-game ability, so you're basically buying 5/6ths of a hull point for one model. Also it doesn't have the ability to repair a weapon-destroyed/immobilised result like a techmarine. So it doesn't seem that OP to me It's true, but that 1HP will sometimes make a big difference on vehicles. But yeah, I wouldn't call it overpowered as an ability at all- if anything, I would be much more worried about that orbital strike.
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# ? May 16, 2015 20:58 |
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I want that train and those cargo containers.
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# ? May 16, 2015 21:10 |
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Deanut Pancer posted:The 2+ repair is nice, but it is a once-per-game ability, so you're basically buying 5/6ths of a hull point for one model. Also it doesn't have the ability to repair a weapon-destroyed/immobilised result like a techmarine. So it doesn't seem that OP to me I would be more worried about the full BS on Snapfire/Overwatch and literally everything the Excelsior does. I have to hand it to them though, I guess they found a way to get C:SM players to actually take a Land Raider! ijyt posted:I want that train and those cargo containers. That IS a really sweet board.
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# ? May 16, 2015 21:16 |
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ijyt posted:I want that train and those cargo containers. I mentioned that the containers should be a regularly stocked item to my buddies, and a FW guy said he'd heard that from a few other people. I told him I was saying the exact same thing at Warhammer Fest (where this board made its debut, I think)! I had a close look at them, there are textures inside so they're double-sided but it's highly likely they casted these to make them in such quantity.
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# ? May 16, 2015 21:17 |
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krushgroove posted:I mentioned that the containers should be a regularly stocked item to my buddies, and a FW guy said he'd heard that from a few other people. I told him I was saying the exact same thing at Warhammer Fest (where this board made its debut, I think)! I had a close look at them, there are textures inside so they're double-sided but it's highly likely they casted these to make them in such quantity. One of the greatest shames about Forgeworld is that they discontinued all their terrain.
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# ? May 16, 2015 21:29 |
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serious gaylord posted:One of the greatest shames about Forgeworld is that they discontinued all their terrain. I can only imagine it's because they don't have the manpower to make new stuff, HH things and terrain - after all they supposedly started offering Predator turrets after Puppetswar and others started making theirs (not sure if that's true, but "it's what I heard").
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# ? May 16, 2015 21:35 |
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Well yeah its entirely a cost to benefit ratio. The terrain is expensive to manufacture and sell because its such huge chunks of resin. They just dont pay for themselves unfortunately.
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# ? May 16, 2015 21:44 |
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Hmm, lots of big studio stuff, makes it hard to post what I did today. Oh well. I feel good for 3-4 hours of after work progress. That time sounds good to us, but INSANE to anyone else. *linked to painfully big* I spent more time on the flame in hand. On the bottom I kinda just drybrushed it and called it a day. Won't be seen much and I felt exhausted after doing just the small ball in the hand. ~~Boring crap~~ I needed another herald for some wonky 2500pt tourney coming up. The only rule is no unbound. I will get crushed. My list is where the two list helpers left me off, I dropped the Nurgle CSM guys (and that lord on a bike I was proud of) but then went nuts for extras. C:CD Belakor Herald, lvl3, Disc, Exalted Reward. Herald, lvl3, Disc 11-Horrors 11-Horrors 9x Screamers (Heralds go here) C:KD Lord, 4++, Jugg, PFist, Claw, Relic Helm (6s to hit grant another attack) Lord, 4++, Jugg, Maul, Relic Axe (gets better between 1-8 wounds dealt.) 8-Bloodletters 9-Bloodletters Heldrake, Flamer F: Gorepack 4-Units: 3-Bikers, 2xMelta, Meltabomb on Sarge 20 Hounds (Lords go here)
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# ? May 16, 2015 22:55 |
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any word on what the new admech robot and thanatar variant does?
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# ? May 16, 2015 23:01 |
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Mind if I pick everyone's brain on this list? I'm torn between going pure Blood Angels or dragging in Allies to shore up weaknesses. It feels kind of boring but I wanted to give it a try before I go all in on the idea of Drop Podding, Deep Striking, Assault Ramping right up the opponent's butthole.Blood Angels Army List posted:BAAL STRIKE FORCE
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# ? May 16, 2015 23:11 |
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Strength of Many posted:Mind if I pick everyone's brain on this list? I'm torn between going pure Blood Angels or dragging in Allies to shore up weaknesses. It feels kind of boring but I wanted to give it a try before I go all in on the idea of Drop Podding, Deep Striking, Assault Ramping right up the opponent's butthole. I'd drop the allies, personally. I'm not sure why you're running a Baal Strike Force- You miss out on Objective Secure which doesn't make much sense to me with so many troops. Buff up the Sanguinary Priest with some Relics of Baal, take a Librarian in your BA force and roll on the sanguinary table. If you attach the priest and Dante to the Sanguinary Guard squad you'll have quite the resilient wrecking ball (until you get murdered by AP2 templates). Throw quickening on Dante and he gets really scary. I'd personally try to fit Death Company in there as well. Things like Assault Terminators and Stormravens are also pretty fun to run. Pendent fucked around with this message at 23:30 on May 16, 2015 |
# ? May 16, 2015 23:22 |
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serious gaylord posted:Well yeah its entirely a cost to benefit ratio. The terrain is expensive to manufacture and sell because its such huge chunks of resin. They just dont pay for themselves unfortunately. Just had a look, Forge World are looking to employ SIX permanent resin casters: http://jobs.games-workshop.com/2015/03/11/temporary-forge-world-demoulderpacker-nottingham-uk/ so it looks like they're going to be ramping up production toot-sweet, must be planning for something!
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# ? May 16, 2015 23:35 |
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Reynold posted:These pots would be so much better than the current GW line it's insane. Also, Sons of Horus Green. They look like P3 pots, which I think are perfect.
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# ? May 17, 2015 00:09 |
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So UM get terminators that can swap out for reaper autocannons or cyclones on all their dudes and get bonuses for squad sizes +2 models in squad, squad gains night vision +5 models in squad, squad gains tank hunters +8 models in squad, squad gains -1 to enemy cover saves So tyrants + havoc= these guys Neat.
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# ? May 17, 2015 00:22 |
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Boon posted:Anyone know when we might see a NOVA updated primer to include Eldar and other recent changes/issues? I'd like to start planning/testing my lists but I have no idea what to plan to... I had a conversation about this with Mike the other day, and I think we can expect something along these lines: WK's are out as they are now GC's in the LoW spot. Same goes for Imperial Knights. Most, if not all, ranged D that's not mounted on a GC or a SH will get nerfed to be -1 or counting 6's as 5's. However, I am not a NOVA TO and am not 100% sure on this. I'm sure they'll get those primers out soon. I might see him on Monday, but there's a NOVA terrain build day next weekend and maybe I can pry more then.
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# ? May 17, 2015 00:51 |
SRM posted:Rules are out for the Space Marine command tanks: A techpriest can bring servitors to improve the repair roll, potentially with automatic success (1+). You could also bring an Atlas recovery vehicle to give him a second repair and rerolls on both. You can also do it every turn although you need to be in base contact. my kinda ape fucked around with this message at 01:26 on May 17, 2015 |
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# ? May 17, 2015 01:23 |
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The Sex Cannon posted:I had a conversation about this with Mike the other day, and I think we can expect something along these lines: Make sure to specify for the Narrative in particular!
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# ? May 17, 2015 01:34 |
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Strength of Many posted:Mind if I pick everyone's brain on this list? I'm torn between going pure Blood Angels or dragging in Allies to shore up weaknesses. It feels kind of boring but I wanted to give it a try before I go all in on the idea of Drop Podding, Deep Striking, Assault Ramping right up the opponent's butthole. Definitely stick a jumpack on the priest so he can travel with the Guard. They will die super easy without Feel No Pain. Since you are already dropping a shitload of points on what I assume will be Dante + Guard + Priest you could even go full HAM and get a Librarian in there for rerolls to hit and a chance at a +4 Invul. I've never even see a jump pack Librarian, but honestly with Prescience guaranteed for Blood Angels you are getting all the effects of having a Chaplain in there at a cheaper cost... With all your troops and the very deadly Centurions backing them up you really put your opponent in a bind on what to target. Unless your opponent brings a Vindicator your opponent will be hard pressed to deal with Dante and his elite.
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# ? May 17, 2015 01:49 |
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Mange Mite posted:Yeah the other one is good too but it looks too much like a Knight to me, I like the blockier look of the other design because it's pretty distinctive I prefer the Mars version because I think the Lucius looks too much like something from Btech. Mars pattern has the distinct 40K titan aesthetic, and it's the original titan design.
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# ? May 17, 2015 01:57 |
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Got back from that introductory game a little while ago. His army was really clean and pretty and he'd done some minor gundam conversions which looked nice. The riptide had little verniers and stuff. We were playing in the basement on improvised terrain, doing kill points to keep things simple. Because of a little cupboard thing hanging over one side of the board, we agreed to do diagonal deployment. Both of these things ended up working in his favor significantly. We forgot to roll for warlord traits, which helped keep the bookkeeping down but made me wonder how the game would have gone differently with them. I looked over the ork traits after the game, and nearly all of them would have fixed one dumb thing that happened to me. He only had one troops squad, a couple crisis bodyguards [who were not bodyguarding the commander, incidentally], a riptide and a squad of broadsides. The broadsides came with a bunch of missile drones, joined by a commander with no weapons and a bunch of gear that twin-linked the squad and boosted the drones to BS5. I think there were 3 different missile profiles in that squad, 4 if you count the seekers. It was extremely efficient, and wrecked up my buggies and trukk pretty well. The same squad later took out 17 of the 20 footslogging shoota boyz in a single volley. They never really moved around, just hanging out in a 'forest' on top of a couple books. I shouldn't have been nearly so worried about his ability to crack volumes of light armor. The battlewagon did prove uncrackable, as most of the high-strength high-AP weaponry was occupied melting meganobz and hardboyz while I kept its front armor pointed at macross hill. There were only 5 flash gitz inside it, though [I'm painting the other 5 currently] so they weren't really all that threatening anyway. After weathering a bunch of incoming fire, My boss and a couple remaining meganobz tore up his fire warriors. Sadly they bailed out of combat and meganobz can't do sweeping advances anymore. They ran off the board while his suits and riptide blasted my boss's squad down to his final wound, then my hardboyz chopped his crisis suits to bits. The riptide and a few missiles blasted the rest of my hardboyz away while my boss ran in for a risky combat with the riptide. He survived a ton of overwatch fire, but the riptide squeezed in a single wound in close combat and brought him down. The very next turn his riptide overheated itself to death out of sheer pride. I think in total he overheated three times during that game, it was ridiculous. He put more wounds on himself than I did. At the end it sort of stalemated, with my flash gitz unable to really do much more than tickle his broadside team and his broadsides completely unable to harm my battlewagon's front armor. I didn't want to get close, because he was 2 books up and I would have taken a million twin-linked overwatch shots if I tried to assault. My remaining 3 shoota boyz were left cowering behind a low wall which prevented the broadsides from seeing them but also left them nowhere to escape, and when the clock ran out he had beaten me by a ton of kill points. Which made sense, because he only brought 5 to the table and I brought about twice as many. All in all the conditions were definitely favorable for him, and I had some pretty stinky luck at some very crucial moments [for instance, my hardboyz managed to reroll a 4 into a 3, failing to assault a squad that turned out to be about 3.8 inches away and eating two squad's worth of overwatch fire in response]. My boss weathered a lot of small arms fire but got worn down before he could pull off anything fancy, and I don't think the lucky stikk would have been overkill. After all, he was running a riptide at 1000 pts. It was a good intro game. He got to win his first match-up, and I got a chance to remember why I never ever run mixed mechanized/footslogging lists. I don't know what I would have done if his riptide hadn't overheated 3 times, that thing is a tough nut to crack. I think tau have a lot of cool toys, and this game made me a little sad that orks don't have that kind of versatility, Ld, invuln saves and wargear. But then, I feel that way playing against every army. I had a question come up that I wasn't sure about - does my warboss make a morale check at the end of the shooting phase if everybody in his squad is shot to death but him? He lost more than 25% of the unit, but now he's not in any unit anymore. How's that work? Also, I seem to remember something about getting a reroll on warlord traits. Is that a thing that comes along with using a regular CAD, or am I misremembering? edit: SRM you should meet him sometime, he lives in dorchester. Ignite Memories fucked around with this message at 12:29 on May 17, 2015 |
# ? May 17, 2015 02:25 |
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Titanchat: The Armorcast Reaver is probably my favorite, followed closely by the Warhound. I don't mind the Warlord buuuuut holy poo poo is that thing big
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# ? May 17, 2015 03:03 |
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Ignite Memories posted:Also, I seem to remember something about getting a reroll on warlord traits. Is that a thing that comes along with using a regular CAD, or am I misremembering? Most detachments (CAD, etc) allow rerolls on the warlord table. It is usually in the benefits section (so the reroll, and troops getting super scoring). Overall sounded like fun! How do you think the game would have worked if he followed the CAD and brought two troop choices? Orks are the reason that we don't do killpoint games anymore.
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# ? May 17, 2015 03:39 |
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Strength of Many posted:Mind if I pick everyone's brain on this list? I'm torn between going pure Blood Angels or dragging in Allies to shore up weaknesses. It feels kind of boring but I wanted to give it a try before I go all in on the idea of Drop Podding, Deep Striking, Assault Ramping right up the opponent's butthole. It's not a bad start, but Tacticals don't benefit nearly as much from the Baal Strike Force as other units do- I've seen some people have success using a BA Tactical Spam list, but I think you definitely want a Combined Arms list to do it. You allies aren't really adding a lot, as others have said- Centurions are good and all, but you're not really set up to use them well. Taking SM allies for a TFC or Cents can be very useful, but how are you going to get them to the enemy? You need, at the very least, a Drop Pod to bring them down near the other guy's toys you want to break. Having a BA Librarian or Tiggy with them (for Divination) is certainly the right call. Not sure if the 4th guy is needed, but it's worth trying out. The Heavy Flamers on the tacticals... I dunno. It's great on a mobile unit, but I almost feel like you'd be better off with a heavy weapon so you can bunker into midfield and just pew-pew out of your tank. HFs are pretty sweet, though, so might be worth using overall- definitely get some Meltabombs on those guys, though, you're gonna need 'em. The Sanguinary Guard feel like an awkward fit in a mechanized list. They're useful as a countercharge unit, but I think you're overinvesting in them for that purpose. Ignite Memories posted:It was a good intro game. He got to win his first match-up, and I got a chance to remember why I never ever run mixed mechanized/footslogging lists. I don't know what I would have done if his riptide hadn't overheated 3 times, that thing is a tough nut to crack. I think tau have a lot of cool toys, and this game made me a little sad that orks don't have that kind of versatility, Ld, invuln saves and wargear. But then, I feel that way playing against every army. Riptides die the same way most things do to Orks- in melee, by drowning it in saves. Tankbustas also can do the job, since every member of the squad has Meltabombs. Power Klaws kill just about anything, and since Rippy isn't a character he can't single you out. The Warboss (or any other IC) will have to make a check if he loses everyone else in his squad. He ends up "leaving" the unit when it ceases to exist, but he was still a member of it up to that point (which is what triggers the check.) The Combined Arms detachment gives you a reroll on your warlord trait, yes. Most codex-specific detachments (and a few formations) give you a reroll on your trait if you roll on the table specific to your faction.
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# ? May 17, 2015 03:44 |
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Hahahaha they did the Battle of Mogadishu with Orks and Storm Troopers. How soon we forget the lessons of Big Toof River...
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# ? May 17, 2015 03:51 |
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Is that a drop pod slamming into a Titan at the bottom?
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# ? May 17, 2015 04:03 |
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Hustlin Floh posted:Hahahaha they did the Battle of Mogadishu with Orks and Storm Troopers. How soon we forget the lessons of Big Toof River... Oh goddamn it....
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# ? May 17, 2015 04:07 |
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# ? May 27, 2024 06:23 |
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Any thing more on the Forgeworld Airbrush range? Who's making the actual paints? Is it a rebranding of another brand? Honestly it doesn't look that diverse of colour.
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# ? May 17, 2015 04:20 |