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Suspicious Dish posted:so instead of actually making a game, you're making a lovely voxel engine and asking the community to make a fun game with it No. We're still making a game, but we're also giving you - the planet owner - the opportunity to make your own game with our tools and hardware. Think of it like this, a team builds an awesome mod for a game but you need to download assets and the changes break computability with basic game items. Our plan is that you don't have to worry about asset management or compatibility issues with mods. No need to go somewhere like NexusMods and spend hours downloading mods and checking compatibility; we handle all that crap so its entirely transparent for the player. Plus you take your inventory with you where ever you go on any world within the rings. You don't need to worry about loosing an awesome toy you discovered on another world. Take it with you and continue having fun - or causing havoc - with it.
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# ? May 19, 2015 04:24 |
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# ? May 29, 2024 14:23 |
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why are you convinced people will make content for your game in the first place
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# ? May 19, 2015 04:33 |
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So here's my issue. I think it's identical to Trapezium Dave's. I like PvP so I go to a PvP world. I feel like I'm outmatched there, so to get an edge I build my own world. On my own world, I give myself the magic rod of infinite nuclear bombs. I then give it to myself for free - I made it after all - and tuck that sucker into my inventory. I then return to the PvP world and blow up everyone I see with my rod of infinite nuclear bombs. Then everyone does that. How could that possibly be fun? The only way around it is to massively restrict what items people can bring where, but one of your main selling points is that you can bring items you find one place and take it to another.
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# ? May 19, 2015 04:53 |
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Suspicious Dish posted:why are you convinced people will make content for your game in the first place Probably because minecraft.
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# ? May 19, 2015 04:55 |
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Suspicious Dish posted:why are you convinced people will make content for your game in the first place People enjoy making stuff no matter how small, take Wildstar's house building simulator. Using a couple of a prefabs players have built amazing structures in their plot, house plot customization was arguably the best part of the game imo. Give players the tools and they will begin dabbling with custom content from simple entities to total conversions with gameplay you've never seen before. BethSoft games are a great example of potential modding due to ease of altering game code with an existing toolkit. Afgad posted:So here's my issue. I think it's identical to Trapezium Dave's. We've talked about this problem internally at length many times. We're looking into restricting weapons to what our PVP world (Hyperion) would offer in a controlled manor. Those rules may not apply to someone else's PVP world where it could be a large free for all with weapons from all over the metaverse. Lemon King fucked around with this message at 05:07 on May 19, 2015 |
# ? May 19, 2015 04:55 |
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Lemon King posted:People enjoy making stuff no matter how small, take Wildstar's house building simulator. Using a couple of a prefabs players have built amazing structures in their plot, house plot customization was arguably the best part of the game imo. No, that's not true. I could point you to the large number of games out there that are built on community-created content and have little to nothing for them. There has to be inherent fun before people want to start building more. Minecraft did not have modding or even multiplayer before it got big. There was a rough structure to created content, that allowed users to farm, explore, and build a world while it feeling meaningful. I could build whatever I want, but I have to first make sure that I acquire the resources and build the structure. The excitement was from exploring a cave, or finding a really cool cliff and waterfall and going "I want to build on that thing". It was figuring out the mysteries of redstone or water physics. It's using my powers, starting with absolutely nothing, to build a sheep-pushing machine to help me farm more food and fight off skeletons. Your game is not Minecraft or Skyrim. It's Garry's Mod. Nobody plays Garry's Mod. Or it's Spore. Do you remember the awful wreck that was Spore because it wasn't a game, it was a tech demo with a character creator added? Nobody plays Spore. Mods for BethSoft's games are popular because there's a structure behind them, there's a complicated, rich world to explore, with a lot to do already. There's factions and sidequests and cool poo poo. You can play a BethSoft game without installing a single mod. OK, most people install some mods, but those are mostly the "fix the buggy UI or lovely graphics". They're not content mods.
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# ? May 19, 2015 05:10 |
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Lemon King posted:We've talked about this problem internally at length many times. We're looking into restricting weapons to what our PVP world (Hyperion) would offer in a controlled manor. Those rules may not apply to someone else's PVP world where it could be a large free for all with weapons from all over the metaverse. why are you asking for money when you haven't even figured out how the game will play yet
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# ? May 19, 2015 05:10 |
Suspicious Dish posted:why are you asking for money when you haven't even figured out how the game will play yet Because it's in development. And they're developing the rules.
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# ? May 19, 2015 05:18 |
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Suspicious Dish posted:why are you asking for money when you haven't even figured out how the game will play yet Our second planet Hyperion is next on our list, we are currently building out Oasis which is our first world.
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# ? May 19, 2015 05:19 |
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Suspicious Dish posted:Your game is not Minecraft or Skyrim. It's Garry's Mod. Nobody plays Garry's Mod. Or it's Spore. Do you remember the awful wreck that was Spore because it wasn't a game, it was a tech demo with a character creator added? Nobody plays Spore. I actually agree with your post, but uh... what? code:
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# ? May 19, 2015 05:22 |
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Garry's Mod came out out at a time when no other engine sandbox existed, and comprehensive scripting and APIs was a really big innovation. People used Garry's Mod to build all sorts of wacky games on top of it (jailbreak is quite possibly half of the Garry's Mod players out there, because it's a really good game on its own). There are AAA games that originally started their life as a set of Lua scripts on top of Garry's Mod. It is now 2015, the Unreal Engine is free, and we have all dicked around with creation toolkits. If it wasn't for the existing momentum, game-modes, and community, Garry's Mod would not be a thing.
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# ? May 19, 2015 05:35 |
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I really like the way the game looks. it's several times more interesting than any other minecraft clone I've seen, and the combat aspect, for once, DOESN'T look like rear end. I for one hope you guys can succeed, Voxelnauts looks like what i've been wanting out of this bullshit sandbox game craze.
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# ? May 19, 2015 07:54 |
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Lemon King posted:Thanks for the permission Kewpah for allowing me to post the project here. Welp, that's got me at about 250 dollars in pledges for the coming 31 days. Why're all these cool kickstarters appearing at the same time?
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# ? May 19, 2015 08:05 |
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evilmiera posted:Welp, that's got me at about 250 dollars in pledges for the coming 31 days. Why're all these cool kickstarters appearing at the same time? you have a problem
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# ? May 19, 2015 08:16 |
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Lemon King posted:Thanks for the permission Kewpah for allowing me to post the project here. Are you loving kidding me, this looks amazing! I love the minecraft vs final fantasy mood, in fact I love the final fantasy-ish aesthetic more. And I also like the fact that you'd have controlled worlds where people don't go dildo crazy, I think it's a great looking project, hope it funds! Best of luck, it looks like a lovely game.
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# ? May 19, 2015 09:50 |
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It basically sounds like the same idea that Yogventures had - a minecraft-ish engine with advanced world creation and engine scripting abilities to allow people to easily create their own adventure or other games with their own detailed settings and then share them. That said, you've got a lot more going for you in terms of stuff to show now than they did.
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# ? May 19, 2015 10:30 |
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The problem for me, basically, is that yes, there's room for improvement in the sandbox build-poo poo play-together genre and whoever is going to hit on the right combination of elements and actually pull it off is going to hit big. But I'm not willing to gamble money on Kickstarter on the attempts. Sorry.
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# ? May 19, 2015 10:49 |
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RottenK posted:you have a problem My problem is that I don't have enough money to kickstart more cool games. I can quit whenever I want! Get off my back, and get on backing.
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# ? May 19, 2015 13:04 |
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evilmiera posted:My problem is that I don't have enough money to kickstart more cool games. I can quit whenever I want! Get off my back, and get on backing. You actually do seem like you have a problem though
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# ? May 19, 2015 13:13 |
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There are worse things to spend your disposable income on. Better things too, granted, but it's not that worthy of comment.
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# ? May 19, 2015 13:21 |
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Prop Wash posted:You actually do seem like you have a problem though It's a cool problem to have, though. Oak Island has funded. It's made by Visionaire, goal seemed very low even for a point 'n click.
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# ? May 19, 2015 13:22 |
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Lemon King posted:Thanks for the permission Kewpah for allowing me to post the project here. Yeaaaaaah I'm just gonna point out the neon Bitcoin sign the Co-Founder has on his wall at 1:44 in the pitch video. It does look pretty, at least.
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# ? May 19, 2015 14:37 |
Lurdiak posted:It's got awful bullshit anime-ish designs so it'll probably clear its goal just to annoy me.
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# ? May 19, 2015 14:50 |
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Prop Wash posted:You actually do seem like you have a problem though In a forum where grown adults will spend hundreds of dollars on plastic figurines of videogame characters I'm not gonna judge a guy for giving away his cash to try and help people make some cool things. As long he's not making himself homeless or cancelling his family's christmas I don't see the harm.
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# ? May 19, 2015 14:59 |
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Lurdiak posted:It's got awful bullshit anime-ish designs so it'll probably clear its goal just to annoy me. It's got Power Stone-ish designs. If that's anime then I'm a weeaboo because Power Stone owns. e: oh weird there actually was a Power Stone anime. this looks really bad https://www.youtube.com/watch?v=PcdR4dU0DuU
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# ? May 19, 2015 15:14 |
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Yodzilla posted:It's got Power Stone-ish designs. If that's anime then I'm a weeaboo because Power Stone owns. Power Stone-ish designs... with down's syndrome! Heyo!!! Certain aspects of it look fun but visually it's a wreck and some parts of the video make it look janky as hell to play. I question the wisdom of taking Power Stone and adding MORE particles and superfluous poo poo flying around. Also their models are pretty mediocre but they took the time and effort to add boob physics to the giantess .
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# ? May 19, 2015 15:30 |
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A lot of people in life have the problem where they care too much about what people spend they're own money on and what people get off to. It's human tradition at this point!
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# ? May 19, 2015 15:32 |
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Megazver posted:The problem for me, basically, is that yes, there's room for improvement in the sandbox build-poo poo play-together genre and whoever is going to hit on the right combination of elements and actually pull it off is going to hit big. But I'm not willing to gamble money on Kickstarter on the attempts. Sorry. ElegantFugue posted:Yeaaaaaah I'm just gonna point out the neon Bitcoin sign the Co-Founder has on his wall at 1:44 in the pitch video.
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# ? May 19, 2015 18:00 |
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Yodzilla posted:It's got Power Stone-ish designs. If that's anime then I'm a weeaboo because Power Stone owns. Powerstone owned as a game because of the execution, though. The utter insanity of the fights and the shifting changing battlefields.
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# ? May 19, 2015 18:06 |
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Lemon King posted:Building together is not a requirement for your own world, you can remove the ability for players to pick up or place blocks. This would allow you to have a structured world, like say a GTA City. so you're making a game out of bitcoins
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# ? May 19, 2015 18:11 |
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Lemon King posted:We're also using some Block Chain tech for asset tracking instead of currency. Ahahahahahahaha no. E: no, seriously, if there's one piece of advice you should take, it's to stay far, far away from any and all Bitcoin-related things. Pseudoscorpion fucked around with this message at 18:19 on May 19, 2015 |
# ? May 19, 2015 18:16 |
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Lemon King posted:We're also using some Block Chain tech for asset tracking instead of currency. loving lmao
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# ? May 19, 2015 18:23 |
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Pseudoscorpion posted:Ahahahahahahaha no. Its all backend stuff. If an item is traded from Player A to Player B and NXT handles all logging by assigning it a transaction id. Lemon King fucked around with this message at 18:30 on May 19, 2015 |
# ? May 19, 2015 18:26 |
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MikeJF posted:Powerstone owned as a game because of the execution, though. The utter insanity of the fights and the shifting changing battlefields. Yeah that's true. The style of the characters always stood out as memorable to me but not the characters themselves. In fact I just tried to remember any of their names at all and the only thing I could come up with was Pullum Purna who is just a Street Fighter character that looks exactly like Rouge. Also for some reason I always associate Power Stone with Outtrigger. Maybe they were right next to each other in some arcade I used to frequent.
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# ? May 19, 2015 18:29 |
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you use a closed-source technology that uses a loving proof-of-stake scheme for your asset handling how much of your kickstarter money is going towards buying nxt coins, and how are you going to scale that in the future
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# ? May 19, 2015 18:32 |
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i love that nxt, instead of using the term "mining", they used the term "forging", seemingly forgetting that that word already has a well-established meaning in the finance world i guess it fits its dumb ponzi scheme quite well then
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# ? May 19, 2015 18:35 |
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Suspicious Dish posted:you use a closed-source technology that uses a loving proof-of-stake scheme for your asset handling What? We have our own branch of NXT, we're not using a public implementation for our game.
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# ? May 19, 2015 18:36 |
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what's the point of using a blockchain if its not decentralized or publicly validatable you goober
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# ? May 19, 2015 18:39 |
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something something about sperglord nerds and using entirely unnecessary tech
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# ? May 19, 2015 18:43 |
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# ? May 29, 2024 14:23 |
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wow this guy's is using BITCOIN?!? lmao
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# ? May 19, 2015 18:49 |