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I'd like some thoughts on some 1500 point lists I've been mulling over. My initial list had been. HQ Tigurius - 165 Elite 5x Assault Terminators w/ 3 Hammers 2 Claws - 215 Troops 10x Tacticals w/ Plasma, Combi, Rhino - 200 10x Tacticals w/ Plasma, Combi, Rhino - 200 10x Tacticals w/ Plasma, Combi, Rhino - 200 Fast Attack Storm Talon w/ Skyhammers - 125 Land Speeder w/ Typhoon Missile Launcher - 75 Heavy Support Land Raider Redeemer w/ Multi-Melta - 250 Whirlwind - 65 Strategy is pretty clear here, Tigurius with Prescience while trying for Endurance or Invisibility to make the Assault Terminators the spear head for advance. Meanwhile, the Speeder and Gunship can harry the enemy or secure rear line objectives. I've played a couple games against less than steller lists, and my strategy worked out pretty well, even when things went bad and a Stormraven toasted my Land Raider. That being said here are some other lists I have been playing with, and would like to know your thoughts. A) HQ Lord Maccrage - 275 8x Honor Guard w/ Chapter Banner and Rhino - 270 Troops 10x Tacticals w/ Plasma, Rhino - 190 10x Tacticals w/ Plasma, Rhino - 190 10x Tacticals w/ Plasma, Rhino - 190 Fast Attack Storm Talon w/ Skyhammers - 125 Heavy Support Devastator Centurions w/ Gravs - 260 Less versatility than the first list, but two real threats in the form of Calgar, or the Devastators. Additionally, artificer armor lets me stick them in a Rhino as opposed to a Raider. If I had a Stormraven I'd consider brining it. That being said I am really considering bringing them with a Drop Pod. The idea being if I deepstrike such a unit into cover at my enemy's rear they are in really dire straits. I assume all their firepower will go towards them, but that should allow the rest of my army to go unmolested, and unless my enemy is bringing a Vindicator to the battle Calgar should be able to tank a fair amount. B) HQ Chapter Master w/ Artificer Armor and Burning Blade - 205 8x Honor Guard w/ Chapter Banner and Pod - 270 Elites Dreadnaught w/ Missile Launcher, Lascannon, Pod - 170 Troops 10x Tacticals w/ Plasma, Combi, Pod - 200 10x Tacticals w/ Plasma, Combi, Pod - 200 Fast Attack 10x Assault Marines w/ 2x Plasma Pistols and Powerfist - 230 Heavy Support Devastator Marines w/ 4 Lascannons, Pod - 241 Basically, I am unsure if I can make a decent drop pod list with just 5 pods(all I own atm). In the case of the second list the idea would be for the Devastator and Dread pods to come in empty. Personally, I don't like the idea of relying on reserve rolls when I am putting half my force directly into the enemy crosshairs. That being said I am open any sort of changes between any of these lists, and realize there is quite a bit of room to scramble stuff around.
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# ? May 20, 2015 01:01 |
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# ? May 30, 2024 18:37 |
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Also, how do the Assassins work into the force Org chart? Do I lose Objective Secured by bringing one?
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# ? May 20, 2015 01:06 |
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Uroboros posted:Also, how do the Assassins work into the force Org chart? Do I lose Objective Secured by bringing one? No, its a seperate detachment.
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# ? May 20, 2015 01:08 |
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As long as it's Alpha Legion time, here's the first five of my long rifle squad. Mold lines, gap filling, yadda yadda. I'm not sure what they're going to function as. When I first had the idea, I figured they would make good volkite troops, but they look so badass I feel like they could count as whatever I want from game-to-game, like Seekers or Mor Deythan or whatever. I'd use them as Headhunters but those rifles don't look like they'd only shoot 18".
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# ? May 20, 2015 01:25 |
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BirdieBedtime posted:As long as it's Alpha Legion time, here's the first five of my long rifle squad. Mold lines, gap filling, yadda yadda. Good look so far....
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# ? May 20, 2015 01:31 |
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BirdieBedtime posted:As long as it's Alpha Legion time, here's the first five of my long rifle squad. Mold lines, gap filling, yadda yadda. Those rule
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# ? May 20, 2015 02:01 |
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Does alpha legion traditionally use beak helmets? Those aRe mk6 right?
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# ? May 20, 2015 02:44 |
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If they don't use beak helmets, they should. Beak helmet supremacy.
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# ? May 20, 2015 02:56 |
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# ? May 20, 2015 03:04 |
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Hencoe posted:People are claiming it reads all models can upgrade for free (including the relics) so pay for bodies, stay for free plasma. It says "all options accessible to the units of the formation (including relics and stuff) are free", so... I guess you could spin it into buying more manz for free.
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# ? May 20, 2015 08:38 |
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Rulebook Heavily posted:If Gorkamorka had a good living ruleset I'd be playing it right now. I might have missed one if it exists. It does not. There is an FAQ project run by the guy who manages tUGS that answers a lot of questions. I have been considering a GorkaMorka Community Edition project, and have started making a list of issues/discrepancies where GoMo and the Necromunda CE differ - not that I think they should be identical necessarily but that issues which NCE has dealt with could be translated to GoMo.
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# ? May 20, 2015 10:27 |
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JackMack posted:Goon meet I'd be down for a meet sometime, just choose a date and let's make it happen! I'm quite busy in July but August clears up a bit. Deanut Pancer posted:You could try using the Mario Kart rules? (http://www.urbandictionary.com/define.php?term=rubberbanding&defid=3177783 for non patent-legalese version) BirdieBedtime posted:As long as it's Alpha Legion time, here's the first five of my long rifle squad. Mold lines, gap filling, yadda yadda. These guys look great. What are those guns?
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# ? May 20, 2015 10:38 |
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krushgroove posted:
Looks like probably the Skittari guns?
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# ? May 20, 2015 12:10 |
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Not to sound like to much of a broken record, but if I could get some strategy advice on the lists I posted near the top Id be grateful. Also, what are the chances of those Ultramarine Command vehicles ever being a normal release? I have a chance to buy them and getting gouged and I'm wondering if it is worth it.
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# ? May 20, 2015 13:36 |
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RIght now the box set is a WHW exclusive, but it wouldn't totally surprise me if you could buy just the upgrade sprue on GW's website sometime in the future, while keeping the slightly discounted box set at WHW.
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# ? May 20, 2015 13:37 |
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Uroboros posted:Not to sound like to much of a broken record, but if I could get some strategy advice on the lists I posted near the top Id be grateful. Don't. Goons go to warhammer world often enough that someone will do you a favour.
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# ? May 20, 2015 13:38 |
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What is the box set going for at WHW?
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# ? May 20, 2015 13:41 |
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£75 for box tanks and rules (the new instruction manuals are amazing btw - full color and CAD images throughout) £12 for the Blood Oath campaign book I will definitely be heading to WHW someone soon, within the next month or so, and I'd be willing to pick up sets for any goons that want them. No profit or anything. Just pay for the postage (to anywhere) and you too can have a crazy powerful combination of models.
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# ? May 20, 2015 13:51 |
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Uroboros posted:Not to sound like to much of a broken record, but if I could get some strategy advice on the lists I posted near the top Id be grateful. Out of the two lists I like the first better, though I do like your idea of using a Drop Pod to force your opponent into a tricky targeting position. It's also important because otherwise your opponent will just break their Rhino and buy themselves 2-3 turns as Marneus et al. have to hoof it across the table while taking fire. I am a little leery of taking Centurions outside of a transport but it does depend on who you're going up against. At that point level, especially with bringing Calgar, you don't really have another choice. You could also opt to go with a Command Squad instead, to grant FNP to the unit and deliver some anti-tank/MC punch when they dump out of the Drop Pod. Honor Guard are solid close combat models, but have very little ranged damage. If you are forced to drop behind a line of tanks you could really only achieve a couple Glances, versus perhaps outright destroying a model with Plasma/Melta. I don't know if you have access to them, but if you can find 5pts somewhere the 260pts for Centurions could buy you two Thunderfire Cannons and a Whirlwind. Better range and more versatility, though not as great a punch (if it survives to fire).
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# ? May 20, 2015 13:52 |
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Doctor Borris posted:Does alpha legion traditionally use beak helmets? Those aRe mk6 right? Yeah, the Alphas came into some mk6 suits that fell off the back of a truck on the way to the Raven Guard and set up full production, they showed up on Isstvan V with shitloads of it. They still used plenty of the older marks, though; Exodus in particular has a mk4 helm. Krushgroove, those are indeed the Skitarii ranger rifles. Like I said in the modeling thread, the right hands fit on space marine arms pretty well, but the left arms need some trimming/pinning to match up with the other hand.
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# ? May 20, 2015 13:56 |
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German White Dwarf leaks confirm the french ones on the AdMech formation. Free options and free relics on the whole formation, and no gets hot rules for anyone.
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# ? May 20, 2015 15:54 |
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Buncha pictures of the new Admech stuff from German WD: More pictures here: http://imgur.com/a/sUZF5
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# ? May 20, 2015 16:08 |
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SRM posted:Buncha pictures of the new Admech stuff from German WD: Not my bag, but has convinced me to paint my Redemptionists Gang in Ivory and burgundy.
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# ? May 20, 2015 16:13 |
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SRM posted:Buncha pictures of the new Admech stuff from German WD: 18 for a t3 i3 dude with just a 5++? Seems a little spendy. But the dominus gets a volkite gun? Sign me up. Hencoe fucked around with this message at 16:23 on May 20, 2015 |
# ? May 20, 2015 16:21 |
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What the hell...is that flesh, in a adeptus mechanicum army???
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# ? May 20, 2015 16:23 |
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Can't tattoo metal!
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# ? May 20, 2015 16:35 |
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This guy is so awesome.
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# ? May 20, 2015 17:42 |
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Maaaan these guys make me realise how much aesthetic similarity there is between the Mechanicus and certain aspects of the Dark Eldar...
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# ? May 20, 2015 18:00 |
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ineptmule posted:This guy is so awesome. Yeah this is the coolest looking one so far. There have been other models I've thought look neat but this one is the nicest. I might be one of those 'collector' people an pick up one of these just for painting.
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# ? May 20, 2015 18:09 |
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krushgroove posted:Yeah this is the coolest looking one so far. There have been other models I've thought look neat but this one is the nicest. I might be one of those 'collector' people an pick up one of these just for painting. I may be the in same boat. I've got an Only War/Dark Heresy RP group that includes a techpriest/demi-magos and the idea of grabbing a few awesome one-off miniatures to use for that game and painting them up sounds like reasonable justification to own a model like this.
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# ? May 20, 2015 18:15 |
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ineptmule posted:This guy is so awesome.
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# ? May 20, 2015 18:25 |
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PierreTheMime posted:Out of the two lists I like the first better, though I do like your idea of using a Drop Pod to force your opponent into a tricky targeting position. It's also important because otherwise your opponent will just break their Rhino and buy themselves 2-3 turns as Marneus et al. have to hoof it across the table while taking fire. I am a little leery of taking Centurions outside of a transport but it does depend on who you're going up against. At that point level, especially with bringing Calgar, you don't really have another choice. You could also opt to go with a Command Squad instead, to grant FNP to the unit and deliver some anti-tank/MC punch when they dump out of the Drop Pod. Honor Guard are solid close combat models, but have very little ranged damage. If you are forced to drop behind a line of tanks you could really only achieve a couple Glances, versus perhaps outright destroying a model with Plasma/Melta. Do you mean a Command Squad to attach to the Honor Guard, or just to Calgar? Because I don't think I can get the Command Squad to attach to the Honor Guard, and the Command Squad if I wanted to give them power weapons would actually be even more expensive than the Honor Guard and still come in less numbers without artificer armor or boltguns. If there was an easy way I could get an apothecary into that unit, I would, hopefully in the new codex they become ICs for everyone, not just Space Vampires. On the plus side Calgar can roll on the warlord table 3 times and take my choice, meaning I could stand a very good chance of getting him FnP, or the reroll 1s in melee combat. As for Thunderfires, they are one of the few things missing from my armory. Down the road I plan on getting them, and I realize they are great cheap artillery that allow me to bring empty pods. I would likely take one over the dreadnaught if I had it. Talking however has kind of made me decide to combine the lists. I feel you're right about the Centurions, but just thinking of the tournament style I need more bodies on the field, especially to control rear objectives, and more anti-armor. HQ Lord Maccrage - 275 9x Honor Guard w/ Chapter Banner and Rhino - 295 Elites Dreadnaught w/ Lascannon , Power Claw, Pod - 160 Troops 10x Tacticals w/ Melta, Combi, Pod - 195 10x Tacticals w/ Melta, Combi, Pod - 195 Fast Attack Storm Talon w/ Skyhammers - 125 Heavy Support 10x Devastator Marines w/ 4 Lascannons and Pod - 255 Essentially this isn't the nastiest Alpha strike one can make with 1500, but I do have what is the equivalent of 30 Tacticals coming in on turn 1 with tactical doctrine(which I will get twice thanks to Calgar). And all my Lascannons will be rerolling 1's for two turns as well. If I combat squad those Devastators they should be able to cover my rear field objectives, meanwhile the Dreadnaught can either advance or hang back depending on what my enemy does. He isn't exactly a badass, but he is at least tough enough to pose a threat to any vehicle or melee unit that gets close. My only decision at this point is whether or not I should keep the StormTalon, but I can't think of any other Fast Attack that I can get for that cheap, and still bring anything near that firepower. Half the reason I am trying to shoehorn him in is because I know with the new codex he will become LoW, and thus not allowed at my local tournament, which isn't a huge deal, but I'd like to break up bringing Tigurius everytime. Also he got a new base. Also, back to Assassins, I realize they count as a sep detachment, but don't I still need 1 HQ and 2 troops to qualify as combined arms and keep obj secure?
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# ? May 20, 2015 18:50 |
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krushgroove posted:£75 for box tanks and rules (the new instruction manuals are amazing btw - full color and CAD images throughout) I'd love you long time, just let me know if you want to be paid in fiat money or something else...
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# ? May 20, 2015 18:55 |
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frajaq posted:What the hell...is that flesh, in a adeptus mechanicum army??? Nah, it's an animatronic monster hand he got from the ruins of an amusement park. If he closes it the right way it makes sound effects.
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# ? May 20, 2015 18:56 |
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Uroboros posted:Also, back to Assassins, I realize they count as a sep detachment, but don't I still need 1 HQ and 2 troops to qualify as combined arms and keep obj secure? They're special snowflakes and get their own detachment type. They can't be deployed as combined arms at all since...well...they're assassins.
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# ? May 20, 2015 18:57 |
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For anyone who wants to upgrade their old Knights to the new missile launcher/chaingun and such, there's a dude making these conversion bits on Etsy from resin: https://www.etsy.com/listing/232742...ef=sr_gallery_8
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# ? May 20, 2015 18:58 |
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Uroboros posted:Also, back to Assassins, I realize they count as a sep detachment, but don't I still need 1 HQ and 2 troops to qualify as combined arms and keep obj secure? Their detachment is a single model and is legal without anything else. When you say "need 1 HQ and 2 troops" do you mean for your other detachment(s)? You must follow the minimum FOC requirements for any Detachment type you use but are not required to bring a Combined Arms Detachment, it simply has some benefits that are nice and is considered the "standard" army list. You could legally field two Allied Detachments, two Assassins, and an Imperial Knight. Any combination is fine.
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# ? May 20, 2015 19:02 |
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Essentially, what I want to know is do I automatically lose Obj Sec on my troops if I bring an assassin...the allies and unbound work confuses and enrages me. All I know is I seem to be the only dickhead at these tournaments with Obj Secured.
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# ? May 20, 2015 19:03 |
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Uroboros posted:Essentially, what I want to know is do I automatically lose Obj Sec on my troops if I bring an assassin...the allies and unbound work confuses and enrages me. All I know is I seem to be the only dickhead at these tournaments with Obj Secured. No, you do not lose anything. The Assassin exists in its own Detachment bubble and doesn't affect your Combined Arms Detachment. It can interact with your units on the table, but each Detachment is purchased and exists separately for the purposes of determining your total army list. Visual example: PierreTheMime fucked around with this message at 19:08 on May 20, 2015 |
# ? May 20, 2015 19:05 |
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# ? May 30, 2024 18:37 |
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PierreTheMime posted:No, you do not lose anything. The Assassin exists in its own Detachment bubble and doesn't affect your Combined Arms Detachment. It can interact with your units on the table, but each Detachment is purchased and exists separately for the purposes of determining your total army list. I see now. Thanks. I could bring an assassin instead of a StormTalon...hmmmm.
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# ? May 20, 2015 19:09 |