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ChangeFPS adds/drops frames in way that keeps the video length the same, FYI. It wouldn't have helped in your case. AssumeFPS might work if you can find the correct framerate.
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# ? May 19, 2015 15:44 |
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# ? May 22, 2024 15:37 |
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Well, it might have worked, depending on what his original problem is. I had been assuming that Premier was doing essentially an AssumeFPS to make the framerates match, I guess it wasn't. (It would make far more sense for it to default to doing effectively ChangeFPS.) Now I'm guessing with a weird FPS like 28 FPS the real problem was "variable frame rate being treated as constant."
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# ? May 19, 2015 16:23 |
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so um I have a bit of a problem on one of my lp vids
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# ? May 19, 2015 20:45 |
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Is the problem people only watch one minute of your video on average?
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# ? May 19, 2015 20:54 |
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it's a 1:30 video, but thats not the problem
Putty fucked around with this message at 21:57 on May 19, 2015 |
# ? May 19, 2015 21:52 |
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Are you saying that it's because Reddit seems to like it and SomethingAwful doesn't give a poo poo?
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# ? May 19, 2015 22:00 |
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If you stopped posting your videos in /r/letsplay you wouldn't have this problem.
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# ? May 19, 2015 23:20 |
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toddy. posted:If you stopped posting your videos in /r/letsplay you wouldn't have this problem. someone is blackmailing me with reddit
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# ? May 19, 2015 23:30 |
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So here is a video that OBS spits out for me. https://www.youtube.com/watch?v=urcEKZiko_g It's not too bad but it is a bit choppy. It might just be my computer being a big steaming pile of garbage but i'm curious if there is anything I can do to improve the quality. The game runs at 60 fps but I can only record at 30 fps, if I try to record at 60 my computer starts to chug. The choppiness may be due to that and nothing more, I'm not sure.
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# ? May 20, 2015 01:07 |
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Does anyone know the max size of an image horizontally before it stretches the page?
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# ? May 20, 2015 17:20 |
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No. Because it depends on how wide you've got your browser window set when viewing the forums (and how far zoomed in it is and various other things). This is really a question for the moderators, and I don't think it's written down anywhere. I've been going with 800 wide as my max size but I think you can get away with 1024 wide. If you're going for something insanely wide, either use [timg] or ask a mod. Edit: And these days it might not even matter. In the Bad Old Days, embedding a giant image would stretch out every post on the page. With the updated CSS that's been in place for some time now, all you'd do is stretch out your own post, and every other post on the page would be fine. Xenoveritas fucked around with this message at 17:33 on May 20, 2015 |
# ? May 20, 2015 17:26 |
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Xenoveritas posted:Edit: And these days it might not even matter. In the Bad Old Days, embedding a giant image would stretch out every post on the page. With the updated CSS that's been in place for some time now, all you'd do is stretch out your own post, and every other post on the page would be fine. It's still an rear end to read, and especially terrible on mobile devices.
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# ? May 20, 2015 18:15 |
Is there a filter for Audacity that works like Truncate Silence, except you keep the duration intact?
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# ? May 20, 2015 19:51 |
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Hey thread. It seems like I could use a bit of help since I'm apparently a dummy. So, I recently got a new and shiny system and set up all my stuff again. I normally edit in Vegas Pro 12, and then use the debugmode frameserver to render in MeGui. Trouble is, for some reason MeGui doesn't want to render. Like, I frameserve from vegas and select the signpost.avi as my input for MeGui, and everything looks fine. But when I click queue, nothing happens and previously MeGui just did its render job right away. The jobs show up in the job tab(with a muxing job for some reason), but it just doesn't start, even if I tell it to. There must be some setting somewhere that's wrong or something but gently caress if I know E: So apparently I have to start the job through bringing up one of the workers and telling it to fuckin do it. Which is weird, because it just did it on its own on my old system as said before. The only thing I could think of is that there is some user profile messing with me, because I use an older version of MeGui that judge reinhold passed me a good while ago Tin Tim fucked around with this message at 21:12 on May 20, 2015 |
# ? May 20, 2015 20:51 |
Great Joe posted:Is there a filter for Audacity that works like Truncate Silence, except you keep the duration intact? You mean finds almost-silent sections and makes them completely silent?
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# ? May 20, 2015 21:15 |
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nielsm posted:You mean finds almost-silent sections and makes them completely silent? I don't know what he wants but is that something audacity can do? I'd do that.
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# ? May 20, 2015 21:34 |
nielsm posted:You mean finds almost-silent sections and makes them completely silent?
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# ? May 20, 2015 21:47 |
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Tae posted:Does anyone know the max size of an image horizontally before it stretches the page? About 1000 px, but to make life easier on Baldurk you should try to have your images be 900px wide max because that's the max width on the LP archive
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# ? May 20, 2015 21:49 |
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Great Joe posted:Exactly that, yes. It'd make cleaning up commentary so much faster Try the noise gate plugin: http://wiki.audacityteam.org/wiki/Nyquist_Effect_Plugins#Noise_Gate
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# ? May 20, 2015 21:51 |
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That is something Audacity can do (without any plugins), although the process last I checked was kind of ... dumb. First, select the track(s) you want to find silence in. Then go to Analyze, ignore Silence Finder..., and choose Sound Finder... instead. Run that and it will generate labels over areas that it detects as having sound. (Silence Finder simply marks single points that are near areas that are silent.) Select both the tracks you want to silence areas in and the newly created label track. Then go to Edit, choose Labeled Audio, and Copy. Now create a new track, and paste the audio in there. If there was silence at the start, now slide the audio in the newly created track back up to match the labels (it'll snap to them). This effectively removes all audio that was below a given threshold (sort of like the noise gate would do) and leaves the audio "split" which allows you to slide the individual bits of actual sound around which can be very useful if you're trying to "fix" multiple commentators on multiple tracks talking over each other. I'd recommend keeping the original track in the project (just mute it) in case you find out that the sound detector missed a bit of audio at some point.
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# ? May 20, 2015 22:03 |
ProfessorBooty posted:Try the noise gate plugin: http://wiki.audacityteam.org/wiki/Nyquist_Effect_Plugins#Noise_Gate
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# ? May 21, 2015 01:40 |
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Any feasible way to remove controller noises during live commentary on sweat inducing competitive games(noise removal results in bad audio)? I heard people throw a towel over it but i kind of need the Wii U gamepad to see
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# ? May 21, 2015 03:31 |
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Turn mic gain down and get it closer to your face mouth?
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# ? May 21, 2015 03:35 |
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I have Sony Vegas 13 Pro, and when I'm rendering a 720p video, it comes out to about 1.89 gigs, does that sound right?
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# ? May 22, 2015 01:06 |
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Turtlicious posted:I have Sony Vegas 13 Pro, and when I'm rendering a 720p video, it comes out to about 1.89 gigs, does that sound right?
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# ? May 22, 2015 01:08 |
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If it's long enough, sure. I mean, heck, DVD movies are like 8GB on the disk, and they're only 480p... (We need to know how long the video is to make a meaningful answer. I'd say that nearly 2GB for 720p sounds about right for an hour, I think?)
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# ? May 22, 2015 01:09 |
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Xenoveritas posted:If it's long enough, sure. I mean, heck, DVD movies are like 8GB on the disk, and they're only 480p... Youtube recommends 5 Mbps for 720p, which translates to about 2.2 GB.
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# ? May 22, 2015 01:27 |
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ProfessorBooty posted:Youtube recommends 5 Mbps for 720p, which translates to about 2.2 GB.
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# ? May 22, 2015 01:40 |
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About 30 minutes sorry, yeah I'll see if it looks good with a lower encode rate.
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# ? May 22, 2015 02:07 |
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16,000,000 is 16 megabits right? If so, I found the problem.
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# ? May 22, 2015 02:27 |
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I have a high number of 30-50 second mp4 clips exported from my PS4 that I want to compile into one long highlight video, can anyone recommend a program? I tried using Free Video Joiner but the sound desyncs like 10 minutes in.
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# ? May 22, 2015 10:16 |
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Turtlicious posted:I have Sony Vegas 13 Pro, and when I'm rendering a 720p video, it comes out to about 1.89 gigs, does that sound right?
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# ? May 22, 2015 11:40 |
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Tin Tim posted:Do not render in Vegas. Like, I don't know if 13 improved over 12 which I use, but the render options are kinda garbage when it comes to quality vs size. Grab debugmode frameserver and just serve your video to MeGui for sexy and slim H264 renders I think it did because the 5mbps rate looks just as crisp as the 16mbps (and is like 800megs)
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# ? May 22, 2015 14:51 |
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Ausmund posted:I have a high number of 30-50 second mp4 clips exported from my PS4 that I want to compile into one long highlight video, can anyone recommend a program? I tried using Free Video Joiner but the sound desyncs like 10 minutes in.
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# ? May 22, 2015 17:38 |
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I'd probably employ I think it's like dir /b in the command prompt to get a bare listing of all the files, and then a bunch of find/replaces or some regexes to make a huge batch command to have something like mp4box do it, or possibly ffmpeg. If YAMB (a gui for mp4box) can do that easily then that works. Be wary that 'joining mp4 files together' is likely a prime target for people making software utils that install malware etc, so installing random tools off of google results may eventually lead to sadness.
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# ? May 22, 2015 19:52 |
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I've a technical question about headsets: What would be better, a headset with USB-connection or one with a 3,5mm connection? This question is rolling around in my head, since it's about time to replace my old one and I faintly remember some people complaining about some issue with USB-headsets. I can't remember though, and googling hasn't helped me yet.
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# ? May 22, 2015 21:05 |
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Libluini posted:I've a technical question about headsets: What would be better, a headset with USB-connection or one with a 3,5mm connection? This entirely depends on if your computer is grounded properly and how good your soundcard is so nobody's gonna be able to give you a definitive answer. I've used both and they both work totally fine for me.
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# ? May 22, 2015 21:14 |
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Mico posted:This entirely depends on if your computer is grounded properly and how good your soundcard is so nobody's gonna be able to give you a definitive answer. I've used both and they both work totally fine for me. Huh, that complicated? Well, since my computer is grounded very poorly, I'll suppose I go with USB. Let's me use that fucker on my PS3 as a bonus.
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# ? May 22, 2015 21:28 |
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I wonder if you guys can help. I've been using Zarx264GUI to encode my videos to h264 after editing in Premiere and exporting to uncompressed avi. I tried using Handbrake since a lot of folks recommended it, but I get worse video quality even with bigger bitrates. It's hard to explain, but the colours seem to be more vivid, but everything's sort of... jagged, I guess? If I pause the video it's even more evident. I'm probably missing something somewhere, but it would take forever to try every single combination of all the switches in Handbrake, so do you guys have any ideas? I started using the normal Handbrake settings, but switched to 2-pass 2000kbps bitrate, since that's what I used in Zarx as well. I use the very slow preset and Level 4.1. My videos are 1920x1080 @ 30fps. I tried taking the bitrate up to 2200 but it didn't do much more than increase the filesize. EDIT: Nevermind, I think I just had some setting screwed up, because now it looks ok. Wugga fucked around with this message at 12:43 on May 23, 2015 |
# ? May 23, 2015 11:19 |
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# ? May 22, 2024 15:37 |
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In DB, what is the typical "loudness" for both gameplay and commentary? Is it better to record quiet and then up the volume using software?
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# ? May 23, 2015 20:30 |