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Junk
Dec 20, 2003

Listen to reason, man. Why make your job difficult?

The Cheshire Cat posted:

I think the main thing that bugs people is the story being fairly different from the previous games - it's much more of a traditional ghost story than the kind of weird psychological stuff the previous games did, with an obvious antagonist that's responsible for all the weird poo poo happening. There's less of a "WTF just happened?" feeling after you finish it.

People didn't like it because it wasn't exactly the same as Silent Hill 2.

Maybe PT is a metaphor for the SH franchise as a whole... doomed to repeat the same hallway over and over again until the plug is pulled.

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The Cheshire Cat
Jun 10, 2008

Fun Shoe

Junk posted:

People didn't like it because it wasn't exactly the same as Silent Hill 2.

Maybe PT is a metaphor for the SH franchise as a whole... doomed to repeat the same hallway over and over again until the plug is pulled.

This was certainly the problem with the American Silent Hill games. They always said they were big fans of the series, but really they were big fans of Silent Hill 2. So every SH game after 4 has just been a retread of the whole "person with a dark secret is punished by the town!" idea, even though 2 is the only game of the original 4 to actually use that as its premise (SH1 and SH3's protagonists both had ties to the town, but weren't being punished for anything, and SH4's protagonist was basically just some random dude who moved in to the wrong apartment).

al-azad
May 28, 2009



I was thinking how cool it would be to have a tortured protagonist who enters a twisted world that brings about his demons but instead they use them to fight back then I realized that's basically The Suffering.

Accordion Man
Nov 7, 2012


Buglord

al-azad posted:

I was thinking how cool it would be to have a tortured protagonist who enters a twisted world that brings about his demons but instead they use them to fight back then I realized that's basically The Suffering.
I always keep saying this when ever its brought up but the original Suffering is such a good game. Good combat, great atmosphere, and nicely written, something you wouldn't guess at first glance.

Yodzilla
Apr 29, 2005

Now who looks even dumber?

Beef Witch

Junk posted:

People didn't like it because it wasn't exactly the same as Silent Hill 2.

People didn't like 4 because it controlled like crap (even for an old horror game) and the combat was annoying as hell.

Selenephos
Jul 9, 2010

Yodzilla posted:

People didn't like 4 because it controlled like crap (even for an old horror game) and the combat was annoying as hell.

Not quite. People didn't like 4 because the combat was improved from the previous game yet still poo poo, but now most of the enemies were now invincible. That and the limited inventory and having to repeat the first half of the game for the second half, only this time it's an escort mission.

There are crazy lunatic Silent Hill fans who believe every game should be Silent Hill 2 but they tend to be a vocal minority I find.

Junk
Dec 20, 2003

Listen to reason, man. Why make your job difficult?

Yodzilla posted:

People didn't like 4 because it controlled like crap (even for an old horror game) and the combat was annoying as hell.

By that standard, it's following in the footsteps of the first three games.

Selenephos
Jul 9, 2010

Junk posted:

By that standard, it's following in the footsteps of the first three games.

Silent Hill 4 was the first game to ditch tank controls actually. Silent Hill 2 and 3 offered control schemes where the direction you pushed on the stick was the direction your character moved, but defaulted to old style Resident Evil tank controls.

Junk
Dec 20, 2003

Listen to reason, man. Why make your job difficult?

Mr. Fortitude posted:

Silent Hill 4 was the first game to ditch tank controls actually. Silent Hill 2 and 3 offered control schemes where the direction you pushed on the stick was the direction your character moved, but defaulted to old style Resident Evil tank controls.

No tank controls wasn't the biggest loss, and the combat was no better or worse than the previous titles. At least you could charge up your attacks in 4.

Selenephos
Jul 9, 2010

Junk posted:

No tank controls wasn't the biggest loss, and the combat was no better or worse than the previous titles. At least you could charge up your attacks in 4.

Yeah but like I said, 80% of the enemies in Silent Hill 4 were invincible and you had limited inventory and some weapons could break and there were only two guns in the entire game. The combat was mechanically slightly better but there were a lot of other factors that would make people hate the combat more than the first three games.

MockingQuantum
Jan 20, 2012



Mr. Fortitude posted:

some weapons could break and there were only two guns in the entire game.

That was 90% of why the game was a load of bullshit for me.

I admit though, the apartment stuff was cool, although it at times felt very random, or tied to some parameter that I couldn't figure out as a player.

Junk
Dec 20, 2003

Listen to reason, man. Why make your job difficult?

Mr. Fortitude posted:

Yeah but like I said, 80% of the enemies in Silent Hill 4 were invincible and you had limited inventory and some weapons could break and there were only two guns in the entire game. The combat was mechanically slightly better but there were a lot of other factors that would make people hate the combat more than the first three games.

And all of this works in favor of the literal nightmare setting that the game established. Encountering the ghost enemies who could not be killed, chased you through walls, and could hurt you just by being close enough to give you a psychic migraine, was the first time I was legitimately frightened by a Silent Hill enemy since the realization that you can just run past the majority of them in 1-3 with the comfort that if I had to kill them, I could. The golf clubs were the only melee weapons that could break, the trade-off being they did high damage for the time you get to use them, and the game is littered with them. It is a really oppressive game and it succeeds in being scary.

Selenephos
Jul 9, 2010

Junk posted:

And all of this works in favor of the literal nightmare setting that the game established. Encountering the ghost enemies who could not be killed, chased you through walls, and could hurt you just by being close enough to give you a psychic migraine, was the first time I was legitimately frightened by a Silent Hill enemy since the realization that you can just run past the majority of them in 1-3 with the comfort that if I had to kill them, I could. The golf clubs were the only melee weapons that could break, the trade-off being they did high damage for the time you get to use them, and the game is littered with them. It is a really oppressive game and it succeeds in being scary.

I feel the opposite. I thought Silent Hill 4 was the least scary of the classic games. It was probably the most surreal and dreamlike which was cool, but not scary at all. Just annoying.

Junk
Dec 20, 2003

Listen to reason, man. Why make your job difficult?
Weird, I thought it was the most unsettling and scary. Sorry for your loss.

discworld is all I read
Apr 7, 2009

DAIJOUBU!! ... Daijoubu ?? ?

Junk posted:

And all of this works in favor of the literal nightmare setting that the game established. Encountering the ghost enemies who could not be killed, chased you through walls, and could hurt you just by being close enough to give you a psychic migraine, was the first time I was legitimately frightened by a Silent Hill enemy since the realization that you can just run past the majority of them in 1-3 with the comfort that if I had to kill them, I could. The golf clubs were the only melee weapons that could break, the trade-off being they did high damage for the time you get to use them, and the game is littered with them. It is a really oppressive game and it succeeds in being scary.
I think the wine bottle was the only other breakable weapon, but it didn't matter because you never looked back after getting the axe. Really I think the only thing that hampered my enjoyment of the game was the backtracking/escort nonsense that was the last half of the game. I could deal with janky enemies and the ghosts (cause I knew where the swords were and which ghosts were a real hassle), but yeah, I had no want to escort Eileen slowly about or just to shove her in a closet while I went to look for keys.

I did enjoy the settings for the most part in the game and it was a neat idea that tried to break away from SH 2. So I'll give it that.

MockingQuantum
Jan 20, 2012



Silent Hill 3 was my favorite. There, I said it. Couldn't tell you why for the life of me, but it's the one I go back to more often than any others.

Junk
Dec 20, 2003

Listen to reason, man. Why make your job difficult?

MockingQuantum posted:

Silent Hill 3 was my favorite. There, I said it. Couldn't tell you why for the life of me, but it's the one I go back to more often than any others.

This is a valid and acceptable opinion. SH3 was a good, detailed horror game.

Selenephos
Jul 9, 2010

Yeah, if nothing else Silent Hill 4 at least tried to do something new. It didn't exactly work, but I can respect it for doing something different. Because as soon as the series went over to western developers, everyone just tried to emulate Silent Hill 2 and 3 again with no originality beyond that.

Downpour tried to do something differently again beyond the absolutely superficial method Shattered Memories tried but that really wasn't given the time or budget to develop it into what the game should have been and again like Silent Hill 4, it really wasn't scary.

MockingQuantum
Jan 20, 2012



Mr. Fortitude posted:

Yeah, if nothing else Silent Hill 4 at least tried to do something new. It didn't exactly work, but I can respect it for doing something different. Because as soon as the series went over to western developers, everyone just tried to emulate Silent Hill 2 and 3 again with no originality beyond that.

Downpour tried to do something differently again beyond the absolutely superficial method Shattered Memories tried but that really wasn't given the time or budget to develop it into what the game should have been and again like Silent Hill 4, it really wasn't scary.

Since we're on the subject of the older Silent Hill games, I have to ask: I've pretty compulsively purchased every Silent Hill game I come across, because I'm a fanboy in some ways, but I've never actually sat down and played more than an hour and a half of Shattered Memories, and I haven't played Origins, Homecoming, or Downpour at all. So given the fact that I loved the original 3, and liked 4 but never got that into it, is it worth the time to sit down and play SM/Origins/Homecoming/Downpour? I get that none of them are likely to be "scary" per se, at least not like the first 4 games, but generally speaking are they playable? I'm curious, but I also recognize there's lots of other horror games I haven't played (The Suffering, for example) that might be more worth my time.

Worldshatter
May 7, 2015

:kazooieass:PEPSI for TV-GAME:kazooieass:



So as someone who never played the original silent hill, what would be the best way for me to get a hold of it and play? The HD collection for the ps3 seems to be pretty disliked so is there anywhere else I can get it without using an emulator? (Not that that would be too much of an issue)

Selenephos
Jul 9, 2010

MockingQuantum posted:

Since we're on the subject of the older Silent Hill games, I have to ask: I've pretty compulsively purchased every Silent Hill game I come across, because I'm a fanboy in some ways, but I've never actually sat down and played more than an hour and a half of Shattered Memories, and I haven't played Origins, Homecoming, or Downpour at all. So given the fact that I loved the original 3, and liked 4 but never got that into it, is it worth the time to sit down and play SM/Origins/Homecoming/Downpour? I get that none of them are likely to be "scary" per se, at least not like the first 4 games, but generally speaking are they playable? I'm curious, but I also recognize there's lots of other horror games I haven't played (The Suffering, for example) that might be more worth my time.

Origins is really forgettable. It's not awful, but it's unnecessary and the story is clumsy as it tries to do a Silent Hill 2 type story for the protagonist while also trying to be a prequel to Silent Hill 1 with the cult stuff. I'd pick it up really cheaply, but I'd otherwise miss it.

Homecoming is really awful in pretty much every way besides some of the environments looking nice. Skip it.

Shattered Memories is divisive, I liked it at the time but looking back it was really just smoke and mirrors and there was little actual substance to the game. I'd say skip it.

Downpour is a game that was almost pretty good, but lacks polish in a lot of areas because it was given a miniscule budget and a strict timeframe to for the game to be finished. It's probably the best of the western Silent Hill games if you can handle some jank, so it's worth getting cheaply.

Worldshatter posted:

So as someone who never played the original silent hill, what would be the best way for me to get a hold of it and play? The HD collection for the ps3 seems to be pretty disliked so is there anywhere else I can get it without using an emulator? (Not that that would be too much of an issue)

The original Silent Hill isn't available in the HD collection anyway. Best idea is to grab it off the PSN for your Sony console and for Silent Hill 2, 3 and 4 pick up the PC ports. You'll need to do some tinkering to get them to work on modern machines but it's still a far better option than the HD collection.

Songbearer
Jul 12, 2007




Fuck you say?

Junk posted:

Why do you stop at the first three silent hills? Did you not play 4? Henry is perhaps the epitome of the "subdued dreamlike" Silent Hill protagonist. Dude gives perhaps the bare minimum of a gently caress to what's happening.

I'm playing Downpour for the first time and it really kills the mood when Murphy yells "OH gently caress!" to every monster.

I actually keep forgetting 4 exists. It's not even a bad game by all accounts, I just somehow don't remember it unless prompted.

Kor
Feb 15, 2012

MockingQuantum posted:

Since we're on the subject of the older Silent Hill games, I have to ask: I've pretty compulsively purchased every Silent Hill game I come across, because I'm a fanboy in some ways, but I've never actually sat down and played more than an hour and a half of Shattered Memories, and I haven't played Origins, Homecoming, or Downpour at all. So given the fact that I loved the original 3, and liked 4 but never got that into it, is it worth the time to sit down and play SM/Origins/Homecoming/Downpour? I get that none of them are likely to be "scary" per se, at least not like the first 4 games, but generally speaking are they playable? I'm curious, but I also recognize there's lots of other horror games I haven't played (The Suffering, for example) that might be more worth my time.

I don't think Origins is worth anyone's time at all. It doesn't really add much to the series, and even in a vacuum it's not exactly a thrilling game. I'd watch Voidburger's LP if you feel inclined to experience it. Homecoming is....eeeeh. Same as with Origins, I'd watch Kamoc's LP, though it's not terrible to play through. It's basically Silent Hill: The Movie: The Game, design-wise, but with a story that isn't very good. That said, it does have its charms here and there, mostly in that combat is improved and it's hammy as gently caress. Downpour showed the most improvement and potential of any of the SH games post-Team Silent, I think, and I'd say it's worth giving a go. Just don't set your expectations too high. As for Shattered Memories, it is not a bad game, but it is not really a Silent Hill game either. It's worth playing, just don't go into it thinking you're going to get a Silent Hill experience.

Kor fucked around with this message at 01:09 on May 28, 2015

Junk
Dec 20, 2003

Listen to reason, man. Why make your job difficult?
Shattered Memories had some really cool ideas but shot themselves in the foot by neutering the trademark silent hill sense of dread and imminent danger because you cannot be hurt unless the environment has turned to "ice mode"

FreudianSlippers
Apr 12, 2010

Shooting and Fucking
are the same thing!

FirstAidKite posted:

One of HarshlyCritical's best videos was him playing through a game that did this. It was called Babysitter Bloodbath.

https://www.youtube.com/watch?v=ufKRi36aFug

I'm surprised I don't hear about that game getting talked about more often. It's pretty great.

This game actually looks pretty cool.

The trailer for his newest game looks like it's doing the same thing but using the Texas Chainsaw Massacre for inspiration instead of Halloween
https://www.youtube.com/watch?v=BX93EdS_64U

FreudianSlippers fucked around with this message at 02:29 on May 28, 2015

The Vosgian Beast
Aug 13, 2011

Business is slow

Junk posted:

Shattered Memories had some really cool ideas but shot themselves in the foot by neutering the trademark silent hill sense of dread and imminent danger because you cannot be hurt unless the environment has turned to "ice mode"

The best part of Shattered Memories was the adventures of Dr. Kaufmann: Smug Psychiatrist

Kite Pride Worldwide
Apr 20, 2009


I think Silent Hill 3 is the best because not only is it deeply uncomfortable to play, with its body horror aspects and oppressive sound design, but it's just a better GAME than the others. The combat system is great, the enemy variety is worlds better than 2, and the puzzles are particularly fiendish. I find the other games fall down on some of these fronts, while 3 is extremely well-rounded.

Junk
Dec 20, 2003

Listen to reason, man. Why make your job difficult?

Alabaster White posted:

I think Silent Hill 3 is the best because not only is it deeply uncomfortable to play, with its body horror aspects and oppressive sound design, but it's just a better GAME than the others. The combat system is great, the enemy variety is worlds better than 2, and the puzzles are particularly fiendish. I find the other games fall down on some of these fronts, while 3 is extremely well-rounded.

I also like how Heather seems to have something to say about almost every superfluous background object.

Butt Ghost
Nov 23, 2013

Alabaster White posted:

I think Silent Hill 3 is the best because not only is it deeply uncomfortable to play, with its body horror aspects and oppressive sound design, but it's just a better GAME than the others. The combat system is great, the enemy variety is worlds better than 2, and the puzzles are particularly fiendish. I find the other games fall down on some of these fronts, while 3 is extremely well-rounded.
SH3 is the only one of the original three to actually stress me out while playing it. It's just crawling with monsters, and it's the first time in the series that I don't feel confident being able to just kill everything. I remember a lot of situations where I was frantically trying to open doors while enemies were coming at me, or times where I was trying to examine something or grab something, but had to hurry so I didn't die. It also looks spectacular, and I got so uncomfortable in the otherworld hospital that I actually had to shut the system off and take a breather.

King of Bleh
Mar 3, 2007

A kingdom of rats.

MockingQuantum posted:

Since we're on the subject of the older Silent Hill games, I have to ask: I've pretty compulsively purchased every Silent Hill game I come across, because I'm a fanboy in some ways, but I've never actually sat down and played more than an hour and a half of Shattered Memories, and I haven't played Origins, Homecoming, or Downpour at all. So given the fact that I loved the original 3, and liked 4 but never got that into it, is it worth the time to sit down and play SM/Origins/Homecoming/Downpour? I get that none of them are likely to be "scary" per se, at least not like the first 4 games, but generally speaking are they playable? I'm curious, but I also recognize there's lots of other horror games I haven't played (The Suffering, for example) that might be more worth my time.

To throw another opinion on the pile, I'd say, in increasing order of quality:
Homecoming is garbage and completely skippable
0rigin is passable as "just another silent hill game" but is entirely forgettable
Downpour and Shattered Memories are both ambitious and bring cool new stuff to the series, but are both heavily flawed in the execution.

Too Shy Guy
Jun 14, 2003


I have destroyed more of your kind than I can count.



Reading over Silent Hill chat, I realize that I'm not much of a Silent Hill fan. The very first one is a landmark piece of gaming for me, but I haven't been interested enough in the series to really pursue it past that. I tried playing 2 once and grew bored of it maybe halfway through. I have the PC version of 3 and I've tried to play it twice, but like Worst Girl I think it stressed me out too much to get all the way through. I watched a friend play 4 and neither of us was impressed. I've watched LPs of Origins and Homecoming and they both have terrible stories and look agonizing to play. Fun fact: Homecoming was so bad, Konami refused to release it in Japan.

It might be that I'm too attached to the original. I've really soured on the whole "no YOU are the monsters" twist in games and movies, and it feels like that's what Silent Hill got wrapped up in after nostalgia for 2 took full hold. Silent Hill 1 is weird and nightmarish, and bad things happen because that's just the way things are. Harry doesn't do anything to deserve his fate, and that makes it far more horrifying to me than the subconscious self-flagellation of the later games. Things are scary because they DON'T make sense, like the slam-dunked dog head or the unplugged phone call. Not everything has to represent something... when horrible things happen in real life, they usually don't. There's something more identifiable about a world where Silent Hill just is, instead of trying to explain everything away as mental illness or a fever dream.

Everyone has nightmares, after all.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

Zombie Samurai posted:

Everyone has nightmares, after all.

My nightmares tend to be very literal in their interpretation.

Like that dream where ants were coming out of my face, I try to brush them off and they start eating my hands.

The meaning was "I get holy loving poo poo angry at all these loving ants in the house :argh:" when I was dealing with literal streams of ants.

Compounded by wanting to punch people in the face when they do poo poo like shut the basement door on me while I'm using bug spray saying "The fumes are bothering us so we're shutting this :downs:" so I'm in the dark, dying ants are crawling in my shoes, and I'm coughing from the sudden upswell of fumes and having to fight with the old and lose doorknob to get the loving door open.

Okay in hindsight if I wasn't so loving pissed off that could be pretty terrifying. Or at least how some idiot dies on a B movie about ants killing people.

EDIT: Note to self, look up "It came from the desert"

Section Z fucked around with this message at 05:12 on May 28, 2015

InShaneee
Aug 11, 2006

Cleanse them. Cleanse the world of their ignorance and sin. Bathe them in the crimson of ... am I on speakerphone?
Fun Shoe

Zombie Samurai posted:

The same thing happened in the wake of Amnesia. Horror games are exceptionally hard to get right, but that doesn't stop anyone from bashing together a dark house in Unity and adding some flickering Poser models. The genre is forever cursed to have one of the lowest technical bars to entry, but one of the highest for success.

I can't help but think of the implosion of the horror movie industry in the late 90's - early 2000's, and I wonder if we're just seeing the slow march towards a scarecam-fueled horror games market collapse right now.

FirstAidKite
Nov 8, 2009

A. Beaverhausen
Nov 11, 2008

by R. Guyovich

True terror

MockingQuantum
Jan 20, 2012




Not gonna lie, this kind of makes me want to play the Super Famicom game even more.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

What's that Scissor boy? You want me to learn martial arts and kill the prime minister of Malaysia?

FirstAidKite
Nov 8, 2009

FirstAidKite
Nov 8, 2009
Some guy telling me "retsupurae riffed on a video of nightcry and it looks bad, when the protagonist hid in a clothes dryer the killer turned it on and killed her and a card moving at 3 miles per hour gored a guy" and I'm just thinking "this sounds like a good clock tower game"


NightCry gon be good

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A. Beaverhausen
Nov 11, 2008

by R. Guyovich

Corpse Party inspiration? All facetiosness aside, that would have scared the poo poo out of me back in the day.

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