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ChocNitty posted:I'm still early in the game, and I watched this video on youtube that talks about why you should play the game on easy, because the combat system is flawed, and on easy you can experience more of the better aspects of the game: The combat is flawed because after you get to level 10 or so everything becomes completely trivial. Watching the footage of him play undermines everything he says because i'm pretty confident i could beat that camp at even level using nothing but the dodge button and fast sword attack without taking a hit. The only thing i agree with is it's stupid that you can get stuck in or out of combat without a way to switch between the two modes
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# ? May 28, 2015 20:47 |
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# ? May 10, 2024 13:37 |
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Broken Cog posted:The book that says the daughters (the crones?) imprisoned their mother out of the goodness of their hearts and their love for the people of Velen? For some reason I don't trust that book a hundred percent. Seeing the crones for the first times was like "urrrrr what did i do...?"
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# ? May 28, 2015 20:48 |
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Begemot posted:Yeah, there are a few merchants that carry one, but they restock and the master alchemist carries 5, so it's not even limited. They're just a little expensive, 1000 crowns each. How often do they re-stock?
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# ? May 28, 2015 20:48 |
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Andrast posted:Does anyone know if the first Igni talent that reduces enemy armor works on everything or just humans enemies that have actual armor? It would be awesome if they made this clear. There are a lot of weird vagaries like that. Two alchemy skills refer to overdose threshold and maximum toxicity, which seem like they might be the same thing.
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# ? May 28, 2015 20:50 |
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Is the quest XP still bugged? Am holding on continuing playing because of that.
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# ? May 28, 2015 20:51 |
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CJ posted:The combat is flawed because after you get to level 10 or so everything becomes completely trivial. Watching the footage of him play undermines everything he says because i'm pretty confident i could beat that camp at even level using nothing but the dodge button and fast sword attack without taking a hit. The only thing i agree with is it's stupid that you can get stuck in or out of combat without a way to switch between the two modes Eh it has other flaws: Enemies being able to stunlock you with no way to get out of it. Still kinda hard to get Geralt to attack the guy you want, which when keeping mobile in a fight is key and you can get parry countered if you attack the wrong guy is annoying Pretty much everything to do with wraiths.
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# ? May 28, 2015 20:52 |
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GrossMurpel posted:Has anyone found out whether Melt Armor for Igni ever does anything? Obvious question first: do you have it slotted?
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# ? May 28, 2015 20:52 |
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Corin Tucker's Stalker posted:It would be awesome if they made this clear. I think they're different - one is the point where you start taking damage and your health bar turns yellow as far as I know. I haven't explored the alchemy tree really, the potion interface is too bad for me to want to bother, and it's a tree that screams "respec into me" anyway.
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# ? May 28, 2015 20:53 |
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Andrast posted:Does anyone know if the first Igni talent that reduces enemy armor works on everything or just humans enemies that have actual armor? Didn't notice this post before I asked; To me it seems like melt armor never does anything, even while fighting against guys in full plate Neither sword attacks nor subsequent sign attacks seem to do more damage after you use Igni on them.
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# ? May 28, 2015 20:53 |
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Stormgale posted:Eh it has other flaws: I actually like wraiths, at least in theory. An enemy who needs extra planning and more careful control over the environment to fight is interesting. I think they need a bit more polish but I think the core idea is really good. I'd be nice if there were more options for how to ground or damage them I think.
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# ? May 28, 2015 20:53 |
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ImpAtom posted:So? At what point does "The Baron realized he was a shithead" at all equal to this being a defensible ending. It doesn't even matter if he changes. He got his wife back when she left him and she didn't get a say in it. The fact tha the Baron was "the only one who could do anything' doesn't change that. He is an abuser who is given full control over the woman he abused. (Family Matters) I'd argue that it's positive not because of the awfulness that you're hinging your argument on, but the fact that it's the only future in which Anna even might have a chance of doing something other than feeding worms. No, we don't know what will happen in the future, and yes, the situation you're forcing her into is horrible, but it's the only one with the slightest glimmer of hope (which, admittedly, isn't much). Also, I let them all die because a handful of children get to instead live, but knowing the world they all probably become lovely monstrous assholes like almost everyone else so it's not like that's a "good" ending either.
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# ? May 28, 2015 20:54 |
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ImpAtom posted:I actually like wraiths, at least in theory. An enemy who needs extra planning and more careful control over the environment to fight is interesting. I think they need a bit more polish but I think the core idea is really good. I'd be nice if there were more options for how to ground or damage them I think. The grounding mechanic with yrden isn't great when your and enemies attacks always move the enemies. My main problem with wraiths is when paired with stunlocking a pack of them is the deadliest enemy in the game entirely for 3 synchronized teleports and slash attacks, which are hard to dodge and then stunlock you with the full combo. Wild dogs are similarly annoying at lower levels as they have quick movements and leaping attacks that stack up back to back Like if yrden lasted a lot longer and you could seed an area with them, lure them into the trap and go hog wild that'd be amazing, or traps like in W2 but they are basically swordable enemies that are really annoying and a slog to fight especially in large numbers.
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# ? May 28, 2015 20:58 |
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Stormgale posted:Eh it has other flaws: There are other flaws but they aren't related to his argument. And what's wrong with wraiths? They're like the only basic enemy type that requires more strategy than dodge to the side as they lunge at you then hit them in the back. (You wait until they blink next to you then dodge to the side and hit them in the back)
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# ? May 28, 2015 20:58 |
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CJ posted:The combat is flawed because after you get to level 10 or so everything becomes completely trivial. Watching the footage of him play undermines everything he says because i'm pretty confident i could beat that camp at even level using nothing but the dodge button and fast sword attack without taking a hit. The only thing i agree with is it's stupid that you can get stuck in or out of combat without a way to switch between the two modes I would agree only because combat is really not very deep and I don't think anyone should really walk into the game expecting a really cool combat system. I never used much oil in this game because 10% damage vs whatever I was fighting in the early game was meh and late game I just couldn't spare the effort even for more % since you chew through everything pretty easy. The only times I died were against bosses, mostly the Ciri bosses, or if I took on too many enemies in a tight space and those enemies were higher level so my signs wouldn't work on them. It was pretty rare. This was my experience playing on normal. In the first game, you literally couldn't damage wraiths unless you used oil and potions were your only method of regen so they were vitally important. Late game I was still eating food in combat and never really needed to actually go hunt for the stuff I needed to make better potions because the combat system never really forced me to do so, nor would it on higher levels because it's not designed in such a way that those tactics become necessary. So yeah, sure just play the game on easy and don't sweat it. Unless you're one of those "must have every loving achievement under the sun so I can brag to my buddies types" don't worry about difficulty.
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# ? May 28, 2015 20:59 |
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"Flaws" doesn't just mean "Things I don't really like or am bad at dealing with."
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# ? May 28, 2015 21:00 |
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CJ posted:There are other flaws but they aren't related to his argument. And what's wrong with wraiths? They're like the only basic enemy type that requires more strategy than dodge to the side as they lunge at you then hit them in the back. (You wait until they blink next to you then dodge to the side and hit them in the back) See my previous quote but in packs they basically stack up and get annoying... and your main method of dealing with any big wraiths is the following combo: Yrden, slash 2-3 times, backpedal, pause, repeat. it's not interesting or fun like fighting a golem or a griffon.
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# ? May 28, 2015 21:00 |
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VDay posted:"Flaws" doesn't just mean "Things I don't really like or am bad at dealing with." Well, other than actual game bugs, it sorta does mean this since we are talking about a video game. It is also entirely subjective though.
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# ? May 28, 2015 21:02 |
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Stormgale posted:Eh it has other flaws: Targeting works a lot better with lock-on and a gamepad. I didn't realize it before but I was moving the right stick out of habit trying to rotate the camera and the game (correctly) interpreted the command as "change target". Obviously this makes for some bigger issues using KB/M because you basically never stop adjusting the camera so lock-on doesn't even really work at all. Wraiths are still bullshit though. The talent that slows down time during counter-attacks works wonders.
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# ? May 28, 2015 21:02 |
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VDay posted:"Flaws" doesn't just mean "Things I don't really like or am bad at dealing with." While I agree with your sentiment, I think most people would call the terrible inventory management a flaw in the game, perhaps along side the numerous torches and lights that scatter the world for no reason to annoy you when you're trying to loot the box they're on. And those are two things that people "don't like" while functioning exactly as they should within the code of the game.
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# ? May 28, 2015 21:04 |
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How are people eating food or re-applying oils in combat? When I try to use an oil from inventory in combat it says "cannot do this during combat", same with food whether it's hotkeyed to the D-Pad on my controller or I try to use it out of my inventory.
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# ? May 28, 2015 21:05 |
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Also a more personal niggle but the fact the game disincentives playing like a Witcher and trying to broadly expand your skill tree is a bummer, i'm playing like that and doing fine but I knew it'd be alot stronger if I just focused on one skill set.
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# ? May 28, 2015 21:05 |
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Stormgale posted:Wild dogs are similarly annoying at lower levels as they have quick movements and leaping attacks that stack up back to back Really good tactic for dogs/wolves and Death March in general is fighting enemies like this with a crossbow/on horseback to thin out their numbers.
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# ? May 28, 2015 21:07 |
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Woozy posted:Really good tactic for dogs/wolves and Death March in general is fighting enemies like this with a crossbow/on horseback to thin out their numbers. Wolves cant break a sword block so just waiting with a block and then igni repeated is pretty effective too just boring.
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# ? May 28, 2015 21:08 |
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Arglebargle III posted:He's wrong. Thanks for the thorough reply. I think i'll leave it on the harder setting and see how it goes.
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# ? May 28, 2015 21:10 |
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NeurosisHead posted:How are people eating food or re-applying oils in combat? When I try to use an oil from inventory in combat it says "cannot do this during combat", same with food whether it's hotkeyed to the D-Pad on my controller or I try to use it out of my inventory. You have to apply oil before combat. For most fights you know what is coming. (Enemies very rarely appear in varied groups.) For the Witcher Contracts you're pretty much told what is coming before the fight.
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# ? May 28, 2015 21:11 |
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ImpAtom posted:You have to apply oil before combat. You can do it in combat too by opening inventory and drag&droping the oil to the sword
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# ? May 28, 2015 21:12 |
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Pyromancer posted:You can do it in combat too by opening inventory and drag&droping the oil to the sword It doesn't work for me. Many people seem to have inconsistency with it and based off the instructions you're not supposed to be able to do that. It's a glitch that you can.
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# ? May 28, 2015 21:16 |
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Pyromancer posted:You can do it in combat too by opening inventory and drag&droping the oil to the sword That feels like an oversight to me. I don't think that's working as intended.
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# ? May 28, 2015 21:17 |
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Stormgale posted:Also a more personal niggle but the fact the game disincentives playing like a Witcher and trying to broadly expand your skill tree is a bummer, i'm playing like that and doing fine but I knew it'd be alot stronger if I just focused on one skill set. I dunno, I'm playing on the second-to-hardest difficulty and even with a complete dilletante spec (level 16, one "quadrant" each filled with red, blue, and green talents), Geralt still feels really drat powerful. I can pretty much just breeze through regular equal-level encounters like bandits or such, and even significantly higher-leveled big monsters and groups are decidedly doable if I'm a bit careful.
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# ? May 28, 2015 21:17 |
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Perestroika posted:I dunno, I'm playing on the second-to-hardest difficulty and even with a complete dilletante spec (level 16, one "quadrant" each filled with red, blue, and green talents), Geralt still feels really drat powerful. I can pretty much just breeze through regular equal-level encounters like bandits or such, and even significantly higher-leveled big monsters and groups are decidedly doable if I'm a bit careful. But conversely if you were level 16 in one tree you could murder an entire pack of enemies with igni. That and going dilettante especially later on leaves so many talents wasted (simply due to space).
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# ? May 28, 2015 21:18 |
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Woozy posted:Really good tactic for dogs/wolves and Death March in general is fighting enemies like this with a crossbow/on horseback to thin out their numbers. I second this; playing on Death March I RoachStorm (tm) through bandit camps, monster nests, and hostile towns. It is really satisfying to line two or more enemies up, slow down time for a second, and slice them both in half with one great swing. I then try to make it even by getting off the horse and taking on the lone survivor one on one. loving annoying nekkers must love the taste of hoof.
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# ? May 28, 2015 21:20 |
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Pyromancer posted:You can do it in combat too by opening inventory and drag&droping the oil to the sword As someone playing on a pad I cannot do that. Probably a oversight.
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# ? May 28, 2015 21:23 |
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FYI Armor piercing is a stat that exclusively appears on Steel weapons according to the guide so I'm guessing monsters don't actually benefit from it.
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# ? May 28, 2015 21:27 |
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ChocNitty posted:Thanks for the thorough reply. I think i'll leave it on the harder setting and see how it goes. Personally, I think the game is braindead easy even on the hardest setting and the added challenge is more of slight annoyances. I would agree with the video more if his argument was "it doesn't matter which difficulty you select." I would also bother to watch the rest of the video if he didn't start with a DS comparison off the bat. There is almost nothing remotely similar between this game and DS to me, they're practically polar opposites in everything they are out to accomplish. Dragon Age or GTA would be better comparison but not by that much. In this game I felt some semblance of challenge playing this game on hardest and fighting level 25s as a level 12, but even that seemed pretty reasonable and only specific enemies required retries (or just simply had too much health for me to be bothered with.) Dr. Video Games 0112 fucked around with this message at 21:33 on May 28, 2015 |
# ? May 28, 2015 21:29 |
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Wachepti posted:I chose Yen the first time through and I'm really looking forward to seeing what the Triss path looks like. I felt like a jerk letting her go on the ship with the other mages and then having Dijkstra giving me poo poo about it. That was one of my favorite scenes. Except if you get Triss to stay you have a little bro moment with Djikstra. It's really well done, and he is one of my favorite characters in the game. Also, going to echo the sentiment that the facial expressions are so well done in this game. Like the sly looks and subtle eyebrow raises and furrowed brows and curled lips...so loving good.
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# ? May 28, 2015 21:29 |
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Perestroika posted:I dunno, I'm playing on the second-to-hardest difficulty and even with a complete dilletante spec (level 16, one "quadrant" each filled with red, blue, and green talents), Geralt still feels really drat powerful. I can pretty much just breeze through regular equal-level encounters like bandits or such, and even significantly higher-leveled big monsters and groups are decidedly doable if I'm a bit careful. I think that is because Geralt is absurdly powerful by default. Like you could go through the game without leveling up any abilities and it would still let you be crazy powerful. So anything that adds to it is icing on the cake. ImpAtom fucked around with this message at 21:37 on May 28, 2015 |
# ? May 28, 2015 21:30 |
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ImpAtom posted:I think that is because Geralt is absurdly powerful by default. Yeah, combat is only difficult if you don't understand the tools at your disposal. Yrden is great if you're fighting a big dude like a golem or wyvern (or anything incoporal) because it slows them to a crawl. Igni is great CC. Axii is too, except with humans which it lets you instantly murder with a high chance. Quen lets you make mistakes in combat and figure out what an enemy can do. That doesn't even count bombs, decoctions, etc. I have a decoction that heals me when I deal damage. You have counters to nearly everything the game throws at you from the outset. Geralt is hilariously powerful.
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# ? May 28, 2015 21:33 |
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It sucks that the troll decoction seems really good, because I don't want to murder any trolls for their mutagen.
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# ? May 28, 2015 21:37 |
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I'm considering respeccing from a Signs build to an Alchemy build (as soon as I get to Kaer Morhen because I sent Keira there and I'm pretty sure she's the only one I can buy respec potions from), but I'm not entirely sure yet. On the one hand, I'm not a big fan of what the Griffin gear looks like, and that's by far the best equipment I know of for a Signs build. With Alchemy, I could maybe go Cat School for high damage and crits and rely on my decoctions and potions to make up for my fragility, or Bear School and just be a massive wall of (really agile) armor. I'm not sure how expensive it would be to keep stocked up on strong alcohol, though, whereas with a Signs build, I can pretty much spam all day long thanks to that crazy Griffin School Stamina regen, and upgraded Igni is absurdly good. Obviously on the second-hardest difficulty, anything will get you through the game no problem, but I'm wondering what people are having the most fun with. EDIT: Also, I know I can turn down the difficulty. Can I turn it up as well? Now that I outlevel all the available story quests thanks to sidequests I think I might turn it up to Death March so that I'm not so thoroughly steamrolling everything anymore. (I'd test myself but I'm at work.) Harrow fucked around with this message at 21:43 on May 28, 2015 |
# ? May 28, 2015 21:39 |
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# ? May 10, 2024 13:37 |
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I find the most fun things to do is swap my build every level. That helps keep things fresh and the time between levels is long enough I'm not doing it constantly. Plus it means I'm not getting into TOO much of a rut on the same combat tactics.
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# ? May 28, 2015 21:40 |