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Upgrade your repair tool, buy sticky grenades and grenade bandolier, upgrade your ammo pack, cert up your lightning, your MBT, your Sunderer, your Harasser, and a whole lot of other things I'm forgetting right now. Don't bother buying new guns for a while; the defaults are all great, and any other options you have will just be a sidegrade. Seriously, throwing certs at new weapons is like the biggest, most common mistake that new players make.
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# ? May 29, 2015 23:34 |
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# ? Jun 10, 2024 03:19 |
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Whale Cancer posted:As someone who is new to this, I'm like lvl 8, are any of the guns worth buying? I like playing engineer and heavy assault. I spend 90% of my time playing engineer. Not any more, the cheap guns used to be worth it but it's more worth it to upgrade tools and buy grenade bandoleer for each class along with revive grenades and sticky grenades.
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# ? May 29, 2015 23:34 |
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Anonymous Robot posted:Is there some go-to strategy for small unit tactics that we aren't aware of, or anyone got other ideas? Or is PS2 just a game where you can't get anything done without a blob? Battle Bus/Gal Find big fight. Get everyone to go engie at first. Feel out the fight. #1 priority = Bus must live! #2 Point bulldogs at enemy. #3 Harvest certs. If you're running at least 4-5 people maybe one or two can go AV max to deal with lightnings and MBTs who will think you're easy pickings. But the gunners and drivers always have to be engineers at bare minimum. The more engies you have to sacrifice to your bus for emergency reps the longer you'll live. Don't worry about them they can always redeploy into you when they get gibbed by HE explosions.
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# ? May 29, 2015 23:36 |
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Whale Cancer posted:As someone who is new to this, I'm like lvl 8, are any of the guns worth buying? I like playing engineer and heavy assault. I spend 90% of my time playing engineer. You starting guns are great. You want to be upgrading your engineering tool, suit slot and maybe picking up an AV Turret. One thing hidden away is you can upgrade your ammo pack, click the button below your Engineer on the Loadout screen to get to it. If you get Max rank Ammo pack you can throw down two at once and get all the ammo certs. If you absolutely have to buy a gun buy an SMG. The Cyclone for the NC if you're playing that, every class can use an SMG and the Cyclone is pretty loving good. If you're playing VS I dunno what the good SMG is.
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# ? May 29, 2015 23:39 |
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Fans posted:If you're playing VS I dunno what the good SMG is. It's called the pulsar c.
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# ? May 29, 2015 23:46 |
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upgrade your ammo pack right this very moment. max it out. throw ammo at everything.
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# ? May 29, 2015 23:47 |
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Whale Cancer posted:As someone who is new to this, I'm like lvl 8, are any of the guns worth buying? I like playing engineer and heavy assault. I spend 90% of my time playing engineer. The starting carbines are all decent to quite good. Upgrading your repairtool and ammopack is a good investment to earn more certs faster over time. Get the sticky nade though! Good weapon upgrades are the AC X11, Jaguar and Pulsar C for NC/TR/VS respectively but I'd stick with the starter gun until you get the auraxium medal with it (1160 kills).
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# ? May 29, 2015 23:47 |
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Whale Cancer posted:As someone who is new to this, I'm like lvl 8, are any of the guns worth buying? I like playing engineer and heavy assault. I spend 90% of my time playing engineer. Your default guns are perfectly fine, but if you want to mix things up, here are some suggestions: Thanks to DBG's incredibly idiotic price hike on cert unlocks, excellent guns that were a cheap 100 certs are now 325 certs, and 250 cert guns are now 650. I'll only list the least expensive weapons. Carbines (Light Assault/Engineer) (Note - the burst versions of the default guns are dogshit. Don't bother.) --TR-- LC3 Jaguar - Is a straight upgrade to the TRAC 5. It does everything better than an already incredibly good gun. T5 AMC - Trades rate of fire for accuracy and stability. It has low recoil which makes it great at medium-range. --NC-- Razor GD-23 - Loses rate of fire but is extremely accurate. ACX-11 - Has the lowest rate of fire and the lowest magazine size among NC carbines but makes up for it by having 200 damage per shot, which means this gun hits extremely hard and retains more damage as distance increases. --VS-- Serpent VE92 - Fires rounds at a staggering 845 rounds per minute, which means you fire a lot of shots in a very small amount of time. Use this weapon to disintegrate anyone who gets too close to you. Pulsar C - Extremely similar to NC's default carbine, this gun trades rate of fire for accuracy and stopping power. It's one of the best guns in the game, hands down. LMGs --TR-- MSW-R - This is extremely similar to VS's default LMG, the Orion. It is much more stable and has softpoint ammo. T9 CARV-S - Trades the CARV's rate of fire for better control and a wide variety of attachment options. T16 Rhino - Is a piece of poo poo. The T9 CARV-S is better than this gun in every possible way. --NC-- GD-22S - Trades the Gauss-SAW's raw stopping power for increased rate of fire and stability. It's a watered-down version of the Anchor. If you're interested in the GD-22S just go the extra mile and save up certs for the Gauss-SAW S or the Anchor. EM1 - Is accurate, but so are the rest of NC's LMGs. Skip this one unless you're a headshot wizard. Gauss SAW-S - Trades the Gauss-SAW's stopping power for better control and attachment options. --VS-- Pulsar LSW - Sucks. VX29 Polaris - VS version of the EM1. Flare VE6 - VS version of the Gauss SAW-S. vvv - Maybe they'll finally stop being horse turds. Horace Kinch fucked around with this message at 23:55 on May 29, 2015 |
# ? May 29, 2015 23:51 |
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The official PS2 stream is live now: http://www.twitch.tv/planetside2 The next weapons they'll look at are going to be the burst weapons
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# ? May 29, 2015 23:54 |
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The GD-22S is still totally worth its new cost. With the second lowest recoil and first shot recoil of any 167dmg LMG, fast reload relative to mag size, and the fastest recoil recovery of any LMG, it's one of the most user friendly LMGs in the game, even if its damage is only ok on paper. Additionally, its accuracy when moving during ADS is superior to most other LMGs. A minor bonus is its solid velocity. Sure it doesn't get the full set of attachments but that just makes it more economical MSW-R and GD-22S are probably the only guns I would still recommend without reservation to new players at their new cost. The Anchor is significantly more unruly when used in ADS. For most less experienced players the GD-22S has significantly better range just because it's so easy to use. I would never recommend the Anchor to a newer player at 1000 certs even though it's one of my personal favorites. It's a good gun but so is every NC LMG and most of the rest are all cheaper. Psykmoe fucked around with this message at 00:16 on May 30, 2015 |
# ? May 30, 2015 00:14 |
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More like the Anchor is a much less user friendly GD-22S 22S has the fastest reload among ALL LMGs, the lowest first shot multiplier among ALL LMGs, top 5 velocity, and very respectable DPS
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# ? May 30, 2015 00:15 |
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NS Anti-Material rifle is on PTS now. https://forums.daybreakgames.com/ps2/index.php?threads/anti-material-rifle-on-pts.226766/ Here is someone posting about it. My observations: Standard scope is 4x chevron with sway Further scope options are 7x and up to 12x. No alternative 4x scopes (crosshair or dot) available at this time. Very good standing hipfire, which is probably an oversight considering the hipfire stats of other bolt action weapons. 2 second bolt cycle time. Straight pull available. 28 shots to take out a deployment shield Sunderer, 20 to the side armor of a Lightning. Kills a MAX in 2 headshots but only out to 10 meters, there it starts being 2 plus bodyshot. As you can see, I wouldn't exactly mothball the AV turret if you're expecting something other than MAXes. Edit: On another note, you can buy a bundle called 'Auraxium' for 1 cert on the test server to unlock directive weapons to try them. Psykmoe fucked around with this message at 01:03 on May 30, 2015 |
# ? May 30, 2015 01:01 |
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I dunno why it's so rare to see people use the Valkyrie full of C4 Fairies trick. You just load up, fly over the enemy sunderer, everyone jumps out and bam, fight over. If they pull another one, you just do it again; it takes like thirty seconds to do and it's not like Valks cost much.
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# ? May 30, 2015 01:01 |
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Psykmoe posted:Edit: On another note, you can buy a bundle called 'Auraxium' for 1 cert on the test server to unlock directive weapons to try them. I bet this makes it to live
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# ? May 30, 2015 01:16 |
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Let's finally chip in for a :dbg: smily if it does.
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# ? May 30, 2015 01:17 |
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Epic High Five posted:More like the Anchor is a much less user friendly GD-22S I'm very happy I got it for 100c it's a very fun gun.
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# ? May 30, 2015 01:22 |
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Psykmoe posted:Let's finally chip in for a :dbg: smily if it does. I hope it costs $29.94 to buy that smilie.
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# ? May 30, 2015 01:23 |
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Psykmoe posted:NS Anti-Material rifle is on PTS now. This actually sounds really nice also 7 shots to kill an ESF! This looks like an awesome anti max weapon because you can seriously hurt maxes even by just pegging them once--use as a group with AV turrets to quickly destroy armor!
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# ? May 30, 2015 01:25 |
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Westy543 posted:Resist shield does not block headshots. Just tested this and the SASR does not 1 shot a heavy with resist shield up. Left him at about 25ish% health.
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# ? May 30, 2015 01:33 |
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Seriously what does the final upgrade for the medic gun do? I keep hearing it's worth the certs but I haven't heard why and no-one loving answers my questions ingame
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# ? May 30, 2015 01:42 |
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That guy you revived now has 100% of his life instead of 80%. You also revive faster. This means you can just jump around the entire battlefield, point your gun at a guy for a quarter of a second and he'll be up with 100% life so you wont have to waste time topping him off.
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# ? May 30, 2015 01:45 |
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If you are running along a hallway and see two dead friends, you can revive them both without breaking stride. Also the extra range is much more than you might expect.
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# ? May 30, 2015 01:53 |
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RoanHorse posted:Seriously what does the final upgrade for the medic gun do? I keep hearing it's worth the certs but I haven't heard why and no-one loving answers my questions ingame You revive people faster, at full health, from a longer distance.
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# ? May 30, 2015 01:54 |
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Psykmoe posted:Let's finally chip in for a :dbg: smily if it does.
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# ? May 30, 2015 01:54 |
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When did the new cap for non-subscribers go in for certs? I got like another 15k when I logged in to look for the recent optics refund for some reason and I couldn't figure out why I wasn't earning certs anymore, but logged in today and my certs overs the cap were deleted. Kinda pissed.
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# ? May 30, 2015 02:05 |
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Synnr posted:When did the new cap for non-subscribers go in for certs? I got like another 15k when I logged in to look for the recent optics refund for some reason and I couldn't figure out why I wasn't earning certs anymore, but logged in today and my certs overs the cap were deleted. Kinda pissed. The cap for poors is 10k, but the certs aren't supposed to disappear. Send a support ticket.
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# ? May 30, 2015 02:08 |
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Speaking of support tickets, I accidentally bought thermal optics with SC and I finally got a response nearly a week later that they're refusing to refund me for it. How long do I need to pester them before they do the "Its a one time refund deal" spiel? Its horseshit, the thermal optics weren't even effected by the zoom optic changes yet I had to rebuy them.
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# ? May 30, 2015 02:12 |
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Evilreaver posted:If you are running along a hallway and see two dead friends, you can revive them both without breaking stride. Both much more AND much more useful more often than you'd expect it to be
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# ? May 30, 2015 02:21 |
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I think the anti-material rifle is going to make MAX life a lot more interesting in many, many places.
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# ? May 30, 2015 02:24 |
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Max level medigun revives people in about a second and a half at full health, and it revives maxes with like 1/8 health.
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# ? May 30, 2015 02:35 |
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Denzine posted:I think the anti-material rifle is going to make MAX life a lot more interesting in many, many places. I'm not really convinced that it'll change much. Detonating tank mines should be a much bigger dent in the QoL of a Max.
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# ? May 30, 2015 03:02 |
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At 7 shots to down an ESF I really want to see groups of people focus firing those things down in a single volley, that'd be amazing. Infiltrator AA. It sounds like Harassers and Lightnings don't have much to worry about from the thing though, unless you're really getting focused down by a bunch of players in which case it doesn't really matter anyway.
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# ? May 30, 2015 03:19 |
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It's engi only and calling this an anti-max weapon is a red herring, it's an NS lancer. 2 squads of people shooting this on target will kill armor extremely quickly, and from my testing in VR it has a range of at least 500 meters. Look at what scopes it has available: only 7x and up. It is totally not an anti-max sniper rifle.
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# ? May 30, 2015 03:30 |
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I thought the base scope was 4x. An anti-max SASR.
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# ? May 30, 2015 03:34 |
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Fina posted:I thought the base scope was 4x. An anti-max SASR. The base is 4x (could be a bug/work in progress) but it has sway. It's also almost twice as slow as the sasser. I'm thinking it'll primarily be raven and vortex maxes that'll be impacted by it as most others stick to indoors. RIP lockdown burstermaxes tho!
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# ? May 30, 2015 04:58 |
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I can't wait to see if this rotation I've got in my head is going to be broken as hell. Fire AV turret Leave While it's cooling down, fire 1-2 shots from the AM rifle Get back in AV turret Repeat
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# ? May 30, 2015 05:02 |
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Thanks, I'll stick to the issued gun. My repair tool is 1 short of max and my ammo box is 3 or 4, I'll do sticky nades and bandolier next.
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# ? May 30, 2015 05:04 |
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Do ammo boxes ever resupply grenades or can they never supply anything that costs nanites? Also, I've only played with people that don't put certs into it. Will it ever resupply more than one rocket at a time?
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# ? May 30, 2015 05:21 |
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LuiCypher posted:I can't wait to see if this rotation I've got in my head is going to be broken as hell. um don't two hits from an AV turret already kill a max? or did you mean vs vehicles? RoanHorse posted:Do ammo boxes ever resupply grenades or can they never supply anything that costs nanites? nope, no free nanites and no. I THINK ammo packs from two different players will resupply you faster but I've never actually bothered to check. Away all Goats fucked around with this message at 05:43 on May 30, 2015 |
# ? May 30, 2015 05:40 |
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# ? Jun 10, 2024 03:19 |
The anti-materiel rifle looks great and I'm happy the engineer gets more anti-vehicle stuff, but what about the rocklet rifle?
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# ? May 30, 2015 05:57 |