|
I liked how the threat generation for warrior tanks was fundamentally broken for months after launch, and had been a problem all through beta, so the true believers started asserting it was a fresh new take on tank rules. Surely if it had been "broken" so long it was intentional! Yes, it was GOOD that warriors, which everyone associates with tanking, were absolutely poo poo at the role and outclassed by engineer and stalker tanks.
|
# ? May 30, 2015 22:20 |
|
|
# ? May 29, 2024 07:09 |
|
Thunderbro posted:rift used to be a fun game Doing an entire Vash'jir expac was cool though. Did Rift's Moonshade Highlands come before or after WoW's Twilight Highlands? Because they are the exact same zone, it's amazing.
|
# ? May 30, 2015 22:23 |
|
Deki posted:I had similar experiences the last time I played. Nobody was that assholish, but getting kicked for not being overgeared for a levelling dungeon is irritating. I got a key into the closed beta. In the very first dungeon, on my first attempt, there is a trash mob with a lightning spell that required you to strip his interrupt armor and interrupt, or it will most likely kill the person he uses it on. After 3 attempts on him, the tank declared that I was the cause of our failure, and I wasn't interrupting at the right time and "probably didn't even have an interrupt on my bar." He dropped group. We replaced him and didn't have a single wipe for the rest of the dungeon. And in hindsight, I realized I was doing it exactly right, he was just an idiot. All MMO's have terrible people playing them, but Wildstar managed to cultivate a very special class of arrogant, elitist douches. I like lots of things about the game though! Many of the bosses were legitimately fun! (In my opinion.) Dodging the bullet-hell stuff on the Forgemaster and doing the conga line dodge on the... I wanna say Slavemaster? Whatever their names were, I liked those fights.
|
# ? May 30, 2015 22:59 |
If the worst part of playing your multiplayer game is playing with the lovely people who play it no amount of mechanics, art, or combat will matter.
|
|
# ? May 30, 2015 23:04 |
|
Manifest Dynasty posted:I got a key into the closed beta. In the very first dungeon, on my first attempt, there is a trash mob with a lightning spell that required you to strip his interrupt armor and interrupt, or it will most likely kill the person he uses it on. After 3 attempts on him, the tank declared that I was the cause of our failure, and I wasn't interrupting at the right time and "probably didn't even have an interrupt on my bar." He dropped group. We replaced him and didn't have a single wipe for the rest of the dungeon. And in hindsight, I realized I was doing it exactly right, he was just an idiot. You're a casual scum for having fun in a fight. Wildstar is for only having hardcore ball busting.
|
# ? May 30, 2015 23:16 |
|
Manifest Dynasty posted:I got a key into the closed beta. In the very first dungeon, on my first attempt, there is a trash mob with a lightning spell that required you to strip his interrupt armor and interrupt, or it will most likely kill the person he uses it on. After 3 attempts on him, the tank declared that I was the cause of our failure, and I wasn't interrupting at the right time and "probably didn't even have an interrupt on my bar." He dropped group. We replaced him and didn't have a single wipe for the rest of the dungeon. And in hindsight, I realized I was doing it exactly right, he was just an idiot. Did they ever drop the idea of 'interrupt armor'? I get the idea of having to interrupt stuff, but Wildstar's take on it was so goddamn ridiculous. OK, so you gotta interrupt this guy or his spell will wipe the party. Problem is, he has 3 interrupt armor so you have to land 3 interrupts to break the armor, then a fourth interrupt to interrupt him. And this has to happen in a tiny window (5 seconds I think?), and almost every class only had one or two interrupts, and they were on longish cooldowns. So basically everyone in the party had to be on the ball and run this conga-line of interupts - to interrupt ONE mob in ONE fight. And you have to do this, successfully, repeatedly over the course of a dungeon. What the gently caress.
|
# ? May 31, 2015 00:35 |
|
So, just saw that this game going F2P. Before they announced that it would subscription and 40-size raids and poo poo I was actually interested in this. Did they change any of the SUPER HARDCORE dumb bullshit since the release of the game?
|
# ? May 31, 2015 00:42 |
|
frajaq posted:So, just saw that this game going F2P. Before they announced that it would subscription and 40-size raids and poo poo I was actually interested in this. Raids got cut from 40 to 20 and they've adjusted difficulty of a lot of stuff downward some, and are working on adjusting a lot of it more before it goes F2P. they added a lv10 dungeon to introduce people properly to dungeon/raid mechanics too. they seem to be aware that only a tiny audience exists for the mega hardcore crazyperson stuff so they're trying to get the game into a place where it appeals to a wider audience. hopefully it works out
|
# ? May 31, 2015 00:49 |
|
frajaq posted:So, just saw that this game going F2P. Before they announced that it would subscription and 40-size raids and poo poo I was actually interested in this. no but they figured out that all the idiots still playing wildstar are probably retarded enough to shell out hundreds and thousands of dollars for video game items
|
# ? May 31, 2015 01:41 |
|
WarLocke posted:Did they ever drop the idea of 'interrupt armor'? I get the idea of having to interrupt stuff, but Wildstar's take on it was so goddamn ridiculous. OK, so you gotta interrupt this guy or his spell will wipe the party. Problem is, he has 3 interrupt armor so you have to land 3 interrupts to break the armor, then a fourth interrupt to interrupt him. And this has to happen in a tiny window (5 seconds I think?), and almost every class only had one or two interrupts, and they were on longish cooldowns. So basically everyone in the party had to be on the ball and run this conga-line of interupts - to interrupt ONE mob in ONE fight. And you have to do this, successfully, repeatedly over the course of a dungeon. I actually liked a lot of the interrupt armor stuff. By higher levels, warriors could do a ton of interrupt, and many things didn't REQUIRE an interrupt to survive, but they would trigger the Moment of Opportunity (extra incoming damage) if you did. My main complaints were needing to run a bunch of add-ons to easily see if this spell was The Bad One and little tuning issues (how long your window was, etc). The basic concept was fine (even "good") in my opinion.
|
# ? May 31, 2015 01:59 |
|
WarLocke posted:Did they ever drop the idea of 'interrupt armor'? I get the idea of having to interrupt stuff, but Wildstar's take on it was so goddamn ridiculous. OK, so you gotta interrupt this guy or his spell will wipe the party. Problem is, he has 3 interrupt armor so you have to land 3 interrupts to break the armor, then a fourth interrupt to interrupt him. And this has to happen in a tiny window (5 seconds I think?), and almost every class only had one or two interrupts, and they were on longish cooldowns. So basically everyone in the party had to be on the ball and run this conga-line of interupts - to interrupt ONE mob in ONE fight. And you have to do this, successfully, repeatedly over the course of a dungeon. The entire "follow this procedure precisely or you die/everyone dies" is tolerable by tiny children and huge spergs and not really anyone else, hth
|
# ? May 31, 2015 02:31 |
|
I think tiny children would give up and go outside after the first couple wipes caused by that.
|
# ? May 31, 2015 02:49 |
|
WarLocke posted:Did they ever drop the idea of 'interrupt armor'? I get the idea of having to interrupt stuff, but Wildstar's take on it was so goddamn ridiculous. OK, so you gotta interrupt this guy or his spell will wipe the party. Problem is, he has 3 interrupt armor so you have to land 3 interrupts to break the armor, then a fourth interrupt to interrupt him. And this has to happen in a tiny window (5 seconds I think?), and almost every class only had one or two interrupts, and they were on longish cooldowns. So basically everyone in the party had to be on the ball and run this conga-line of interupts - to interrupt ONE mob in ONE fight. And you have to do this, successfully, repeatedly over the course of a dungeon. The only change coming for interrupt armor is that they are changing leveling dungeons to only have 1 IA for trash and 2 IA for bosses. Endgame dungeons are going to be unchanged in terms of IA.
|
# ? May 31, 2015 03:03 |
|
Sometimes ia was good, like when doing an "knock everyone away and now you have to run in and do thing". Ia was not supposed to regen when while a mob is casting but Wildstar has a prodigious defect rate. When it was working, it was a fun cool thing. Make sure you had enough interrupts available and you could do the fight without any real coordination. Sometimes ia was bad, like with slave master's shockwave, which was a one second cast he did like every 10 or so seconds and could easily wipe a group if allowed to go of more than once or twice in the whole fight. Slave master was such a weird, out of place fight in so many ways. It would have been a really good raid boss, but instead it was a really bad dungeon boss. It wasn't even the end boss.
|
# ? May 31, 2015 03:19 |
|
Kelp Plankton posted:hopefully it works out Wait, what? I thought this was the hate thread. For hating.
|
# ? May 31, 2015 04:09 |
|
e, Wrong loving thread.
|
# ? May 31, 2015 05:05 |
|
TheCosmicMuffet posted:Wait, what? I thought this was the hate thread. For hating. It would be nice if they turned the game around. It's very unlikely, but it would be nice.
|
# ? May 31, 2015 05:19 |
|
Wildstar needs to fail so devs realize no one that matters wants a hardcore mmo.
|
# ? May 31, 2015 05:38 |
|
Manifest Dynasty posted:I actually liked a lot of the interrupt armor stuff. By higher levels, warriors could do a ton of interrupt, and many things didn't REQUIRE an interrupt to survive, but they would trigger the Moment of Opportunity (extra incoming damage) if you did. My main complaints were needing to run a bunch of add-ons to easily see if this spell was The Bad One and little tuning issues (how long your window was, etc). The basic concept was fine (even "good") in my opinion. Meanwhile medics had one interrupt on a 30 second cooldown. I remember I wanted to help with DPS on someone's attunement run, and got rejected because of that reason, and I could kind of see their point. Interrupt armor was a cute idea but I think they were a little too proud of it.
|
# ? May 31, 2015 05:41 |
|
AlmightyBob posted:Wildstar needs to fail so devs realize no one that matters wants a hardcore mmo. It doesn't matter if it does because the louder masses will just say it failed because it wasn't hardcore enough or some other bullshit reason.
|
# ? May 31, 2015 05:43 |
|
Anoia posted:I liked how the threat generation for warrior tanks was fundamentally broken for months after launch, and had been a problem all through beta, so the true believers started asserting it was a fresh new take on tank rules. Surely if it had been "broken" so long it was intentional! Fuckin' casual. Everyone knows that true tanks only mash their left click to attack. Seriously if you didn't just spam menacing strike or whatever it was called your threat generation died. But hey at least you weren't an engineer tank who just couldn't receive heals if they had a specific AMP or some poo poo. Anybody happen to still have a link to the old engineer bug thread from launch? I recall it being absolutely wonderful. e; That was a lot easier than I thought. https://forums.wildstar-online.com/forums/index.php?/topic/48617-list-of-the-engineer-bugs/
|
# ? May 31, 2015 06:13 |
|
I think I'll just go back to playing GW2 instead then
|
# ? May 31, 2015 08:56 |
|
AlmightyBob posted:Wildstar needs to fail so devs realize no one that matters wants a hardcore mmo. this already happened, though it's why raids got cut from 40-man to 20, why they're adjusting the difficulty to make everything easier, and why they can focus on selling cosmetic items and housing stuff in the cash shop when its f2p hardcore people dont give a poo poo about new chairs and beds
|
# ? May 31, 2015 10:05 |
|
Kelp Plankton posted:this already happened, though The name of the game is hardcore decoration now.
|
# ? May 31, 2015 11:09 |
|
Pesterchum posted:It doesn't matter if it does because the louder masses will just say it failed because it wasn't hardcore enough or some other bullshit reason. Hardcore cannot fail, it can only be failed Im sure this is something the previous ceo at carbine believed before being removed from the position kicking and screaming
|
# ? May 31, 2015 11:53 |
|
The real irony here is, games like Wildstar and FFXIV could be some really good single player games if some effort was made. But this may be my personal bias, I generally don't care about MMOs I don't know or like, while I seriously wish for fantasy MMOs I do like to come out as a single-player version. I think the only MMO I actually play to be part of the community out of my own free will is Eve Online, because multiplayer is the single draw the game has besides spaceships. With fantasy MMOs, I always have to overcome this instinctive reaction of "This shouldn't be multiplayer, why is this multiplayer! gently caress.". Which probably also explains why I only play F2P-fantasy MMOs nowadays. Hell, I really like FFXIV, but I still stopped playing it because it costs me money every month, which is just something I won't do with fantasy MMOs. It just doesn't feel right. Hardcore MMO-players are like aliens to me, is what I'm saying.
|
# ? May 31, 2015 13:32 |
|
Every single mmo would be awful as a singleplayer game Every single one of them
|
# ? May 31, 2015 13:37 |
|
Kelp Plankton posted:Every single mmo would be awful as a singleplayer game What you're thinking of is a MMO with the other players ripped out, but without any changes. That's not what I'd consider a single-player game.
|
# ? May 31, 2015 13:55 |
|
Libluini posted:What you're thinking of is a MMO with the other players ripped out, but without any changes. That's not what I'd consider a single-player game. So if you took an MMO and completely reworked it into a whole different game, then it would make a good single-player game... ?
|
# ? May 31, 2015 14:06 |
|
I don't see anything wrong with wanting that. I'd play a single player version of running and gunning through WIldstars dungeons.
|
# ? May 31, 2015 14:34 |
|
FF14's content with a better leveling curve and a party system like ff12 would probably be a really good game.
|
# ? May 31, 2015 14:45 |
|
WarLocke posted:So if you took an MMO and completely reworked it into a whole different game, then it would make a good single-player game... ? Yes, that's my secret wish every time I play a game like FFXIV or Wildstar.
|
# ? May 31, 2015 14:53 |
|
Secret World was originally planned as an RPG but Funcom got burnt by poor sales of the previous Ragnar title and was afraid of piracy and the siren call of MMO money was too strong to ignore It would be such a good single player game
|
# ? May 31, 2015 14:57 |
|
Cao Ni Ma posted:Hardcore cannot fail, it can only be failed If you aren't willing to spend thousands of dollars on a game you must not want it to succeed.
|
# ? May 31, 2015 15:28 |
|
Unguided posted:If you aren't willing to spend thousands of dollars on a game you must not want it to succeed. But enough about Star Citizen.
|
# ? May 31, 2015 17:31 |
|
But enough about Crowfall.
|
# ? May 31, 2015 17:42 |
|
Libluini posted:The real irony here is, games like Wildstar and FFXIV could be some really good single player games if some effort was made. But this may be my personal bias, I generally don't care about MMOs I don't know or like, while I seriously wish for fantasy MMOs I do like to come out as a single-player version. Except I'm paying 15 a month for a game while you shell out 60 per game.
|
# ? May 31, 2015 18:31 |
|
Holyshoot posted:Except I'm paying 15 a month for a game while you shell out 60 per game. Games I buy for that money are games I generally play one and off for years. Now how much do you pay after several years of monthly subscription? Now does it dawn on you why I'd want a single-player version for FFXIV? Or at least a F2P-option?
|
# ? May 31, 2015 18:58 |
|
Holyshoot posted:Except I'm paying 15 a month for a game while you shell out 60 per game. 1. Total cost of ownership adds up 2. Not every game is 60 bucks and those that are don't stay that price forever; some can even be gotten cheaply immediately
|
# ? May 31, 2015 18:59 |
|
|
# ? May 29, 2024 07:09 |
|
Holyshoot posted:Except I'm paying 15 a month for a game while you shell out 60 per game. Buy a new game every 4 (realistically every 3 unless you're too impatient to wait for deals and need to preorder everything as it's announced) months vs. playing the enticing and not at all gated content of an MMO for that duration, hmm.
|
# ? May 31, 2015 19:07 |