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hooman
Oct 11, 2007

This guy seems legit.
Fun Shoe

Nash posted:

I played my first game of Armada yesterday. Awesome fun but was confused a bit by tokens.

If I don't spend a dial I bank it as a token to be used for less of an effect later. I can only bank tokens equal to my command number. I got all that easy.

How many tokens can I spend a turn? Let's say I bank two engineer tokens with a ship. Can I use my dial command engineering along with the two tokens for a crap ton of engineering points all at once?

You can only bank 1 of each token type. You can spend as many tokens as you like in a turn.

Re: Dodonna.

For some reason every time I play rebel I never get a single crit through all game.

Even in that last game Number of Crits Landed on Imp Ships: 0. :(

I live in hope though. I should probably see how I like Garm and otherwise switch to Dodonna.

hooman fucked around with this message at 15:25 on May 30, 2015

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Reynold
Feb 14, 2012

Suffer not the unclean to live.

Nash posted:

I played my first game of Armada yesterday. Awesome fun but was confused a bit by tokens.

If I don't spend a dial I bank it as a token to be used for less of an effect later. I can only bank tokens equal to my command number. I got all that easy.

How many tokens can I spend a turn? Let's say I bank two engineer tokens with a ship. Can I use my dial command engineering along with the two tokens for a crap ton of engineering points all at once?

You can only have one token per type. It's on the learn to play rulebook, page 12.

Sir DonkeyPunch
Mar 23, 2007

I didn't hear no bell
But yes, you flip your engineering dial and spend the engineering token to get all those points at once

Ugleb
Nov 19, 2014

ASK ME ABOUT HOW SCOTLAND'S PROPOSED TRANS LEGISLATION IS DIVISIVE AS HELL BECAUSE IT IS SO SWEEPING THAT IT COULD BE POTENTIALLY ABUSED AT A TIME WHERE THE LACK OF SAFETY FOR WOMEN HAS BEEN SO GLARING

Reynold posted:

You can only have one token per type. It's on the learn to play rulebook, page 12.

It is worth noting that this little point is pretty much the reason why Tarkin isn't the only logical choice for Imperial admiral. If you could just stack up engineering tokens then you would never lose a Star destroyer! :)

Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.
It's ALSO worth noting that when you exhaust Wulff Yularen to give yourself a token back, you CANNOT use that token on the same round. Effectively, it gives you the token back at the END of the round. That means you can't activate two squadrons, gain your full Engineering value, change speed twice, or reroll two dice (even on two different attacks).

Though that makes me think ... I'd like to see a crewmember that you can exhaust or discard INSTEAD of exhausting or discarding a defense token. Really useful for those ships that NEED to use a defense token and take too many attacks or get locked down with accuracy. Text looking something like this:

Defense Expert
Once per turn when defending,
you may exhaust this card instead
of exhausting one of your defense
tokens, or discard this card instead
of one of your defense tokens.

Canopus250
Feb 18, 2005

You guys are taking me along this time? Right? Wait Shaundi is going? This is bullshit man!

So four of us got together and played last night while having a few beers and a had a ton of watching people not fly their ships all that well. We did wind up with one question though. Do accuracy dice let squadrons in combat with unique squadrons stop them from using defense tokens? Seems logical that it would, just wasn't sure since at that point and we couldn't find it specifically stated.

Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.

Canopus250 posted:

So four of us got together and played last night while having a few beers and a had a ton of watching people not fly their ships all that well. We did wind up with one question though. Do accuracy dice let squadrons in combat with unique squadrons stop them from using defense tokens? Seems logical that it would, just wasn't sure since at that point and we couldn't find it specifically stated.

I believe they do, yes. That's why having more than one die to throw is so useful. Could be wrong, but I don't remember there being an exception for squadrons.

lenoon
Jan 7, 2010

Armada arrived in the post today, and I am spending the entire day tomorrow playing it with a mate. Cannot wait to try it out. How many games is enough to give you a sound enough grasp of what to get after the starter? Finger hovering over the buy now button on all the imperial stuff.

lenoon fucked around with this message at 20:19 on May 30, 2015

Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.

lenoon posted:

Armada arrived in the post today, and I am spending the entire day tomorrow playing it with a mate. Cannot wait to try it out. How many games is enough to give you a sound enough grasp of what to get after the starter? finger hovering over the buy now button on all the imperial stuff.

Click. Click now. Also, get two sets of squadrons if you can, it's worth having more than two of each type.

I'd say two or three games will be enough for you to start getting the hang of it, four or five will get you set to actually know what you're doing.

lenoon
Jan 7, 2010

I might just have to. The squadrons look like an absolute must, but i don't know whether to get a gladiator or another victory. Gladiator seems already like it'll be able to deal with some of the speed problems the SDs have, but then again the raider in the upcoming wave looks baller, so two of them.... Oh god, I'm not getting out of this with any money at all, am I?

Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.

lenoon posted:

I might just have to. The squadrons look like an absolute must, but i don't know whether to get a gladiator or another victory. Gladiator seems already like it'll be able to deal with some of the speed problems the SDs have, but then again the raider in the upcoming wave looks baller, so two of them.... Oh god, I'm not getting out of this with any money at all, am I?

For the points, I think Gladiators are better than Victories. I need to find someone to sit across from me while I throw four Gladiators on the table, just to watch them blink in surprise.

Ugleb
Nov 19, 2014

ASK ME ABOUT HOW SCOTLAND'S PROPOSED TRANS LEGISLATION IS DIVISIVE AS HELL BECAUSE IT IS SO SWEEPING THAT IT COULD BE POTENTIALLY ABUSED AT A TIME WHERE THE LACK OF SAFETY FOR WOMEN HAS BEEN SO GLARING

lenoon posted:

I might just have to. The squadrons look like an absolute must, but i don't know whether to get a gladiator or another victory. Gladiator seems already like it'll be able to deal with some of the speed problems the SDs have, but then again the raider in the upcoming wave looks baller, so two of them.... Oh god, I'm not getting out of this with any money at all, am I?

I'd go for variety and get the Gladiator. Hard to say how things will go once a few waves of new releases are out but a second Victory is probably a good buy at some point. I think they will be a popular medium cost choice in future, but then I suspect the same will be said of Gladiators.

Big McHuge
Feb 5, 2014

You wait for the war to happen like vultures.
If you want to help, prevent the war.
Don't save the remnants.

Save them all.
Played my first real 1 on 1 game of Armada last night and I'm much happier with the game now. We finished in about an hour and a half, calling it after 5 rounds. Imperials won by a little bit, but neither side was able to really crack their respective flagship (VSD 2 and AssFrig).

Gladiator is still a giant problem for any rebel fleet. It took a corvette to 1 health and a Neb B to 1 health on turns 1 and 2.

Panzeh
Nov 27, 2006

"..The high ground"

Big McHuge posted:

Played my first real 1 on 1 game of Armada last night and I'm much happier with the game now. We finished in about an hour and a half, calling it after 5 rounds. Imperials won by a little bit, but neither side was able to really crack their respective flagship (VSD 2 and AssFrig).

Gladiator is still a giant problem for any rebel fleet. It took a corvette to 1 health and a Neb B to 1 health on turns 1 and 2.

It seems like the way to tackle a Gladiator is to keep B-wings close in to punish it for killing a corvette.

The Shame Boy
Jan 27, 2014

Dead weight, just like this post.



Nash posted:

I played my first game of Armada yesterday. Awesome fun but was confused a bit by tokens.

If I don't spend a dial I bank it as a token to be used for less of an effect later. I can only bank tokens equal to my command number. I got all that easy.

How many tokens can I spend a turn? Let's say I bank two engineer tokens with a ship. Can I use my dial command engineering along with the two tokens for a crap ton of engineering points all at once?

Just one token a turn i believe. But you CAN combine their effects like you are describing. I especially like concentrate fire with a squadron token for loads of damage.

FuSchnick
Jun 6, 2001

Scruffy's gonna die the way he lived...
You can spend more than one token per turn. You shouldn't normally be able to have more than one token of each type at any time though, so I don't think it is possible to spend more than one token for any single action/timing phase. You can combine them with spending the dial though.

Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.

FuSchnick posted:

You can spend more than one token per turn. You shouldn't normally be able to have more than one token of each type at any time though, so I don't think it is possible to spend more than one token for any single action/timing phase. You can combine them with spending the dial though.

You can spend more than one token per turn, but only one token of each TYPE per turn. You can spend an Engineering token, a Squadron token, and a Concentrate Fire token in the same turn (assuming a Command value of 3), but you can't spend the same type of token more than once per turn per ship.

Slab Squatthrust
Jun 3, 2008

This is mutiny!

Sir DonkeyPunch posted:

But yes, you flip your engineering dial and spend the engineering token to get all those points at once

Just as an FYI, it actually doesn't combine like that. Using the dial and a token gives you two separate point pools that don't combine. So a Victory world get 4 + 2 for example. Which matters since that prevents you from repairing two hull in a turn for example. I played that wrong my first game actually.

George Kansas
Sep 1, 2008

preface all my posts with this

Cobbsprite posted:

You can spend more than one token per turn, but only one token of each TYPE per turn. You can spend an Engineering token, a Squadron token, and a Concentrate Fire token in the same turn (assuming a Command value of 3), but you can't spend the same type of token more than once per turn per ship.

You can't even bank more than one of each type, so spending more than one of each type would not be an option.

Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.

BottleKnight posted:

You can't even bank more than one of each type, so spending more than one of each type would not be an option.

You can regain a token you just spent with Wulff Yularen, so it actually is am important distinction to draw.

blackmongoose
Mar 31, 2011

DARK INFERNO ROOK!

The Gate posted:

Just as an FYI, it actually doesn't combine like that. Using the dial and a token gives you two separate point pools that don't combine. So a Victory world get 4 + 2 for example. Which matters since that prevents you from repairing two hull in a turn for example. I played that wrong my first game actually.

This is not correct.

Note the FAQ says:

FAQ posted:


Q: When a ship spends a command dial and token of the same
type, does that count as one resolution of that command?
A: Yes.
Q: If a ship wants to spend a command dial and token of the
same type, does it have to spend them simultaneously?
A: Yes. It must already have both the dial and token, and must
spend them together.

Since spending both is one resolution of the command, you get all the points to spend at the same time.

Sir DonkeyPunch
Mar 23, 2007

I didn't hear no bell

The Gate posted:

Just as an FYI, it actually doesn't combine like that. Using the dial and a token gives you two separate point pools that don't combine. So a Victory world get 4 + 2 for example. Which matters since that prevents you from repairing two hull in a turn for example. I played that wrong my first game actually.

blackmongoose posted:

This is not correct.

Note the FAQ says:


Since spending both is one resolution of the command, you get all the points to spend at the same time.

:boom:

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

Played in an 8 man IA tournament yesterday. I took:

Gaarkhan
Luke
Gideon
Jyn
2x Elite Saboteurs.

1st mission: IG-88 with the living laser. I won this won because of the saboteurs. I had some bad rolling and still managed to pull it out. Enemy list was some variant of Guards / RGC / Officers.

2nd mission: Holocrons. Got to 37 points, but Guards / Officers dominated me after that.

3rd mission: Luke's A. Royal Guards + Officers scored 21 points in the first turn.

Pretty bummed about the balance issues in IA. They really need to errata officers. Not sure what I can play at Regionals that isn't Imperial to try and get top 8 for some dice. It really fuckin' sucks that the missions favor Imperials and the Officer so strongly.

Slab Squatthrust
Jun 3, 2008

This is mutiny!

blackmongoose posted:

Since spending both is one resolution of the command, you get all the points to spend at the same time.

Huh, I totally misread that in the rules. I think I read the "complete 1 repair effect" as meaning you needed to complete the whole thing before doing another. Welp!

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets
This is public service announcement from the PAINT YOU FIGHTERS movement. (please note, for anyone who has never taken a picture of a model before, the camera exposes every flaw - these look a lot better in real life.)



Ties are ties - just hit the fins with some black within the lines.



X-Wings and B-Wings, That red stripe is a paint, but a little goes a long way here. Make sure you wash them to give them that dirty rebel feel.



Now these buggers I'm proud of, look at those Y wings - most of that is a wash.

Thank you for your time. Now paint your fighters and post the results!

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

those y-wings :swoon:

George Kansas
Sep 1, 2008

preface all my posts with this
They all look great, but you're right, a little goes a long way with those TIEs. :3:

Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.
I need to stop buggering around and start painting, clearly.

hooman
Oct 11, 2007

This guy seems legit.
Fun Shoe

Cobbsprite posted:

I need to stop buggering around and start painting, clearly.

Ditto. drat those are pretty.

Ugleb
Nov 19, 2014

ASK ME ABOUT HOW SCOTLAND'S PROPOSED TRANS LEGISLATION IS DIVISIVE AS HELL BECAUSE IT IS SO SWEEPING THAT IT COULD BE POTENTIALLY ABUSED AT A TIME WHERE THE LACK OF SAFETY FOR WOMEN HAS BEEN SO GLARING

Grey Hunter posted:

This is public service announcement from the PAINT YOU FIGHTERS movement. (please note, for anyone who has never taken a picture of a model before, the camera exposes every flaw - these look a lot better in real life.)



Ties are ties - just hit the fins with some black within the lines.



X-Wings and B-Wings, That red stripe is a paint, but a little goes a long way here. Make sure you wash them to give them that dirty rebel feel.



Now these buggers I'm proud of, look at those Y wings - most of that is a wash.

Thank you for your time. Now paint your fighters and post the results!

So....our next game is when? ;)

MadWOPR
Jan 26, 2014

Grey Hunter posted:

This is public service announcement from the PAINT YOU FIGHTERS movement. (please note, for anyone who has never taken a picture of a model before, the camera exposes every flaw - these look a lot better in real life.)



Ties are ties - just hit the fins with some black within the lines.



X-Wings and B-Wings, That red stripe is a paint, but a little goes a long way here. Make sure you wash them to give them that dirty rebel feel.



Now these buggers I'm proud of, look at those Y wings - most of that is a wash.

Thank you for your time. Now paint your fighters and post the results!

Do you paint those fighters still on the stands, or how do you do that

Reynold
Feb 14, 2012

Suffer not the unclean to live.
Attended my first Armada event today, it was a rather informal gathering of four players, the beginnings of a league. They didn't have the tournament kit, so I handed out some of the bags and nebulon-b alt art cards I nabbed off of eBay. Seem like a decent enough group, and the store that hosted was spacious and clean. I took my current rebel list, not really optimized quite yet since I haven't picked up the CR90 or Nebulon-B expansions yet:

+++ SWA Rebel 300pts (298pts) +++

++ Rebel Alliance (Standard) (298pts) ++

+ Assault Frigate MkII (112pts) +

Assault Frigate Mark IIB (112pts) [Electronic Countermeasures (7pts), Enhanced Armament (10pts), Weapons Liaison (3pts), •General Dodonna (20pts)]

+ CR90 Corvette (47pts) +

CR90 Corvette A (47pts) [•Leia Organa (3pts)]

+ Nebulon-B Frigate (57pts) +

Nebulon-B Escort Frigate (57pts)

+ Squadrons (82pts) +

A-Wing Squadron (11pts)

X-Wing Squadron (13pts)

X-Wing Squadron (13pts)

Y-Wing Squadron (10pts)

•Tycho Celchu (16pts)

•Wedge Antilles (19pts)

+ Objectives +

Assault Objective [Advanced Gunnery]

Defense Objective [Hyperspace Assault]

Navigation Objective [Intel Sweep]

Against his VSD and tricked out gladiator, with Rhymer, Vader, some interceptors, and filled out the rest with TIE fighters. I made him first player, and he selected Advanced Gunnery (bad move!). I proceeded to run my little pincer maneuver on his gladiator flagship with the objective token on it, and took pot shots at his VSD. At the end of turn 6 I had dropped all of his fighters and the gladiator, while he had managed only to take out an x-wing and wedge. I won 10-0, not a bad start. Double tapping with 4 red dice at long range is pretty brutal, add to that my nebulon trying for some supporting shots and the CR90 with Leia altering any dials to a more optimal choice when I fail to plan for his moves, and I had most of the game pretty well controlled. Next time I hope more people show up, and we can get a few more games going.

Sir DonkeyPunch
Mar 23, 2007

I didn't hear no bell

Reynold posted:

Attended my first Armada event today, it was a rather informal gathering of four players, the beginnings of a league. They didn't have the tournament kit, so I handed out some of the bags and nebulon-b alt art cards I nabbed off of eBay. Seem like a decent enough group, and the store that hosted was spacious and clean. I took my current rebel list, not really optimized quite yet since I haven't picked up the CR90 or Nebulon-B expansions yet:

... Next time I hope more people show up, and we can get a few more games going.

Wait, you had bags too??

Edit: you left out how he was proud he killed Wedge

Sir DonkeyPunch fucked around with this message at 22:41 on May 31, 2015

banned from Starbucks
Jul 18, 2004




Grey Hunter posted:

This is public service announcement from the PAINT YOU FIGHTERS movement. (please note, for anyone who has never taken a picture of a model before, the camera exposes every flaw - these look a lot better in real life.)



Ties are ties - just hit the fins with some black within the lines.



X-Wings and B-Wings, That red stripe is a paint, but a little goes a long way here. Make sure you wash them to give them that dirty rebel feel.



Now these buggers I'm proud of, look at those Y wings - most of that is a wash.

Thank you for your time. Now paint your fighters and post the results!

Fine. I guess ill strip mine and start again if people are gonna make theirs look that good. Jerk


:negative: im so bad at painting

Reynold
Feb 14, 2012

Suffer not the unclean to live.

Sir DonkeyPunch posted:

Wait, you had bags too??

Edit: you left out how he was proud he killed Wedge

Yeah, the little red Armada dice bags. If you're gonna be up there on the 14th, just ask me for one, I've got 3 left. Were you running the two VSDs and a gladiator? I didn't catch your name. Would've stuck around for another match but apparently I had invited some friends over to grill out after a few too many shots of tequila last night, and had to go crush some burgs.

Sir DonkeyPunch
Mar 23, 2007

I didn't hear no bell

Reynold posted:

Yeah, the little red Armada dice bags. If you're gonna be up there on the 14th, just ask me for one, I've got 3 left. Were you running the two VSDs and a gladiator? I didn't catch your name. Would've stuck around for another match but apparently I had invited some friends over to grill out after a few too many shots of tequila last night, and had to go crush some burgs.

Yeah, that was my unwieldy truncheon of a fleet. I was caught unprepared for playing as soon as I got there. Cobbled those ships together with minimal fighter cover against a guy running nearly everything out of the rebel fighter box. Would've won if I hadn't offered up superior position without reading the victory point conditions.

I should be there, I'll properly say hello then

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets

MadWOPR posted:

Do you paint those fighters still on the stands, or how do you do that

Partly, but I took them off and painted systematically for the most part - I did all of on colour on one side, then moved on to the other fighters - paint dries quickly if you use thin layers, so by the time I was done with the lot, the first one was read for the next part to be painted.

I did both fighter packs in a few hours, and a lot of that was waiting for stuff to dry properly.

apostateCourier
Oct 9, 2012


Grey Hunter posted:

Partly, but I took them off and painted systematically for the most part - I did all of on colour on one side, then moved on to the other fighters - paint dries quickly if you use thin layers, so by the time I was done with the lot, the first one was read for the next part to be painted.

I did both fighter packs in a few hours, and a lot of that was waiting for stuff to dry properly.

Welp guess I'm handing my fighters over to a friend of mine.

Me_Game
May 21, 2010

Alas, poor Johnny! I knew him, Mark, a fellow of infinite greetings, of most questionable fancy. He hath pet me on my head a thousand times, and now how abhorr'd in my imagination it is! My dick rises at it.

Grey Hunter posted:

Partly, but I took them off and painted systematically for the most part - I did all of on colour on one side, then moved on to the other fighters - paint dries quickly if you use thin layers, so by the time I was done with the lot, the first one was read for the next part to be painted.

I did both fighter packs in a few hours, and a lot of that was waiting for stuff to dry properly.

If someone has never painted miniatures before would you recommend starting on something this small? I've been looking at my sets of fighters thinking they look glum with no paint but the only miniatures game I've played before this is X-Wing which are pre-painted. Is it feasible for a newbie?

As for the game itself I'm excited to try a full 300 point match. I got my wave 1 ships in weeks ago but no one else I know has the game and my friends haven't been able to meet up for a game. Played a few 180 point matches before Wave 1 and liked the idea a lot but it felt like more ships would make the game actually complete its potential.

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Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets

Me_Game posted:

If someone has never painted miniatures before would you recommend starting on something this small? I've been looking at my sets of fighters thinking they look glum with no paint but the only miniatures game I've played before this is X-Wing which are pre-painted. Is it feasible for a newbie?

As for the game itself I'm excited to try a full 300 point match. I got my wave 1 ships in weeks ago but no one else I know has the game and my friends haven't been able to meet up for a game. Played a few 180 point matches before Wave 1 and liked the idea a lot but it felt like more ships would make the game actually complete its potential.

I think smaller scales are easier to paint in a lot of ways, as long as you remeber to keep it simple - and in fact, a lot of the skills for larger models are counter productive. All of those ships have three colours and a wash on them at most. You want to suggest detail.

start with the ties, some black paint (or German Grey as I used, which is closer to the TIE colour than streight black) and paint within the lines with it. if you go over the raised bits, run your finger or a peice of tisse lightly over the top and you should be able to take the sploges off.

The Reb fighters are harder, but if you have a steady hand and a bit of practice on the TIEs, you should be ok. I used the X-wing counterparts for a rough colour guide, but its really the wash that sets them off. The Y-Wings have a good amount of detail that a black/brown wash sets off well.

Have a go is what I say, you'll never get anywhere without trying.

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