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Nash posted:I played my first game of Armada yesterday. Awesome fun but was confused a bit by tokens. You can only bank 1 of each token type. You can spend as many tokens as you like in a turn. Re: Dodonna. For some reason every time I play rebel I never get a single crit through all game. Even in that last game Number of Crits Landed on Imp Ships: 0. I live in hope though. I should probably see how I like Garm and otherwise switch to Dodonna. hooman fucked around with this message at 15:25 on May 30, 2015 |
# ? May 30, 2015 15:22 |
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# ? Jun 3, 2024 09:36 |
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Nash posted:I played my first game of Armada yesterday. Awesome fun but was confused a bit by tokens. You can only have one token per type. It's on the learn to play rulebook, page 12.
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# ? May 30, 2015 15:23 |
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But yes, you flip your engineering dial and spend the engineering token to get all those points at once
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# ? May 30, 2015 16:47 |
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Reynold posted:You can only have one token per type. It's on the learn to play rulebook, page 12. It is worth noting that this little point is pretty much the reason why Tarkin isn't the only logical choice for Imperial admiral. If you could just stack up engineering tokens then you would never lose a Star destroyer!
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# ? May 30, 2015 17:17 |
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It's ALSO worth noting that when you exhaust Wulff Yularen to give yourself a token back, you CANNOT use that token on the same round. Effectively, it gives you the token back at the END of the round. That means you can't activate two squadrons, gain your full Engineering value, change speed twice, or reroll two dice (even on two different attacks). Though that makes me think ... I'd like to see a crewmember that you can exhaust or discard INSTEAD of exhausting or discarding a defense token. Really useful for those ships that NEED to use a defense token and take too many attacks or get locked down with accuracy. Text looking something like this: Defense Expert Once per turn when defending, you may exhaust this card instead of exhausting one of your defense tokens, or discard this card instead of one of your defense tokens.
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# ? May 30, 2015 18:28 |
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So four of us got together and played last night while having a few beers and a had a ton of watching people not fly their ships all that well. We did wind up with one question though. Do accuracy dice let squadrons in combat with unique squadrons stop them from using defense tokens? Seems logical that it would, just wasn't sure since at that point and we couldn't find it specifically stated.
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# ? May 30, 2015 19:42 |
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Canopus250 posted:So four of us got together and played last night while having a few beers and a had a ton of watching people not fly their ships all that well. We did wind up with one question though. Do accuracy dice let squadrons in combat with unique squadrons stop them from using defense tokens? Seems logical that it would, just wasn't sure since at that point and we couldn't find it specifically stated. I believe they do, yes. That's why having more than one die to throw is so useful. Could be wrong, but I don't remember there being an exception for squadrons.
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# ? May 30, 2015 19:58 |
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Armada arrived in the post today, and I am spending the entire day tomorrow playing it with a mate. Cannot wait to try it out. How many games is enough to give you a sound enough grasp of what to get after the starter? Finger hovering over the buy now button on all the imperial stuff.
lenoon fucked around with this message at 20:19 on May 30, 2015 |
# ? May 30, 2015 20:14 |
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lenoon posted:Armada arrived in the post today, and I am spending the entire day tomorrow playing it with a mate. Cannot wait to try it out. How many games is enough to give you a sound enough grasp of what to get after the starter? finger hovering over the buy now button on all the imperial stuff. Click. Click now. Also, get two sets of squadrons if you can, it's worth having more than two of each type. I'd say two or three games will be enough for you to start getting the hang of it, four or five will get you set to actually know what you're doing.
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# ? May 30, 2015 20:16 |
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I might just have to. The squadrons look like an absolute must, but i don't know whether to get a gladiator or another victory. Gladiator seems already like it'll be able to deal with some of the speed problems the SDs have, but then again the raider in the upcoming wave looks baller, so two of them.... Oh god, I'm not getting out of this with any money at all, am I?
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# ? May 30, 2015 20:21 |
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lenoon posted:I might just have to. The squadrons look like an absolute must, but i don't know whether to get a gladiator or another victory. Gladiator seems already like it'll be able to deal with some of the speed problems the SDs have, but then again the raider in the upcoming wave looks baller, so two of them.... Oh god, I'm not getting out of this with any money at all, am I? For the points, I think Gladiators are better than Victories. I need to find someone to sit across from me while I throw four Gladiators on the table, just to watch them blink in surprise.
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# ? May 30, 2015 20:29 |
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lenoon posted:I might just have to. The squadrons look like an absolute must, but i don't know whether to get a gladiator or another victory. Gladiator seems already like it'll be able to deal with some of the speed problems the SDs have, but then again the raider in the upcoming wave looks baller, so two of them.... Oh god, I'm not getting out of this with any money at all, am I? I'd go for variety and get the Gladiator. Hard to say how things will go once a few waves of new releases are out but a second Victory is probably a good buy at some point. I think they will be a popular medium cost choice in future, but then I suspect the same will be said of Gladiators.
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# ? May 30, 2015 20:46 |
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Played my first real 1 on 1 game of Armada last night and I'm much happier with the game now. We finished in about an hour and a half, calling it after 5 rounds. Imperials won by a little bit, but neither side was able to really crack their respective flagship (VSD 2 and AssFrig). Gladiator is still a giant problem for any rebel fleet. It took a corvette to 1 health and a Neb B to 1 health on turns 1 and 2.
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# ? May 30, 2015 21:21 |
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Big McHuge posted:Played my first real 1 on 1 game of Armada last night and I'm much happier with the game now. We finished in about an hour and a half, calling it after 5 rounds. Imperials won by a little bit, but neither side was able to really crack their respective flagship (VSD 2 and AssFrig). It seems like the way to tackle a Gladiator is to keep B-wings close in to punish it for killing a corvette.
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# ? May 30, 2015 21:22 |
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Nash posted:I played my first game of Armada yesterday. Awesome fun but was confused a bit by tokens. Just one token a turn i believe. But you CAN combine their effects like you are describing. I especially like concentrate fire with a squadron token for loads of damage.
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# ? May 30, 2015 22:17 |
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You can spend more than one token per turn. You shouldn't normally be able to have more than one token of each type at any time though, so I don't think it is possible to spend more than one token for any single action/timing phase. You can combine them with spending the dial though.
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# ? May 30, 2015 23:50 |
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FuSchnick posted:You can spend more than one token per turn. You shouldn't normally be able to have more than one token of each type at any time though, so I don't think it is possible to spend more than one token for any single action/timing phase. You can combine them with spending the dial though. You can spend more than one token per turn, but only one token of each TYPE per turn. You can spend an Engineering token, a Squadron token, and a Concentrate Fire token in the same turn (assuming a Command value of 3), but you can't spend the same type of token more than once per turn per ship.
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# ? May 31, 2015 03:56 |
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Sir DonkeyPunch posted:But yes, you flip your engineering dial and spend the engineering token to get all those points at once Just as an FYI, it actually doesn't combine like that. Using the dial and a token gives you two separate point pools that don't combine. So a Victory world get 4 + 2 for example. Which matters since that prevents you from repairing two hull in a turn for example. I played that wrong my first game actually.
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# ? May 31, 2015 04:31 |
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Cobbsprite posted:You can spend more than one token per turn, but only one token of each TYPE per turn. You can spend an Engineering token, a Squadron token, and a Concentrate Fire token in the same turn (assuming a Command value of 3), but you can't spend the same type of token more than once per turn per ship. You can't even bank more than one of each type, so spending more than one of each type would not be an option.
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# ? May 31, 2015 05:08 |
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BottleKnight posted:You can't even bank more than one of each type, so spending more than one of each type would not be an option. You can regain a token you just spent with Wulff Yularen, so it actually is am important distinction to draw.
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# ? May 31, 2015 05:33 |
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The Gate posted:Just as an FYI, it actually doesn't combine like that. Using the dial and a token gives you two separate point pools that don't combine. So a Victory world get 4 + 2 for example. Which matters since that prevents you from repairing two hull in a turn for example. I played that wrong my first game actually. This is not correct. Note the FAQ says: FAQ posted:
Since spending both is one resolution of the command, you get all the points to spend at the same time.
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# ? May 31, 2015 07:20 |
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The Gate posted:Just as an FYI, it actually doesn't combine like that. Using the dial and a token gives you two separate point pools that don't combine. So a Victory world get 4 + 2 for example. Which matters since that prevents you from repairing two hull in a turn for example. I played that wrong my first game actually. blackmongoose posted:This is not correct.
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# ? May 31, 2015 12:43 |
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Played in an 8 man IA tournament yesterday. I took: Gaarkhan Luke Gideon Jyn 2x Elite Saboteurs. 1st mission: IG-88 with the living laser. I won this won because of the saboteurs. I had some bad rolling and still managed to pull it out. Enemy list was some variant of Guards / RGC / Officers. 2nd mission: Holocrons. Got to 37 points, but Guards / Officers dominated me after that. 3rd mission: Luke's A. Royal Guards + Officers scored 21 points in the first turn. Pretty bummed about the balance issues in IA. They really need to errata officers. Not sure what I can play at Regionals that isn't Imperial to try and get top 8 for some dice. It really fuckin' sucks that the missions favor Imperials and the Officer so strongly.
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# ? May 31, 2015 13:48 |
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blackmongoose posted:Since spending both is one resolution of the command, you get all the points to spend at the same time. Huh, I totally misread that in the rules. I think I read the "complete 1 repair effect" as meaning you needed to complete the whole thing before doing another. Welp!
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# ? May 31, 2015 14:09 |
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This is public service announcement from the PAINT YOU FIGHTERS movement. (please note, for anyone who has never taken a picture of a model before, the camera exposes every flaw - these look a lot better in real life.) Ties are ties - just hit the fins with some black within the lines. X-Wings and B-Wings, That red stripe is a paint, but a little goes a long way here. Make sure you wash them to give them that dirty rebel feel. Now these buggers I'm proud of, look at those Y wings - most of that is a wash. Thank you for your time. Now paint your fighters and post the results!
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# ? May 31, 2015 14:31 |
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those y-wings
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# ? May 31, 2015 15:00 |
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They all look great, but you're right, a little goes a long way with those TIEs.
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# ? May 31, 2015 15:46 |
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I need to stop buggering around and start painting, clearly.
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# ? May 31, 2015 16:30 |
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Cobbsprite posted:I need to stop buggering around and start painting, clearly. Ditto. drat those are pretty.
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# ? May 31, 2015 17:00 |
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Grey Hunter posted:This is public service announcement from the PAINT YOU FIGHTERS movement. (please note, for anyone who has never taken a picture of a model before, the camera exposes every flaw - these look a lot better in real life.) So....our next game is when?
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# ? May 31, 2015 17:23 |
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Grey Hunter posted:This is public service announcement from the PAINT YOU FIGHTERS movement. (please note, for anyone who has never taken a picture of a model before, the camera exposes every flaw - these look a lot better in real life.) Do you paint those fighters still on the stands, or how do you do that
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# ? May 31, 2015 21:28 |
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Attended my first Armada event today, it was a rather informal gathering of four players, the beginnings of a league. They didn't have the tournament kit, so I handed out some of the bags and nebulon-b alt art cards I nabbed off of eBay. Seem like a decent enough group, and the store that hosted was spacious and clean. I took my current rebel list, not really optimized quite yet since I haven't picked up the CR90 or Nebulon-B expansions yet: +++ SWA Rebel 300pts (298pts) +++ ++ Rebel Alliance (Standard) (298pts) ++ + Assault Frigate MkII (112pts) + Assault Frigate Mark IIB (112pts) [Electronic Countermeasures (7pts), Enhanced Armament (10pts), Weapons Liaison (3pts), •General Dodonna (20pts)] + CR90 Corvette (47pts) + CR90 Corvette A (47pts) [•Leia Organa (3pts)] + Nebulon-B Frigate (57pts) + Nebulon-B Escort Frigate (57pts) + Squadrons (82pts) + A-Wing Squadron (11pts) X-Wing Squadron (13pts) X-Wing Squadron (13pts) Y-Wing Squadron (10pts) •Tycho Celchu (16pts) •Wedge Antilles (19pts) + Objectives + Assault Objective [Advanced Gunnery] Defense Objective [Hyperspace Assault] Navigation Objective [Intel Sweep] Against his VSD and tricked out gladiator, with Rhymer, Vader, some interceptors, and filled out the rest with TIE fighters. I made him first player, and he selected Advanced Gunnery (bad move!). I proceeded to run my little pincer maneuver on his gladiator flagship with the objective token on it, and took pot shots at his VSD. At the end of turn 6 I had dropped all of his fighters and the gladiator, while he had managed only to take out an x-wing and wedge. I won 10-0, not a bad start. Double tapping with 4 red dice at long range is pretty brutal, add to that my nebulon trying for some supporting shots and the CR90 with Leia altering any dials to a more optimal choice when I fail to plan for his moves, and I had most of the game pretty well controlled. Next time I hope more people show up, and we can get a few more games going.
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# ? May 31, 2015 21:44 |
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Reynold posted:Attended my first Armada event today, it was a rather informal gathering of four players, the beginnings of a league. They didn't have the tournament kit, so I handed out some of the bags and nebulon-b alt art cards I nabbed off of eBay. Seem like a decent enough group, and the store that hosted was spacious and clean. I took my current rebel list, not really optimized quite yet since I haven't picked up the CR90 or Nebulon-B expansions yet: Wait, you had bags too?? Edit: you left out how he was proud he killed Wedge Sir DonkeyPunch fucked around with this message at 22:41 on May 31, 2015 |
# ? May 31, 2015 22:34 |
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Grey Hunter posted:This is public service announcement from the PAINT YOU FIGHTERS movement. (please note, for anyone who has never taken a picture of a model before, the camera exposes every flaw - these look a lot better in real life.) Fine. I guess ill strip mine and start again if people are gonna make theirs look that good. Jerk im so bad at painting
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# ? Jun 1, 2015 00:36 |
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Sir DonkeyPunch posted:Wait, you had bags too?? Yeah, the little red Armada dice bags. If you're gonna be up there on the 14th, just ask me for one, I've got 3 left. Were you running the two VSDs and a gladiator? I didn't catch your name. Would've stuck around for another match but apparently I had invited some friends over to grill out after a few too many shots of tequila last night, and had to go crush some burgs.
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# ? Jun 1, 2015 03:56 |
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Reynold posted:Yeah, the little red Armada dice bags. If you're gonna be up there on the 14th, just ask me for one, I've got 3 left. Were you running the two VSDs and a gladiator? I didn't catch your name. Would've stuck around for another match but apparently I had invited some friends over to grill out after a few too many shots of tequila last night, and had to go crush some burgs. Yeah, that was my unwieldy truncheon of a fleet. I was caught unprepared for playing as soon as I got there. Cobbled those ships together with minimal fighter cover against a guy running nearly everything out of the rebel fighter box. Would've won if I hadn't offered up superior position without reading the victory point conditions. I should be there, I'll properly say hello then
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# ? Jun 1, 2015 04:04 |
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MadWOPR posted:Do you paint those fighters still on the stands, or how do you do that Partly, but I took them off and painted systematically for the most part - I did all of on colour on one side, then moved on to the other fighters - paint dries quickly if you use thin layers, so by the time I was done with the lot, the first one was read for the next part to be painted. I did both fighter packs in a few hours, and a lot of that was waiting for stuff to dry properly.
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# ? Jun 1, 2015 05:05 |
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Grey Hunter posted:Partly, but I took them off and painted systematically for the most part - I did all of on colour on one side, then moved on to the other fighters - paint dries quickly if you use thin layers, so by the time I was done with the lot, the first one was read for the next part to be painted. Welp guess I'm handing my fighters over to a friend of mine.
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# ? Jun 1, 2015 06:35 |
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Grey Hunter posted:Partly, but I took them off and painted systematically for the most part - I did all of on colour on one side, then moved on to the other fighters - paint dries quickly if you use thin layers, so by the time I was done with the lot, the first one was read for the next part to be painted. If someone has never painted miniatures before would you recommend starting on something this small? I've been looking at my sets of fighters thinking they look glum with no paint but the only miniatures game I've played before this is X-Wing which are pre-painted. Is it feasible for a newbie? As for the game itself I'm excited to try a full 300 point match. I got my wave 1 ships in weeks ago but no one else I know has the game and my friends haven't been able to meet up for a game. Played a few 180 point matches before Wave 1 and liked the idea a lot but it felt like more ships would make the game actually complete its potential.
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# ? Jun 1, 2015 07:54 |
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# ? Jun 3, 2024 09:36 |
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Me_Game posted:If someone has never painted miniatures before would you recommend starting on something this small? I've been looking at my sets of fighters thinking they look glum with no paint but the only miniatures game I've played before this is X-Wing which are pre-painted. Is it feasible for a newbie? I think smaller scales are easier to paint in a lot of ways, as long as you remeber to keep it simple - and in fact, a lot of the skills for larger models are counter productive. All of those ships have three colours and a wash on them at most. You want to suggest detail. start with the ties, some black paint (or German Grey as I used, which is closer to the TIE colour than streight black) and paint within the lines with it. if you go over the raised bits, run your finger or a peice of tisse lightly over the top and you should be able to take the sploges off. The Reb fighters are harder, but if you have a steady hand and a bit of practice on the TIEs, you should be ok. I used the X-wing counterparts for a rough colour guide, but its really the wash that sets them off. The Y-Wings have a good amount of detail that a black/brown wash sets off well. Have a go is what I say, you'll never get anywhere without trying.
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# ? Jun 1, 2015 08:13 |