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Tippis posted:Yeah. Sorry. From what I've experienced of the U1 bots, the UT99 bots have code that makes them goal-oriented, makes them much more willing to look for weapons before attacking you, cuts down on their aimbottiness and adds more fair and even difficulty levels so that the difficulty isn't just Dumbasses, Okish, Aimbots, and Bend Over. If you want to see how the U1 bots would behave in UT99, boot up the UT99 beta floating around. It's mostly Unreal 1 bots with some basic goal coding so they weren't completely worthless in CTF and DOM at that point, though they still prefer to deathmatch instead of grab the flag. Assault is a bit beyond them at the point the beta was made.
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# ? May 31, 2015 22:29 |
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# ? May 29, 2024 09:45 |
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I also suppose that co-op is a particularly unfair example since, on top of being an unrecognised game mode, the maps themselves presumably lack the whole “trigger these things in sequence, then go here to ‘win’” coding that even the simplest Assault map requires.
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# ? May 31, 2015 22:55 |
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Tried it! Unfortunately, Touhou Doom doesn't seem to have coop spawns, which is a shame. (what am I doing with my life) My whole experience with bots was Counter Strike back in the day, and those took the same path, used the same weapons and acted the same every single time. It was kind of boring. Hopefully they've advanced since then. Playing offline does mean not having 200+ ping in a match, which would be nice. EDIT : Not gonna lie, though, I'd love some co-operative bots for Doom because every single server in Zand is 12-in-1/Chillax with your choice of Brutal Doom, Complex Doom or that one expanded version of Samsara with the 50+ classes. I want a little bit of variety sometimes, dammit! Bread Pudding fucked around with this message at 23:02 on May 31, 2015 |
# ? May 31, 2015 22:56 |
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Bread Pudding posted:...that one expanded version of Samsara with the 50+ classes. Wait, what? Where?? Google isn't turning up anything on Samsara Expanded... Don't want to get my hopes up, I'm sure it's like one of those thrown together MUGEN packages with like 8 versions of Ryu with slightly different sprites or one new move or something.
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# ? May 31, 2015 23:17 |
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That Ignorant Sap posted:Wait, what? Where?? Google isn't turning up anything on Samsara Expanded... Don't want to get my hopes up, I'm sure it's like one of those thrown together MUGEN packages with like 8 versions of Ryu with slightly different sprites or one new move or something. it's almost exactly that, but it's not exactly hard to find servers running it on Zandronum.
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# ? May 31, 2015 23:22 |
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That Ignorant Sap posted:Wait, what? Where?? Google isn't turning up anything on Samsara Expanded... Don't want to get my hopes up, I'm sure it's like one of those thrown together MUGEN packages with like 8 versions of Ryu with slightly different sprites or one new move or something. It's just a package of all the fanmade Samsara addons. If you wanna check it out, it really is everywhere in Doomseeker, as said above. I can't find a download link for it otherwise, though.
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# ? May 31, 2015 23:42 |
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Tippis posted:I also suppose that co-op is a particularly unfair example since, on top of being an unrecognised game mode, the maps themselves presumably lack the whole “trigger these things in sequence, then go here to ‘win’” coding that even the simplest Assault map requires. I think the issue is that there isn't specific points for the AI to go to. A human knows that hitting a switch that's next to a door will open up the door, but Loque the bot doesn't without there being specific points to tell him to hit the switch, even if he sees the player do it.
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# ? May 31, 2015 23:57 |
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Bread Pudding posted:I want a little bit of variety sometimes, dammit! We should play Reelism sometime, if multiplayer works for it.
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# ? Jun 1, 2015 00:02 |
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Tippis posted:Is Steam available on FreeDOS? After all, that's why it all got started: how it is silly that modern distributions limit themselves (conceivably on some “original platform” logic) when in fact all modern platforms for distribution will require the same set of work-arounds. Using a source port would either A. require them to develop and test the hell out of one in house or B. get license to an existing one and test the hell out of it anyway. That's expensive.
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# ? Jun 1, 2015 00:14 |
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Bread Pudding posted:Tried it! Unfortunately, Touhou Doom doesn't seem to have coop spawns, which is a shame. (what am I doing with my life) That must've been a long-rear end time ago, because even the most basic official CS bots, the ones in Condition Zero, use all of the weapons in the game and alternate routes. If you want a sample of how more modern bots behave, watch this video of Quake 1's Frogbots playing Clan Arena: https://www.youtube.com/watch?v=QVwbkPdPgPI They know how to use rocket jumps to their advantage and can do things like take shortcuts to get a freshly-spawned Quad Damage, which are lightyears ahead of the CS bots you played with.
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# ? Jun 1, 2015 00:17 |
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That Ignorant Sap posted:Wait, what? Where?? Google isn't turning up anything on Samsara Expanded... Don't want to get my hopes up, I'm sure it's like one of those thrown together MUGEN packages with like 8 versions of Ryu with slightly different sprites or one new move or something. http://www.best-ever.org/download?file=samsara_extraheroesv1.1ob3z21.pk3 It's really, really bad.
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# ? Jun 1, 2015 00:18 |
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closeted republican posted:If you want a sample of how more modern bots behave, watch this video of Quake 1's Frogbots playing Clan Arena: I feel like I'm super far behind in my Early FPS tech. Rupert Buttermilk posted:We should play Reelism sometime, if multiplayer works for it.
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# ? Jun 1, 2015 01:03 |
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TerminusEst13 posted:http://www.best-ever.org/download?file=samsara_extraheroesv1.1ob3z21.pk3 I'll take your word for it; can't get it to run, not enough to want to see why. Maybe I'll mess with it...someday... Thanks though!
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# ? Jun 1, 2015 01:03 |
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closeted republican posted:I think the issue is that there isn't specific points for the AI to go to. A human knows that hitting a switch that's next to a door will open up the door, but Loque the bot doesn't without there being specific points to tell him to hit the switch, even if he sees the player do it. Unreal AI always seemed to understand triggers well enough — including things like using buttons to open doors — so it seems more like they simply have no reason to do so. It can open the door, but why bother? Like you say, it has nowhere it needs to go, so at best it just roams around any paths that have been laid out, and most “progression activity” is purely accidental. Then again, that might just be the UT99 bots I remember, and they're already more capable.
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# ? Jun 1, 2015 01:06 |
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That Ignorant Sap posted:I'll take your word for it; can't get it to run, not enough to want to see why. Maybe I'll mess with it...someday... Thanks though! You have to load it with normal Samsara, and it might require Zandro 2.0
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# ? Jun 1, 2015 01:39 |
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Keiya posted:Using a source port would either A. require them to develop and test the hell out of one in house or B. get license to an existing one and test the hell out of it anyway. That's expensive. As long as the source is released with it there are no issues using a GPL port. DOSBox is GPL already. It does mean no Steamworks stuff, though.
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# ? Jun 1, 2015 01:46 |
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Elliotw2 posted:You have to load it with normal Samsara, and it might require Zandro 2.0 Yup, tried the previous version and the 2.0 update, with and without the original Samsara. Not too worried about it, after trying out each character, cheating to get and test their weapons, I'd probably drop it and go back to Demonsteele, anyway.
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# ? Jun 1, 2015 02:23 |
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Bread Pudding posted:Huh, there's a (empty) Reelism server up right now! There's apparently a Zandronum version? I thought it was ZDoom only. Speaking of Reelism, I finally got off my butt and started working on it again. Here's a couple of the new toys. Not pictured: Proximity Mines, Ice Grenades, Really Buggy TFC Concs.
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# ? Jun 1, 2015 05:36 |
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Is that a curved-barrel rocket launcher shooting curved rounds? I LOVE IT. (Also Reelism totally needs a set of slots for Chex Quest enemies and weapons)
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# ? Jun 1, 2015 05:42 |
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Seconding the Chex slots. Though those probably would be a lot of work, someone would need to do zorch animations of every enemy and death animations for the flemoids...
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# ? Jun 1, 2015 06:48 |
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Are those the shotgun enemies from Outlaws? Please tell me that there are slots for Outlaws weapons or a Marshal Anderson character for Samsara.
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# ? Jun 1, 2015 07:21 |
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I love how the Scourge of Armagon expansion pack for Quake 1 paces it's levels. The first level set is simple, giving you lots of weapons early and tons of weak enemies to mow down. The only serious oppostion you face are the cyborg scorptions. Then the second level set starts and poo poo hits the fan. Suddenly, the huge rocket and nail surplus you had is gone, and you quckly discover that your only friends are a Super Shotgun, Super Nailgun as a panic weapon, and a Rocket Launcher with 15 or so rockets. Instead of mowing down everything, you're facing three Fiends at once with a Super Shotgun, then take on a Shambler without any cover. Ammo conservation with the Super Shotgun becomes a must because you simply don't have the ammo to carve through everything with the Super Nailgun and the neat Laser Cannon. Rooms are small enough that you actually think about when to use the Rocket Launcher. It's really cool and challenging.
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# ? Jun 1, 2015 07:53 |
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Decided to download Vanguard because it's an earlier WAD from the guy who made Valiant. My loving hands hurt now.
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# ? Jun 1, 2015 08:44 |
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Rupert Buttermilk posted:We should play Reelism sometime, if multiplayer works for it. Reelism with Complex Brutal Touhou Samsara. And Aeons of Death.
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# ? Jun 1, 2015 09:48 |
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The Kins posted:Someone made a modified version to get it to at least run under the Zandronum of the time. Some maps were practically unplayable due to network lag, though... A bunch of the optimisations were implemented in the main project, so hopefully Zandro 3.0 can handle it semi-gracefully. I can't wait. I humbly rerequest anything from Catacomb Abyss and/or Ken's Labyrinth.
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# ? Jun 1, 2015 13:04 |
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Keiya posted:Seconding the Chex slots. Though those probably would be a lot of work, someone would need to do zorch animations of every enemy and death animations for the flemoids... You could probably get away with overlaying a red teleportation flash and disappearing them
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# ? Jun 1, 2015 13:11 |
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TerminusEst13... why do i keep running into body pillows in hell? (Scythe2) I mean, it seems entirely fitting! But i assume Scythe2's replaced Keen with something else and Demonsteele replaces that with anime body pillows to punch? As a request, please make it so if you strike it with the power armour fist it rockets off into the sky like team rocket's exits please
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# ? Jun 1, 2015 13:24 |
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I'm playing through Scythe 2 with Demonsteele, and I came across that crazy boss-ish enemy which is like a skull mixed with a tank... what original Doom enemy was this thing? Also, I just happened to hit 'enter' last night, and found out about the super melee mode (or whatever it's called... sorry, I'm bad at reading instructions sometimes, and didn't even know this was a thing!). Oh my god, the violence.
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# ? Jun 1, 2015 13:31 |
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Its the cyberdemon replacement!
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# ? Jun 1, 2015 13:37 |
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Thyrork posted:Its the cyberdemon replacement! That would explain why my shotgun wasn't doing the job, and I had to (accidentally) breakout my super fists!! Goddamn, I love this Scythe 2 / Demonsteele mix. I need more. Much more.
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# ? Jun 1, 2015 13:47 |
Rupert Buttermilk posted:Also, I just happened to hit 'enter' last night, and found out about the super melee mode (or whatever it's called... sorry, I'm bad at reading instructions sometimes, and didn't even know this was a thing!). Oh my god, the violence. You transform into the Iron Maiden. You get that from picking up the Iron Savior armor (replaces BFG). I still really want someone to animate a Sailor Moon-esque sequence where Hae-Lin transforms into the Iron Maiden.
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# ? Jun 1, 2015 13:48 |
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RyokoTK posted:Goddamn that's just Quake 3 with different models, what the heck. It seems to me the point of Reflex is a re-branding of Quake-style arena FPS. Which is what the genre needs now with the explosion of streaming esports. Quake had its esports hey-day a decade and some change ago, while Twitch got huge a handful of years ago. The highest viewer count of an arena FPS I've ever seen on Twitch was a Shootmania one of ~15,000. Quake was never higher than that barring the QuakeCon stream a few years ago. It never really got on the bandwagon for online viewership that it rightfully deserves—duels are exciting to watch. The game just needs better spectator support. Reflex looks to be built with esports potential in mind and wishes to dethrone Quake as the go-to arena FPS. Gonna and say Quake's community is toxic af and needs to grow up. http://www.fpspulse.com/articles/what-quake-could-stand-to-learn-from-smash-bros-part-one-the-why/ http://www.fpspulse.com/articles/what-quake-can-learn-from-smash-part-two-the-how-feat-zero-nintendude-and-tafokints/
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# ? Jun 1, 2015 14:16 |
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Segmentation Fault posted:I still really want someone to animate a Sailor Moon-esque sequence where Hae-Lin transforms into the Iron Maiden. Its all happy and upbeat, true to the style of Sailor Moon, with the demons looking on in awe and fear. It ends with a bloodbath as she obliterates an imp, shedding gore everywhere. Tagline: DOOMIER THEN BRUTAL DOOM. Que enraged fanbases.
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# ? Jun 1, 2015 15:04 |
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closeted republican posted:I love how the Scourge of Armagon expansion pack for Quake 1 paces it's levels. I remember loving one of the expansions and hating the other. I can't remember which was which...
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# ? Jun 1, 2015 18:29 |
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Mak0rz posted:I remember loving one of the expansions and hating the other. I can't remember which was which...
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# ? Jun 1, 2015 18:32 |
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The Kins posted:Scourge of Armagon was the first one. Dissolution of Eternity was the bad one. Yeah that's accurate enough. :-) I had a very particular kind of fun revisiting MP2 but not in a way that says much about its quality by today's standards.
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# ? Jun 1, 2015 19:18 |
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The Kins posted:Someone made a modified version to get it to at least run under the Zandronum of the time. Some maps were practically unplayable due to network lag, though... A bunch of the optimisations were implemented in the main project, so hopefully Zandro 3.0 can handle it semi-gracefully. My only current request for Reelism is that Abridged should be using MK3's "The Bridge" at some point.
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# ? Jun 1, 2015 20:47 |
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Shadow Hog posted:Getting serious RotT vibes from that curved missile. (Can't be any more difficult to use than that rocket launcher that shoots the piercing rockets, anyway.) I clicked on that and was disappointed when I realized it was something from MK3 and not MST3K.
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# ? Jun 1, 2015 21:25 |
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Johnny Law posted:Yeah that's accurate enough. :-) MP2's maps are weird because they actually feel like a step back from Quake instead of advancing it, like MP1 does. While MP1 has a lot of chances to mess with the Z-axis, most of MP2's maps feel like they should be in Doom.
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# ? Jun 1, 2015 21:41 |
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# ? May 29, 2024 09:45 |
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PaletteSwappedNinja posted:Hae-Lin and Shihong eating doritos? Why not! Why is this not getting more love. Why. Am I the only one that finds it odd how tall Shihong is compared to Hae-lin? Is she supposed to be some kind of Mjolnir MKIV type cyborg? SilentW fucked around with this message at 21:44 on Jun 1, 2015 |
# ? Jun 1, 2015 21:42 |