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welcome to the traditional grimes subforum jane chat thread do you like: COOL PPL AND/OR MONTHS NAMED JANE shitposting grimes a glut of references to beloved anime "dune" more shitposting weird godless robosexuals brave moral stances against proper grammar or w/e nerd poo poo like that grimes' clone, "doppelgrimes" a boot stamping on an amiibo's face -- forever lumberjanes if so this is the thread for you if not sorry come back in july i guess also i guess i could deign to let you garbagenerds use this as a june chat thread
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# ? Jun 1, 2015 05:51 |
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# ? May 11, 2024 09:40 |
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Someone should make an rpg based on the aesthetics of Grimes. Wait, that's just a Dune rpg. Wait, is there a good Dune rpg?
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# ? Jun 1, 2015 05:53 |
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There 80s was a pretty good time.
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# ? Jun 1, 2015 05:53 |
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Ningyou posted:do you like: Yes No Who? Dune is an anime? NO YES I like grammar Again, who? What did the amiibo do to deserve that?! Uh...sure? Also hello Ningyou!
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# ? Jun 1, 2015 05:58 |
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sorry the only relic of the 80s i gaf about is crystal warrior ke$ha i love his expression though "oh okay this again sure buddy" also how about an RPG based on the aesthetic of chvrches instead huh
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# ? Jun 1, 2015 06:01 |
Ningyou posted:weird godless robosexuals Can I have weird sexless robogods instead?
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# ? Jun 1, 2015 06:01 |
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wellllll YOU can have boring sexless robokendolls pursuing boring robofuckboy apotheosis but my robowhatever will be inclusive of scarydommey lesbian cyberqueens or it will be bullshit speaking of lsbn robutts sweetie's playing Old World Blues and between dr. dala and the posh ROBOT SINK it's like and holy poo poo she is hITTING ON A LIGHT SWITCH WHAT IS EVEN what is going on
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# ? Jun 1, 2015 06:09 |
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You do so know how to make a girl feel wanted. Also, I thought I was already making RPGs based on the aesthetic of CHVRCHES. Either that, or I failed miserably. also uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuugh porpentine Queen Fiona fucked around with this message at 06:17 on Jun 1, 2015 |
# ? Jun 1, 2015 06:15 |
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YES MA'AM HI MA'AM also yes ;u; also yes porp ._.
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# ? Jun 1, 2015 06:21 |
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Meinberg posted:Can I have weird sexless robogods instead? Ningyou posted:wellllll YOU can have boring sexless robokendolls pursuing boring robofuckboy apotheosis but my robowhatever will be inclusive of scarydommey lesbian cyberqueens or it will be bullshit Hey, don't be a shamer. Obviously the great titanic art of Socialist Realism along the lines of the first tractor is what turns Meinberg on. Dazdraperrob! Hail the first robot! Seriously though give me some loving robo-bishonen cyberqueen villains go all the way back to loving Metropolis
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# ? Jun 1, 2015 06:22 |
Davin Valkri posted:Hey, don't be a shamer. Obviously the great titanic art of Socialist Realism along the lines of the first tractor is what turns Meinberg on. Dazdraperrob! Hail the first robot! dat collectivism
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# ? Jun 1, 2015 06:24 |
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sorry davin ;w; someday your scarydommey cyberboyqueen prince will come! like, buckets. SEE WHAT I DID THERE
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# ? Jun 1, 2015 06:27 |
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Ningyou posted:grimes
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# ? Jun 1, 2015 06:40 |
Well, since this is apparently the thread for stupid poo poo, I decided on a lark to take a look at the number of possible 1st-level human fighters in 2nd edition Dungeons and Dragons (chosen because it was somewhat closer than my 4e book). Overall, it works out to 125 trillion possible ones using non-weapon proficiencies, but only in-class ones, and ignoring things that have zero game-mechanical effect. Reducing this to fighters that get bonus XP from having high STR only drops us to 120 trillion. Much of this comes from extraordinary STR and from weapon proficiencies. Reducing extraordinary STR to the five meaningful categories drops us down by half to 60 trillion, 58 counting only ones that get bonus XP. Cutting out NWPs, we have 8.5 billion characters, 7.8 billion of which get bonus XP. Cutting out weapon proficiencies drops us down to 15,200/14,080. So how about leveling up? Well, for NWPs, this will vary based on the initial choices. I will do the simple case and deal with the 8.5 billion characters that picked Weaponsmithing as their NWP choice, and cut out variation in gold and items and so on. Leveling up under these conditions generates 31.4 billion possibilities, or 2.7 sextillion possible characters. At this point, I will drop NWPs entirely. So under that constraint, there are 36 quadrillion possible level 2 fighters, 114 sextillion possible level 3 fighters, 262 octillion possible level 4 fighters... So let's figure out where the combinatorial increase dies. It turns out to be level 15 (with two remaining that are taken at level 16), while the fighter's last hit die is gained at level 9. A little estimation tells us this will be at a minimum on the order of 10^80 total possible characters, beyond the common names for large numbers and on a similar order to the number of atoms in the universe. But if we cut out weapon proficiencies, we end up with a simple order of magnitude increase. There are only 15 million possible level 4 fighters in that case, and 15 trillion total possible fighters. Many of these are bizarre, or unworkable, of course, and this is neglecting other combinatorial factors that would increase matters still further.
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# ? Jun 1, 2015 06:41 |
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# ? Jun 1, 2015 06:42 |
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Effectronica posted:Well, since this is apparently the thread for stupid poo poo, I decided on a lark to take a look at the number of possible 1st-level human fighters in 2nd edition Dungeons and Dragons (chosen because it was somewhat closer than my 4e book). Overall, it works out to 125 trillion possible ones using non-weapon proficiencies, but only in-class ones, and ignoring things that have zero game-mechanical effect. Reducing this to fighters that get bonus XP from having high STR only drops us to 120 trillion. Much of this comes from extraordinary STR and from weapon proficiencies. Reducing extraordinary STR to the five meaningful categories drops us down by half to 60 trillion, 58 counting only ones that get bonus XP. Cutting out NWPs, we have 8.5 billion characters, 7.8 billion of which get bonus XP. Cutting out weapon proficiencies drops us down to 15,200/14,080. These posts are in the wrong order imo. kingcom fucked around with this message at 06:51 on Jun 1, 2015 |
# ? Jun 1, 2015 06:48 |
Effectronica posted:I decided on a lark to take a look at the number of possible 1st-level human fighters in 2nd edition Dungeons and Dragons (chosen because it was somewhat closer than my 4e book). Grognards.txt is over here.
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# ? Jun 1, 2015 06:50 |
Meinberg posted:Grognards.txt is over here. If you don't want people to interrupt your cybersex orgy, just report and move on.
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# ? Jun 1, 2015 06:53 |
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Effectronica posted:If you don't want people to interrupt your cybersex orgy, just report and move on. I thought your old Michel/Eikichi avatar would have gone in for that sort of thing?
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# ? Jun 1, 2015 06:58 |
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Effectronica posted:If you don't want people to interrupt your cybersex orgy, just report and move on. What happens if you use the 2E Dark Sun Revised Strength table that gets rid of Exceptional Strength altogether? That probably makes things a little less insane in terms of the initial ability score permutations. Did you include random HP rolls?
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# ? Jun 1, 2015 07:01 |
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Ultra Business Tycoon III is one of the best games I have ever played. Gonna infuse my next Gamma World campaign with gendered slime palaces.
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# ? Jun 1, 2015 07:03 |
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gently caress it. My next Gamma World campaign is just going to BE the plot of Ultra Business Tycoon III.
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# ? Jun 1, 2015 07:10 |
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fosborb posted:Ultra Business Tycoon III is one of the best games I have ever played. fosborb posted:gently caress it. My next Gamma World campaign is just going to BE the plot of Ultra Business Tycoon III. also it's making me think of nuclear throne and i guess i wonder if you can make Cash Mony Ultra Business Tycoon Yung Venuz in gamma world
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# ? Jun 1, 2015 07:28 |
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You know, running a character-grinder style Randomly Generated Dungeon with Nuclear Throne characters sounds pretty okay. It's like the 70s all over again!
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# ? Jun 1, 2015 07:43 |
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Effectronica posted:Well, since this is apparently the thread for stupid poo poo, I decided on a lark to take a look at the number of possible 1st-level human fighters in 2nd edition Dungeons and Dragons (chosen because it was somewhat closer than my 4e book). Overall, it works out to 125 trillion possible ones using non-weapon proficiencies, but only in-class ones, and ignoring things that have zero game-mechanical effect. Reducing this to fighters that get bonus XP from having high STR only drops us to 120 trillion. Much of this comes from extraordinary STR and from weapon proficiencies. Reducing extraordinary STR to the five meaningful categories drops us down by half to 60 trillion, 58 counting only ones that get bonus XP. Cutting out NWPs, we have 8.5 billion characters, 7.8 billion of which get bonus XP. Cutting out weapon proficiencies drops us down to 15,200/14,080. Yeah, totally.
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# ? Jun 1, 2015 07:58 |
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Queen Fiona posted:You do so know how to make a girl feel wanted. They have an aesthetic?
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# ? Jun 1, 2015 08:03 |
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Paging Grey Hunter to Chat thread
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# ? Jun 1, 2015 10:03 |
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Lumberjanes?! HOLY bELL hOOKS!
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# ? Jun 1, 2015 12:56 |
Spiderfist Island posted:What happens if you use the 2E Dark Sun Revised Strength table that gets rid of Exceptional Strength altogether? That probably makes things a little less insane in terms of the initial ability score permutations. Did you include random HP rolls? Random HP is in there, yeah. It provides a nice steady increase of an order of magnitude per level. Exceptional Strength doesn't matter all that much- using all the possibilities gives us a total of 189 permissible combinations, using only the five meaningful categories gives us 94 combinations, dropping it entirely gives us 89 combinations. There are interestingly only 56 possible combinations that don't qualify for any class. The real explosion comes in from proficiencies, although if we ignore the order in which they were gained, we come back down to the case where there are no proficiencies at max level, which is actually 1.5 trillion possible fighters at level 16.
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# ? Jun 1, 2015 14:12 |
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By sheer coincidence I'm running Gamma World Thursday as a breather after 2 years of FFG Star Wars. I have 49 Ke$ha tracks queued up. And 15 OST battle loops.
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# ? Jun 1, 2015 18:28 |
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Effectronica posted:Random HP is in there, yeah. It provides a nice steady increase of an order of magnitude per level.
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# ? Jun 1, 2015 19:07 |
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is ke$ha the official soundtrack of gamma world i think i may have to actually try gamma world
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# ? Jun 1, 2015 19:49 |
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Gamma World is that D&D4e meets Fallout setting, right? I think I had a chance to try it once for a superhero-type game. Also someone who uses a "$" as a substitute for an "s" sounds...ta$tele$$.
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# ? Jun 1, 2015 19:51 |
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ummmmmmmmmmmmmmmmmmm excu$e me it's called "cool grammar for cool ppl"
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# ? Jun 1, 2015 19:58 |
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Ningyou posted:ummmmmmmmmmmmmmmmmmm excu$e me it's called "cool grammar for cool ppl" I'm sorry, you don't mean "c001 gr@mm@r f0r c001 pp1"? ...that hurt to write.
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# ? Jun 1, 2015 20:01 |
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davin davin no davin what are you doing
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# ? Jun 1, 2015 20:02 |
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Davin Valkri posted:I'm sorry, you don't mean "c001 gr@mm@r f0r c001 pp1"? I think you just put your food Dav in your mouth.
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# ? Jun 1, 2015 20:14 |
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Resolve an argument, chat thread: I'm the fighter in an IRL 5e game, the party's only front liner since the barbarian died to kobolds in the first fight. Would I be having more fun if I wasn't consistently rolling lovely and hadn't dropped in every session so far? Our cleric feels similarly limited and it seems like everyone else doesn't care.
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# ? Jun 1, 2015 20:27 |
Captain Walker posted:Resolve an argument, chat thread: I'm the fighter in an IRL 5e game, the party's only front liner since the barbarian died to kobolds in the first fight. Would I be having more fun if I wasn't consistently rolling lovely and hadn't dropped in every session so far? Our cleric feels similarly limited and it seems like everyone else doesn't care. It really depends on what your core engagement with the game is, and in what ways the game is failing to meet your expectations or desires. If your poor rolls are keeping you from participating in the game, that is an issue somewhere, either with the design of the game, the encounter design that your DM is presenting, or just a case of poor luck. I'm not as familiar with 5th edition, but it's also possible that the class of fighter or role of front line combatant are not hitting your core engagements in some way, and you might want to consider seeing if there is someone else who wants to take on that role while you look at other options. Your lack of fun might also come from the group dynamic or from the overall emphasis of the game. I don't know enough about your own tastes and why exactly things aren't fun for you to provide a better answer.
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# ? Jun 1, 2015 20:33 |
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# ? May 11, 2024 09:40 |
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Realtalk if you are having fun with your friends you can have fun in 5e as a fighter but your bad rolling is only exacerbating the fighters problems with how poo poo they are. Maybe try a bard? Valorous bards can still fight decently but also bring a lot of spellcasting power to the table. Or perhaps find a more enjoyable system.
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# ? Jun 1, 2015 20:52 |