Hihohe posted:Hah if you fight the final boss again all the dialogue is changed so its like he escaped whered did he get another machine I'm gonna kill the final boss a few more times just to hear that final section music again
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# ? Jun 1, 2015 16:44 |
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# ? May 30, 2024 02:27 |
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Thoughts on the final boss The final boss was so good because it was essentially a standard level disguised as a boss fight. All of the bosses are "remember the pattern, add more stuff, speed up the pattern" but also the fact that unlike all the other bosses it was ALSO a platforming level. The last bit of it on the really narrow platform was just cruel but so so good.
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# ? Jun 1, 2015 16:59 |
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I am now part of the "beat the final boss" club and everyone is right -- it was amazing and epic and all of those adjectives that sound like exaggerations normally but in this case are 100% on the mark (and maybe even inadequate, actually).
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# ? Jun 1, 2015 17:03 |
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Supercar Gautier posted:Continued interest is the exact reason they're doing it. Yeah, there's no way they're completing content a few days after launch. It's totally already all done.
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# ? Jun 1, 2015 17:08 |
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Cyron posted:I Got a question about amiibo's, how useful is the amiibo for splatoon? like it not having one game breaking or can I live without one? You can live without one. That said, the Squid Amiibo comes with Squid Beat, an unlockable rhythm game that also doubles as a way to listen to the music without any battling or fooling around or whatever which is really nice for the peeps who want to listen to the game's music. (And it's not even that hard to get given all the missions pertaining to unlocking this minigame are Kraken TTs... though you will need to clear the 4th world.)
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# ? Jun 1, 2015 17:09 |
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I keep getting paired with people who think the way to win Arowana Mall is to hang back and meticulously ink the starting area while the other team takes total control of the middle.
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# ? Jun 1, 2015 17:14 |
Keiya posted:I keep getting paired with people who think the way to win Arowana Mall is to hang back and meticulously ink the starting area while the other team takes total control of the middle. Uninked ground chargers your special quicker.
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# ? Jun 1, 2015 17:17 |
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^^^^ Yeah, but you can do it as you go. Not hang back and let them take the middle. Keiya posted:I keep getting paired with people who think the way to win Arowana Mall is to hang back and meticulously ink the starting area while the other team takes total control of the middle. Especially if they are not rollers and they try this poo poo.
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# ? Jun 1, 2015 17:17 |
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Bread Set Jettison posted:Thoughts on the final boss You don't have to stand on the narrow platforms for the last part. He will still attack you from a distance.
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# ? Jun 1, 2015 17:17 |
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Keiya posted:I keep getting paired with people who think the way to win Arowana Mall is to hang back and meticulously ink the starting area while the other team takes total control of the middle. I still think one major change they ought to make is to ink a portion of your home base by default at the start of the game.
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# ? Jun 1, 2015 17:19 |
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Mill Village posted:You don't have to stand on the narrow platforms for the last part. He will still attack you from a distance. I just stayed to one side, and straifed to the opposite side each time he killer wailed. I guess I could have done it the otherway but I AINT afraid of his wasabi beats
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# ? Jun 1, 2015 17:25 |
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Drastic Actions posted:^^^^ Ughhhh I hate it when I've got a roller and non-rollers are trying do to the starting area. It's like, dudes, I GOT THIS. GO AWAY dragon enthusiast posted:I still think one major change they ought to make is to ink a portion of your home base by default at the start of the game. No way, I love that these are easy points and that some people straight out ignore inking that part of the map. It's enough to win a really close match.
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# ? Jun 1, 2015 17:27 |
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Infinitum posted:I'm gonna kill the final boss a few more times just to hear that final section music again Are the vocals in Splatoon like the pseudo-Swedish in Magicka, where there's random (in this case Japanese) words mixed in so it's not just complete gibberish?
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# ? Jun 1, 2015 17:27 |
https://www.youtube.com/watch?v=XhOXo9w9jGMDonnerberg posted:Are the vocals in Splatoon like the pseudo-Swedish in Magicka, where there's random (in this case Japanese) words mixed in so it's not just complete gibberish? I'd assume so.
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# ? Jun 1, 2015 17:29 |
New video showing off Ranked Play/King of the Hill https://www.youtube.com/watch?v=3uMi_eD6Ng4
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# ? Jun 1, 2015 17:35 |
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oopsie rock posted:No way, I love that these are easy points and that some people straight out ignore inking that part of the map. It's enough to win a really close match. I'd rather players go out and start working on contestable ground rather than standing around shaking their dicks in the corner
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# ? Jun 1, 2015 17:36 |
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oopsie rock posted:No way, I love that these are easy points and that some people straight out ignore inking that part of the map. It's enough to win a really close match. Yeah one of the first games I played my team lost Saltspray Rig by 0.1% and I noticed at the end that none of us had painted the platform you start on
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# ? Jun 1, 2015 17:43 |
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Infinitum posted:New video showing off Ranked Play/King of the Hill This looks fun as hell. Its going to create focus points which is what turf war is lacking.
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# ? Jun 1, 2015 17:43 |
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dragon enthusiast posted:I'd rather players go out and start working on contestable ground rather than standing around shaking their dicks in the corner I've won matches because people completely ignore an entire path from their base so thanks for making it easier I guess!
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# ? Jun 1, 2015 17:45 |
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kojicolnair posted:I've won matches because people completely ignore an entire path from their base so thanks for making it easier I guess! Well I mean, if the base and some immediate area started out pre-painted this wouldn't be a issue anymore. Also from that splat zone video, looks like the weird counter under your score is extra hold time until your clock actually starts counting down? What causes the number to be what it is?
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# ? Jun 1, 2015 17:49 |
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kojicolnair posted:I've won matches because people completely ignore an entire path from their base so thanks for making it easier I guess! As a roller, what I usually do is make a direct path to the middle of the field. Usually that's enough to build up the special meter. Then, if/when I die and get reset, I go back and get those other areas, since I need to build up the special meter again. Problem solved!
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# ? Jun 1, 2015 17:50 |
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Drastic Actions posted:As a roller, what I usually do is make a direct path to the middle of the field. Usually that's enough to build up the special meter. Then, if/when I die and get reset, I go back and get those other areas, since I need to build up the special meter again. Problem solved! I've had a huge problem as a roller with people following me too closely. Like screw off and let me paint in peace, I don't need you to babysit me while spraying the walls or whatever.
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# ? Jun 1, 2015 17:54 |
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It's not that inking the start is bad, but when three people are doing that while the other team takes control of the map and inks back at their leisure, it's kind of a pain.
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# ? Jun 1, 2015 17:54 |
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dragon enthusiast posted:Well I mean, if the base and some immediate area started out pre-painted this wouldn't be a issue anymore. From what I can tell, for whichever team controls a majority of the zone, their counter begins to go down. Whoever gets to zero first, wins.
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# ? Jun 1, 2015 17:56 |
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Theoretically you and your teammates are going to get splatted at some point, so there will be opportunities to cover those missed spots at the base later. At the very start, racing out to claim and hold key points can be pretty valuable.
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# ? Jun 1, 2015 17:56 |
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Splatzones was explained in some direct or something I saw a while ago its basically this: 1. You control the zone your timer goes down. 2. You lose control, it stops. 3. The opponent gets FULL control you get a penalty counter. The penalty counter isn't counted against you if the match goes to time, but when you regain control of the zone, it takes down first before your nonpenalty one ticks down. The lower your regular counter, the higher the penalty. Who ever gets to zero or has the least time on their regular timer at the end of the round wins. I think it is also 5 minute matches instead of 3, but I could be making that up.
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# ? Jun 1, 2015 17:59 |
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I know this isn't really the place to ask, but I've been waiting about an hour at the installation screen with no real sign of progress. All I see is the bedroom with the splatoon logo and the same drum riff again and again. Is this the normal installation time or did my game mess up royally?
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# ? Jun 1, 2015 18:03 |
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Keiya posted:It's not that inking the start is bad, but when three people are doing that while the other team takes control of the map and inks back at their leisure, it's kind of a pain. Supercar Gautier posted:Theoretically you and your teammates are going to get splatted at some point, so there will be opportunities to cover those missed spots at the base later. At the very start, racing out to claim and hold key points can be pretty valuable. I said awhile back I think the ideal strat is 3 guys with blasters (or 1 charger) holding the middle ASAP and pushing into enemy territory to put them on the defensive while you have one roller guy running around painting all the territory behind the front. Problem is with random matches you can't be that co-ordinated. For pre-made games I think that'll be the best opening strategy, although with pre-mades and co-ordination they might be smart enough to try to split up and push into your territory rather than get bottled up. Dr. Hurt posted:I know this isn't really the place to ask, but I've been waiting about an hour at the installation screen with no real sign of progress. All I see is the bedroom with the splatoon logo and the same drum riff again and again. Is this the normal installation time or did my game mess up royally? I don't even remember an installation. Something's hosed Pressing L and R does nothing, right?
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# ? Jun 1, 2015 18:04 |
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Dr. Hurt posted:I know this isn't really the place to ask, but I've been waiting about an hour at the installation screen with no real sign of progress. All I see is the bedroom with the splatoon logo and the same drum riff again and again. Is this the normal installation time or did my game mess up royally? That's not an installation screen, that's the load screen, and if you've reached it then the game is already installed (unless you have a physical copy in which case there is no installation process at all). It should be safe to shut off the system and try again. Contact Nintendo if things keep going wrong. Supercar Gautier fucked around with this message at 18:07 on Jun 1, 2015 |
# ? Jun 1, 2015 18:04 |
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Dr. Hurt posted:I know this isn't really the place to ask, but I've been waiting about an hour at the installation screen with no real sign of progress. All I see is the bedroom with the splatoon logo and the same drum riff again and again. Is this the normal installation time or did my game mess up royally? That sounds like a fubar
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# ? Jun 1, 2015 18:05 |
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Supercar Gautier posted:That's not an installation screen, that's the load screen, and if you've reached it then the game is already installed (unless you have a physical copy in which case there is no installation process at all). It should be safe to shut off the system and try again. Contact Nintendo if things keep going wrong. Restarted and it is still stuck at this screen. I'm going to play around with it a little bit then contact Nintendo. Thanks for the quick response folks.
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# ? Jun 1, 2015 18:09 |
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kojicolnair posted:I've had a huge problem as a roller with people following me too closely. Like screw off and let me paint in peace, I don't need you to babysit me while spraying the walls or whatever. How do you think I got to rank 20? Edit: Besides having the game two days in advance. Drastic Actions fucked around with this message at 18:14 on Jun 1, 2015 |
# ? Jun 1, 2015 18:10 |
Dr. Hurt posted:Restarted and it is still stuck at this screen. I'm going to play around with it a little bit then contact Nintendo. Thanks for the quick response folks. If it's the download version, I'd just delete it and reinstall. It's like 2Gb
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# ? Jun 1, 2015 18:11 |
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Infinitum posted:If it's the download version, I'd just delete it and reinstall. It's like 2Gb The sad thing is, its the disc version.
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# ? Jun 1, 2015 18:13 |
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Bread Set Jettison posted:Splatzones was explained in some direct or something I saw a while ago its basically this: In the video, it looks like the penalty is actually the maximum number of seconds you held control without interruption. The Green team has control from 100 to 98, then 98 to 93. Purple takes control, and Green has a +6 (98 to 93) because of it. Purple then has control from 100 to 62, then 62 to 50. Green regains control and Purple gets a +39 (for the 100 to 62). So you'd get a smaller penalty if you kept gaining control for 5 seconds, then letting it go neutral, then gaining control again, rather than holding it for 30 seconds straight. Seems likes it's designed to be a comeback mechanic so the game isn't over if you let the other team take off a huge chunk of time at the beginning.
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# ? Jun 1, 2015 18:14 |
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Dr. Hurt posted:Restarted and it is still stuck at this screen. I'm going to play around with it a little bit then contact Nintendo. Thanks for the quick response folks. Sounds like a janky install, delete and redownload e:f,b
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# ? Jun 1, 2015 18:17 |
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Supercar Gautier posted:Theoretically you and your teammates are going to get splatted at some point, so there will be opportunities to cover those missed spots at the base later. At the very start, racing out to claim and hold key points can be pretty valuable. dragon enthusiast posted:Well I mean, if the base and some immediate area started out pre-painted this wouldn't be a issue anymore.
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# ? Jun 1, 2015 18:19 |
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Zaphod42 posted:They still haven't said anything about what "rainmaker" game mode will be about, right? Only that it involves a giant, golden, fish-shaped gun. I'm guessing it's some sort of team-based Juggernaut-style mode where both sides fight over a gun that can cover huge swaths of ground very quickly, but is dropped when you're splatted.
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# ? Jun 1, 2015 18:20 |
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Coming up into the middle of the mall 10s later than everyone else with your special ready while they have spent theirs already or are trying to come down the hill to you I find is way more effective. Only need 50.1%. Better to make sure your side is done imo
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# ? Jun 1, 2015 18:20 |
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# ? May 30, 2024 02:27 |
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Silentman0 posted:Only that it involves a giant, golden, fish-shaped gun. I'm guessing it's some sort of team-based Juggernaut-style mode where both sides fight over a gun that can cover huge swaths of ground very quickly, but is dropped when you're splatted. No wait to tell. My best guess is the rainmaker is you do X Y Z or whatever and you unlock the rainmaker to do automatic inkstrikes like in the inkstrike single player levels.
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# ? Jun 1, 2015 18:29 |