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Regarding hand crafted maps being better than procedurally generated maps, isn't the solution to that to just let the community make more maps?
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# ? Jun 1, 2015 21:40 |
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# ? Jun 8, 2024 10:20 |
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Decrepus posted:Even Heavy women are represented well in XCOM. not empty quoting this, yadda yadda yadda
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# ? Jun 1, 2015 21:42 |
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You know, flying base is cool and all but not going to lie, part of me was hoping the secret XCOM base would be underwater, from which you launched terror attacks against the megacities. A "Terror from the Deep" if you will.
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# ? Jun 1, 2015 21:42 |
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If the Avenger is anything like the SHIELD helicarrier, it can probably do that.
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# ? Jun 1, 2015 21:44 |
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Insert name here posted:You know, flying base is cool and all but not going to lie, part of me was hoping the secret XCOM base would be underwater, from which you launched terror attacks against the megacities. A "Terror from the Deep" if you will. Terror attacks against the people you're trying to win over? How unrealistic!
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# ? Jun 1, 2015 21:44 |
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Mr. Hand posted:Regarding hand crafted maps being better than procedurally generated maps, isn't the solution to that to just let the community make more maps?
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# ? Jun 1, 2015 21:47 |
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Sober posted:I'm sure if the LW team continues and works on doing LW2 or whatever it would likely rise to the top, along with any other big overhaul mods. Depending on how mods interact it would be likely visual stuff and gameplay changes won't really interfere with one another too much, unless you're able to just flat out add new 3D assets this time around, which would be great. If "modding support" is something you advertise, easily changing/adding textures and models is basically the very first thing that you need to support. So it would be really sad and pathetic if it didn't support that.
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# ? Jun 1, 2015 21:48 |
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Decrepus posted:Even Heavy women are represented well in XCOM. Mutons?
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# ? Jun 1, 2015 21:49 |
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Taffer posted:If "modding support" is something you advertise, easily changing/adding textures and models is basically the very first thing that you need to support. So it would be really sad and pathetic if it didn't support that. But yeah, either way sounds good. Hopefully stuff will be more friendly this time around rather than the crazy workarounds the LW team has had to make.
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# ? Jun 1, 2015 21:51 |
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There were crazy mfs who hacked og xcom to hell and back but official modding support has never been a thing with them.
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# ? Jun 1, 2015 21:54 |
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Oh what the gently caress. Does the Volunteer survive because it's canon that the player was lovely and didn't get that far?
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# ? Jun 1, 2015 22:06 |
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All I want is for the Avenger ship to turn into a Doorn-shaped megazord at some point and go full power rangers on a giant alien ship.
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# ? Jun 1, 2015 22:06 |
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gradenko_2000 posted:I'm pretty sure one of these had to be Jake Solomon's actual elevator pitch during a board meeting. There's old concept art of X-COM as resistance fighters. I'm pretty sure it's something they've wanted to do for awhile. Considering the optimal way of playing the original game was to creep about exploiting the spotting mechanics, focusing on stealth and guerrilla action seems like a logical next step to take the series and I'm pretty excited to see where it goes.
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# ? Jun 1, 2015 22:09 |
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RBA Starblade posted:Oh what the gently caress. Does the Volunteer survive because it's canon that the player was lovely and didn't get that far? http://twitter.com/FXS_MisterKevin/status/605463861290893312
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# ? Jun 1, 2015 22:14 |
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RBA Starblade posted:Oh what the gently caress. Does the Volunteer survive because it's canon that the player was lovely and didn't get that far? Your volunteer is probably a space ghost or something.
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# ? Jun 1, 2015 22:15 |
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I kind of like the theory that the volunteer survives, sees what's "ahead" that the Ethereals talked about then goes rogue on Xcom to prepare humanity for whatever. Bonus points if we could import our old save so the final boss would be our volunteer.
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# ? Jun 1, 2015 22:17 |
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Notorious QIG posted:XCOM 2 IS A THING
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# ? Jun 1, 2015 22:17 |
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The trailer was poo poo but the info it conveyed got me excited anyway The premise sounds great. There are no invading aliens, they already got that over with and now rule the earth (like in Half-Life 2!) And it's up to us to rally support and stage a global uprising by exposing the aliens as the assholes they are by the looks of it (like in Half-Life 2!) Also I hope the swords and melee weapons are powerweapons like in 40K
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# ? Jun 1, 2015 22:18 |
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I will get this game. I will play this game. I will name troops after my friends and let them know how they died.
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# ? Jun 1, 2015 22:21 |
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I want an entire squad in ninja-power armor with power-katanas sneaking around an alien city and just stealth ganking every alien forever
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# ? Jun 1, 2015 22:22 |
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Hey man, you died. I had you pull out a machete and run screaming at a giant snake wielding a plasma gun, you should have seen it
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# ? Jun 1, 2015 22:23 |
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Hopeford posted:I kind of like the theory that the volunteer survives, sees what's "ahead" that the Ethereals talked about then goes rogue on Xcom to prepare humanity for whatever. Bonus points if we could import our old save so the final boss would be our volunteer. I bet the head of the alien-friendly administration is Valen or something. She was just a little too obsessed with pushing humanity's boundaries. Especially in EW, it seemed to me that Shen was worried about Valen's obsession. She'll be a being...made out of almost pure energy!
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# ? Jun 1, 2015 22:24 |
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Part of me was hoping for a DLC that lets you play EW as EXALT, but I think I can live with drone-piloting cyberpunk ninjas fighting aliens.
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# ? Jun 1, 2015 22:29 |
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What.. IS it.. Doctor?
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# ? Jun 1, 2015 22:29 |
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dyzzy posted:Hey man, you died. I had you pull out a machete and run screaming at a giant snake wielding a plasma gun, you should have seen it "Well, you lasted longer than Nigerian Tess did, but not by much."
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# ? Jun 1, 2015 22:29 |
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Zzulu posted:The premise sounds great. There are no invading aliens, they already got that over with and now rule the earth (like in Half-Life 2!) And it's up to us to rally support and stage a global uprising by exposing the aliens as the assholes they are by the looks of it (like in Half-Life 2!) Kind of hoping for some kind of reverse panic level mechanic and a strategy layer that's more about proactively choosing targets instead of just reacting. It wouldn't be super x-comy, but that's okay.
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# ? Jun 1, 2015 22:29 |
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Paradoxish posted:Kind of hoping for some kind of reverse panic level mechanic and a strategy layer that's more about proactively choosing targets instead of just reacting. It wouldn't be super x-comy, but that's okay. Kind of like in Apocalypse where you could raid targets for supplies?
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# ? Jun 1, 2015 22:30 |
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I don't mind losing if it means you encounter Bradford halfway through the game, bearded and grizzled as gently caress with an eyepatch and a cyberarm, wanting to exact his revenge on the xeno scum.
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# ? Jun 1, 2015 22:33 |
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Instead of researching Genemods you just go down to the corner store.
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# ? Jun 1, 2015 22:34 |
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Wouldn't be surprised if there were a lot of inverted mechanics in place, given how it's supposed to be a role reversal. XCOM mission raise 'resistance' levels in countries to get more resources, including
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# ? Jun 1, 2015 22:35 |
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Mr.Pibbleton posted:Kind of like in Apocalypse where you could raid targets for supplies? Something like that. Resistances are proactive pretty much by definition, so it'd feel weird to have a game that's all YOU'RE RESISTANCE FIGHTERS NOW so, uh, choose one of these three missions that you have to do right now. I guess I'm just hoping that "missions" end up being more like targets that you can deal with on your own timetable rather than things that happen and now you have to pick one.
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# ? Jun 1, 2015 22:35 |
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dyzzy posted:Wouldn't be surprised if there were a lot of inverted mechanics in place, given how it's supposed to be a role reversal. XCOM mission raise 'resistance' levels in countries to get more resources, including There will definitely be some sort of mission to keep the Avenger safe, although whether it's a common thing or just a one-off I have no idea. The base defense was way too popular of a mission for them to do anything else.
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# ? Jun 1, 2015 22:37 |
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Paradoxish posted:Something like that. Resistances are proactive pretty much by definition, so it'd feel weird to have a game that's all YOU'RE RESISTANCE FIGHTERS NOW so, uh, choose one of these three missions that you have to do right now. I guess I'm just hoping that "missions" end up being more like targets that you can deal with on your own timetable rather than things that happen and now you have to pick one. It'd be cool if doing missions in different orders changed things, like you've got to cool operations for awhile in Brazil since they're upping security.
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# ? Jun 1, 2015 22:47 |
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I don't care about the cheesiness of the sword scene, i will just assume XCOM finally started a machete squad.
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# ? Jun 1, 2015 22:48 |
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Instead of a Base Defense, maybe a Base Escape: The Avenger is grounded and you need to hold the line until it can leave. When it's time to go, you need to evac or be left behind. Like a cross between the Base Defense and the fishing village.
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# ? Jun 1, 2015 22:50 |
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Toplowtech posted:I don't care about the cheesiness of the sword scene, i will just assume XCOM finally started a machete squad. The tech tree is a little weird, but it's doable.
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# ? Jun 1, 2015 22:51 |
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Mr.Pibbleton posted:The tech tree is a little weird, but it's doable.
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# ? Jun 1, 2015 22:56 |
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A screenshot of the endgame gear in the new Xcom video game Zzulu fucked around with this message at 23:07 on Jun 1, 2015 |
# ? Jun 1, 2015 23:04 |
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Emily Blunt killed aliens with a big machete in Edge of Tomorrow and it ruled. I'm down with it.
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# ? Jun 1, 2015 23:05 |
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# ? Jun 8, 2024 10:20 |
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Chexoid posted:Emily Blunt killed aliens with a big machete in Edge of Tomorrow and it ruled. I'm down with it. You mean helicopter blade
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# ? Jun 1, 2015 23:26 |