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Cialis Railman
Apr 20, 2007

Chance posted:

Ok I think my new favorite in ranked is the blaster. Once you know the range pretty much the only thing you need to care about is a good charger. That said Arowana mall can suck my taint.

I still can't figure out the blaster. Is it like a grenade launcher? I don't know why I can't wrap my mind around it.

I like the way the jet squelcher looks and how much range it has, but after using it a bunch I can't recommend it. It just doesn't do enough damage and it seems to consume a lot of ink. It's good for painting, not for splatting imo. Or maybe I'm just bad at it.

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Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

LemonAIDS posted:

Yeah inkstrike isnt a huge issue in ranked, it takes like a second to reink it. honestly the bubbler or kraken would do a better job to take the point imo, lets you make a good assault. Saltpray rig is bullshit though if one team gets a spawn beacon on the upper part of the map

Except Rollers are a real detriment in Ranked. Sure you've inked the Zone but now what? You're down a gun for when the Bad Guys move in to take it. The Bubbler is fantastic if you can tuck in close to shield your buddies on the Zone with it though.


Cialis Railman posted:

I still can't figure out the blaster. Is it like a grenade launcher? I don't know why I can't wrap my mind around it.

I like the way the jet squelcher looks and how much range it has, but after using it a bunch I can't recommend it. It just doesn't do enough damage and it seems to consume a lot of ink. It's good for painting, not for splatting imo. Or maybe I'm just bad at it.

The Blaster's basically a shotgun. It fires a ball that goes blap a short distance away, or blaps in the face of someone if its hits them closer.

Supercar Gautier
Jun 10, 2006

In regular battles, I always was annoyed with teammates who immediately leapt back as far ahead as they could after dying, without checking whether the target area was safe.

Now in Splat Zones, where my rank is at stake, I want those players dead.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Supercar Gautier posted:

In regular battles, I always was annoyed with teammates who immediately leapt back as far ahead as they could after dying, without checking whether the target area was safe.

Now in Splat Zones, where my rank is at stake, I want those players dead.

I want to slap the poo poo out of the idiots that go off inking the other team's spawn on their own while we're stuck trying to deal with the actual team at the Zone. That and the fuckers who just bee-line down the center route all-day, every-day like lemmings to their immediate demise, instead of ever taking any of the side routes.

Cialis Railman
Apr 20, 2007

Neddy Seagoon posted:

The Blaster's basically a shotgun. It fires a ball that goes blap a short distance away, or blaps in the face of someone if its hits them closer.

That makes sense. I'll try using it like that in future matches. I don't know why I was having such a hard time understanding it, though. I think the rate of fire threw me off, or something. :psyduck:

Chance posted:

I had this problem too, the faster shooting one is better in normal play, but the regular blaster (or maybe a variant I haven't got yet) is better in ranked. One direct shot kills, two near misses does the same. Basically if you aren't in range to catch someone in the airburst/instakill, back off and throw a disruptor. Only get in range to kill (as in enemy doesn't see you or is hopping in your ink), otherwise just be very annoying and retreating. Obviously not killing anything won't help your team, but I found it very useful in clearing the balconies in saltspray, and around the corners in warehouse.

It's not really helping me much on arowana though, can hit stuff right below you into the splat zone, but otherwise no range for any of the open spaces.

Alright, I'll bear that in mind.

Cialis Railman fucked around with this message at 09:01 on Jun 2, 2015

Chance
Apr 28, 2002

Cialis Railman posted:

I still can't figure out the blaster. Is it like a grenade launcher? I don't know why I can't wrap my mind around it.

I had this problem too, the faster shooting one is better in normal play, but the regular blaster (or maybe a variant I haven't got yet) is better in ranked. One direct shot kills, two near misses does the same. Basically if you aren't in range to catch someone in the airburst/instakill, back off and throw a disruptor. Only get in range to kill (as in enemy doesn't see you or is hopping in your ink), otherwise just be very annoying and retreating. Obviously not killing anything won't help your team, but I found it very useful in clearing the balconies in saltspray, and around the corners in warehouse.

It's not really helping me much on arowana though, can hit stuff right below you into the splat zone, but otherwise no range for any of the open spaces.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Chance posted:

I had this problem too, the faster shooting one is better in normal play, but the regular blaster (or maybe a variant I haven't got yet) is better in ranked. One direct shot kills, two near misses does the same. Basically if you aren't in range to catch someone in the airburst/instakill, back off and throw a disruptor. Only get in range to kill (as in enemy doesn't see you or is hopping in your ink), otherwise just be very annoying and retreating. Obviously not killing anything won't help your team, but I found it very useful in clearing the balconies in saltspray, and around the corners in warehouse.

It's not really helping me much on arowana though, can hit stuff right below you into the splat zone, but otherwise no range for any of the open spaces.

Try using the 96-Gal on Arowana, the extra range ruins everyone else's day.

Supercar Gautier
Jun 10, 2006

I also gave Port Mackerel a couple whirls but didn't enjoy it at all. Seems like there's always so few options. Squelchers and blasters are really great in those corridors due to their range, but there's not much pleasure in it.

Camp Triggerfish had better be as fun as it is cute, whenever it arrives.

LemonAIDS
Aug 7, 2009

They are pretty great.

The dynamo roller in ranked is pretty good since its ink flick has such massive range and wide coverage. Plus echolocate, which the basic one has, is amazing. Speaking of echolocate, I only just now found out it also refills your ink. I already liked it before

Fix
Jul 26, 2005

NEWT THE MOON

Neddy Seagoon posted:

Except Rollers are a real detriment in Ranked.

The single most dominant round of ranked I've seen thus far was against four rollers. They were incredible. Their process was art.

Supercar Gautier
Jun 10, 2006

Krak-ons are solid in ranked-- moreso for the special than their coverage, I think, but solid nonetheless.

I don't personally like using dynamos but they're a huge pain in the rear end to face off against in close combat.

Sam Faust
Feb 20, 2015

LemonAIDS posted:

The dynamo roller in ranked is pretty good since its ink flick has such massive range and wide coverage. Plus echolocate, which the basic one has, is amazing. Speaking of echolocate, I only just now found out it also refills your ink. I already liked it before

I played a turf war match against 2 dynamo rollers, and I learned that with enough effort and ink you could paint even the air itself.

LazyMaybe
Aug 18, 2013

oouagh

LemonAIDS posted:

Speaking of echolocate, I only just now found out it also refills your ink. I already liked it before
Every super refills your ink

but yes echolocate rules

Fix
Jul 26, 2005

NEWT THE MOON

IronicDongz posted:

Every super refills your ink

The true secret power of the Kraken. Roll forward, pop Kraken, splat a few, Roll farther forward.

True story, I was taking my kid home from the bus stop today. She ran a few yards forward on the sidewalk, turned, and claimed she was a kraken and charged at me.

One second, a kid. The next second, a squid.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Fix posted:

The single most dominant round of ranked I've seen thus far was against four rollers. They were incredible. Their process was art.

True, in the hands of competent players that's always going to make a difference, but I'm talking about the average pubbie. Most of the time when you see a roller on your side and four shooters on the other team, you may as well just tap out then and there because it's been a foregone conclusion. Charge Rifles have been insanely good for ruining days on Splat Zones though.

Lemming
Apr 21, 2008
Rollers that know how to use it are good. Most people try to run you over, though, which is bad. It's not the weapon's fault.

My connection issues cleared up just enough that I could make it to B, hooray.

Reiley
Dec 16, 2007


Cialis Railman posted:

That makes sense. I'll try using it like that in future matches. I don't know why I was having such a hard time understanding it, though. I think the rate of fire threw me off, or something. :psyduck:


Alright, I'll bear that in mind.

The best way to think about Blasters is as short-range Chargers that don't charge. You really need to line up shots to get the one-hit kill, the splash just makes it a bit more forgiving.

Lemming
Apr 21, 2008

Reiley posted:

The best way to think about Blasters is as short-range Chargers that don't charge. You really need to line up shots to get the one-hit kill, the splash just makes it a bit more forgiving.

Also every Blaster I've seen in Ranked so far just does the squid->hop->shoot thing repeated forever. Seems to work pretty well.

Reiley
Dec 16, 2007


Lemming posted:

Also every Blaster I've seen in Ranked so far just does the squid->hop->shoot thing repeated forever. Seems to work pretty well.

Custom Blaster is as close to a pocket Soldier as you can get in this game, and a lot of the same instincts carry over, even literally shooting the floor to build Uber.

vvv Try the Splattershot Pro for long-range fast firing, or the .96 gal for long-range slow firing.

Reiley fucked around with this message at 10:17 on Jun 2, 2015

Supercar Gautier
Jun 10, 2006

I think I might need to hang up the dual squelcher when it comes to splat zones. It's fantastic for sneaky, methodical hunting and one-on-one encounters in regular battles, but sneaky doesn't work so well when everyone knows where to find each other, and one-on-one encounters just don't happen.

But I haven't a clue which gun to switch to, except that I prefer automatics.

Escobarbarian
Jun 18, 2004


Grimey Drawer

Lemming posted:

Rollers that know how to use it are good. Most people try to run you over, though, which is bad. It's not the weapon's fault.

I still have the bad habit of doing this with people in front of me because I know stopping and flicking the paint at them will take too long. Need to learn to retreat more.

LazyMaybe
Aug 18, 2013

oouagh
tryhard city

Reiley posted:

The best way to think about Blasters is as short-range Chargers that don't charge. You really need to line up shots to get the one-hit kill, the splash just makes it a bit more forgiving.
the splash is also legit useful around corners-not so much corners on the ground, but when someone is on a platform above you you can just shoot up near them a couple times and kill them with it, usually before they can awkwardly angle their shots down to hit you properly

Bread Set Jettison
Jan 8, 2009

So are chargers worth while in ranked

From what I played last night Aerospray is still v good in ranked but other guns that cant spray as much seem to do just as well because of their superior killing power. Also Ink strikes seem good but honestly not that game breaking as I expected. It basically just makes your opponent lose control more than you gain control. I died to an ink strike once and realized that the splatzone is not really a place you want to stand ever ever ever ever.

Bread Set Jettison fucked around with this message at 11:38 on Jun 2, 2015

LazyMaybe
Aug 18, 2013

oouagh
yeah, they're pretty good

everything but the rapid blaster which is bad is fairly balanced in ranked I think.

Bread Set Jettison
Jan 8, 2009

I tried charger last night fwiw on ranked and man, it seemed lovely but I also kept getting put on a team with another charger. Much like every FPS, snipers are good in small numbers.

LazyMaybe
Aug 18, 2013

oouagh
chargers are good on the mall for that one perch to the right before and above the zone, connected to that rectangle on the right midway to the zone

if you just sit there and snipe out people on the zone it's really hard to deal with because people have to go aaaaall the way around to get at you if they don't have a charger or .96 gallon or something

Everdraed
Sep 7, 2003

spankety, spankety, spankety

IronicDongz posted:

tryhard city

I just had a ranked game I won where I was B, with three C-'s, against an A+ (first and only I've seen so far), a B and two B-'s.

The C-'s played surprisingly well though, even after it seemed like we were shut down in the first thirty seconds they trooped on. We got a good team wipe on them, then played super forward and they just couldn't recover. I think I got 12 points for that victory, which is total bullshit. That A+ should be demoted down to A- and the C-'s raised to B for that poo poo.

Theta Zero
Dec 22, 2014

I've seen it.
How does ranking work? Is it just daily like the other things in the game or some sort of point system like Mario Kart?

LemonAIDS
Aug 7, 2009

They are pretty great.

I just noticed spike has a pile of super sea snails on one side of him, a pile of empty super sea snail shells on the other, and he has a screwdriver. Thats why they are shivering, he's murdering them :stonk:

Bread Set Jettison
Jan 8, 2009

LemonAIDS posted:

I just noticed spike has a pile of super sea snails on one side of him, a pile of empty super sea snail shells on the other, and he has a screwdriver. Thats why they are shivering, he's murdering them :stonk:

Yeah we also figured out he just mugs inklings for their gear. He's a real hosed up junkie

Supercar Gautier
Jun 10, 2006

Theta Zero posted:

How does ranking work? Is it just daily like the other things in the game or some sort of point system like Mario Kart?

It's a meter that can go up or down. 100 points per grade. At C- (the starting rank), victories net you 20 points, and losses dock you 10. As your grade improves, the difference between those numbers shrinks. I imagine that at the upper ranks, a loss will cost you more points than a win gains you.

Whenever you cross the 100 point threshold to join a new grade, you start at 30 points within that grade, so you'd have to lose a few times to get knocked back down.

Everdraed
Sep 7, 2003

spankety, spankety, spankety

Theta Zero posted:

How does ranking work? Is it just daily like the other things in the game or some sort of point system like Mario Kart?
It's a point system where all players start at C- and it goes up to A+. Each increase from C- to C to C+ requires a hundred points, and you start with 30 at each new rank to give a buffer since if you go below 0 you drop to the previous rank (starting at 70 points so not too harsh). Wins start at 20ish points I think for C- victories, and losses are 10, but the points you get for victories steadily declines as you increase in rank so you eventually need to be winning consistently against higher skill players to proceed. The points you win have some variation depending on the player skill of the two sides I think, but it's very minor from what I've seen.

The match making is pretty bogus though, at least at this point. You'll see large rank discrepancies on players who join a lobby and when the game starts they are seemingly randomized instead of even attempting to balance rankings on each side fairly.

Theta Zero
Dec 22, 2014

I've seen it.

Everdraed posted:

It's a point system where all players start at C- and it goes up to A+. Each increase from C- to C to C+ requires a hundred points, and you start with 30 at each new rank to give a buffer since if you go below 0 you drop to the previous rank (starting at 70 points so not too harsh). Wins start at 20ish points I think for C- victories, and losses are 10, but the points you get for victories steadily declines as you increase in rank so you eventually need to be winning consistently against higher skill players to proceed. The points you win have some variation depending on the player skill of the two sides I think, but it's very minor from what I've seen.

The match making is pretty bogus though, at least at this point. You'll see large rank discrepancies on players who join a lobby and when the game starts they are seemingly randomized instead of even attempting to balance rankings on each side fairly.

Oh so it's a lot more competitive than what I was expecting. Which would be fine if, like you and others have said, matchmaking was a bit less screwy.

Speaking of which, is it just me or does the game constantly put you in games where at least half the players are in Japan? Because if it's not just a lack of any matchmaking whatsoever, then I can only assume that the servers think California is just driving distance away from Eastern Asia.

Icedude
Mar 30, 2004

Theta Zero posted:

Speaking of which, is it just me or does the game constantly put you in games where at least half the players are in Japan? Because if it's not just a lack of any matchmaking whatsoever, then I can only assume that the servers think California is just driving distance away from Eastern Asia.

I think it's because there's just so many Japanese playersand it doesn't care about region. I keep ending up in matches where half the player list or more is Japanese, and I'm in England ffs :suicide:

LazyMaybe
Aug 18, 2013

oouagh
I think that at this point, location matchmaking is random, rank matchmaking is random, and team sorting is also random

thanks nintendo.

Jarogue
Nov 3, 2012


Except when the other team is full of rapid fire guns, the Krak on Roller seems to be good for support in ranked. There has only been one team smart enough to destroy my beacons. Its also great for cleaning up after a Inkstrike and distracting people since most people want to chase me down for some reason.

Also have anybody run the time limit out in ranked? It seem to give you less points if you didn't win buy knock out. 15 instead of 20.

ConanThe3rd
Mar 27, 2009
I just realised something. Splatoon is the spiritual Successor to Mick & Mack : Global Gladiators.

Count Uvula
Dec 20, 2011

---
I got wrecked on the mall in Ranked when I was using a squiffer :toot: Came back a couple hours later for Skate Park and Underpass and I don't know if it's just that those maps are easier for the squiffer or if I was just hosed up before, but I think I lost twice going from C- 0 to C 80. Best game I went 12-1.

Splat zones is good.

Sam Faust
Feb 20, 2015

Jarogue posted:

Also have anybody run the time limit out in ranked? It seem to give you less points if you didn't win buy knock out. 15 instead of 20.

Did you move up in rank? It gives you fewer points the higher in rank you are.

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Jarogue
Nov 3, 2012


Sam Faust posted:

Did you move up in rank? It gives you fewer points the higher in rank you are.

Oh ok, didn't think going from C- to C would do that. it just so happen that was the last match I did and it was a time out.

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