Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
AlternateAccount
Apr 25, 2005
FYGM
Vocally, Jake Solomon is indistinguishable from Chris Pratt. Or maybe Burt Macklin.

Adbot
ADBOT LOVES YOU

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Baron Porkface posted:

How good is the Xcom boardgame?

It's Clusterfuck the game. Four players take on four roles in real time; the Commander, the Scientist, the Engineer, the Squad Leader. You have seconds to decide where to send what team of XCOM soldiers, what to research, what to attack, how to allocate interceptors, what ufos to attack, etc. Spend too much and countries panic. Fail to kill ufos and countries panic. Meanwhile aliens are constantly attacking XCOM HQ. More damage equals more panic. You never have enough anything. Also it's playing music and sound effects from EU the whole time. Things are stacked toward the aliens; they take several hits to kill. Your soldiers and fighters do not, but you can spend cards to ignore hits at a price. Easy mode is it allows you to pause the game to think, because each round has a preallocated amount of seconds. Go over it and you are punished by having drastically less time in every other round. If you have less than four players, people double up on roles. The game is over when too many countries panic or XCOM is destroyed, and you are constantly overwhelmed on every front. There is a tablet/phone app that keeps track of things, but only the Commander is allowed to see it and read off what is happening (such as where ufos are and what aliens are currently coming to murder you).

It's really good.

RBA Starblade fucked around with this message at 17:57 on Jun 3, 2015

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

RBA Starblade posted:

It's Clusterfuck the game. Four players take on four roles in real time; the Commander, the Scientist, the Engineer, the Squad Leader. You have seconds to decide where to send what team of XCOM soldiers, what to research, what to attack, how to allocate interceptors, what ufos to attack, etc. Spend too much and countries panic. Fail to kill ufos and countries panic. Meanwhile aliens are constantly attacking XCOM HQ. More damage equals more panic. You never have enough anything. Also it's playing music and sound effects from EU the whole time. Things are stacked toward the aliens; they take several hits to kill. Your soldiers and fighters do not, but you can spend cards to ignore hits at a price. Easy mode is it allows you to pause the game to think, because each round has a preallocated amount of seconds. Go over it and you are punished by having drastically less time in every other round. If you have less than four players, people double up on roles. The game is over when too many countries panic or XCOM is destroyed, and you are constantly overwhelmed on every front. There is a tablet/phone app that keeps track of things, but only the Commander is allowed to see it and read off what is happening (such as where ufos are and what aliens are currently coming to murder you).

It's really good.

Kinda reminds me of Space Alert.

ClassH
Mar 18, 2008

AlternateAccount posted:

Vocally, Jake Solomon is indistinguishable from Chris Pratt. Or maybe Burt Macklin.

I thought he sounds exactly like Bradley Cooper.

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Spudd posted:

If I find the snakelady attractive am I a bad person?

No, no, just fine.

*scribbles name in black notebook*
e:

Zomborgon posted:

Kinda reminds me of Space Alert.

General impressions I got from people who'd played it was "It's not bad but why aren't you just playing Space Alert instead?"

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Zomborgon posted:

Kinda reminds me of Space Alert.

My favorite part is after every round it asks if XCOM got blown up yet or not.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Zzulu posted:


that snake lady is a filthy xeno and you need to tear that poo poo up

:pervert:

Toplowtech
Aug 31, 2004

Firstborn posted:

I'd still prefer it to be a Cthulhu underwater adventure, but that's a start.
Xcom 3 will take place in an universe where you failed in XCOM 2 and you will lead an heavily gene-moded mankind from the last submersed cities/bastions deep under the seas in a war to take back the surface from the enslaved remain of apparantly normal mankind. Basically we will be the terror from the depth.

Deuce
Jun 18, 2004
Mile High Club

Archonex posted:

I wouldn't be surprised if some of the original XCOM personnel end up working for the bad guys in this one.

I mean, Enemy Unknown had this quote in the opening:

That was Enemy Within.
Enemy Unknown was an equally cool Arthur C Clark.

"There are two possibilities. Either we are alone in the universe, or we are not. Both are equally terrifying."
(Cut to alien abduction pod crashing into city street. Turns out it's option 2)

Firstborn
Oct 14, 2012

i'm the heckin best
yeah
yeah
yeah
frig all the rest
That sounds cool except for the "maybe we're the monsters" tired Sci-Fi trope.

Wales Grey
Jun 20, 2012

RBA Starblade posted:

It's Clusterfuck the game. Four players take on four roles in real time; the Commander, the Scientist, the Engineer, the Squad Leader. You have seconds to decide where to send what team of XCOM soldiers, what to research, what to attack, how to allocate interceptors, what ufos to attack, etc. Spend too much and countries panic. Fail to kill ufos and countries panic. Meanwhile aliens are constantly attacking XCOM HQ. More damage equals more panic. You never have enough anything. Also it's playing music and sound effects from EU the whole time. Things are stacked toward the aliens; they take several hits to kill. Your soldiers and fighters do not, but you can spend cards to ignore hits at a price. Easy mode is it allows you to pause the game to think, because each round has a preallocated amount of seconds. Go over it and you are punished by having drastically less time in every other round. If you have less than four players, people double up on roles. The game is over when too many countries panic or XCOM is destroyed, and you are constantly overwhelmed on every front. There is a tablet/phone app that keeps track of things, but only the Commander is allowed to see it and read off what is happening (such as where ufos are and what aliens are currently coming to murder you).

It's really good.

How's it compare to Pandemic?

Demiurge4
Aug 10, 2011

Toplowtech posted:

Xcom 3 will take place in an universe where you failed in XCOM 2 and you will lead an heavily gene-moded mankind from the last submersed cities/bastions deep under the seas in a war to take back the surface from the enslaved remain of apparantly normal mankind. Basically we will be the terror from the depth.

Xcom 2's big twist will be that the humanity did win, and this new terrorist organization you control is in fact the Bureau under Ethereal mind control, and all the "aliens" you're fighting are just illusions forced on your primitive brain.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Wales Grey posted:

How's it compare to Pandemic?

I've never played Pandemic, sorry.

Iron Twinkie
Apr 20, 2001

BOOP

Notorious QIG posted:

IGN just put up a twenty minute interview about the trailer with Jake Solomon.

http://www.ign.com/videos/2015/06/03/xcom-2-reveal-trailer-rewind-theater

Not sure how much new information is in this but here's what I picked up on.

1. You start most missions in concealment. This can be broken by being spotted by enemies, civilians, walking into a scanners detection radius, or attacking.

2. Wounded or dead soldiers need to be carried to the evac zone or you lose their gear and the soldier if he's still alive.

3. There's no static evac zone for the Sky Ranger. It can be dropped in several areas around the map big enough to fit it.

As far as plot goes it looks like everyone is genetically screened as a prerequisite for entering the alien cities. Presumably, anyone that tests positive for psionic potential gets disappeared.

gimme the GOD DAMN candy
Jul 1, 2007
i am very upset about the decisions the game people made. in the one true canon, an all-mec, all-female squad beat up everything and then married the commander who is me. why dont the game people base the sequel on my individual preferences? also i totally came up with sexy snake ladies first so they should give me money.

Internet Kraken
Apr 24, 2010

slightly amused

Inglonias posted:

Wait, what? Seriously?

People make porn out of anything.

Demiurge4
Aug 10, 2011

Iron Twinkie posted:

Not sure how much new information is in this but here's what I picked up on.

1. You start most missions in concealment. This can be broken by being spotted by enemies, civilians, walking into a scanners detection radius, or attacking.

2. Wounded or dead soldiers need to be carried to the evac zone or you lose their gear and the soldier if he's still alive.

3. There's no static evac zone for the Sky Ranger. It can be dropped in several areas around the map big enough to fit it.

As far as plot goes it looks like everyone is genetically screened as a prerequisite for entering the alien cities. Presumably, anyone that tests positive for psionic potential gets disappeared.

This might mean there's no "win" condition for most missions. You achieve your objective and extract (from anywhere that's open enough to let the skyranger hover) with whatever salvage and prisoners/wounded you've managed to bag so far.

A.o.D.
Jan 15, 2006

Firstborn posted:

That sounds cool except for the "maybe we're the monsters" tired Sci-Fi trope.

There's nothing wrong with storytelling tools, it's all in how they're used.

dyzzy
Dec 22, 2009

argh

Internet Kraken posted:

People make porn out of anything.



Hidden movement... in my pants :wiggle:

Wales Grey
Jun 20, 2012

Firstborn posted:

That sounds cool except for the "maybe we're the monsters" tired Sci-Fi trope.

That's not even what either of those quotes are about.

Thyrork
Apr 21, 2010

"COME PLAY MECHS M'LANCER."

Or at least use Retrograde Mini's to make cool mechs and fantasy stuff.

:awesomelon:
Slippery Tilde
The eyes are absolutely terrifying. :stonk:

Zephro
Nov 23, 2000

I suppose I could part with one and still be feared...

Wales Grey posted:

How's it compare to Pandemic?
Pretty different. The main gimmick of Xcom is that you have a few real-time seconds to make all your decisions. Pandemic you can take as long as you want to think and strategise.

Xcom isn't actually that deep a game; the pressure (and the fun) comes from the fact that you only have like 12 seconds to make each decision.

Zephro fucked around with this message at 18:21 on Jun 3, 2015

Zephro
Nov 23, 2000

I suppose I could part with one and still be feared...

Wales Grey posted:

That's not even what either of those quotes are about.
It's pretty much what the Buckminster Fuller quote is about, at least as I read it. The aliens think nothing of cutting up sentient beings and fusing them with machines (Floaters) or loving around with their genetic inheritance to further their goals. Then when humans get the opportunity to do the same thing we jump at the chance. They even have BUT IS THIS ETHICAL voice-overs from Shen and Bradford.

Zephro fucked around with this message at 18:22 on Jun 3, 2015

A.o.D.
Jan 15, 2006

Thyrork posted:

The eyes are absolutely terrifying. :stonk:

They're supposed to be.

ZenVulgarity
Oct 9, 2012

I made the hat by transforming my zen

rear end cleavage

Wales Grey
Jun 20, 2012

Zephro posted:

Pretty different. The main gimmick of Xcom is that you have a few real-time seconds to make all your decisions. Pandemic you can take as long as you want to think and strategise.

Xcom isn't actually that deep a game; the pressure (and the fun) comes from the fact that you only have like 12 seconds to make each decision.

Sounds fun, I'll have to check it out with my gaming buddies.

Zephro posted:

It's pretty much what the Buckminster Fuller quote is about. The aliens think nothing of cutting up sentient beings and fusing them with machines (Floaters) or loving around with their genetic inheritance to further their goals. Then when humans get the opportunity to do the same thing we jump at the chance. They even have BUT IS THIS ETHICAL voice-overs from Shen and Bradford.

Yeah, but "engaging in ethically suspect but rewarding behavior leads to becoming corrupt/evil" is a different line of thought than "maybe we're the monsters! :ohdear:".

e: To be clear, the former is "fight like demons, you are become the demons" whereas the latter is "you were always the demons in this".

Wales Grey fucked around with this message at 18:25 on Jun 3, 2015

Internet Kraken
Apr 24, 2010

slightly amused

Zephro posted:

It's pretty much what the Buckminster Fuller quote is about, at least as I read it. The aliens think nothing of cutting up sentient beings and fusing them with machines (Floaters) or loving around with their genetic inheritance to further their goals. Then when humans get the opportunity to do the same thing we jump at the chance. They even have BUT IS THIS ETHICAL voice-overs from Shen and Bradford.

Shen on floaters: "If this is a view of humanities future, I want no part in it. :mad:"
Shen on MECS: "A hack there and a chop here, and we'll have a soldier the likes of which the world has never seen!:shepface:"

Its okay when we do it cause we do it better.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Internet Kraken posted:

Shen on floaters: "If this is a view of humanities future, I want no part in it. :mad:"
Shen on MECS: "A hack there and a chop here, and we'll have a soldier the likes of which the world has never seen!:shepface:"

Its okay when we do it cause we do it better.

I always enjoy how Vahlen goes on about how hosed up EXALT's iron skin gene mod is while she's shoving new hearts into people and giving them adrenaline fart glands.

Geight
Aug 7, 2010

Oh, All-Knowing One, behold me!
Didn't they actually disable that Shen line on floaters in EW to cut back on ethical grey area, or did they just talk about potentially doing that in an interview?

Tha_Joker_GAmer
Aug 16, 2006
lmao what he does to the MEC troopers is loving worse than what happened to the floaters, they at least got cool jetpacks and lost half of their limbs, the MEC troopers lose ALL their limbs and outside of a MEC they're straight up worse than regular humans while floaters keep that sweet jetpack gently caress YOU SHEN.

winterwerefox
Apr 23, 2010

The next movie better not make me shave anything :(

Inglonias posted:

Wait, what? Seriously?

You have to ask?

AlternateAccount
Apr 25, 2005
FYGM
Is there an alternative place to get the Long War mod? Dumbass nexus site is taking forever/refusing to send me a confirmation e-mail.

EmmyOk
Aug 11, 2013

Zephro posted:

It's pretty much what the Buckminster Fuller quote is about, at least as I read it. The aliens think nothing of cutting up sentient beings and fusing them with machines (Floaters) or loving around with their genetic inheritance to further their goals. Then when humans get the opportunity to do the same thing we jump at the chance. They even have BUT IS THIS ETHICAL voice-overs from Shen and Bradford.

I think it's more that if we use a little bit of the alien gear like their equipment and then even going as far as MECS before long we'll think nothing of doing what they do. That we slowly come to do what they do rather than jumping at the chance the second we get it.

Firstborn
Oct 14, 2012

i'm the heckin best
yeah
yeah
yeah
frig all the rest

Wales Grey posted:

That's not even what either of those quotes are about.

I was referring to the guy saying he wants XCOM3 to be about gene modified humans underwater and "we are the terror from the deep". The quote is pretty loving self explanatory.

Bholder
Feb 26, 2013

In the interview Jake says that collateral damage can now destroy floors and ceilings.

Not only that Apocalypse image might become real in this game, but also my nightmares where I blew a hole in the ceiling and from the hole a Sectopod falls down, unharmed.

Wales Grey
Jun 20, 2012

Geight posted:

Didn't they actually disable that Shen line on floaters in EW to cut back on ethical grey area, or did they just talk about potentially doing that in an interview?

EU: "The more I see, the more I don't want to see. That twisted hulk of flesh and metal... driven by the alien technology, can we still call that life? We have to keep moving forward with the project, but the thought of treading the same path as the aliens... is troubling. What if they were like us once? Are we just part of a continuing cycle? If this is glimpse of our future, I want no part of it."

EW: "That hulk of flesh and metal troubles me. What do we risk with our own investigations into the melding of human and machine? Will we see a line in the sand and refuse to cross it? Or will we move forward, willing to sacrifice everything for the sake of total victory? I have to believe that is not our future. Provided, of course, that the aliens' technology remains in the right hands."

SirDrone
Jul 23, 2013

I am so sick of these star wars

Liu posted:

lmao what he does to the MEC troopers is loving worse than what happened to the floaters, they at least got cool jetpacks and lost half of their limbs, the MEC troopers lose ALL their limbs and outside of a MEC they're straight up worse than regular humans while floaters keep that sweet jetpack gently caress YOU SHEN.

I don't know if the game implies this or whatever but I always find it strange how your soldiers stop having an inch of personality and act like godamn robots after MEC.

"Booyah headshot" turns into "Target neutralized"

Thyrork
Apr 21, 2010

"COME PLAY MECHS M'LANCER."

Or at least use Retrograde Mini's to make cool mechs and fantasy stuff.

:awesomelon:
Slippery Tilde

SirDrone posted:

I don't know if the game implies this or whatever but I always find it strange how your soldiers stop having an inch of personality and act like godamn robots after MEC.

"Booyah headshot" turns into "Target neutralized"

Its a shame, because a gleeful "I LIVE FOR THIS!" type of mec personality would be amazing. :allears:

AlternateAccount
Apr 25, 2005
FYGM

Thyrork posted:

Its a shame, because a gleeful "I LIVE FOR THIS!" type of mec personality would be amazing. :allears:

Modders, make it happen:
https://www.youtube.com/watch?v=oE0OzjCpTHo

Adbot
ADBOT LOVES YOU

VoLaTiLe
Oct 21, 2010

He's Behind you

winterwerefox posted:

You have to ask?



what the gently caress internet?!

really?

Anyway I guess that after the mothership was destroyed the aliens just sent the other 50000 motherships and support vessels they had in deep space and won the war :xcom:

  • Locked thread