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Vocally, Jake Solomon is indistinguishable from Chris Pratt. Or maybe Burt Macklin.
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# ? Jun 3, 2015 17:51 |
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# ? Jun 7, 2024 23:40 |
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Baron Porkface posted:How good is the Xcom boardgame? It's Clusterfuck the game. Four players take on four roles in real time; the Commander, the Scientist, the Engineer, the Squad Leader. You have seconds to decide where to send what team of XCOM soldiers, what to research, what to attack, how to allocate interceptors, what ufos to attack, etc. Spend too much and countries panic. Fail to kill ufos and countries panic. Meanwhile aliens are constantly attacking XCOM HQ. More damage equals more panic. You never have enough anything. Also it's playing music and sound effects from EU the whole time. Things are stacked toward the aliens; they take several hits to kill. Your soldiers and fighters do not, but you can spend cards to ignore hits at a price. Easy mode is it allows you to pause the game to think, because each round has a preallocated amount of seconds. Go over it and you are punished by having drastically less time in every other round. If you have less than four players, people double up on roles. The game is over when too many countries panic or XCOM is destroyed, and you are constantly overwhelmed on every front. There is a tablet/phone app that keeps track of things, but only the Commander is allowed to see it and read off what is happening (such as where ufos are and what aliens are currently coming to murder you). It's really good. RBA Starblade fucked around with this message at 17:57 on Jun 3, 2015 |
# ? Jun 3, 2015 17:53 |
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RBA Starblade posted:It's Clusterfuck the game. Four players take on four roles in real time; the Commander, the Scientist, the Engineer, the Squad Leader. You have seconds to decide where to send what team of XCOM soldiers, what to research, what to attack, how to allocate interceptors, what ufos to attack, etc. Spend too much and countries panic. Fail to kill ufos and countries panic. Meanwhile aliens are constantly attacking XCOM HQ. More damage equals more panic. You never have enough anything. Also it's playing music and sound effects from EU the whole time. Things are stacked toward the aliens; they take several hits to kill. Your soldiers and fighters do not, but you can spend cards to ignore hits at a price. Easy mode is it allows you to pause the game to think, because each round has a preallocated amount of seconds. Go over it and you are punished by having drastically less time in every other round. If you have less than four players, people double up on roles. The game is over when too many countries panic or XCOM is destroyed, and you are constantly overwhelmed on every front. There is a tablet/phone app that keeps track of things, but only the Commander is allowed to see it and read off what is happening (such as where ufos are and what aliens are currently coming to murder you). Kinda reminds me of Space Alert.
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# ? Jun 3, 2015 17:58 |
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AlternateAccount posted:Vocally, Jake Solomon is indistinguishable from Chris Pratt. Or maybe Burt Macklin. I thought he sounds exactly like Bradley Cooper.
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# ? Jun 3, 2015 17:58 |
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Spudd posted:If I find the snakelady attractive am I a bad person? No, no, just fine. *scribbles name in black notebook* e: Zomborgon posted:Kinda reminds me of Space Alert. General impressions I got from people who'd played it was "It's not bad but why aren't you just playing Space Alert instead?"
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# ? Jun 3, 2015 17:58 |
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Zomborgon posted:Kinda reminds me of Space Alert. My favorite part is after every round it asks if XCOM got blown up yet or not.
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# ? Jun 3, 2015 17:59 |
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Zzulu posted:
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# ? Jun 3, 2015 18:00 |
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Firstborn posted:I'd still prefer it to be a Cthulhu underwater adventure, but that's a start.
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# ? Jun 3, 2015 18:01 |
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Archonex posted:I wouldn't be surprised if some of the original XCOM personnel end up working for the bad guys in this one. That was Enemy Within. Enemy Unknown was an equally cool Arthur C Clark. "There are two possibilities. Either we are alone in the universe, or we are not. Both are equally terrifying." (Cut to alien abduction pod crashing into city street. Turns out it's option 2)
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# ? Jun 3, 2015 18:04 |
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That sounds cool except for the "maybe we're the monsters" tired Sci-Fi trope.
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# ? Jun 3, 2015 18:05 |
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RBA Starblade posted:It's Clusterfuck the game. Four players take on four roles in real time; the Commander, the Scientist, the Engineer, the Squad Leader. You have seconds to decide where to send what team of XCOM soldiers, what to research, what to attack, how to allocate interceptors, what ufos to attack, etc. Spend too much and countries panic. Fail to kill ufos and countries panic. Meanwhile aliens are constantly attacking XCOM HQ. More damage equals more panic. You never have enough anything. Also it's playing music and sound effects from EU the whole time. Things are stacked toward the aliens; they take several hits to kill. Your soldiers and fighters do not, but you can spend cards to ignore hits at a price. Easy mode is it allows you to pause the game to think, because each round has a preallocated amount of seconds. Go over it and you are punished by having drastically less time in every other round. If you have less than four players, people double up on roles. The game is over when too many countries panic or XCOM is destroyed, and you are constantly overwhelmed on every front. There is a tablet/phone app that keeps track of things, but only the Commander is allowed to see it and read off what is happening (such as where ufos are and what aliens are currently coming to murder you). How's it compare to Pandemic?
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# ? Jun 3, 2015 18:05 |
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Toplowtech posted:Xcom 3 will take place in an universe where you failed in XCOM 2 and you will lead an heavily gene-moded mankind from the last submersed cities/bastions deep under the seas in a war to take back the surface from the enslaved remain of apparantly normal mankind. Basically we will be the terror from the depth. Xcom 2's big twist will be that the humanity did win, and this new terrorist organization you control is in fact the Bureau under Ethereal mind control, and all the "aliens" you're fighting are just illusions forced on your primitive brain.
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# ? Jun 3, 2015 18:07 |
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Wales Grey posted:How's it compare to Pandemic? I've never played Pandemic, sorry.
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# ? Jun 3, 2015 18:07 |
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Notorious QIG posted:IGN just put up a twenty minute interview about the trailer with Jake Solomon. Not sure how much new information is in this but here's what I picked up on. 1. You start most missions in concealment. This can be broken by being spotted by enemies, civilians, walking into a scanners detection radius, or attacking. 2. Wounded or dead soldiers need to be carried to the evac zone or you lose their gear and the soldier if he's still alive. 3. There's no static evac zone for the Sky Ranger. It can be dropped in several areas around the map big enough to fit it. As far as plot goes it looks like everyone is genetically screened as a prerequisite for entering the alien cities. Presumably, anyone that tests positive for psionic potential gets disappeared.
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# ? Jun 3, 2015 18:10 |
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i am very upset about the decisions the game people made. in the one true canon, an all-mec, all-female squad beat up everything and then married the commander who is me. why dont the game people base the sequel on my individual preferences? also i totally came up with sexy snake ladies first so they should give me money.
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# ? Jun 3, 2015 18:12 |
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Inglonias posted:Wait, what? Seriously? People make porn out of anything.
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# ? Jun 3, 2015 18:12 |
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Iron Twinkie posted:Not sure how much new information is in this but here's what I picked up on. This might mean there's no "win" condition for most missions. You achieve your objective and extract (from anywhere that's open enough to let the skyranger hover) with whatever salvage and prisoners/wounded you've managed to bag so far.
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# ? Jun 3, 2015 18:14 |
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Firstborn posted:That sounds cool except for the "maybe we're the monsters" tired Sci-Fi trope. There's nothing wrong with storytelling tools, it's all in how they're used.
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# ? Jun 3, 2015 18:14 |
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Internet Kraken posted:People make porn out of anything. Hidden movement... in my pants
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# ? Jun 3, 2015 18:15 |
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Firstborn posted:That sounds cool except for the "maybe we're the monsters" tired Sci-Fi trope. That's not even what either of those quotes are about.
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# ? Jun 3, 2015 18:16 |
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The eyes are absolutely terrifying.
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# ? Jun 3, 2015 18:18 |
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Wales Grey posted:How's it compare to Pandemic? Xcom isn't actually that deep a game; the pressure (and the fun) comes from the fact that you only have like 12 seconds to make each decision. Zephro fucked around with this message at 18:21 on Jun 3, 2015 |
# ? Jun 3, 2015 18:18 |
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Wales Grey posted:That's not even what either of those quotes are about. Zephro fucked around with this message at 18:22 on Jun 3, 2015 |
# ? Jun 3, 2015 18:20 |
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Thyrork posted:The eyes are absolutely terrifying. They're supposed to be.
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# ? Jun 3, 2015 18:21 |
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rear end cleavage
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# ? Jun 3, 2015 18:22 |
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Zephro posted:Pretty different. The main gimmick of Xcom is that you have a few real-time seconds to make all your decisions. Pandemic you can take as long as you want to think and strategise. Sounds fun, I'll have to check it out with my gaming buddies. Zephro posted:It's pretty much what the Buckminster Fuller quote is about. The aliens think nothing of cutting up sentient beings and fusing them with machines (Floaters) or loving around with their genetic inheritance to further their goals. Then when humans get the opportunity to do the same thing we jump at the chance. They even have BUT IS THIS ETHICAL voice-overs from Shen and Bradford. Yeah, but "engaging in ethically suspect but rewarding behavior leads to becoming corrupt/evil" is a different line of thought than "maybe we're the monsters! ". e: To be clear, the former is "fight like demons, you are become the demons" whereas the latter is "you were always the demons in this". Wales Grey fucked around with this message at 18:25 on Jun 3, 2015 |
# ? Jun 3, 2015 18:23 |
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Zephro posted:It's pretty much what the Buckminster Fuller quote is about, at least as I read it. The aliens think nothing of cutting up sentient beings and fusing them with machines (Floaters) or loving around with their genetic inheritance to further their goals. Then when humans get the opportunity to do the same thing we jump at the chance. They even have BUT IS THIS ETHICAL voice-overs from Shen and Bradford. Shen on floaters: "If this is a view of humanities future, I want no part in it. " Shen on MECS: "A hack there and a chop here, and we'll have a soldier the likes of which the world has never seen!" Its okay when we do it cause we do it better.
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# ? Jun 3, 2015 18:25 |
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Internet Kraken posted:Shen on floaters: "If this is a view of humanities future, I want no part in it. " I always enjoy how Vahlen goes on about how hosed up EXALT's iron skin gene mod is while she's shoving new hearts into people and giving them adrenaline fart glands.
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# ? Jun 3, 2015 18:29 |
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Didn't they actually disable that Shen line on floaters in EW to cut back on ethical grey area, or did they just talk about potentially doing that in an interview?
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# ? Jun 3, 2015 18:29 |
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lmao what he does to the MEC troopers is loving worse than what happened to the floaters, they at least got cool jetpacks and lost half of their limbs, the MEC troopers lose ALL their limbs and outside of a MEC they're straight up worse than regular humans while floaters keep that sweet jetpack gently caress YOU SHEN.
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# ? Jun 3, 2015 18:31 |
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Inglonias posted:Wait, what? Seriously? You have to ask?
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# ? Jun 3, 2015 18:32 |
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Is there an alternative place to get the Long War mod? Dumbass nexus site is taking forever/refusing to send me a confirmation e-mail.
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# ? Jun 3, 2015 18:32 |
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Zephro posted:It's pretty much what the Buckminster Fuller quote is about, at least as I read it. The aliens think nothing of cutting up sentient beings and fusing them with machines (Floaters) or loving around with their genetic inheritance to further their goals. Then when humans get the opportunity to do the same thing we jump at the chance. They even have BUT IS THIS ETHICAL voice-overs from Shen and Bradford. I think it's more that if we use a little bit of the alien gear like their equipment and then even going as far as MECS before long we'll think nothing of doing what they do. That we slowly come to do what they do rather than jumping at the chance the second we get it.
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# ? Jun 3, 2015 18:32 |
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Wales Grey posted:That's not even what either of those quotes are about. I was referring to the guy saying he wants XCOM3 to be about gene modified humans underwater and "we are the terror from the deep". The quote is pretty loving self explanatory.
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# ? Jun 3, 2015 18:33 |
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In the interview Jake says that collateral damage can now destroy floors and ceilings. Not only that Apocalypse image might become real in this game, but also my nightmares where I blew a hole in the ceiling and from the hole a Sectopod falls down, unharmed.
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# ? Jun 3, 2015 18:33 |
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Geight posted:Didn't they actually disable that Shen line on floaters in EW to cut back on ethical grey area, or did they just talk about potentially doing that in an interview? EU: "The more I see, the more I don't want to see. That twisted hulk of flesh and metal... driven by the alien technology, can we still call that life? We have to keep moving forward with the project, but the thought of treading the same path as the aliens... is troubling. What if they were like us once? Are we just part of a continuing cycle? If this is glimpse of our future, I want no part of it." EW: "That hulk of flesh and metal troubles me. What do we risk with our own investigations into the melding of human and machine? Will we see a line in the sand and refuse to cross it? Or will we move forward, willing to sacrifice everything for the sake of total victory? I have to believe that is not our future. Provided, of course, that the aliens' technology remains in the right hands."
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# ? Jun 3, 2015 18:33 |
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Liu posted:lmao what he does to the MEC troopers is loving worse than what happened to the floaters, they at least got cool jetpacks and lost half of their limbs, the MEC troopers lose ALL their limbs and outside of a MEC they're straight up worse than regular humans while floaters keep that sweet jetpack gently caress YOU SHEN. I don't know if the game implies this or whatever but I always find it strange how your soldiers stop having an inch of personality and act like godamn robots after MEC. "Booyah headshot" turns into "Target neutralized"
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# ? Jun 3, 2015 18:38 |
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SirDrone posted:I don't know if the game implies this or whatever but I always find it strange how your soldiers stop having an inch of personality and act like godamn robots after MEC. Its a shame, because a gleeful "I LIVE FOR THIS!" type of mec personality would be amazing.
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# ? Jun 3, 2015 18:42 |
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Thyrork posted:Its a shame, because a gleeful "I LIVE FOR THIS!" type of mec personality would be amazing. Modders, make it happen: https://www.youtube.com/watch?v=oE0OzjCpTHo
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# ? Jun 3, 2015 18:45 |
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# ? Jun 7, 2024 23:40 |
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winterwerefox posted:You have to ask? what the gently caress internet?! really? Anyway I guess that after the mothership was destroyed the aliens just sent the other 50000 motherships and support vessels they had in deep space and won the war
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# ? Jun 3, 2015 18:48 |