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PiCroft
Jun 11, 2010

I'm sorry, did I break all your shit? I didn't know it was yours

so did anyone else pick the fact that the snakeman in the trailer was actually a woman

because apparently it was a lady snek

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quiggy
Aug 7, 2010

[in Russian] Oof.


I am tired, of these motherfucking tits, on these motherfucking snakes

winterwerefox
Apr 23, 2010

The next movie better not make me shave anything :(

Notorious QIG posted:

Hey guys snaketits, am i right, haha. How ironic and funny, tits on a snake, lol. Look, I'm ironically downloading xcom porn, this is funny, irony. Oh now I'm fapping to it, lol, snaketits you guys!

:v: this one understands.

Razakai
Sep 15, 2007

People are afraid
To merge on the freeway
Disappear here
At what point does browsing and posting XCOM porn stop being ironic?

asking for a friend

Coolguye
Jul 6, 2011

Required by his programming!

Notorious QIG posted:

I am tired, of these motherfucking tits, on these motherfucking snakes

winterwerefox
Apr 23, 2010

The next movie better not make me shave anything :(

Seriously though, what was that project to make og xcom more friendly to modern systems? I never played the original games, and if steam tosses a discount myway, ill be picking them up.

quiggy
Aug 7, 2010

[in Russian] Oof.


winterwerefox posted:

Seriously though, what was that project to make og xcom more friendly to modern systems? I never played the original games, and if steam tosses a discount myway, ill be picking them up.

OpenXCOM is the updated port of the original game, Xenonauts is a modern game that's basically what Enemy Unknown would have been if they kept more sacred cows.

Ernie Muppari
Aug 4, 2012

Keep this up G'Bert, and soon you won't have a pigeon to protect!

Notorious QIG posted:

Hey guys snaketits, am i right, haha. How ironic and funny, tits on a snake, lol. Look, I'm ironically downloading xcom porn, this is funny, irony. Oh now I'm fapping to it, lol, snaketits you guys!

haha look hes ironically downloading xcom porn, how funny, irony. and now hes "fapping" to it lol snaktats, this sure would be awkward if i didn't assume everyone did everything as a joke all the time haha

Zzulu
May 15, 2009

(▰˘v˘▰)
what do you think the snakes sweat tastes like

quiggy
Aug 7, 2010

[in Russian] Oof.


Zzulu posted:

what do you think the snakes sweat tastes like

Victory

Ernie Muppari
Aug 4, 2012

Keep this up G'Bert, and soon you won't have a pigeon to protect!

Zzulu posted:

what do you think the snakes sweat tastes like

ashes

sometimes the cost of victory is too high

Voxx
Jul 28, 2009

I'll give 'em a hold
and a break to breathe
And if they can't play nice
I won't play with 'em at all

Control Volume posted:

ha ha i decided to stop looking at these images when i saw this picture, which i will now describe to you in painstaking detail. first, the aureolas were

don't stop i'm not finished

Zzulu posted:

what do you think the snakes sweat tastes like

tequila

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖

Notorious QIG posted:

Hey guys snaketits, am i right, haha. How ironic and funny, tits on a snake, lol. Look, I'm ironically downloading xcom porn, this is funny, irony. Oh now I'm fapping to it, lol, snaketits you guys!

MrBims
Sep 25, 2007

by Ralp

Notorious QIG posted:

OpenXCOM is the updated port of the original game, Xenonauts is a modern game that's basically what Enemy Unknown would have been if they kept more sacred cows.

And if they didn't give a darn about mood or aesthetics.

quiggy
Aug 7, 2010

[in Russian] Oof.


MrBims posted:

And if they didn't give a darn about mood or aesthetics.

To be fair this game



doesn't exactly win on the aesthetics front either

Hopeford
Oct 15, 2010

Eh, why not?

MrBims posted:

And if they didn't give a darn about mood or aesthetics.

Yeah, that's the reason I can't get into Xenonauts. Amazingly designed game, but the lack of atmosphere and weird graphical design really put me off from it. I just couldn't get into it.

Zigmidge
May 12, 2002

Exsqueeze me, why the sour face? I'm here to lemon aid you. Let's juice it.
Haha look at all those loving buttons. Golden age of gaming indeed.

Segmentation Fault
Jun 7, 2012
Hey guys, hehe, what do you think it'd be like to be swallowed by the snakelady, hehe, I just think it's fun to think about hehe

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Notorious QIG posted:

To be fair this game



doesn't exactly win on the aesthetics front either

It did really well on mood, though. The reaction fire system made stepping into darkness something that could give you a hell of a jump scare at any moment.

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖
I couldn't get into Xenonauts because I couldn't shake the feeling that it copied too much directly from the original X-COM without improving, like it was literally just trying to be that but with a few UI tweaks. The new UI was a huge improvement, don't get me wrong. But what little new stuff there was (like moving while shooting) didn't feel like it worked and there was very little variety in aliens. None of the designs were interesting either.

Also the basic combat made me realize how important the class abilities and specials of XCOM's soldiers were to combat flow. It opened up a lot of strategic and tactical options when you have things like Run & Gun, Suppression, Headshot, stuff like that. Being reduced back to move/shot/snapshot made my options feel really limited.

Also, moving around maps was really tedious and awkward and I don't know if it was the layout or the movement but I had to circle entirely around this knee-high garden wall because it turned the entire map into a U and my flanking plans were destroyed.

quiggy
Aug 7, 2010

[in Russian] Oof.


Night10194 posted:

It did really well on mood, though. The reaction fire system made stepping into darkness something that could give you a hell of a jump scare at any moment.

Xenonauts does that too :shrug:

I mean like you don't have to like it (I'm only just starting to warm up to it while I play it out of XCOM 2 hype) but it really is very similar to X-Com.

Control Volume
Dec 31, 2008

Segmentation Fault posted:

Hey guys, hehe, what do you think it'd be like to be swallowed by the snakelady, hehe, I just think it's fun to think about hehe

just lol if u dont want to be swallowed alive by a strong powerful snake with tits

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

I've never played Xenonauts, I think it was someone else saying it wasn't good at mood.

Dongsturm
Feb 17, 2012

Cythereal posted:

Playing through my own game, I think Vahlen has a pretty good head on her shoulders with regards to the ethics of her work as well. She keeps making comments about how the aliens seem to have abandoned all ethics and morality for the sake of progress, and she can't understand what would drive them to such lengths, explicitly saying that science is meant to better humanity, not destroy what it means to be human.

To better humanity, in ways that Vahlen and her bosses at XCOM think are better. And she makes her statements about morality in between torturing aliens to death to extract their invasion plans and mutating your team to be better soldiers.

She's the most morally bankrupt person on the team, except possibly for the commander who encourages her work.

(rehashing arguments about Vahlin's morality are still better than taking about reptile mammary glands)

quiggy
Aug 7, 2010

[in Russian] Oof.


Vib Rib posted:

Also the basic combat made me realize how important the class abilities and specials of XCOM's soldiers were to combat flow. It opened up a lot of strategic and tactical options when you have things like Run & Gun, Suppression, Headshot, stuff like that. Being reduced back to move/shot/snapshot made my options feel really limited.

Yeah this is definitely true. EU removed ~complexity~, like limited ammo, multiple bases, TUs, and so on, but it more than made up for it by making the decisions that you actually do have to make into interesting decisions. Also the much smaller squad size makes the life of each individual soldier much more important.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

I do sometimes miss being able to absorb terrible losses, though.

quiggy
Aug 7, 2010

[in Russian] Oof.


Night10194 posted:

I've never played Xenonauts, I think it was someone else saying it wasn't good at mood.

One of the biggest problems is that the game is only moody when you play a night mission, and if you're smart you will never ever ever do a night mission

MrBims
Sep 25, 2007

by Ralp

Notorious QIG posted:

To be fair this game



doesn't exactly win on the aesthetics front either

It actually does. It is low resolution but has a bright, appealing color palette that immediately jumps to your eyes and you can easily recognize shapes even by silhouette in the night time.

Everything in Xenonauts is some shade of gray. Soldiers are blue gray, UFOs are tan gray and green gray, every floor that isn't grass is gray. The game is intended to be played in a wider zoom level than UFO Defense so every object has a low level of detail that doesn't pick up subtleties or movement, neglecting to take advantage of advances in graphics technology. Soldiers wear janitorial uniforms and the environments are drab and monotone. Everything sucks.

Byers2142
May 5, 2011

Imagine I said something deep here...

Notorious QIG posted:

One of the biggest problems is that the game is only moody when you play a night mission, and if you're smart you will never ever ever do a night mission

Light enough fires, and no mission is a night mission.

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖

Notorious QIG posted:

Yeah this is definitely true. EU removed ~complexity~, like limited ammo, multiple bases, TUs, and so on, but it more than made up for it by making the decisions that you actually do have to make into interesting decisions. Also the much smaller squad size makes the life of each individual soldier much more important.
I don't think this is necessarily tied to smaller squad sizes -- LW proved bigger squads can work, and if you speed up the animations controlling large teams isn't quite so tedious -- but yeah, I guess that pretty much sums it up.
EU simplified the strategy/hologlobe/base-building portion, but really buffed up the tactical aspect, which is what I'm here for in the first place. Going back to the really in-depth, multiple base construction portion of Xenonauts after EU/EW made me realize how much I don't miss it. Knowing what's important to build and what's not is vital especially when funding is so thin.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Byers2142 posted:

Light enough fires, and no mission is a night mission.

This person gets it. When night fell, I'd burn the cornfields so I could see and kill the xeno by the light of the scorched earth.

winterwerefox
Apr 23, 2010

The next movie better not make me shave anything :(

I liked Vahlen. She is the amoral monster X-Com needed at that point in time to succeed.

Tha_Joker_GAmer
Aug 16, 2006

Dongsturm posted:

To better humanity, in ways that Vahlen and her bosses at XCOM think are better. And she makes her statements about morality in between torturing aliens to death to extract their invasion plans and mutating your team to be better soldiers.

She's the most morally bankrupt person on the team, except possibly for the commander who encourages her work.

(rehashing arguments about Vahlin's morality are still better than taking about reptile mammary glands)

well in this alternate history (where xcom wasn't able to leverage alien technology) it turns out that Vahlen was a retard nibbling on a laser rifle saying "i think this is some kind of alien food!!" so she's probably in jail or executed for gross negligence

PiCroft
Jun 11, 2010

I'm sorry, did I break all your shit? I didn't know it was yours

I've tried the Long War mod before, couldn't get into it. It felt like I was getting thrown into poo poo I couldn't possibly be prepared for; once I attacked a downed Harvester, I found the bridge and literally 8-9 mutons barged out. This was in addition to the ~5 Chrysalids and god knows how many floaters. This was beforeI'd had a chance to get Laser weapons and had only just gotten Carapace armour.

I understand XCOm is about challenge, but all the times I got my rear end kicked in vanilla EU/EW, I at least stood a theoretical chance against the enemy without having to save scum. I struggle to imagine how advanced I'd have had to be to stand a hope in hell in that situation and that mission convinced me not to bother playing further with that mod.

I'm not sure if it's changed at all since then, since now that I know XCOM 2 is coming in 5 long agonising months, I want to get another fix of XCOM and I'm trying to decide wether to scratch that itch with another EW playthough or try that openxcom people have mentioned.

AnonSpore
Jan 19, 2012

"I didn't see the part where he develops as a character so I guess he never developed as a character"

Notorious QIG posted:

Yeah this is definitely true. EU removed ~complexity~, like limited ammo, multiple bases, TUs, and so on, but it more than made up for it by making the decisions that you actually do have to make into interesting decisions. Also the much smaller squad size makes the life of each individual soldier much more important.

There's an article where Jake Solomon says (roughly) that early builds of Firaxcom were complicated but not necessarily complex--there were a ton of little things to do but a lot of them were there just for the sake of it or because they were in the old X-COM, and just ended up cluttering the game and forcing a lot of memorization.

quiggy
Aug 7, 2010

[in Russian] Oof.


Liu posted:

well in this alternate history (where xcom wasn't able to leverage alien technology) it turns out that Vahlen was a retard nibbling on a laser rifle saying "i think this is some kind of alien food!!" so she's probably in jail or executed for gross negligence

She was ambushed by aliens but exercised too much restraint with explosives :rip:

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

AnonSpore posted:

There's an article where Jake Solomon says (roughly) that early builds of Firaxcom were complicated but not necessarily complex--there were a ton of little things to do but a lot of them were there just for the sake of it or because they were in the old X-COM, and just ended up cluttering the game and forcing a lot of memorization.

One of the reasons I have a lot of faith in the Firaxcom team is that they absolutely get the difference between complicated and complex. I'm really looking forward to seeing how they refine the mechanics further in the second game.

MrBims
Sep 25, 2007

by Ralp

PiCroft posted:

I've tried the Long War mod before, couldn't get into it. It felt like I was getting thrown into poo poo I couldn't possibly be prepared for; once I attacked a downed Harvester, I found the bridge and literally 8-9 mutons barged out. This was in addition to the ~5 Chrysalids and god knows how many floaters. This was beforeI'd had a chance to get Laser weapons and had only just gotten Carapace armour.

I understand XCOm is about challenge, but all the times I got my rear end kicked in vanilla EU/EW, I at least stood a theoretical chance against the enemy without having to save scum. I struggle to imagine how advanced I'd have had to be to stand a hope in hell in that situation and that mission convinced me not to bother playing further with that mod.

I'm not sure if it's changed at all since then, since now that I know XCOM 2 is coming in 5 long agonising months, I want to get another fix of XCOM and I'm trying to decide wether to scratch that itch with another EW playthough or try that openxcom people have mentioned.

You aren't supposed to be able to win every mission in LW. Knowing when to run, and how to minimize losses when running, is important. If you try to savescum to win every mission you can send the algorithms determining alien resources and movements way out of whack and end up screwing yourself.

It isn't realistic or fun for an alien invasion to give you fights that are all on your own terms. LW makes it a tug of war - you put in some punches, and you take some in turn, but hopefully you can keep up long enough to get the chance to hit back hard enough.

MrBims fucked around with this message at 21:10 on Jun 3, 2015

Cuntellectual
Aug 6, 2010

PiCroft posted:

What is this from?

I think it's just a drawing someone made.

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Byers2142
May 5, 2011

Imagine I said something deep here...

Night10194 posted:

This person gets it. When night fell, I'd burn the cornfields so I could see and kill the xeno by the light of the scorched earth.

:hf:

All incendiary, all night.

All HE, all day.

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