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so did anyone else pick the fact that the snakeman in the trailer was actually a woman because apparently it was a lady snek
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# ? Jun 3, 2015 20:25 |
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# ? Jun 8, 2024 07:57 |
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I am tired, of these motherfucking tits, on these motherfucking snakes
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# ? Jun 3, 2015 20:26 |
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Notorious QIG posted:Hey guys snaketits, am i right, haha. How ironic and funny, tits on a snake, lol. Look, I'm ironically downloading xcom porn, this is funny, irony. Oh now I'm fapping to it, lol, snaketits you guys! this one understands.
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# ? Jun 3, 2015 20:26 |
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At what point does browsing and posting XCOM porn stop being ironic? asking for a friend
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# ? Jun 3, 2015 20:27 |
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Notorious QIG posted:I am tired, of these motherfucking tits, on these motherfucking snakes
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# ? Jun 3, 2015 20:28 |
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Seriously though, what was that project to make og xcom more friendly to modern systems? I never played the original games, and if steam tosses a discount myway, ill be picking them up.
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# ? Jun 3, 2015 20:30 |
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winterwerefox posted:Seriously though, what was that project to make og xcom more friendly to modern systems? I never played the original games, and if steam tosses a discount myway, ill be picking them up. OpenXCOM is the updated port of the original game, Xenonauts is a modern game that's basically what Enemy Unknown would have been if they kept more sacred cows.
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# ? Jun 3, 2015 20:31 |
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Notorious QIG posted:Hey guys snaketits, am i right, haha. How ironic and funny, tits on a snake, lol. Look, I'm ironically downloading xcom porn, this is funny, irony. Oh now I'm fapping to it, lol, snaketits you guys! haha look hes ironically downloading xcom porn, how funny, irony. and now hes "fapping" to it lol snaktats, this sure would be awkward if i didn't assume everyone did everything as a joke all the time haha
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# ? Jun 3, 2015 20:31 |
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what do you think the snakes sweat tastes like
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# ? Jun 3, 2015 20:33 |
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Zzulu posted:what do you think the snakes sweat tastes like Victory
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# ? Jun 3, 2015 20:34 |
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Zzulu posted:what do you think the snakes sweat tastes like ashes sometimes the cost of victory is too high
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# ? Jun 3, 2015 20:34 |
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Control Volume posted:ha ha i decided to stop looking at these images when i saw this picture, which i will now describe to you in painstaking detail. first, the aureolas were don't stop i'm not finished Zzulu posted:what do you think the snakes sweat tastes like tequila
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# ? Jun 3, 2015 20:36 |
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Notorious QIG posted:Hey guys snaketits, am i right, haha. How ironic and funny, tits on a snake, lol. Look, I'm ironically downloading xcom porn, this is funny, irony. Oh now I'm fapping to it, lol, snaketits you guys!
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# ? Jun 3, 2015 20:40 |
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Notorious QIG posted:OpenXCOM is the updated port of the original game, Xenonauts is a modern game that's basically what Enemy Unknown would have been if they kept more sacred cows. And if they didn't give a darn about mood or aesthetics.
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# ? Jun 3, 2015 20:43 |
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MrBims posted:And if they didn't give a darn about mood or aesthetics. To be fair this game doesn't exactly win on the aesthetics front either
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# ? Jun 3, 2015 20:45 |
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MrBims posted:And if they didn't give a darn about mood or aesthetics. Yeah, that's the reason I can't get into Xenonauts. Amazingly designed game, but the lack of atmosphere and weird graphical design really put me off from it. I just couldn't get into it.
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# ? Jun 3, 2015 20:46 |
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Haha look at all those loving buttons. Golden age of gaming indeed.
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# ? Jun 3, 2015 20:50 |
Hey guys, hehe, what do you think it'd be like to be swallowed by the snakelady, hehe, I just think it's fun to think about hehe
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# ? Jun 3, 2015 20:55 |
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Notorious QIG posted:To be fair this game It did really well on mood, though. The reaction fire system made stepping into darkness something that could give you a hell of a jump scare at any moment.
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# ? Jun 3, 2015 20:58 |
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I couldn't get into Xenonauts because I couldn't shake the feeling that it copied too much directly from the original X-COM without improving, like it was literally just trying to be that but with a few UI tweaks. The new UI was a huge improvement, don't get me wrong. But what little new stuff there was (like moving while shooting) didn't feel like it worked and there was very little variety in aliens. None of the designs were interesting either. Also the basic combat made me realize how important the class abilities and specials of XCOM's soldiers were to combat flow. It opened up a lot of strategic and tactical options when you have things like Run & Gun, Suppression, Headshot, stuff like that. Being reduced back to move/shot/snapshot made my options feel really limited. Also, moving around maps was really tedious and awkward and I don't know if it was the layout or the movement but I had to circle entirely around this knee-high garden wall because it turned the entire map into a U and my flanking plans were destroyed.
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# ? Jun 3, 2015 20:58 |
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Night10194 posted:It did really well on mood, though. The reaction fire system made stepping into darkness something that could give you a hell of a jump scare at any moment. Xenonauts does that too I mean like you don't have to like it (I'm only just starting to warm up to it while I play it out of XCOM 2 hype) but it really is very similar to X-Com.
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# ? Jun 3, 2015 20:59 |
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Segmentation Fault posted:Hey guys, hehe, what do you think it'd be like to be swallowed by the snakelady, hehe, I just think it's fun to think about hehe just lol if u dont want to be swallowed alive by a strong powerful snake with tits
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# ? Jun 3, 2015 20:59 |
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I've never played Xenonauts, I think it was someone else saying it wasn't good at mood.
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# ? Jun 3, 2015 21:00 |
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Cythereal posted:Playing through my own game, I think Vahlen has a pretty good head on her shoulders with regards to the ethics of her work as well. She keeps making comments about how the aliens seem to have abandoned all ethics and morality for the sake of progress, and she can't understand what would drive them to such lengths, explicitly saying that science is meant to better humanity, not destroy what it means to be human. To better humanity, in ways that Vahlen and her bosses at XCOM think are better. And she makes her statements about morality in between torturing aliens to death to extract their invasion plans and mutating your team to be better soldiers. She's the most morally bankrupt person on the team, except possibly for the commander who encourages her work. (rehashing arguments about Vahlin's morality are still better than taking about reptile mammary glands)
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# ? Jun 3, 2015 21:00 |
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Vib Rib posted:Also the basic combat made me realize how important the class abilities and specials of XCOM's soldiers were to combat flow. It opened up a lot of strategic and tactical options when you have things like Run & Gun, Suppression, Headshot, stuff like that. Being reduced back to move/shot/snapshot made my options feel really limited. Yeah this is definitely true. EU removed ~complexity~, like limited ammo, multiple bases, TUs, and so on, but it more than made up for it by making the decisions that you actually do have to make into interesting decisions. Also the much smaller squad size makes the life of each individual soldier much more important.
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# ? Jun 3, 2015 21:01 |
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I do sometimes miss being able to absorb terrible losses, though.
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# ? Jun 3, 2015 21:01 |
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Night10194 posted:I've never played Xenonauts, I think it was someone else saying it wasn't good at mood. One of the biggest problems is that the game is only moody when you play a night mission, and if you're smart you will never ever ever do a night mission
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# ? Jun 3, 2015 21:01 |
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Notorious QIG posted:To be fair this game It actually does. It is low resolution but has a bright, appealing color palette that immediately jumps to your eyes and you can easily recognize shapes even by silhouette in the night time. Everything in Xenonauts is some shade of gray. Soldiers are blue gray, UFOs are tan gray and green gray, every floor that isn't grass is gray. The game is intended to be played in a wider zoom level than UFO Defense so every object has a low level of detail that doesn't pick up subtleties or movement, neglecting to take advantage of advances in graphics technology. Soldiers wear janitorial uniforms and the environments are drab and monotone. Everything sucks.
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# ? Jun 3, 2015 21:02 |
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Notorious QIG posted:One of the biggest problems is that the game is only moody when you play a night mission, and if you're smart you will never ever ever do a night mission Light enough fires, and no mission is a night mission.
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# ? Jun 3, 2015 21:03 |
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Notorious QIG posted:Yeah this is definitely true. EU removed ~complexity~, like limited ammo, multiple bases, TUs, and so on, but it more than made up for it by making the decisions that you actually do have to make into interesting decisions. Also the much smaller squad size makes the life of each individual soldier much more important. EU simplified the strategy/hologlobe/base-building portion, but really buffed up the tactical aspect, which is what I'm here for in the first place. Going back to the really in-depth, multiple base construction portion of Xenonauts after EU/EW made me realize how much I don't miss it. Knowing what's important to build and what's not is vital especially when funding is so thin.
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# ? Jun 3, 2015 21:04 |
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Byers2142 posted:Light enough fires, and no mission is a night mission. This person gets it. When night fell, I'd burn the cornfields so I could see and kill the xeno by the light of the scorched earth.
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# ? Jun 3, 2015 21:04 |
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I liked Vahlen. She is the amoral monster X-Com needed at that point in time to succeed.
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# ? Jun 3, 2015 21:04 |
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Dongsturm posted:To better humanity, in ways that Vahlen and her bosses at XCOM think are better. And she makes her statements about morality in between torturing aliens to death to extract their invasion plans and mutating your team to be better soldiers. well in this alternate history (where xcom wasn't able to leverage alien technology) it turns out that Vahlen was a retard nibbling on a laser rifle saying "i think this is some kind of alien food!!" so she's probably in jail or executed for gross negligence
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# ? Jun 3, 2015 21:05 |
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I've tried the Long War mod before, couldn't get into it. It felt like I was getting thrown into poo poo I couldn't possibly be prepared for; once I attacked a downed Harvester, I found the bridge and literally 8-9 mutons barged out. This was in addition to the ~5 Chrysalids and god knows how many floaters. This was beforeI'd had a chance to get Laser weapons and had only just gotten Carapace armour. I understand XCOm is about challenge, but all the times I got my rear end kicked in vanilla EU/EW, I at least stood a theoretical chance against the enemy without having to save scum. I struggle to imagine how advanced I'd have had to be to stand a hope in hell in that situation and that mission convinced me not to bother playing further with that mod. I'm not sure if it's changed at all since then, since now that I know XCOM 2 is coming in 5 long agonising months, I want to get another fix of XCOM and I'm trying to decide wether to scratch that itch with another EW playthough or try that openxcom people have mentioned.
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# ? Jun 3, 2015 21:05 |
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Notorious QIG posted:Yeah this is definitely true. EU removed ~complexity~, like limited ammo, multiple bases, TUs, and so on, but it more than made up for it by making the decisions that you actually do have to make into interesting decisions. Also the much smaller squad size makes the life of each individual soldier much more important. There's an article where Jake Solomon says (roughly) that early builds of Firaxcom were complicated but not necessarily complex--there were a ton of little things to do but a lot of them were there just for the sake of it or because they were in the old X-COM, and just ended up cluttering the game and forcing a lot of memorization.
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# ? Jun 3, 2015 21:05 |
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Liu posted:well in this alternate history (where xcom wasn't able to leverage alien technology) it turns out that Vahlen was a retard nibbling on a laser rifle saying "i think this is some kind of alien food!!" so she's probably in jail or executed for gross negligence She was ambushed by aliens but exercised too much restraint with explosives
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# ? Jun 3, 2015 21:07 |
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AnonSpore posted:There's an article where Jake Solomon says (roughly) that early builds of Firaxcom were complicated but not necessarily complex--there were a ton of little things to do but a lot of them were there just for the sake of it or because they were in the old X-COM, and just ended up cluttering the game and forcing a lot of memorization. One of the reasons I have a lot of faith in the Firaxcom team is that they absolutely get the difference between complicated and complex. I'm really looking forward to seeing how they refine the mechanics further in the second game.
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# ? Jun 3, 2015 21:08 |
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PiCroft posted:I've tried the Long War mod before, couldn't get into it. It felt like I was getting thrown into poo poo I couldn't possibly be prepared for; once I attacked a downed Harvester, I found the bridge and literally 8-9 mutons barged out. This was in addition to the ~5 Chrysalids and god knows how many floaters. This was beforeI'd had a chance to get Laser weapons and had only just gotten Carapace armour. You aren't supposed to be able to win every mission in LW. Knowing when to run, and how to minimize losses when running, is important. If you try to savescum to win every mission you can send the algorithms determining alien resources and movements way out of whack and end up screwing yourself. It isn't realistic or fun for an alien invasion to give you fights that are all on your own terms. LW makes it a tug of war - you put in some punches, and you take some in turn, but hopefully you can keep up long enough to get the chance to hit back hard enough. MrBims fucked around with this message at 21:10 on Jun 3, 2015 |
# ? Jun 3, 2015 21:08 |
PiCroft posted:What is this from? I think it's just a drawing someone made.
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# ? Jun 3, 2015 21:09 |
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# ? Jun 8, 2024 07:57 |
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Night10194 posted:This person gets it. When night fell, I'd burn the cornfields so I could see and kill the xeno by the light of the scorched earth. All incendiary, all night. All HE, all day.
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# ? Jun 3, 2015 21:09 |