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Kenlon posted:Hence why it would execute the actions in the order they were taken, not all at once. Oh okay, I see what you mean. Glad we're on the same page. If XCOM 2 doesn't have this feature I hope modders can make it happen. Speaking of which how hard would it be to implement a "cinematic feature", where the actions happen one after another in a movie-ish way after the mission is over? Annointed fucked around with this message at 02:43 on Jun 4, 2015 |
# ? Jun 4, 2015 02:38 |
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# ? Jun 8, 2024 08:37 |
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winterwerefox posted:The vipers are actually mammals like pangolins. :NSFW: that poo poo!
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# ? Jun 4, 2015 02:44 |
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Annointed posted:Oh okay, I see what you mean. Glad we're on the same page. If XCOM 2 doesn't have this feature I hope modders can make it happen. I pray for this feature nightly not just because it would be awesome to watch but because if you could swing around camera angles while watching the replay and hit slo mos and poo poo it would be like videomaking nirvana
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# ? Jun 4, 2015 02:45 |
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XCOM: Frozen Synapse. Make it happen.
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# ? Jun 4, 2015 02:52 |
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Doctor Reynolds posted:XCOM: Frozen Synapse. Make it happen. No snake tits in frozen VR land.
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# ? Jun 4, 2015 03:39 |
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Beagle posted:I pray for this feature nightly not just because it would be awesome to watch but because if you could swing around camera angles while watching the replay and hit slo mos and poo poo it would be like videomaking nirvana I will admit to wanting this feature because it would make doing a screenshot LP of X-Com much, much easier. EDIT: I know you're in touch with people over at Firaxis - where would be the best place to start bringing the idea up so they might see it?
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# ? Jun 4, 2015 03:43 |
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Happy Noodle Boy posted:No snake tits no sale
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# ? Jun 4, 2015 03:54 |
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Kenlon posted:I will admit to wanting this feature because it would make doing a screenshot LP of X-Com much, much easier. I think like a lot of ideas that it's one of those things that's too late to ask for when the game already looks pretty finished, but if there's a lot of moddability a) who knows b) maybe it's already in and c) maybe we can mod it in ourselves?! If you wanted to ask someone official about it I'd reccomend either tweeting @XCOM or getting a lot of community support for it as they very regularly take notice of the subreddit from what I've seen. Those are the two most visible ways, one less direct than the other of course. But tweeting @XCOM out of the blue with "hey I have an idea about your game" might not get replied to despite how awesome the guy who's running it is, whereas if you made a topic about it on the XCOM subreddit and it gained a lot of traction and visibility they're likely to see that.
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# ? Jun 4, 2015 03:54 |
Maybe the fifth class is a scout type class, focused on reconnaissance and has extra use for stealth (but not to the point of it being a crutch). They could maybe carry battle scanners or have an Analyze ability that improves crit rate on a certain target.
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# ? Jun 4, 2015 03:56 |
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Maybe the 5th class is your Viper girlfriend.
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# ? Jun 4, 2015 03:57 |
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I bet it is some alien/human hybrid class.
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# ? Jun 4, 2015 03:57 |
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The 5th class... is you.
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# ? Jun 4, 2015 04:02 |
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5th class
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# ? Jun 4, 2015 04:03 |
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The 5th class is straight up just the Medic from TF2. It's a weird choice, seeing as how the cartoon graphics of the Medic does not match at all with the rest of the game's aesthetics and soldier customization is such a big thing, but I mean how else can you sell a game without dipping in on that sweet hat money? Pre-purchase XCOM2 and get a free Snaketits armor plating for the Pyro!
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# ? Jun 4, 2015 04:03 |
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Liquid Penguins posted:5th class Of course the deadly snakewoman is a waifu. Of course.
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# ? Jun 4, 2015 04:06 |
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TEAYCHES posted:I bet it is some alien/human hybrid class. It's looking pretty heavily influenced by Apocalypse, so I'd be shocked if it wasn't.
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# ? Jun 4, 2015 04:09 |
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Segmentation Fault posted:Maybe the fifth class is a scout type class, focused on reconnaissance and has extra use for stealth (but not to the point of it being a crutch). They could maybe carry battle scanners or have an Analyze ability that improves crit rate on a certain target.
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# ? Jun 4, 2015 04:09 |
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If mod support is as easy as they claim they're making it, someone out there will make an 'instant replay' mod.
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# ? Jun 4, 2015 04:12 |
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PiCroft posted:Actually, I just remembered something weird about the Altar Games trilogy. The second two games were both based off a completely out-of-the-blue choice the player makes in the first game: to cooperate with the aliens. If the player refuses and wins, it's a happy end, humanity rebuilds. But if you accept its an instant game over. The second two games assume the player made the choice to cooperate, which blew my mind, and the third game takes place contemporaneously with the second, albeit from Mars rather than Earth. Not unlike Legacy of Kain, where Soul Reaver assumed that you chose to basically drat the world and rule out as a vampire God at the end of the first game, rather than the 'happy' ending where Kain sacrifices himself.
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# ? Jun 4, 2015 04:14 |
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This is a setting where gene mods and types of aliens have been known for years. Even if the 5th class isn't a dedicated psychic it would still be nice to get access to them early on.
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# ? Jun 4, 2015 04:18 |
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5th class: Muton.
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# ? Jun 4, 2015 04:19 |
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girth brooks part 2 posted:It's looking pretty heavily influenced by Apocalypse, so I'd be shocked if it wasn't. They said it wasn't in the interview today. Edit: So, who thinks this'll have paid mods? They mentioned their only problem with it in skyrim was there was already a community, but here... DMW45 fucked around with this message at 04:24 on Jun 4, 2015 |
# ? Jun 4, 2015 04:20 |
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BenRGamer posted:They said it wasn't in the interview today. They said it wasn't influenced by Apocalypse, or that the 5th class wasn't a hybrid?
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# ? Jun 4, 2015 04:28 |
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ProfessorBooty posted:If mod support is as easy as they claim they're making it, someone out there will make an 'instant replay' mod. Doubtful - recording all the events and RNG as they happen for later playback would be likely to be pretty easy under the hood in most engines, but doing that from a mod is less likely.
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# ? Jun 4, 2015 04:29 |
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Cythereal posted:Ah well. Moreno, the security guard who finished off a closed cyberdisc in flight on overwatch, then killed a sectoid in one shot and finished off a chryssalid, muton, and mechtoid is probably enjoying a very, very well-earned vacation. In my most recent game, one of the security guards, Fatima something, wasted a Cryssalid and a Sectoid, and ultimately weathered a double volley of Mechtoid fire to draw attention away from a badly injured trooper - and then retaliated with a lethal grenade toss. She survived the mission with an "earned a promotion" icon, and I lamented that she would not be joining the squad as a trooper. When I did the DLC mission, The Furies, one of the Furies was a loving Assault with her exact name, nationality, and skin tone. She's my favourite soldier now
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# ? Jun 4, 2015 04:29 |
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Kenlon posted:Doubtful - recording all the events and RNG as they happen for later playback would be likely to be pretty easy under the hood in most engines, but doing that from a mod is less likely. Oh.
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# ? Jun 4, 2015 04:34 |
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Cythereal posted:I've looked at Long War, and decided it's not for me. It has some features that I like, but a lot that I really dislike. That was my first reaction, but it's actually amazingly configurable, so I tweaked away the things I didn't like, and made a few things easier for my lovely babby xcom skills, and I'm having a blast with it now. I set it up so that it's not really much harder than vanilla, just a lot more interesting. A few things I changed (I can't remember all of them): Way shorter aircraft repair (also shorter rearm and refuel time) Longer arc thrower range Shorter fatigue (I actually like a little bit... just not 4-8 days for everyone with no injuries, that's really annoying) Shorter injuries. A big injury will still be a couple weeks at least, but no more month+ downtimes. At that point a soldier might as well not exist anymore. No item repair. gently caress that. More salvage from UFO's I'm also playing with cinematic mode second wave option, which is higher aim soldiers and aircraft. Mostly for the air (gently caress the air game) but also I really hate every shot being 45%. The only other thing I can remember is the aiming angles second wave option, which improves hit chance the closer you are to a flank. This applies to enemies too so it's not just a "make it easier" button, but just adds more strategy to how you play the game. In general the choices Long War makes of to simply make the game brutal and tedious as gently caress I am personally not a fan of, but you can tweak out the worst offenses and it leaves you with (for the most part) just a way more interesting version of xcom that gives much more strategic choice. I recommend it to anyone who has beaten the game and wants more. The changes I described only take a few minutes with a little ctrl+f in a single .ini file. There are lots of threads a google search will show you that break all that business out in extreme detail.
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# ? Jun 4, 2015 04:38 |
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I loving hate Thin Men, but I'd be cool with them as a rebel ally since they seem like the most autonomous of all the alien client species.
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# ? Jun 4, 2015 04:40 |
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Liquid Penguins posted:5th class Ha-hadaka apron :nosebleed:
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# ? Jun 4, 2015 04:42 |
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I really hope SHIVS or some other automated shooty-thing is in. Specialists with drones are cool, but I loved rolling over aliens with an army of adorable ED-209s.
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# ? Jun 4, 2015 04:42 |
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so this is a honeypot thread right
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# ? Jun 4, 2015 04:42 |
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A Bug posted:I really hope SHIVS or some other automated shooty-thing is in. Specialists with drones are cool, but I loved rolling over aliens with an army of adorable ED-209s.
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# ? Jun 4, 2015 04:44 |
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Pharmaskittle posted:I loving hate Thin Men, but I'd be cool with them as a rebel ally since they seem like the most autonomous of all the alien client species. Soldier gets shot, panics, shoots allied thin man in the head, chokes to death on the poison he releases. A Bug posted:I really hope SHIVS or some other automated shooty-thing is in. Specialists with drones are cool, but I loved rolling over aliens with an army of adorable ED-209s. Glad I'm not the only one who thinks those little tanks are super cute.
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# ? Jun 4, 2015 04:45 |
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Pharmaskittle posted:I loving hate Thin Men, but I'd be cool with them as a rebel ally since they seem like the most autonomous of all the alien client species. They're back to being snakemen/vipers now, it would appear. If any of the Enemy Unknown aliens are the fifth class, I'm guessing a sectoid/human hybrid or mutons. Comedy option that won't happen: gillmen.
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# ? Jun 4, 2015 04:46 |
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StashAugustine posted:so this is a honeypot thread right Only if honeypot is an euphemism for cloaca.
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# ? Jun 4, 2015 04:47 |
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Don't kill the snakes.
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# ? Jun 4, 2015 04:52 |
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I hope that if SHIVs make a comeback you can customise and rename them like soldiers
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# ? Jun 4, 2015 04:52 |
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Internet Kraken posted:Glad I'm not the only one who thinks those little tanks are super cute. I am convinced the SHIV headlight and bumper arrangement before you get the hover ones looks like a very serious frowny face.
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# ? Jun 4, 2015 04:55 |
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Happy Noodle Boy posted:
I AM GOING TO SHOOT THE SNAKE LADIES
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# ? Jun 4, 2015 05:07 |
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# ? Jun 8, 2024 08:37 |
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Cythereal posted:They're back to being snakemen/vipers now, it would appear. Except for the Thin Man who lost his memory during the events of Enemy Unknown and then spent the next 20 years believing he was actually a really flexible human before XCOM recruits him. "I'm no biologist, but something about our newest recruit just doesn't seem right."
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# ? Jun 4, 2015 05:07 |