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ProfessorBooty posted:Maybe in this setting they didn't actually get around to making MECs. There will be a cutscene involving the next generation trooper, one person mentions intentionally amputating soldiers and everyone thinks he's loving nuts. I think it would be cool if they come up with an idea that isn't MECs in this iteration. I know that between the game having a stealth focus and X-Com having never acquired alien technology, it's looking pretty unlikely MECs will show up, but dammit, punching aliens' lights out is loving awesome and will be sorely missed if there aren't any MECs in this game.
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# ? Jun 4, 2015 00:21 |
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# ? May 17, 2024 22:54 |
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Zore posted:They ended up using the animation for suppression. Just let me dream, okay?
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# ? Jun 4, 2015 00:23 |
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Night10194 posted:I still enjoyed Aftershock and Aftermath. They at least tried their best, even if they didn't live up to original X-COM, and they tried to do their own thing, too. I agree, aftershock had an awesome troop equipment system involving all manner of add-ons and weapon attachments, an interesting base/progression mechanic and some neat story elements. The missions and combat always felt really awkward though and afterlight always felt kind of unfinished and I never really was able to put my finger on why. They were great at scratching my xcom itch though, long before xenocide came out and even now, I prefer them to xenocide.
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# ? Jun 4, 2015 00:23 |
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PiCroft posted:I agree, aftershock had an awesome troop equipment system involving all manner of add-ons and weapon attachments, an interesting base/progression mechanic and some neat story elements. The missions and combat always felt really awkward though and afterlight always felt kind of unfinished and I never really was able to put my finger on why. One thing I really appreciated was how, if you won at Aftermath, that was the end. You just won. Humanity came from behind in the worst circumstances, survived, and rebuilt. The other games were 'And what if you hadn't done so well', which is why I'm absolutely on board with X-COM doing the same thing. Altair made a lot of weird, fun games that really tried. I miss that company.
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# ? Jun 4, 2015 00:25 |
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Cythereal posted:Just had my first encounter with a mechtoid in Enemy Within, and it was pretty underwhelming. Picked off its sectoid buddies, set an overwatch trap with two heavies with HEAT ammo, and shot it once with a laser rifle. Did just enough damage that the heavies took it apart when it charged into their overwatches. The bolded part is pretty much the big deal. As beefy as MECtoids are they have absolutely any abilities, which means they really don't have that any surprises on their own. The scary part is when they have Sectoid backup. When a Sectoid/S. Commander mind-melds with a MECtoid, the MECtoid gains a psychic shield that has 5 HP and halves incoming damage (effectively giving it 10 HP). Killing a MECtoid through its shield (especially if it keeps being refreshed every turn) is a massive chore so it becomes a game of "find the midget" with said midget's big buddy spewing heavy-duty plasma bolts everywhere.
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# ? Jun 4, 2015 00:27 |
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Night10194 posted:One thing I really appreciated was how, if you won at Aftermath, that was the end. You just won. Humanity came from behind in the worst circumstances, survived, and rebuilt. The other games were 'And what if you hadn't done so well', which is why I'm absolutely on board with X-COM doing the same thing.
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# ? Jun 4, 2015 00:30 |
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Pakled posted:I know that between the game having a stealth focus and X-Com having never acquired alien technology, it's looking pretty unlikely MECs will show up, but dammit, punching aliens' lights out is loving awesome and will be sorely missed if there aren't any MECs in this game. I know. I love them too. Fun stupid speculation that doesn't mean anything at all: Maybe XCOM steals whatever McGuffin the aliens use to make slithertits and pectoid, and from that is able to clone troopers so you get them back after death (like FTL, or battletech) with the cost of resources. Then you can have the experience system and supersoldiers without dooming XCOM if the A-team is lost.
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# ? Jun 4, 2015 00:31 |
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A lack of meld doesn't mean there's going to be a lack of giant robots.
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# ? Jun 4, 2015 00:38 |
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Now that I think about it did UFO ET 2 ever come out? I remember it was supposed to come out around the time xenonauts and vanilla EU were released. [e] They would be crazy to remove robot dudes. Maybe they are just designed more raiden-like instead of heavily armed death machines.
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# ? Jun 4, 2015 00:40 |
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Kibayasu posted:A lack of meld doesn't mean there's going to be a lack of giant robots. From what it looks like (there's shops with DNA helixes all over the future-cities) the aliens actually seem to be encouraging humanity to experiment with MELD stuff. So MELD may not be a mission objective anymore, but that doesn't mean we can't have cyborgs/mutants. And Firaxis has said there are five classes and have intentionally hiding what #5 is. I wouldn't be surprised if it's MEC-based.
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# ? Jun 4, 2015 00:44 |
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Michaellaneous posted:You know what I would absolutely love, even if it is only cosmetic? Once you get out of stealth, and it comes to the battle, that your guys and the alien constantly fire at each other, just around them, hitting cover, ducking back into it. I like this in every game I've seen it in, and you get a bit of it with suppression, it's great.
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# ? Jun 4, 2015 00:44 |
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ProfessorBooty posted:Maybe in this setting they didn't actually get around to making MECs. There will be a cutscene involving the next generation trooper, one person mentions intentionally amputating soldiers and everyone thinks he's loving nuts. I think it would be cool if they come up with an idea that isn't MECs in this iteration. I'm not saying we do that to /healthy/ soldiers. But what about our critically wounded? Those who already lost an arm or a leg to the aliens. They deserve a chance for....vengeance. https://www.youtube.com/watch?v=ecB6Eh7f3l8
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# ? Jun 4, 2015 00:47 |
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Night10194 posted:One thing I really appreciated was how, if you won at Aftermath, that was the end. You just won. Humanity came from behind in the worst circumstances, survived, and rebuilt. The other games were 'And what if you hadn't done so well', which is why I'm absolutely on board with X-COM doing the same thing. Actually, I just remembered something weird about the Altar Games trilogy. The second two games were both based off a completely out-of-the-blue choice the player makes in the first game: to cooperate with the aliens. If the player refuses and wins, it's a happy end, humanity rebuilds. But if you accept its an instant game over. The second two games assume the player made the choice to cooperate, which blew my mind, and the third game takes place contemporaneously with the second, albeit from Mars rather than Earth. It was a very weird series.
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# ? Jun 4, 2015 00:51 |
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PiCroft posted:Actually, I just remembered something weird about the Altar Games trilogy. The second two games were both based off a completely out-of-the-blue choice the player makes in the first game: to cooperate with the aliens. If the player refuses and wins, it's a happy end, humanity rebuilds. But if you accept its an instant game over. The second two games assume the player made the choice to cooperate, which blew my mind, and the third game takes place contemporaneously with the second, albeit from Mars rather than Earth. Yeah, and they also explicitly assume the PC who made the choice to cooperate was a corrupt douchebag, hence what happens to the Laputa in the beginning.
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# ? Jun 4, 2015 00:54 |
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Vib Rib posted:As long as we're talking about similar games, is Massive Chalice actually any fun? It looks a bit too much like a traditional SRPG like Final Fantasy Tactics or whatever from what little I've seen than an XCOM style game. I thought it was fun, I haven't played the final build for it yet though. You put buildings on different areas which dependent on the area and the building give you different bonuses. You have to set up troops in strongholds so they can continue since the battles happen 10 years apart and take place over 300 years. Losing territory is permanent and the outer, more vulnerable territories have better bonuses. You can breed out traits, within 70 years I had almost completely removed optimism from the populace. There's these little short story adventures which I think have random rewards (not sure) but have a beneficial, bad and neutral result. It's nowhere near as deep as xcom but you've got some strategic options to consider, like you can run a fast go forward and knock an enemy into another enemy stunning them both. All the enemies have different time/decay based mechanics which is pretty neat too.
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# ? Jun 4, 2015 00:54 |
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Given the reaction of this thread, I feel like the aliens could have conquered Earth a lot more easily with a slightly different strategy.
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# ? Jun 4, 2015 01:38 |
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XCOM2: Now unironically jerking it.
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# ? Jun 4, 2015 01:40 |
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Vib Rib posted:Given the reaction of this thread, I feel like the aliens could have conquered Earth a lot more easily with a slightly different strategy. goldmine
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# ? Jun 4, 2015 01:41 |
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Vib Rib posted:Given the reaction of this thread, I feel like the aliens could have conquered Earth a lot more easily with a slightly different strategy. Respect the Snake Ladies. They just want to be treated like everyone else.
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# ? Jun 4, 2015 01:44 |
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Vib Rib posted:Given the reaction of this thread, I feel like the aliens could have conquered Earth a lot more easily with a slightly different strategy. Annointed posted:
Wonderful
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# ? Jun 4, 2015 01:58 |
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Has anyone mentioned yet that reptiles don't have mammary glands???
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# ? Jun 4, 2015 01:59 |
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TEAYCHES posted:Has anyone mentioned yet that reptiles don't have mammary glands??? what are you talking about?
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# ? Jun 4, 2015 02:01 |
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TEAYCHES posted:Has anyone mentioned yet that reptiles don't have mammary glands??? The vipers are actually mammals like pangolins.
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# ? Jun 4, 2015 02:03 |
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Stephen9001 posted:Sorry if this is me being really dumb but... you aren't the same beagle who's well know for his XCOM videos are you? Yes but I'm actually terrible in real life so don't mind me! Abysswalker posted:nah, that'll never happe- That looks cool as hell, didn't realise a 40k XCOMlike even existed. What was the name of it? SirDrone posted:I don't know if the game implies this or whatever but I always find it strange how your soldiers stop having an inch of personality and act like godamn robots after MEC. Someone suggested to me once that, seeing as there's no reason they SHOULD talk like robots seeing as all we're told is their limbs and etc are replaced, that one of the MEC operators just started talking like a robot as a joke and then they all thought it was so funny that everyone does it now "Okay Goliath, move to the street corner and scan for contact" "AFFIRMATIVE COMMANDER BEEP BOOP WHIRR WHIRR WHIRR" "God loving damnit" TescoBag posted:Anyone have an answer for this? To change the country probabilities, go into the defaultgamecore.ini I believe and then ctrl+f the country names till you find the section. This is important for when I wanted to put my country possibilities back to vanilla and stop having each of my 40 troops being from an individual country, which while good for Legio Patria Nostra will bonuses, was way too confusing and also I liked having people from the same country go on missions together (Sorry Bosnian special forces, go home, we want more Americans in XCOM) fargom posted:The strangest thing about OG X-COM is that the best move you can make on the first turn of any mission is to...... hit End Turn. Enemy reaction fire is greatly increased when they have full time units, which they absolutely do have when you try to single file march out of the skyranger. All those reaction shots you've eaten on the first round? Most of them are prevented by just waiting a single turn. Ha, that's a really good point. I got so used to the routine of smoke the ramp, smoke the ground, re-enact D-Day that I never considered just waiting. Although it does really suck when you get MC'd and a rookie grenades everyone/alien grenade lands in the skyranger/etc.
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# ? Jun 4, 2015 02:04 |
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this is the terrible dark side of increased female representation in gaming - a thousand dirty jokes bloom all at once, and then silence
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# ? Jun 4, 2015 02:04 |
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Beagle posted:That looks cool as hell, didn't realise a 40k XCOMlike even existed. What was the name of it? Chaos Gate. It has a static campaign where you go from one mission to the next and outfitting your squad between, with permadeath and soldiers gaining levels. Unfotunately it isn't available anywhere except second-hand, and getting it to run on modern operating systems seems to be a roll of the dice.
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# ? Jun 4, 2015 02:09 |
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MrBims posted:getting it to run on modern operating systems seems to be a roll of the dice. How fitting. Sounds cool though, thanks, if I ever get a chance I'll have to try and get it.
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# ? Jun 4, 2015 02:10 |
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One thing I really want is an "action replay" system. Take a record of all events that happen (moves, shots taken, damage, etc) and let us play it back at the end of a mission in "realtime", without seeing how long was spent flipping around and agonizing over what to do. Edit: I've wanted this for a while, but it was during one of Beagle's streams where he was talking about just how badass In The Zone would be to see in realtime that really brought home how utterly amazing it would be. Kenlon fucked around with this message at 02:15 on Jun 4, 2015 |
# ? Jun 4, 2015 02:13 |
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Kenlon posted:One thing I really want is an "action replay" system. Take a record of all events that happen (moves, shots taken, damage, etc) and let us play it back at the end of a mission in "realtime", without seeing how long was spent flipping around and agonizing over what to do. Have you played Frozen Synapse? It's not like XCOM that much but it is a turn-based tactical game with the feature you described.
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# ? Jun 4, 2015 02:14 |
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Kenlon posted:One thing I really want is an "action replay" system. Take a record of all events that happen (moves, shots taken, damage, etc) and let us play it back at the end of a mission in "realtime", without seeing how long was spent flipping around and agonizing over what to do. I would like that too but I worry how the game would react to certain events that can only happen in turn and not all at once.
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# ? Jun 4, 2015 02:17 |
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Kenlon posted:One thing I really want is an "action replay" system. Take a record of all events that happen (moves, shots taken, damage, etc) and let us play it back at the end of a mission in "realtime", without seeing how long was spent flipping around and agonizing over what to do. This is actually a really good idea.
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# ? Jun 4, 2015 02:18 |
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Notorious QIG posted:Have you played Frozen Synapse? It's not like XCOM that much but it is a turn-based tactical game with the feature you described. Yeah, that's one of the games that made me want the feature - you get way more attached to troops in X-Com, and being able to have a highlight reel of sheer badassery would be .
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# ? Jun 4, 2015 02:19 |
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also i would like a top down cam that actually works this time. loving glamour shots, gently caress you. i don't want to know the shot landed the nanosecond i press the fire button, gets old real fast, also speed up the sniper overwatch shot for the love of god. praise be to gollop, peace. inshallah namaste
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# ? Jun 4, 2015 02:21 |
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Sorry for posting bad porn earlier here's some good fanart to compensate. I like the EU chrysalids but I think the originals are even creepier. They're just so drat weird with the tiny eyes and massive grin. Kind of goofy until you realize its going to tear you apart.
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# ? Jun 4, 2015 02:23 |
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Alkydere posted:The bolded part is pretty much the big deal. As beefy as MECtoids are they have absolutely any abilities, which means they really don't have that any surprises on their own. The scary part is when they have Sectoid backup. When a Sectoid/S. Commander mind-melds with a MECtoid, the MECtoid gains a psychic shield that has 5 HP and halves incoming damage (effectively giving it 10 HP). Killing a MECtoid through its shield (especially if it keeps being refreshed every turn) is a massive chore so it becomes a game of "find the midget" with said midget's big buddy spewing heavy-duty plasma bolts everywhere. Yeah, just had a bad taste of them doing the base defense mission for my first time. Speaking of which, it's a goddamn shame one of my base security personnel didn't become an X-COM trooper at the end. Security guard Andalucia Moreno scored a whopping five kills on the mission - she one-shotted a sectoid, and scored the finishing blows on a cyberdisc, chryssalid, muton, and mechtoid. The game even told me Rookie Moreno had earned a promotion.
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# ? Jun 4, 2015 02:24 |
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Cythereal posted:Yeah, just had a bad taste of them doing the base defense mission for my first time. Speaking of which, it's a goddamn shame one of my base security personnel didn't become an X-COM trooper at the end. Security guard Andalucia Moreno scored a whopping five kills on the mission - she one-shotted a sectoid, and scored the finishing blows on a cyberdisc, chryssalid, muton, and mechtoid. The game even told me Rookie Moreno had earned a promotion. At least Long War does that right. Granted it'd take forever to get those security personnel up to speed but still.
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# ? Jun 4, 2015 02:26 |
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Vib Rib posted:Given the reaction of this thread, I feel like the aliens could have conquered Earth a lot more easily with a slightly different strategy. I love everything about this
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# ? Jun 4, 2015 02:31 |
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Annointed posted:I would like that too but I worry how the game would react to certain events that can only happen in turn and not all at once. Hence why it would execute the actions in the order they were taken, not all at once.
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# ? Jun 4, 2015 02:33 |
Regarding the as-yet unrevealed 5th class. Considering that the 4 we know now are basically what we had before with a new coat of rebellious paint + drone, I don't feel like it would make sense for them to hold back on anything that's like what we've already seen like the MECs. The reveal would just completely fall flat and make people wonder why the hell they held it back in the first place. The suggestions that the 5th class could be a commander or leader type class are interesting, but could seem weird with the player acting as commander, unless it became a player-insert like some of the Fire Emblem games do. Personally, I'm more convinced that the 5th class is an alien of some sort, or something similarly surprising. Whether it's sectoids or pectoids or mutons or some other thing that we haven't seen yet or whatever. It would fit really well with the rebellion theme - the enemy is some sort of galactic empire of a bunch of different races, presumably ones who went through the same things the humans are going through now. Why wouldn't there be members of alien races who want to fight back as well? Whether it's just one alien race available, or maybe something like MECs where there's an equivalent for each base type, with different species taking different roles. Maybe snakepeople as snipers, mutons as heavies, sectoids/pectoids as supports, floaters as assaults, or whatever.
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# ? Jun 4, 2015 02:37 |
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# ? May 17, 2024 22:54 |
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Annointed posted:At least Long War does that right. Granted it'd take forever to get those security personnel up to speed but still. I've looked at Long War, and decided it's not for me. It has some features that I like, but a lot that I really dislike. Ah well. Moreno, the security guard who finished off a closed cyberdisc in flight on overwatch, then killed a sectoid in one shot and finished off a chryssalid, muton, and mechtoid is probably enjoying a very, very well-earned vacation. Very tough mission, I have to say. Was very touch-and-go advancing into the mech bay while it was inhabited by two mechtoids, two sectoids, and a muton, and two cyberdiscs coming through the cave at once earlier.
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# ? Jun 4, 2015 02:38 |