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Fellis
Feb 14, 2012

Kid, don't threaten me. There are worse things than death, and uh, I can do all of them.

gingerberger posted:

I'm looking for more 2 player games for my wife and I to play which we can both enjoy. I'm have a pretty broad range of what I can enjoy (we haven't found a game yet that she likes and I dislike), so I'm looking for games that are to her taste.

Her favorite games we play head to head:
Agricola
Castles of Burgundy
Splendor

In her second tier is some deck-builders:
Star Realms
Ascension
(less so because math) Smash-Up

Games she actively dislikes:
Tash Kalar
Twilight Struggle

Her summary of her interests is that she likes shopping and dislikes having tons of complicated things to keep track of.

Any suggestions for games she might like that we could play 2 player?

2 player 7-Wonders is pretty interesting, uncomplicated, and drafting may be like shopping??!?!?

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Foehammer
Nov 8, 2005

We are invincible.

Oooh, how about At the Gates of Loyang? It's shopping Agricola.

Madmarker
Jan 7, 2007

Countblanc posted:

What? She explicitly likes Agricola, are you going to say Carc is more cutthroat than Tha' Gric? This whole "the womenfolk need you to take it easy or else they'll call you a nerd and go buy shoes at the mall" poo poo is ridiculous.

I really don't think that's what has happened here. The games he posted that she enjoyed were all fairly conflict averse with indirect forms of interaction with opposing player(s). The ones she didn't like were both games where you directly interact with the other player(s)

That being said I wouldn't recommend Carcassone because I think it is a bad game.

Also the poster specifically said she liked games with shopping without excessive fiddly bits. I still don't see how she likes Agricola if that is what she described liking but :shrug:

Fellis
Feb 14, 2012

Kid, don't threaten me. There are worse things than death, and uh, I can do all of them.

Fungah!
Apr 30, 2011

Countblanc posted:

What? She explicitly likes Agricola, are you going to say Carc is more cutthroat than Tha' Gric? This whole "the womenfolk need you to take it easy or else they'll call you a nerd and go buy shoes at the mall" poo poo is ridiculous.

one of the regulars in my board game group is a woman and she whooped my rear end pretty badly at kemet last time i played it with her. always play at full power

Dr. Video Games 0069
Jan 1, 2006

nice dolphin, nigga

snuff posted:

Morels (or Fungi) is good, but it's quite a hassle to move the cards around all the time, we usually go for Jaipur instead.

Someone on BGG came up with a way of setting up the row so that you don't have to move the cards as much, and their idea got added as a rules insert in newer editions.

rchandra
Apr 30, 2013


Madmarker posted:

I really don't think that's what has happened here. The games he posted that she enjoyed were all fairly conflict averse with indirect forms of interaction with opposing player(s). The ones she didn't like were both games where you directly interact with the other player(s)

Yes, I felt 2p Carcassonne resembled Tash-Kalar more. Playing "nice" is not taking a handicap, but mutually playing differently.

Actually, if Agricola went well and direct conflict should be low, would At the Gates of Loyang be a good choice?

Bottom Liner
Feb 15, 2006


a specific vein of lasagna
I think Keyflower would be a better direction for that flavor.

GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

Do two wrongs make a right? https://www.boardgamegeek.com/boardgame/162559/smash-munchkin

No

Also, wasn't there another game that was basically trying to do Smash Up but with Fantasy Race + Fantasy Class?

White Rabbit
Sep 8, 2004

We Do Not Sow.
Caylus is actually perfect for 2 players, it's uncomplicated yet deep, can accomodate for real cutthroat play OR quite the opposite. Our first games with my girlfriend we were simply discussing what would be best for both of us to use, turning it into an almost coop deal. When you get good you can change that dynamic.

Broken Loose
Dec 25, 2002

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Buy and play Caylus.

Dirk the Average
Feb 7, 2012

"This may have been a mistake."

Broken Loose posted:

Buy and play Caylus.
How is the card version of Caylus?

Broken Loose
Dec 25, 2002

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Dirk the Average posted:

How is the card version of Caylus?

eh

Dr. Lunchables
Dec 27, 2012

IRL DEBUFFED KOBOLD



You're working to make the castle for king Phillip the bitchy, cooperatively

Dirk the Average
Feb 7, 2012

"This may have been a mistake."

Somewhat disappointing to hear. Mostly interested due to the small footprint, honestly.

homullus
Mar 27, 2009


At first I thought that was "Mall of Madness" which would sell a billion copies if you were given a shopping list and had to beat zombies, Cthulu, exploding kittens, and your fellow bargain-hunters.

Ropes4u
May 2, 2009

StashAugustine posted:

Just wait for that Angola COIN for all your minority representation needs

Why wait get MMP's Angola game

Paper Kaiju
Dec 5, 2010

atomic breadth

rchandra posted:

Yes, I felt 2p Carcassonne resembled Tash-Kalar more. Playing "nice" is not taking a handicap, but mutually playing differently.

Actually, if Agricola went well and direct conflict should be low, would At the Gates of Loyang be a good choice?

If it means anything, Loyang is my favorite Rosenburg game, and I don't know why it isn't brought up more.

St0rmD
Sep 25, 2002

We shoulda just dropped this guy over the Middle East"

Broken Loose posted:

YES. Here's a slightly but really not at all controversial claim: Warhammer 40,000 has no theme. It's just every single fiction trope thrown into a blender. It's Star Trek, Star Wars, the Silmarillion, Alien, Aliens, Terminator, Predator, Mad Max, Starship Troopers, King Arthur, goddamn literally Rambo, some 40-year-old British dude's idea of "Japanime" robots, Dungeon & Dragons, Dracula, Zombies, Norse legends, Jesus Christ and a great deal of the rest of the Bible, Lensman, Wolverine, Wolfman, Monty loving Python, zombies, the Matrix, and drat near every single other fiction property combined in a single setting with no regard for executing it well or actually advancing the storyline other than "everything exists and it sucks."

Even worse? Like 0.001% of 40k lore and fiction is actually good*, but unlike every single other property that has huge chunks of poo poo in it, people just go "ahh 40k's cool" without any sense of irony. No Star Wars fan in their right mind would say, "Star Wars is great and I love it," no, they'd work their way around the prequels and Ewoks and Ziro the Hutt and whatever EU books they hate. I don't say, "I love Star Trek;" I say, "I love Deep Space 9 and most of TNG," because I am very well aware that there's 7 loving seasons of Janeway, 4 seasons of Enterprise, and 7 terrible movies out of a total of 12. I very much don't like the majority of Star Trek. 40k is 99.999% poo poo. Most of it is Grey Knights bathing in period blood because it's "pure," Blood Angels fistbumping Necrons, a decade's worth of writing about an entire species dedicated to rape, Obiwan Sherlock Clousseau, Marneus Calgar being a Mary Sue, 4chan memes, and multilasermultilasermultilaser.

If a cook made a dish using every ingredient in the kitchen, you cannot say that the meal is good because he used your favorite ingredient. Even worse, it's disingenuous to claim that there are good parts you can lick off because half the thing is spoiled, diseased, and burned and seriously what is wrong with you people? It's a bad setting, it's written poorly, the vast and overwhelming majority of the lore is awful, there is no writer interest in advancing the plot in a meaningful way, and nothing about it holds any entertainment value other than trying to enjoy it ironically. I love Super Robot anime, and I'm well aware there is a difference between something that is good and something that is Awesome. Overuse of skulls and purity seals is not awesome.

*It bears restating-- due to the grapeshot nature of 40k fiction (that there's a near-infinite amount of it and a tiny fraction of it is good), yes, that means there's probably enough good stuff to fill, like, 1 book. Read The Fall of Malvolion, a short story by Dan Abnett. It's not perfect but it's pretty drat good.

Well, so what? WH40k exists to be a game setting, rather than trying to shoehorn a game into some world created to serve a different purpose, like telling a story. It doesn't have to be anything more than tropes, easily modeled by game rules. The important things for our purposes are the things the Warhammer setting loving EXCELS like no other at:

1. Justifies any conceivable scenario of forces that could erupt on the game board, involving any combination of factions/units allied with/or warring against each other as a possible outcome of the chaotic mishmash of crazyness that is the setting.

2. Is backed up by high-quality artwork of a type highly appropriate for gaming. Game pieces modeled on WH art are well known to be visually distinctive, both in the context of easily distinguishing among all the pieces on the board, but also in the general context of just looking good on the table. The sculpts, bro.

3. It's supposed to be stupid and metal as hell because that generates the best trash-talking.

4. The sheer enormity of stupid bullshit insures that the only sane way to regard any confrontation or scene is to view it only in the context of the forces present and just pretend everything else in the universe doesn't matter. That's a good thing, because game outcomes don't need to enforce or support an overarching storyline or anything. It just has to be a game. That you play. On a table.

Bubble-T
Dec 26, 2004

You know, I've got a funny feeling I've seen this all before.

gingerberger posted:

I'm looking for more 2 player games for my wife and I to play which we can both enjoy. I'm have a pretty broad range of what I can enjoy (we haven't found a game yet that she likes and I dislike), so I'm looking for games that are to her taste.

Her favorite games we play head to head:
Agricola
Castles of Burgundy
Splendor

In her second tier is some deck-builders:
Star Realms
Ascension
(less so because math) Smash-Up

Games she actively dislikes:
Tash Kalar
Twilight Struggle

Her summary of her interests is that she likes shopping and dislikes having tons of complicated things to keep track of.

Any suggestions for games she might like that we could play 2 player?

Light game: Patchwork. You buy tetris pieces for your quilt, that's it, that's the whole game. It owns.

Heavy game: Keyflower. It's Agricola but with racist meeple bidding instead of starvation. It owns.

Broken Loose
Dec 25, 2002

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St0rmD posted:

Well, so what? WH40k exists to be a game setting, rather than trying to shoehorn a game into some world created to serve a different purpose, like telling a story. It doesn't have to be anything more than tropes, easily modeled by game rules. The important things for our purposes are the things the Warhammer setting loving EXCELS like no other at:

1. Justifies any conceivable scenario of forces that could erupt on the game board, involving any combination of factions/units allied with/or warring against each other as a possible outcome of the chaotic mishmash of crazyness that is the setting.

2. Is backed up by high-quality artwork of a type highly appropriate for gaming. Game pieces modeled on WH art are well known to be visually distinctive, both in the context of easily distinguishing among all the pieces on the board, but also in the general context of just looking good on the table. The sculpts, bro.

3. It's supposed to be stupid and metal as hell because that generates the best trash-talking.

4. The sheer enormity of stupid bullshit insures that the only sane way to regard any confrontation or scene is to view it only in the context of the forces present and just pretend everything else in the universe doesn't matter. That's a good thing, because game outcomes don't need to enforce or support an overarching storyline or anything. It just has to be a game. That you play. On a table.

It's lazy, though. I understand the conceptual appeal of a LEGO box universe of anything vs. everything in the sandbox game design sense, but that doesn't make it a good universe on its own accords.

LEGO is easily the best comparison. Nobody says, "I love LEGO!" as a reference to the properties contained within LEGO from Harry Potter to Halo to Batman to Dagobah. People enjoy LEGO because it's a powerful medium that allows them to creatively express themselves. 40k as a universe is an equally directionless collection of properties, but the majority of the positive sentiments expressed about it are not those of "I built a cool thing of my own" but rather "Blood for the bood god amiright guys?" Yes, the people that actually participate in the awful hobby do express the former bit, but this is the board game thread about the rest of the world.

I mean, whatever, people are awful. The XCOM 2 thread is demonstrating that right now very accurately-- Goons are masturbating to pictures of snakes and Sectoids "ironically" and then bragging about it. The 21st century is an age of people just gorging themselves on terrible things under the guise of satire. As you said in point 3, 40k should be satire... but it isn't. And the fans don't treat it as such.

In either case, the setting may be effective at allowing players to do lots of things, but it's very bad. It is possible to combine genres elegantly for artistic, expressive, and sandbox reasons (just look at Castlevania, Super Robot Wars, or the Marvel Cinematic Universe!), however GW's approach is anything but that.

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Broken Loose posted:

The XCOM 2 thread is demonstrating that right now very accurately-- Goons are masturbating to pictures of snakes and Sectoids "ironically" and then bragging about it.

pls dont trigger me by reminding me

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

also you played xcom, trap sprung ameritrasher

Fungah!
Apr 30, 2011

Fungah! posted:

ok so my gencon buy list is looking like codenames, the glooper expansion and the t&e reprint. anyone got anything super mindblowing that's debuting at gencon to add to that or should i just start filling in holes in my collection

Fungah! posted:

keep in mind by holes in my collection i mean caylus and dominion adventures so it needs to be something at least as sexy as those

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"
Is the TragLooper expansion confirmed for a GenCon release? Do we know when it'll hit regular circulation?

fozzy fosbourne
Apr 21, 2010

I'm pretty hyped for the Eminent Domain expansion and Dark Moon (BSG express 2.0) but I don't know if they are gencon games. Is the Through the Ages reprint coming out soon? That looks bad rear end. I'm excited about all the stuff you posted too, Codename sounds amazing. poo poo, I'm kind of curious about Forbidden Stars, too. Marco Polo looks neat, I like games with different player advantages at setup. Porta Nigra sure is good looking and I really like Palaces of Carrara and Linko as breezy smooth games so I'm down to try more Kramer and Kiesling.

I just got T&E

EvilChameleon
Nov 20, 2003

In my infinite money,
the jimmies rustle softly.
Marco Polo is good, I'd recommend it. Is there a list of confirmed or speculated GenCon releases?

Safety Biscuits
Oct 21, 2010

Mister Sinewave posted:

Evolution is a mainly card-based game where each player develops and grows different species. In the course of the game you'll increase size, population, and add (or remove) biological traits such as "Herd Instinct" which helps defend against predators, "Long Neck" which lets you feed first before others have a chance, and so on - all with the goal of out-competing the other players' species. When the cards are gone the game wraps up. Doing well depends on not just efficiently playing your own stuff but also focusing on things that out-compete your neighbors or do an end-run around their species.

As the game progresses what works in the early game tends to gear shift, because food becomes more scarce. Judging when to make a shift and when to double-down on your existing stuff is key to doing well.

Sounds interesting, how is it with three?

Broken Loose
Dec 25, 2002

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StashAugustine posted:

also you played xcom, trap sprung ameritrasher

I still haven't played the board game! And I don't really know if I want to given how little I'd learn from the experience.

The Eyes Have It
Feb 10, 2008

Third Eye Sees All
...snookums
I've only played it with 5 :shobon: but it sure seems to handle higher numbers of players well.

I can see how it would play a little different since you can keep a better eye on everyone else in the game with three vs five (or six.) I haven't tried it but I have a notion I'd probably prefer it with three vs five.

Zveroboy
Apr 17, 2007

If you take those sheep again I will bury this fucking axe in your skull.
had a bit of an impromptu game night with my former university housemates last night.

Started off with some Flash Point: Fire Rescue. With people on rescue duty (Paramedic and Rescue Specialist) and two on fire fighting (CAFS Firefighter and Driver/Operator) we were doing pretty well for most of the game. We did however ignore the hazmat lying around the house which caused some nasty double explosions. Our last two victims were healed and ready to be moved out of the house when a final explosion spelled doom.

Then played Kemet after dinner. A good game, but on the final round two of the players were clearly reduced to kingmakers with the choice of letting me or the other guy win. To their credit, they tried to split their efforts to knock us both back and while I was forced out of a temple, the other player held his ground and finished the Day phase with 10 VPs. I think Kemet is one of those games that gets better with repeated play with the same group as people learn the nuances of the gameplay.

Finished off with Tales of the Arabian Nights. Always a laugh, we called it a night after about 2.5 hours and one player got back to Baghdad with >20 Story/Destiny points despite having been turned into an ape by an angry djinn. All of us were Grief Stricken at some point, one player spent most of the game in prison. I ended up Lost, Crippled, Insane and Sex-Changed still struggling to even get my Quest started (I had to get rich then go home to tell my siblings "gently caress you i'm on a boat motherfucker"). Adore this game, next time I play I might try one of the various apps to help streamline the Encounter procedure.

Going to stay with my girlfriend for the weekend and Saturday has been set aside as a game day with her best friend. Will mostly be classic stuff like Catan and Dominion but I hope to get in a game of Scoville as well.

To second Jedit's recommendation way back of storage boxes for games, if you're in the UK look-up your nearest Home Bargains store. The small and medium component storage boxes are perfect for keeping game tokens in and they have removable dividers so you can modify it as need. The medium ones work perfectly for Concordia, Agricola and Scoville.

Wungus
Mar 5, 2004

I've been playing the 'good' kind of board games regularly for about five years now, and have built up a pretty sizeable collection, with poo poo ranging from Star Trek Catan to Sherlock Holmes: Consulting Detective; from Ghost Stories to Suburbia, Mage Wars to Takenoko... basically, I've tried to play everything I could. Until last night though, I'd never actually played Dominion or any of its analogues. Dominion: Intrigue just showed up in my mailbox.

I know that it's stupid as hell to say "why didn't anybody tell me it was this fun" because it's loving Dominion, it's one of the most successful 'good' board games around, and people talk about it all the goddamn time. But why didn't anybody tell me Dominion was this fun?

silvergoose
Mar 18, 2006

IT IS SAID THE TEARS OF THE BWEENIX CAN HEAL ALL WOUNDS




I mean, it is in the OP. Not fun, exactly, because gently caress that word, but it's one of the two "no seriously, start with this game" games there.

bobvonunheil
Mar 18, 2007

Board games and tea

Whalley posted:

I've been playing the 'good' kind of board games regularly for about five years now, and have built up a pretty sizeable collection, with poo poo ranging from Star Trek Catan to Sherlock Holmes: Consulting Detective; from Ghost Stories to Suburbia, Mage Wars to Takenoko... basically, I've tried to play everything I could. Until last night though, I'd never actually played Dominion or any of its analogues. Dominion: Intrigue just showed up in my mailbox.

I know that it's stupid as hell to say "why didn't anybody tell me it was this fun" because it's loving Dominion, it's one of the most successful 'good' board games around, and people talk about it all the goddamn time. But why didn't anybody tell me Dominion was this fun?

Congrats! You've found the game you're going to play constantly for the next 3-6 months, then you'll box it up and never want to see it again!

Seriously though, Dominion is good but it's really easy to burn out on, which is the main reason there have been so many mediocre attempts to graft 'something else' onto deckbuilders since it made its debut.

Lawen
Aug 7, 2000

First Time Caller posted:

I'm looking for a good 2 player card game that is not Jaipur, Star Realms, Dominion, Splendor, Imperial Settlers, Race for the Galaxy, or San Juan. I've played and enjoyed the above except for Imperial Settlers.

Lost Cities (the two-player card game, not the 2-4-player board game of the same name) is a really good, quick game. It's Knizia, so it's pretty abstract and themeless and the scoring takes a game or two to figure out but overall it's a pretty quick to learn, quick to play game with just the right amount of "push your luck and gently caress your opponent over" interaction. It's had as much staying power at our house as Jaipur and more than Morels or Star Realms. There's an iOS version if you want to try it for cheap before you buy a physical copy.

Harvey Mantaco
Mar 6, 2007

Someone please help me find my keys =(
What about the Pathfinder cardgame? I bought it along with a bunch of other poo poo and haven't really cracked the box. It's the pirate themed one. Does it get a lot of replay... is it fun? It seems interesting. I haven't played any deck-building games unless you count maybe the deck building part of Mage Knight.

Rutibex
Sep 9, 2001

by Fluffdaddy

Harvey Mantaco posted:

What about the Pathfinder cardgame? I bought it along with a bunch of other poo poo and haven't really cracked the box. It's the pirate themed one. Does it get a lot of replay... is it fun? It seems interesting. I haven't played any deck-building games unless you count maybe the deck building part of Mage Knight.

If you already own and enjoy Mage Knight be prepared for some disappointment.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

Harvey Mantaco posted:

What about the Pathfinder cardgame? I bought it along with a bunch of other poo poo and haven't really cracked the box. It's the pirate themed one. Does it get a lot of replay... is it fun? It seems interesting. I haven't played any deck-building games unless you count maybe the deck building part of Mage Knight.

I have the first game, don't know how improved the second one is.

The gameplay itself is a simple push your luck mechanic. You draw a card from one of the decks (that represent locations), decide what resources to spend and try to reach a target value with a roll. It fails at being an RPG without a DM, because its random nature means you can find a Dragon in the local inn, or the mayor of the city traipsing around a zombie infested swamp.

There is also a shitload of shuffling involved in setup.

I find improving your deck and characters at the end of a session, but not enough to play it again. Stick to Mage Knight, buy an expansion or two when it gets old.

Electric Hobo
Oct 22, 2008


Grimey Drawer
I remember people liking Eminent Domain. I'm considering buying it, so could someone tell me what's so great about it?

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Harvey Mantaco
Mar 6, 2007

Someone please help me find my keys =(

Rutibex posted:

If you already own and enjoy Mage Knight be prepared for some disappointment.

Is it a bit easier? I like Mage Knight but my partner is new to these kinds of games and when trying to explain it to her I think her response was ""My brain is vomiting." Is it (PF) a satisfying enough step-down in complexity from games like that while still being fun?

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