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Lord Lambeth posted:Deus Ex is weird. You get skill points for flushing toilets. I mean it's two points each and not every single toilet seems to do it but still. That's something added by Shifter/Biomod that wasn't in the vanilla game, but at this point there's really no reason to play the game without them. Another fun little thing that Shifter/Biomod adds is a little subplot where a janitor at UNATCO leaves you little notes throughout the game. This is because in the vanilla game any items you leave on the floor of your office vanish between missions, so they invented the friendly janitor as an explanation for why the items you leave behind are comveniently gathered up and left out for you with a few words encouragement from the unseen janitor for good measure. It also restores a phonecall between Paul and Tracer Tong that you can eavesdrop on at Lebedev's airfield. And when you rescuse Smuggler's friend from the MJ12 base he actually shows up at the base with items and dialogue every time you revisit throughout the game.
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# ? Jun 5, 2015 18:52 |
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# ? May 23, 2024 15:37 |
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oh yeah, I am playing with biomod. still weird!
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# ? Jun 5, 2015 18:57 |
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theshim posted:Going back to one of my favorite games, The World Ends With You. Pretty much everything about it fits for the thread, but I want to focus on one thing I loved: the drop system. This just makes me sad because I lost my copy of TWEWY (and the DS FFIV remake) and this made me -really- want to play it again. I have game ADD so I never got more than about halfway through it, and I always wanted to. Now I have to go spend on another copy.
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# ? Jun 5, 2015 19:30 |
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GOTTA STAY FAI posted:
That's not the only message. "Overkill" when you've applied one extra hit to a target that will be downed from the attacks you've queued in turn(), up to 120% of its HP. "Overkill!" when you've applied two extra hits or 150%. "DO YOU EVEN READ" when you've applied three hits over or 200%. "Overkill!!!" for four or 250%. "YOU ARE MEAN." for anything 5+ / 300%+ If you run through the game multiple times, it's fairly easy to get nothing but "YOU ARE MEAN". My favorite "overly concerned with the damage you're dealing" script, though, remains the punch tutorial from Gunpoint. It proceeds from telling you that one punch is OK and enough to knock someone out up through giving you an achievement if you'll please just stop punching that guy.
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# ? Jun 5, 2015 19:31 |
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TheKennedys posted:This just makes me sad because I lost my copy of TWEWY (and the DS FFIV remake) and this made me -really- want to play it again. I have game ADD so I never got more than about halfway through it, and I always wanted to. Now I have to go spend on another copy. The iOS port is surprisingly good.
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# ? Jun 5, 2015 19:48 |
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Ryoshi posted:The iOS port is surprisingly good. Isn't it the case, though, that in that port, you only control Neku during battles?
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# ? Jun 5, 2015 19:57 |
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Exit Strategy posted:My favorite "overly concerned with the damage you're dealing" script, though, remains the punch tutorial from Gunpoint. It proceeds from telling you that one punch is OK and enough to knock someone out up through giving you an achievement if you'll please just stop punching that guy. For those who haven't seen it: https://www.youtube.com/watch?v=NScN9CwK1Z0 You get the achievement after 100 punches.
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# ? Jun 5, 2015 20:41 |
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My favorite thing about it is that the achievement is titled "Alright, Have One! Just Stop!" and its description is something like "This is an achievement in name only. No one is proud of what you have done."
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# ? Jun 5, 2015 20:58 |
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Exit Strategy posted:That's not the only message. Ha, I had no idea! Thanks for pointing that out. Such a great game
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# ? Jun 5, 2015 21:06 |
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Ryoshi posted:The iOS port is surprisingly good. The iOS port stopped working many versions of iOS ago and SE has declared their lack of intent on fixing it.
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# ? Jun 5, 2015 21:15 |
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Sad lions posted:The iOS port stopped working many versions of iOS ago and SE has declared their lack of intent on fixing it.
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# ? Jun 5, 2015 21:15 |
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Gunpoint has an achievement for knocking yourself out with a door. It's called "So, that's why people don't like me". There's also an achievement at the end of the game, called "Acknowledged ludonarrative dissonance". Basically, after the last mission you can choose what to put into your character's blog to explain what's happened. One of the choices is "I think I've actually killed more people than I've saved." Gunpoint is such a great little game. Buy it.
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# ? Jun 5, 2015 21:38 |
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Exit Strategy posted:That's not the only message. Acknowledging extreme win states is fun but extreme fail states are also cool and good.
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# ? Jun 5, 2015 22:50 |
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Hey, giant spiders are no joke.
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# ? Jun 6, 2015 01:09 |
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Kennel posted:For those who haven't seen it: I had seen that before, but a live reaction plus autoclicker (at around 2:33) make it even better
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# ? Jun 6, 2015 03:20 |
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Conversation over in dragging games down thread reminded me that, unlike a lot of other games with similar situations, Mother 3 notices when you name a rename-able character to an alias they adopt later in the game and changes the alias.
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# ? Jun 6, 2015 08:41 |
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10,000,000 was a drat great match-3 game with a dash of endless runner and some RPG elements, but You Must Build A Boat by the same people is basically the same game polished to extreme. Also, apparently if you bought the original they'll give you the sequel for free if you don't want to pay the discount 3-dollar price on Steam.
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# ? Jun 6, 2015 08:42 |
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LoonShia posted:Gunpoint has an achievement for knocking yourself out with a door. It's called "So, that's why people don't like me". Every time this comes up I'm reminded of the corollary to this one: since you're avenging the deaths of two people, if you manage to get through the game with two or less kills, that option doesn't appear!
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# ? Jun 6, 2015 09:01 |
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My favorite thing about Gunpoint is all the silly pre-mission chats you have with your clients, there's a whole lot of pretty amusing dialogue in that game. (Context is the chief of police asking you to steal a thing from the police station.)
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# ? Jun 6, 2015 10:11 |
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Has the developer of Gunpoint done anything else since? I remember it being a 1-man operation.
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# ? Jun 6, 2015 16:25 |
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Xoidanor posted:Has the developer of Gunpoint done anything else since? I remember it being a 1-man operation. He's got a list of the games he's worked on on his blog.
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# ? Jun 6, 2015 16:34 |
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More or less. There was one man, called Tom Francis, who had the idea and did most of the programming in his spare time. When the game got refined enough that he thought people would want to buy it, he hired a couple of concept artists to design the backgrounds and whatnot. Then he hired three composers to write some smooth, noir-esque jazz. Here's a page of what Tom is doing these days.
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# ? Jun 6, 2015 16:38 |
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Witcher 3 added this in a recent patch https://www.youtube.com/watch?v=I__N6foEE1E Basically, there has been this longstanding exploit in the game where you can kill cows, meditate for an hour or two, then kill the cows again. You can do this for quite a while to get a crazy amount of hides which you would then sell and break the economy with. Rather than fix the exploit outright, CDPR added a monster which spawns right after you meditate.
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# ? Jun 6, 2015 17:01 |
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LoonShia posted:Here's a page of what Tom is doing these days. quote:A peaceful game about maintaining speed and grace by swinging yourself around randomly generated spaces with a rope. Built in three weeks from the rope physics I developed for the Grappling Hook Game.
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# ? Jun 6, 2015 17:34 |
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That's a pretty good Little Thing: the Ninja Rope.
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# ? Jun 6, 2015 17:46 |
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My Lovely Horse posted:Say what you want but back in the day I'd fire up Worms Armageddon just do to that for like half an hour. If you like that and have an iPhone, I suggest Hook Champ or Super Quick Hook.
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# ? Jun 6, 2015 17:52 |
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LoonShia posted:That's a pretty good Little Thing: the Ninja Rope. Girders, the unsung hero.
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# ? Jun 6, 2015 23:33 |
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In Killing Floor 2 if you press reload when you have full ammo your character will do a little animation to check if it's full. Like if its a pistol he slides the magazine out or pulls the slide back, if it's a break action shotgun he opens it slightly, etc.
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# ? Jun 7, 2015 00:56 |
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Away all Goats posted:In Killing Floor 2 if you press reload when you have full ammo your character will do a little animation to check if it's full. Like if its a pistol he slides the magazine out or pulls the slide back, if it's a break action shotgun he opens it slightly, etc. And if you reload but the clip isn't empty you'll see them put them the clip away.
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# ? Jun 7, 2015 02:06 |
Away all Goats posted:In Killing Floor 2 if you press reload when you have full ammo your character will do a little animation to check if it's full. Like if its a pistol he slides the magazine out or pulls the slide back, if it's a break action shotgun he opens it slightly, etc. Not only that, they have multiple animations if you do it over and over. KF2 is gun-porn: the videogame. They mocapped a weapons expert in 200 frames per second so when the game goes slow motion (mechanic to give players a momentary break/advantage) the guns stay buttery smooth.
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# ? Jun 7, 2015 02:44 |
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But when you reload without emptying the magazine does it still retain the chambered round?
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# ? Jun 7, 2015 02:59 |
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Who What Now posted:But when you reload without emptying the magazine does it still retain the chambered round? No. The devs thought about adding it but decided they didn't want it to be something for players to have to keep track of.
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# ? Jun 7, 2015 03:04 |
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Something I like in Splatoon is when you dive off a high edge into ink in Squid Form, you make a nice satisfying "PLUNK" sound like a stone hitting water. It even changes pitch depending on how high you jump from (try diving off the really high platforms in Octo Valley).
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# ? Jun 7, 2015 04:25 |
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The reload time is shorter if you didn't completely empty the magazine, so they sort of went halfway.
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# ? Jun 7, 2015 06:26 |
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And you "reload" your melee weapon first by cleaning it off, then twirling it on subsequent reloads.
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# ? Jun 7, 2015 07:16 |
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CJacobs posted:No. The devs thought about adding it but decided they didn't want it to be something for players to have to keep track of. How is "+1" hard to keep track of?
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# ? Jun 8, 2015 02:12 |
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Also in Killing Floor 2, some of the playable characters seem to have incidental dialogue. Just heard the anarchist punk woman complaining about how she's still broke despite risking her life fighting notzombies for a living. One of the other characters said something like "Me too. How about when this is all over, we pool our resources together and buy ourselves a salad."
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# ? Jun 8, 2015 02:57 |
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Max Payne 3 also pays pretty good attention to gun related stuff. When you're dual wielding, pistols especially, Max doesn't just jam the butt of the guns into his pocket and magically have the magazine refilled, he actually reloads the two guns one at a time by juggling a magazine and a gun in each hand individually. Rockstar put a lot of effort into rigging up the various parts of Max's body to function seamlessly, which is especially evident if you're reloading two different one-handed guns. I especially like that when you're getting up from being prone after a dodge, Max doesn't fire from the hand he's using to push himself back up to his feet because obviously he wouldn't be able to hit anything. If you're using a pistol, he pushes himself back up with the barrel of the gun sometimes.
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# ? Jun 8, 2015 03:42 |
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I also love how he holds rifles and shotguns by the barrel when not in use instead of strapping them to his back with velcro.
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# ? Jun 8, 2015 06:00 |
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# ? May 23, 2024 15:37 |
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RagnarokAngel posted:I also love how he holds rifles and shotguns by the barrel when not in use instead of strapping them to his back with velcro. And if you dual wield your sidearms, Max drops his long arm as he has no where to store it.
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# ? Jun 8, 2015 06:20 |