|
Bottom Liner posted:I wonder why Actually it's because she's not really into spatial games. She regularly kicks my rear end at Roll for the Galaxy and Twilight Struggle.
|
# ? Jun 6, 2015 22:57 |
|
|
# ? Jun 13, 2024 04:35 |
|
Bobfly posted:Pretty standard jokes. I'm sorry for your day, friend :/ Mega64 posted:Nobody's mentioned Munchkin or Cards Against Humanity or the f-word, so it's been pretty calm considering. Ah ok. I think I'm gonna get off the internet for a while, then.
|
# ? Jun 6, 2015 23:01 |
|
Mega64 posted:Nobody's mentioned Munchkin or Cards Against Humanity or the f-word, so it's been pretty calm considering. Played some loving Troyes 2 player today. Not sure how I feel about it. It seems ok but kind of feels like I'm pulling a lever that swings a boot that kicks a bass drum that wakes up a chicken that poops out 2 vp. I won 34 to 32. I will play some more. fozzy fosbourne fucked around with this message at 23:18 on Jun 6, 2015 |
# ? Jun 6, 2015 23:05 |
|
Wow, for a bit I thought this was the designer getting salty, but it's just some rando. Holy poo poo, go outside, man. Related to this and Eminent Domain: Played Eminent Domain: Microcosm a week or two ago, but because it's a Tasty Minstrel Games game, the rules are printed on a postcard (just like that piece of poo poo Harbour), and it's not terribly clear. The game is simple, but the rule swatch is just not well laid out. Cue going to BGG to decipher how to play the game, where I see this thread where the designer is answering questions, and getting just a tiny bit salty. Seth Jaffee on BGG posted:I guess you need to read the Colonize card to know that a planet card in front of you is called a colony, but I expect people should read the text on all of the cards, they apply as rules as well as the rules sheet! Keep in mind, this game involves a mechanic of revealing cards, but some of those cards are hidden in your hand while others are already face up, but you can reveal them... and there's a separate pile of face up cards which cannot be revealed. That's totally intuitive, right? Really, this game would have been better served by greater 'keywording' like you see in CCGs. Like, if a card said: "Reveal (warfare) icons equal to the defense value of the planet to put it into your Spoils." It implies that Reveal is not simply an English word, but a game term. Same goes for the difference between Planets and Colonies. And don't get me wrong, it's nice that you're clearing things up, but maybe if you had an actual rule book or maybe if TMG posted a FAQ or rules or anything besides a storefront on their 'under construction' website, then gamers wouldn't have to be trying to divine how you play your game with what's written on that napkin that accidentally got left in the box.
|
# ? Jun 6, 2015 23:08 |
|
Ok i think ill use set up bags too. May need to order some, this will need a lot. Another quick one for Mage Knight because I scanned the rules and net for this answer but wasn't sure. I'm guessing I can't land on a village space and visit it AND attract the orcs from being in two adjacent spaces consecutively. Does the Orcattack overrule the village, and I have to wait for next turn to recruit/plunder?
|
# ? Jun 6, 2015 23:36 |
|
When I got my copy of Microcosm I had to read the rules postcard like 3 times, and I skimmed all the cards' text in between each reading. It all came together after the 3rd reading, but it was a very tersely worded set of rules. Which was silly, since the back side of the rules sheet was literally just showing all of the cards in the game, seemed like a waste of space.
|
# ? Jun 6, 2015 23:37 |
|
Mega64 posted:or the f-word, ... ... fcosmic encounter?
|
# ? Jun 6, 2015 23:37 |
|
Fat Turkey posted:Ok i think ill use set up bags too. May need to order some, this will need a lot. Correct. If you provoke a rampaging enemy/enemies, fighting them takes up your action for the turn, you can't do anything other than fight with your action. If you provoke them by assaulting a fortified site (mage tower keep, city, or Volkare('s camp)), they join that fight.
|
# ? Jun 6, 2015 23:39 |
|
Tendales posted:... ... I guess Fluxx...
|
# ? Jun 6, 2015 23:58 |
|
It's "fun". The joke is "fun". God bless.
|
# ? Jun 7, 2015 00:21 |
|
HOOLY BOOLY posted:Speaking of Mage Knight what would be an easier scenario to do in Solo play? I'm thinking of the shorter variant of Conquest i don't really want to fiddle with the dummy player. Either of the Volkare scenarios would eliminate that problem but then his would be a bit harder to do considering you're by yourself against his army. The Lost Legion book with the Volkare scenarios do say to feel free to adjust the numbers beyond what's provided for difficulty levels. It all works, you won't break the game or anything if you make Volkare a little weaker and/or the map smaller and junk if that helps. You can just use Volkare instead of a city and other such tweaks too.
|
# ? Jun 7, 2015 00:22 |
|
Mister Sinewave posted:The Lost Legion book with the Volkare scenarios do say to feel free to adjust the numbers beyond what's provided for difficulty levels. It all works, you won't break the game or anything if you make Volkare a little weaker and/or the map smaller and junk if that helps. Meaning i could have 3 regular cities plus Volkare? That might be interesting
|
# ? Jun 7, 2015 00:26 |
|
HOOLY BOOLY posted:Meaning i could have 3 regular cities plus Volkare? That might be interesting How about two regular cities, Volkare, and a Megalopolis
|
# ? Jun 7, 2015 00:30 |
|
Magnetic North posted:Emphasis mine. It's not too bad, but it is like he's trying to blame the readers for not understanding rules where the only thing that is unambiguous is how terrible the sheet is. I feel the designer, I really do. It's frustrating to see questions that are explained in the rules. But people can't read his mind and what you think is people being lazy & stupid can be legit struggling for a handhold. Not everybody thinks the same and when you're learning something new it's easy to have your thinking railroaded either by early misunderstanding, preconceptions, or bias and have that prevent you from seeing or understanding what you "should". That's not even really the fault of anyone, it's human nature and part of how our brains work. The mitigation to this is clarity and context among other things. If the rules or references aren't super clear to begin with or have unusual concepts right off, that's just going to be a hurdle. People can't read your mind. I do feel for the guy though, that poo poo is frustrating for anyone, especially when you feel like you get through it only to do it all over again.
|
# ? Jun 7, 2015 00:36 |
|
HOOLY BOOLY posted:Meaning i could have 3 regular cities plus Volkare? That might be interesting Yeah, page 11 in Lost Legion had variant rules for Volkare in place of a city as well as guidance on adjusting Volkare's level.
|
# ? Jun 7, 2015 00:40 |
|
Motherfucking FORGE WAR is everything Lords of Waterdeep should have been. It is baller as gently caress. Area control with funky thought provoking mechanics? Yes. Worker placement with tough choices? Yes. "Short" game taking ~90 minutes? Yes. "Epic" game taking 3-4 hours? YES.
|
# ? Jun 7, 2015 01:40 |
|
Malloreon posted:Motherfucking FORGE WAR is everything Lords of Waterdeep should have been. I NEED to get this on the table next weekend
|
# ? Jun 7, 2015 01:47 |
|
Countblanc posted:It's "fun". The joke is "fun". God bless. Oh right, that word.
|
# ? Jun 7, 2015 02:17 |
|
EBag posted:Oh right, that word.
|
# ? Jun 7, 2015 02:18 |
|
fozzy fosbourne posted:Played some loving Troyes 2 player today. Not sure how I feel about it. It seems ok but kind of feels like I'm pulling a lever that swings a boot that kicks a bass drum that wakes up a chicken that poops out 2 vp. I won 34 to 32. I will play some more. I love 2p Troyes. I also don't generally care for 2p games. How does it feel different with 2p? Do you normally play with 4?
|
# ? Jun 7, 2015 02:25 |
Poison Mushroom posted:Fsteak? fstab gently caress nfs
|
|
# ? Jun 7, 2015 02:27 |
|
Malloreon posted:Motherfucking FORGE WAR is everything Lords of Waterdeep should have been. But Tom Vasel didn't like it, so it's not fun. Sorry dude, enjoy playing your unfun game. Edit: for real though, everything Malloreon said is true. Game owns bones Durendal fucked around with this message at 02:58 on Jun 7, 2015 |
# ? Jun 7, 2015 02:44 |
|
Durendal posted:But Tom Vasel didn't like it, so it's not fun. Sorry dude, enjoy playing your unfun game. Serious question, does Tom Vasel actually like any games that we like?
|
# ? Jun 7, 2015 02:49 |
|
I think so? Dude really enjoyed Caverna, but that review was ruined because he said it dumpsters Agricola.
|
# ? Jun 7, 2015 02:52 |
|
He likes Galaxy Trucker and is utterly flabbergasted that his two bald idiot friends do not.
|
# ? Jun 7, 2015 03:24 |
|
EvilChameleon posted:I love 2p Troyes. I also don't generally care for 2p games. How does it feel different with 2p? Do you normally play with 4? I think it was just general clumsy first game syndrome since I was teaching, and maybe the cards specific to that game. There was one peasant combo in that last game (artisan + innkeeper) that was off the chain and everything else was pretty ho hum in comparison. The clergy cards were all pushing peasants too, so it felt a bit predictable and kind of like we were pressing buttons and pulling levers to reach the same inevitable outcome. We're playing again with Die Damen Von Troyes and this game already feels more interesting. E: Vasel unpredictably has Le Havre in his top 10. Token euro that isn't about fantasy/space? He also really likes Kemet I guess fozzy fosbourne fucked around with this message at 03:33 on Jun 7, 2015 |
# ? Jun 7, 2015 03:30 |
|
Some Numbers posted:Serious question, does Tom Vasel actually like any games that we like? He had a glowing review of Argent, his only real criticism being that he felt it could be two big and intimidating for many people. He loved Agricola, but he believes Caverna to be superior.
|
# ? Jun 7, 2015 03:35 |
|
As someone late to the party, can someone explain or link to the reason forum consensus on Dead of Winter is so negative? SuSD and other things I've read seem to like it. I tried looking for Dead of Winter related chat in the thread, but mostly I just find people talking about other games using DoW as a reference, which I guess at least means it made a lasting impression. Basically I saw it for a good price and got it, but I'm not sure if I should play it or gift it or resell it. Edit: Also a general explanation of the "Bad games crew" avatars would clear some confusion, but I'm also kind of entertained not knowing. SmellOfPetroleum fucked around with this message at 03:48 on Jun 7, 2015 |
# ? Jun 7, 2015 03:37 |
|
Some Numbers posted:Serious question, does Tom Vasel actually like any games that we like? "we"
|
# ? Jun 7, 2015 03:39 |
|
4outof5 posted:"we" goons are a hivemind
|
# ? Jun 7, 2015 03:52 |
|
SmellOfPetroleum posted:As someone late to the party, can someone explain or link to the reason forum consensus on Dead of Winter is so negative? SuSD and other things I've read seem to like it. I tried looking for Dead of Winter related chat in the thread, but mostly I just find people talking about other games using DoW as a reference, which I guess at least means it made a lasting impression. It's a fine game, most of the idiots here that have railed against it never played it. I remember one poster here or in the imp zone claiming that you could be out of the game on a bad roll on the exposure dice, this poster obviously didn't even read the rule book or he would know that you're not playing a single survivor and instead a faction of survivors with a leader. This poster would also know that you're not out of the game if your leader is killed you only lose your stuff and start a new leader and continue the game. The group think on SA is strong I seriously suggest you weigh what is said here with other sources. You can read the rules to the game here and make an educated choice on if you want to play the game or not: https://www.plaidhatgames.com/images/games/dead-of-winter/rules.pdf or just play caylus: because gently caress it caylus 4outof5 fucked around with this message at 04:05 on Jun 7, 2015 |
# ? Jun 7, 2015 03:53 |
|
4outof5 posted:It's a fine game, most of the idiots here that have railed against it never played it. I remember one poster here or in the imp zone claiming that you could be out of the game on a bad roll on the exposure dice, this poster obviously didn't even read the rule book or he would know that you're not playing a single survivor and instead a faction of survivors with a leader. This poster would also know that you're not out of the game if your leader is killed you only lose your stuff and start a new leader and continue the game. The group think on SA is strong I seriously suggest you weigh what is said here with other sources. Counterpoint: 4outof5 is a shithead. Full stop.
|
# ? Jun 7, 2015 04:21 |
|
Malloreon posted:Motherfucking FORGE WAR is everything Lords of Waterdeep should have been. That's how I felt about Argent to be honest, it was what LoW should have been in a lot of ways. Gonna have to look into Forge War now I suppose.
|
# ? Jun 7, 2015 04:28 |
|
Dead of Winter has some issues but it's still pretty good. The theme is fine and there is a lot of variety in the box (the scenarios and crossroads cards can greatly affect the quality of the game, beware). Just remember to explain to the survivors to work toward the group goal first, then personal goals are secondary or else they'll all just focus on that and you'll have a bad time. I explained it the last time we played as "you can survive, and then you can thrive by completing your own personal goal". I don't care how many books your stupid dog has if we can't even feed the colony for the required amount of rounds.
Bottom Liner fucked around with this message at 04:34 on Jun 7, 2015 |
# ? Jun 7, 2015 04:32 |
|
SmellOfPetroleum posted:As someone late to the party, can someone explain or link to the reason forum consensus on Dead of Winter is so negative? SuSD and other things I've read seem to like it. I tried looking for Dead of Winter related chat in the thread, but mostly I just find people talking about other games using DoW as a reference, which I guess at least means it made a lasting impression. The supposed idea is that each loyalist player has a secret agenda that they have to fulfill or they don't win, tearing them between "best for the group" and "best for me", but the catch with that is that when one of them becomes impossible, there's no way for the player to get any kind of partial victory by focusing on the other. It's a really schizophrenic and unsatisfying system that tries to make you play selfishly, then punishes you for doing so. And that's not even getting into the traitor themself. The problems with the traitor are paramount. 1. There's no real way to subtly be a traitor, aside from just playing badly (the Shadows Over Camelot problem). This reduces your strategies as the traitor to A) be really obvious right off the bat and get exiled (and I'll get to the problem with that in a minute), or B) play exactly like a loyalist until the right moment to completely spike a single check, ending the game in a personal victory that absolutely no one else could do anything about, and that makes them feel like the outcome of the game was out of their hands. If the traitor (or anyone, actually), is exiled, they get a new objective card. It could be trivially easy, or it could be literally impossible, based on the current game state. There's no satisfying conclusion most of the time to what's going on. It's mostly just a matter of luck at that point. In fact, the whole game tries to present itself as this story-heavy traitor game where your choices matter and create a narrative, but half the time, that narrative makes no sense or is completely anticlimactic. Basically, Dead of Winter tries to be Battlestar Galactica with zombies, but only succeeds in being Betrayal At The House On The Hill With Zombies.
|
# ? Jun 7, 2015 04:35 |
|
You just reminded me of my biggest gripe with the game; variable player difficulty due to the personal objectives. The person beside you might have a secret goal that synergizes really well with their character(s) and the main goal, and you might have one that's completely at odds with everything on the board, making your mission a lot harder to "win". That can lead to a lot of players feeling bitter about the game because sometimes they have no way of possibly fulfilling their hidden requirements, so why bother at all with the main objective if they're still going to lose? That can be brushed under the "theme rug" I guess, sacrificing yourself for the group, but eh, it's still a bad mechanic when you get screwed because of the huge variability. That said, I still like it enough to play when someone asks for it.
|
# ? Jun 7, 2015 04:49 |
|
Bottom Liner posted:You just reminded me of my biggest gripe with the game; variable player difficulty due to the personal objectives. The person beside you might have a secret goal that synergizes really well with their character(s) and the main goal, and you might have one that's completely at odds with everything on the board, making your mission a lot harder to "win". That can lead to a lot of players feeling bitter about the game because sometimes they have no way of possibly fulfilling their hidden requirements, so why bother at all with the main objective if they're still going to lose? That can be brushed under the "theme rug" I guess, sacrificing yourself for the group, but eh, it's still a bad mechanic when you get screwed because of the huge variability. That said, I still like it enough to play when someone asks for it. I think almost any "coop" can be lost on bad luck. There are multiple ways where bad combos/card draws can screw you to the point you can't win in Robinson Crusoe and Ghost Stories not to mention Pandemic with bunches of viruses mucking about. It doesn't feel great to lose that way no doubt but are coops about winning or how you got to that win? I'm not the biggest fan of the genre but the best play sessions I have with these type of games always come down to the story of what happened not the mechanics of what happened win or lose.
|
# ? Jun 7, 2015 05:06 |
|
I played Terra Mystica on the weekend and was actually kind of underwhelmed by it. I'm really not sure why, it works and everything, maybe I finally understand what other people mean when they say a Euro is too 'dry'. Kind felt like a joyless exercise in number crunching and doing whatever fit your faction's special ability best, and going to the BGG strategy forums didn't help me care about it more - a lot of faction statistics and discussion that reminds me too much of video-game style 'make sure you pick the right stuff before the game even starts' variety that I enjoy less and less these days. I'll have to play it a few more times to see if my view changes on it I guess.
|
# ? Jun 7, 2015 05:12 |
|
4outof5 posted:I think almost any "coop" can be lost on bad luck. There are multiple ways where bad combos/card draws can screw you to the point you can't win in Robinson Crusoe and Ghost Stories not to mention Pandemic with bunches of viruses mucking about. It doesn't feel great to lose that way no doubt but are coops about winning or how you got to that win? I'm not the biggest fan of the genre but the best play sessions I have with these type of games always come down to the story of what happened not the mechanics of what happened win or lose. I agree, but in those games you are more of a true team and bad luck happens to you all. In Dead of Winter, you're a team but the game is harder or easier for individual members because of hidden information, which is worse than bad luck making your team work together to get around it.
|
# ? Jun 7, 2015 05:13 |
|
|
# ? Jun 13, 2024 04:35 |
|
Ghost Stories is the only good game in that whole post anyway and its still a solo puzzle masquerading as a multiplayer game that occasionally* just tells you to gently caress off and lose. *well, like half the time but at least Ghost Stories is consistently difficult unlike RC and DoW. Bubble-T fucked around with this message at 05:17 on Jun 7, 2015 |
# ? Jun 7, 2015 05:15 |