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New Vegas was really smart in how they deal with gang members. The AI was still boring poo poo, but Raiders were usually found either in their own territory or in ambush locations (High ground, hiding in abandoned buildings).
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# ? Jun 7, 2015 01:06 |
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# ? May 12, 2024 14:12 |
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Timeless Appeal posted:New Vegas was really smart in how they deal with gang members. The AI was still boring poo poo, but Raiders were usually found either in their own territory or in ambush locations (High ground, hiding in abandoned buildings). 99% of the time I found I was ambushing them since I would always have perception at a level more than zero. Also, did anyone else find DC wasteland more interesting than NV? (Obviously everything else was better in NV)
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# ? Jun 7, 2015 01:18 |
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Delsaber posted:
My solution was drugs. All the drugs, all at once. To the eyes of the Legion assassins, their target suddenly started vibrating rapidly, eyes bleeding, with a maniacal grin on its rictus face as they got their knee shot without flinching or slowing down as they charge forward with a fire axe in their white-knuckled grip.
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# ? Jun 7, 2015 01:22 |
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ShadowMar posted:Please don't make me imagine a Fallout game with literally nothing but memes as dialogue. What if I told you it already exists...
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# ? Jun 7, 2015 01:23 |
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I just hope all the Bethesda devs played the witcher 3 and are inspired to create some real characters, interesting quests, and memorable dialogue for once
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# ? Jun 7, 2015 01:33 |
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Blistex posted:99% of the time I found I was ambushing them since I would always have perception at a level more than zero. Oh man I'd completely forgotten about the red marks on the compass for enemies. They should really get rid of those.
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# ? Jun 7, 2015 01:34 |
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Doesn't the ropekid mod make it so you aint a god no more.
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# ? Jun 7, 2015 01:34 |
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Turds in magma posted:I just hope all the Bethesda devs played the witcher 3 and are inspired to create some real characters, interesting quests, and memorable dialogue for once Bethesda meetings after The Witcher 3 came out are probably just Todd Howard screaming at everyone about how much better Skyrim was and how they need to attach the word radiant to more things for Fallout 4.
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# ? Jun 7, 2015 01:40 |
ShadowMar posted:they need to attach the word radiant to more things for Fallout 4. Radiant Weapons Radiant Dungeons Radiant Dogs Radiant Mountains Radiant Pigs Radiant Radios Radiant Radiation
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# ? Jun 7, 2015 01:45 |
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The radiant raiderth!!!!
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# ? Jun 7, 2015 01:47 |
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Rivet City and other F3 locations were impressive (at least visually), but none of the locations really made any sense. The entire map was basically a deathtrap full of monsters and undrinkable water. I never bought that there would actually be any settlements in the midst of all of that danger. It was fun enough in a theme park kind of way, but to me a world with at least a hint of inter-settlement trade would tighten up the feel. Morrowind, Skyrim, Oblivion, and F:NV (I know, not developed by Bethesda) all had that, but F3 didn't. These are good. The Fiends really were gluttons for punishment in mid/late-game F:NV. 1st place goes to those muggers in the Outer Strip, though.
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# ? Jun 7, 2015 01:49 |
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Turds in magma posted:I just hope all the Bethesda devs played the witcher 3 and are inspired to create some real characters, interesting quests, and memorable dialogue for once it's probably far too late for that but maybe next game
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# ? Jun 7, 2015 01:53 |
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ShadowMar posted:Bethesda meetings after The Witcher 3 came out are probably just Todd Howard screaming at everyone about how much better Skyrim was and how they need to attach the word radiant to more things for Fallout 4. With our new Radiant Everything Engine, as soon as you start the game everybody dies and everything explodes. The world of Fallout 4 is very volatile, it's like a house of cards or a very intricate domino arrangement and just by entering the game world you set off a chain of events that kills off all life in a matter of seconds. Dogs run off with food, merchants kill the dogs, rats eat the dogs, rats get dog radiation poisoning, rats explode, the explosions kill people, other people get radiation sickness, then pet their dogs, and so the cycle continues.
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# ? Jun 7, 2015 01:55 |
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King Vidiot posted:With our new Radiant Everything Engine, as soon as you start the game everybody dies and everything explodes. The world of Fallout 4 is very volatile, it's like a house of cards or a very intricate domino arrangement and just by entering the game world you set off a chain of events that kills off all life in a matter of seconds. Dogs run off with food, merchants kill the dogs, rats eat the dogs, rats get dog radiation poisoning, rats explode, the explosions kill people, other people get radiation sickness, then pet their dogs, and so the cycle continues. Better than Fallout 3.
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# ? Jun 7, 2015 01:59 |
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The DC ruins were interesting because there were lots of things to crawl around in, though they do reuse a lot of assets I really never tired of it. In an interview one of the people on the team said they orignally had a lot more stuff in the ruins of DC itself but had to cut back on the locations as everything started to look to "samey" and I guess they also ran out of time or something. I do hope there is more variety in Boston. Replaying FO3 now because I haven't replayed it in a couple years. I'm on my way to GNR now and happened to think to myself - unironically - I wonder if you'll get to travel around whatever this new wasteland is called using the Boston T. I'm probably one of the only people here who didn't mind the subway tunnels and thought it made sense to use to get around the clogged streets above. But then again I'm also a sucker for exploring urban ruins. It's a shame you can't actually walk though the ruined subway cars and pick through whatever people dropped on their way to work/the afterlife. LLCoolJD posted:These are good. The Fiends really were gluttons for punishment in mid/late-game F:NV. 1st place goes to those muggers in the Outer Strip, though.
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# ? Jun 7, 2015 02:06 |
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I liked that in New Vegas you could piece together stories just from how loot or objects were placed around locations. For example there was a room with skeletons lying around and if you looked carefully you could see that they were playing poker and from the cards they still had in their hands you could understand that one of them was cheating and got caught and another guy pulled a gun on him. In some random cave you would find human meat stashed in rows of broken refrigerators and you could piece together a mental breakdown that led to some guy doing that. There were tons of things like this in the game, a lot of random loot spots had stories like that that weren't explained with any sort of text, quest or dialogue and were just waiting for you to notice them...or not. I loved that poo poo and thought the game was genius for that. Of course that was on top of all the stories that were actually written down for you to read, do quests with or talk about with random NPCs. The best feeling was when I got the map reveal perk and it turned out that I missed like half the interest points in places that I thought I've already thoroughly explored. And there were still a lot of locations with custom content not even marked on the map. The game was absolutely packed with content that let you widen your understanding of the game world but that information wasn't forced on you and you could miss a lot of stuff if you didn't pay attention and that was the game's biggest advantage over Fallout 3 to me. Palpek fucked around with this message at 02:12 on Jun 7, 2015 |
# ? Jun 7, 2015 02:08 |
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LLCoolJD posted:The Fiends really were gluttons for punishment in mid/late-game F:NV. 1st place goes to those muggers in the Outer Strip, though. At least the Fiends had the excuse of being constantly hepped-up on goofballs, but those muggers are so comically mismatched they may as well be the three old ladies with rolling pins that rush you in Freeside if you have the Wild Wasteland trait.
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# ? Jun 7, 2015 02:11 |
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Palpek posted:I liked that in New Vegas you could piece together stories just from how loot or objects were placed around locations. To be fair Fallout 3 had a ton of that sort of thing too, classic examples probably being the skeletons hugging in bed or the single bright pink flower growing in the graveyard.
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# ? Jun 7, 2015 02:18 |
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CommissarMega posted:The NCR is ruled not by its democratic ideals or a President elected by the people, but by brahmin barons and their lobbyists, willing to send hundreds, maybe thousands of their men and women to die in Bumfuckistan, Arizona for more $$$ and prestige, while also being such a bureaucratic nightmare that Fantastic managed to snag an important, high-paying job. Independent endings may leave New Vegas better off in the short run, and maybe you can headcanon a Good karma Courier with access to Big MT as making sure everything stays peachy, but read as written all you're doing is leaving a bunch of independent states too small to resist any organised attempt to take the place over. Hell yeah. This guy gets it. House: good for the Mojave, good for the courier, keeps himself out of trouble with his securitron sex maid. Blistex posted:I'm just hoping that they make it so I am not an invincible god by the 35 minute mark like FO3/NV. New Vegas tried to remedy that by requiring 3,500 rounds of .50 AP to kill each of Caesar's men that you would bump into every 15 minutes, but other than that I felt like I was some sort of super-soldier walking around in caveman times. New Vegas was actually pretty good about the DT system not making things too bullet spongy; even deathclaws and power-armored guys would die pretty quick if you hit them with the right thing. That right thing was usually "any unarmed weapon after getting the perk that makes unarmed ignore DT" but still. There were still a few rough, spongy spots (roboscorpions, the irradiated deathclaws) but it never reached the complete absurdity that was the albino radscorpion. Having said that I expect Bethesda learned no lessons from NV's example because the exact same bullshit happens in Skyrim after you level high enough
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# ? Jun 7, 2015 02:19 |
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My favorite thing was fast traveling somewhere and then seeing a legion assassination group trying to beeline towards me but going all over.
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# ? Jun 7, 2015 02:20 |
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Ehhh I'm still a fan of the angry people talking to you but somehow forcing conversation from forever away on the other side of a rock.
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# ? Jun 7, 2015 02:32 |
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Groovelord Neato posted:My favorite thing was fast traveling somewhere and then seeing a legion assassination group trying to beeline towards me but going all over. I'm pretty sure they're flagged as hostile to just about every other NPC group in the game, so if the assassins spawn even remotely close to a random water merchant or something they'll pretty much forget you exist until they kill everyone else in the area or you remind them with bullets. Fast travelling around Vegas as much I do this is probably why there isn't a soul left alive outside the walls, human or brahmin alike. Delsaber fucked around with this message at 02:44 on Jun 7, 2015 |
# ? Jun 7, 2015 02:39 |
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Psychotic Weasel posted:The DC ruins were interesting because there were lots of things to crawl around in, though they do reuse a lot of assets I really never tired of it. In an interview one of the people on the team said they orignally had a lot more stuff in the ruins of DC itself but had to cut back on the locations as everything started to look to "samey" and I guess they also ran out of time or something. I do hope there is more variety in Boston. I feel exactly the same way about the sewers. They were sweet.
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# ? Jun 7, 2015 02:42 |
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is three dog going to be in this game. i really hope three dog isn't in this game.
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# ? Jun 7, 2015 02:43 |
I don't think there's a Fallout 1+2 thread anywhere but the fallout 4 announcement made me realize I haven't played FO1 or 2 in a long time. Is that Fallout 2 restoration mod that came out years ago any good or is it garbage. those things are only ever one extreme or the other.
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# ? Jun 7, 2015 02:44 |
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Cardboard Box posted:is three dog going to be in this game. i really hope three dog isn't in this game. This is Bethesda, they love to cram as many drat dogs in as they can.
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# ? Jun 7, 2015 02:45 |
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Cardboard Box posted:is three dog going to be in this game. i really hope three dog isn't in this game. It's his illegitimate love child, Four Cats.
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# ? Jun 7, 2015 02:48 |
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Groovelord Neato posted:My favorite thing was fast traveling somewhere and then seeing a legion assassination group trying to beeline towards me but going all over. The best is when NPCs nearby try to fight the assassins. The NCR guys can put a dent in them, but everyone else gets destroyed.
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# ? Jun 7, 2015 02:50 |
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Groovelord Neato posted:My favorite thing was fast traveling somewhere and then seeing a legion assassination group trying to beeline towards me but going all over. My favourite thing was seeing the legion heading towards me from way off and then watching them getting swarmed by a pack of deathclaws or those annoying poison bugs. The next best thing was just walking backwards while laying a mine every few meters. Whoever managed to get to me at the end of that would usually fall to a bullet or two. Wolfsheim posted:but it never reached the complete absurdity that was the albino radscorpion. First time I saw one I thought that it was bugged as there was no damage shown after a full magazine from the combat shotgun/10mm SMG. I think I finally had to break out the nukes after rockets didn't really seem to do the trick.
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# ? Jun 7, 2015 02:52 |
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2house2fly posted:To be fair Fallout 3 had a ton of that sort of thing too, classic examples probably being the skeletons hugging in bed or the single bright pink flower growing in the graveyard. Yeah I started a replay of FO3 a couple of days ago while I've been down with a cold, and I just found the house with the skeletons spooning in bed with 2 doses of Med-X on the bedside table. There's a fair amount of this sort of thing if you're looking for it.
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# ? Jun 7, 2015 02:52 |
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Sankis posted:I don't think there's a Fallout 1+2 thread anywhere but the fallout 4 announcement made me realize I haven't played FO1 or 2 in a long time. Is that Fallout 2 restoration mod that came out years ago any good or is it garbage. those things are only ever one extreme or the other. Killaps Restoration Project is good, also fixes over a thousand bugs.
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# ? Jun 7, 2015 02:52 |
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Shugojin posted:It's his illegitimate love child, Four Cats. Imagine four cats on the edge of a cliff.
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# ? Jun 7, 2015 02:56 |
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Didn't his VA sent a tweet a while back saying he was doing more work for Bethesda? Donno if that's still the case but I also seem to remember someone mentioning that they have some one else doing it now, but it's in a post burried in one of these threads and who knows if it's actually true. Lets just assume worst case scenario and that he is back in the game and has some unhealthy obsession with you, letting thw world know that the second coming of Jesus has arrived, except for that one time when you didn't let a bunch of crazy ghouls murder a building full of people beacuse they didn't let their leader in. This also begs the question of when this game takes place - everything in the trailer looks like its been abandoned for less than 50 years, which would put this roughly in the time frame of FO1. But Bethesda never goes back in time and if they're hoing to tie all the crap that took place in FO3 into FO4 then we'd still need to be in around the late 2270's.
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# ? Jun 7, 2015 02:57 |
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Pretty sure if we all get on Twitter to tell Pete Hines how ugly fallout 4 is he'll cry
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# ? Jun 7, 2015 03:33 |
I'm sure it's concurrent with or after Fallout 3. That game had the same issues in regard to the setting. It was 200 years after the apocalypse but the world was like the bombs fell only a generation ago. It's why I like the progression of Fallout 1 -> 2 -> New Vegas so much. There's a progression of people adapting to their new environment even if things are still immensely hosed. Fallout 3 also overdid the 1950s thing way too much. It's like they thought it was literally the 1950s instead of the future as seen by popular science in the 1950s.
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# ? Jun 7, 2015 03:34 |
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echronorian posted:Pretty sure if we all get on Twitter to tell Pete Hines how ugly fallout 4 is he'll cry Thats mean.
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# ? Jun 7, 2015 03:36 |
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Sharkopath posted:Thats mean. I wasn't loved as a child so I make up for it being mean on line on the internet
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# ? Jun 7, 2015 03:40 |
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I really hope the game is very good and a lot of people like it, but if its just okay instead thats cool, and if its really bad thats also cool, but I don't think it will be. I dunno if they'd be able to convince anybody the writing improved but it would be nice if the stage show would do something like show off different ways of handling the same quest, for instance.
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# ? Jun 7, 2015 03:43 |
Fallout makes my brain all gooey and is one of those games my fiance will also play with a stranger fiery conviction. I want to believe this will be a good game. The trailer did look a bit janky though.
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# ? Jun 7, 2015 03:45 |
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# ? May 12, 2024 14:12 |
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I think it looks terrific but Pete Hines is getting defensive on Twitter about the graphics lol
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# ? Jun 7, 2015 03:47 |