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Going to go back through the old missions to check on stuff I couldn't get to at the time, and probably root around some planets to get ideas. 69.9.223.65 guest alpaca You'll need: Fully Customizable Ship Mod. Edit: So I guess I've never really watched the server logs when playing, it tells you exactly what dungeon is on the world, though it doesn't seem to mention mini dungeons Silento Boborachi fucked around with this message at 03:59 on May 24, 2015 |
# ? May 24, 2015 03:44 |
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# ? May 31, 2024 11:57 |
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Today's update has a .gif of a robot with boxing gloves, and another .gif heavily featuring Quickman lasers. The platforms aren't 1 tile wide anymore, but some of them are yoku blocks. This concludes your Starbound report.
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# ? May 28, 2015 00:02 |
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wait you forgot to mention if it's bad or not
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# ? May 28, 2015 07:07 |
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Also you can sell stuff now.
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# ? May 28, 2015 08:53 |
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Cicadas! posted:Today's update has a .gif of a robot with boxing gloves, and another .gif heavily featuring Quickman lasers. i hope you don't mind when they decide to switch over to machine code in 2019
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# ? May 28, 2015 09:48 |
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I don't know about you guys, but I thought MapleStory jump quests were the pinnacle of game design.
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# ? May 28, 2015 11:31 |
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Cicadas! posted:Today's update has a .gif of a robot with boxing gloves, and another .gif heavily featuring Quickman lasers. Strangely enough, their new challenge dungeon thing they're showing off looks like it's a little too far on the "easy" side of the spectrum. It's nice that the platforming isn't so bad but they really need to do more with the lasers. Maybe even just some more knockback somehow? There's clearly places where you can just hang out and heal so damage isn't going to be enough to actually make the room a challenge.
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# ? May 28, 2015 15:38 |
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I'm not sure if you're being contrary for the sake of it, but isn't this exactly what we've been hoping the devs would do to since they came out as flaming gay for jumping puzzles? To tone it away from being balls-out impossible? Do you want the Tesla Terror Tunnels(™) to come back, Babe Magnet?
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# ? May 28, 2015 16:31 |
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I can assure you I'm not, I just don't believe that changing something bad automatically makes it good. It's bad in a different way, now. That challenge dungeon section looks fine in a few ways; the lasers are an interesting way to change up the platforming, they look nice and match the aesthetic of the rest of the dungeon, they're dynamic because they move around and have their on special effects, and the dungeon is clearly beatable without being hit so there's at least some incentive to platform your little heart out. It just seems like the only actual challenge that isn't intentionally gimping yourself (beat the dungeon without taking damage or force yourself to start over) is seeing how many bandages you can bring into the laser tunnel, since the jumps are still completable even after taking a direct hit from one of the "obstacles", and you can just brute force you way through by jumping from safe-area to safe-area, ignoring the lasers altogether, and healing for a few seconds, over and over again.
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# ? May 28, 2015 17:48 |
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Suppose it wouldn't be too much trouble since they've shown working timers to set it where if you take too long it either locks a door or just floods the room with magma. Hell, just make it where magma slowly floods the challenge room. That's like a staple for sidescrollers.
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# ? May 30, 2015 00:52 |
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i took like 5 months off of starbound and booted up a new character last night and it's really fun again. I dunno, whatever, maybe I'm a dumb lil baby bitch with low standards.
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# ? Jun 2, 2015 18:53 |
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The White Dragon posted:today's update also includes charles l'poisson realizing that they still need a programmer to supplement their artists and ideas guy They need game designers too.
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# ? Jun 2, 2015 19:34 |
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shiksa posted:i took like 5 months off of starbound and booted up a new character last night and it's really fun again. I dunno, whatever, maybe I'm a dumb lil baby bitch with low standards.
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# ? Jun 2, 2015 19:34 |
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Starbound is a game that has potential for fun, but Tiy is secretly Darkseid and using the game as a platform to search for the Anti-Fun Equation so he can defeat the Justice League.
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# ? Jun 2, 2015 20:31 |
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Starbound has several good ideas, the problem is that they're very basic and far too undeveloped.
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# ? Jun 2, 2015 20:46 |
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Falsum posted:Starbound has several good ideas, the problem is that they're very basic and far too undeveloped. The idea of fun for example.
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# ? Jun 2, 2015 20:52 |
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shiksa posted:i took like 5 months off of starbound and booted up a new character last night and it's really fun again. I dunno, whatever, maybe I'm a dumb lil baby bitch with low standards. Whattup fellow game enjoyer.
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# ? Jun 2, 2015 21:01 |
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Cicadas! posted:Starbound is a game that has potential for fun, but Tiy is secretly Darkseid and using the game as a platform to search for the Anti-Fun Equation so he can defeat the Justice League. Finally, someone who makes sense!
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# ? Jun 3, 2015 15:25 |
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Smuggins posted:Whattup fellow game enjoyer. I genuinely like liking things, especially regarding games, but I just can't do Starbound until it's 'done'... which means I might never play it again.
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# ? Jun 3, 2015 16:52 |
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lmao if you like things
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# ? Jun 3, 2015 20:06 |
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Blhue posted:lmao if you like things The Games subforum summed up in one post.
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# ? Jun 3, 2015 21:19 |
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I think the biggest problem with this game isn't wether or not people find it fun and more a lack of direction coupled with a VERY long development time. Though I think there starting to reign in what they want the game to be it still took about a year and a half past there early access release to get to this point. I feel like they should have focused on that rather than add like a bazillion art assets but what are you to do when 80% of your development team are artists and not really too amazing at coding.
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# ? Jun 7, 2015 18:09 |
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ScorpioMajesty posted:I think the biggest problem with this game isn't wether or not people find it fun and more a lack of direction coupled with a VERY long development time. Though I think there starting to reign in what they want the game to be it still took about a year and a half past there early access release to get to this point. I feel like they should have focused on that rather than add like a bazillion art assets but what are you to do when 80% of your development team are artists and not really too amazing at coding. I think you've established that one of the biggest problems is time. Things take longer than expected, but that doesn't mean there's zero direction. Right now it's actually an even split, so the 80% you pulled out just isn't true in any way.
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# ? Jun 7, 2015 18:22 |
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HE HAS RETURN
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# ? Jun 7, 2015 18:24 |
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Supernorn posted:I think you've established that one of the biggest problems is time. Things take longer than expected, but that doesn't mean there's zero direction. Right now it's actually an even split, so the 80% you pulled out just isn't true in any way. Supernorn, why is it that every game you touch either has poo poo in it or is poo poo? just admit it, norn, you like scat.
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# ? Jun 7, 2015 18:32 |
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huh. guess you guys don't like facts
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# ? Jun 7, 2015 18:34 |
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I didn't say 0 I said lack. And the 80% was strait out of my rear end. And as I've said before, I don't hate your game and I'm not in love with it either. It needs work and I was more trying verbalize why I think people are frustrated with how the development process is going.
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# ? Jun 7, 2015 18:36 |
I'm glad of this thread
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# ? Jun 7, 2015 18:39 |
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Supernorn, please tell me why this gayme is nowhere near done, but Chasm, a 2D platformer/metroidvania that kickstarted around the same time as this heap did, is going to be releasing real soon, like a few weeks soon. I guess what im trying to say is everyone who at least likes non-poo poo things should get Chasm.
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# ? Jun 7, 2015 18:44 |
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They very recently figured out how they want movement and combat to work in the game. After three years of working on it. but no, lack of direction isnt the problem.
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# ? Jun 7, 2015 18:48 |
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Hey I'm restarting work on the Peglaci because I want it to be done properly Also I will never escape modding ever please kill me
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# ? Jun 7, 2015 18:49 |
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dog kisser posted:Hey I'm restarting work on the Peglaci because I want it to be done properly Move onto Fo4 when its released.
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# ? Jun 7, 2015 18:51 |
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i'm still in the camp of 'starbound could probably be good one day' but lmao if anyone says that the amount of time involved so far isn't goddamn ridiculous and a huge sign that no one knows what the gently caress they want to do
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# ? Jun 7, 2015 18:52 |
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dog kisser posted:Hey I'm restarting work on the Peglaci because I want it to be done properly i hear minecraft modding is some fertile soil
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# ? Jun 7, 2015 18:52 |
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Rrussom posted:I guess what im trying to say is everyone who at least likes non-poo poo things should get Chasm. Seconding that, I like what I played of Chasm.
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# ? Jun 7, 2015 18:53 |
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Falsum posted:Seconding that, I like what I played of Chasm. Thats good to hear. on a related note, if you arent Tiy and dont have pleb tastes, Mother 4 should be coming out some time soon aswell.
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# ? Jun 7, 2015 18:56 |
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lol holy poo poo we all just shot out of the walls all of a sudden
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# ? Jun 7, 2015 19:20 |
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In a non-Starbound related note, how's that Haskell pirate game coming, Supes? Also nice job with the frog merchant. He looks good. e: serious question though, is the game actually moving forward in any meaningful manner or are you just stuck adding fluff pieces forever? Cicadas! fucked around with this message at 19:41 on Jun 7, 2015 |
# ? Jun 7, 2015 19:31 |
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There making npcs talk to each other. I guess that's cool
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# ? Jun 7, 2015 19:54 |
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# ? May 31, 2024 11:57 |
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It added a lot to Oblivion.
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# ? Jun 7, 2015 20:01 |