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Demonr6 you should totally make an armored warfare thread, and also the next test phase (of armored warfare) is gonna start this week if everything goes as planned (with an official announcement coming today, probably). e: the official announcement is up now, actually! hopterque fucked around with this message at 14:04 on Jun 8, 2015 |
# ? Jun 8, 2015 13:48 |
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# ? Jun 5, 2024 09:22 |
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hopterque posted:Demonr6 you should totally make an armored warfare thread, and also the next test phase (of armored warfare) is gonna start this week if everything goes as planned (with an official announcement coming today, probably).
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# ? Jun 8, 2015 19:11 |
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You know what's bull poo poo? Fuso shooting at Colorado, not even hitting citadel and still doing 10k+ damage somehow while I'm having insane difficulty thanks to gently caress rear end spread, manage to hit citadel and somehow only do 1,240 damage or bounce. I swear HE is the way to go for Colorado thanks to inconsistency with AP shells.
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# ? Jun 8, 2015 22:35 |
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The nagging problem I keep seeing is people are driving battleships. Battleships are poop hth.
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# ? Jun 8, 2015 23:01 |
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orange juche posted:The nagging problem I keep seeing is people are driving battleships. Battleships are poop hth.
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# ? Jun 8, 2015 23:08 |
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https://www.themittani.com/columns/world-warships-weapons-guide Rather nicely done World of Warships quick reference armament and damage tables.
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# ? Jun 8, 2015 23:21 |
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Would have been better if the author added range value when using range module (I believe it's Battleship only).
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# ? Jun 8, 2015 23:38 |
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Aesis posted:Would have been better if the author added range value when using range module (I believe it's Battleship only). True, but the current rub is to use the accuracy module instead of Range, because shooting beyond 15km is a crapshoot a lot of times, and the accuracy module makes US BB guns almost as accurate as cruisers, cuts down on the stupid shotgun spread a lot.
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# ? Jun 8, 2015 23:46 |
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orange juche posted:True, but the current rub is to use the accuracy module instead of Range, because shooting beyond 15km is a crapshoot a lot of times, and the accuracy module makes US BB guns almost as accurate as cruisers, cuts down on the stupid shotgun spread a lot.
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# ? Jun 8, 2015 23:53 |
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Why is the Mutsuki such a piece of poo poo? It gets worse torpedoes and guns than the Minekaze, in exchange for slightly better AAA. Which is still rather bad and is only good for occasionally picking off a plane or two. I think I'm going to give up on the IJN destroyer line, especially since the US destroyer line is so much fun. edit: I read here earlier that the IJN DD line peaks at the Minekaze, but goddamn I guess I had to go and find out the hard way that they were right. Godlessdonut fucked around with this message at 00:47 on Jun 9, 2015 |
# ? Jun 9, 2015 00:20 |
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El Disco posted:Why is the Mutsuki such a piece of poo poo? It gets worse torpedoes and guns than the Minekaze, in exchange for slightly better AAA. Which is still rather bad and is only good for occasionally picking off a plane or two. I think I'm going to give up on the IJN destroyer line, especially since the US destroyer line is so much fun. Just unlocked it myself, the problem for the Mutsuki is the useless 10 km torpedoes that get spotted almost as they leave their tubes. Tried them on the Minekaze for a few matches and went back to the 7 km ones. Perhaps just stick with the stock 6 km ones on the Mutsuki?
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# ? Jun 9, 2015 01:07 |
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Anyone know when the reset will happen?
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# ? Jun 9, 2015 01:57 |
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hopterque posted:Demonr6 you should totally make an armored warfare thread, and also the next test phase (of armored warfare) is gonna start this week if everything goes as planned (with an official announcement coming today, probably). done..an Armored Warfare thread
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# ? Jun 9, 2015 02:58 |
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El Disco posted:Why is the Mutsuki such a piece of poo poo? It gets worse torpedoes and guns than the Minekaze, in exchange for slightly better AAA. Which is still rather bad and is only good for occasionally picking off a plane or two. I think I'm going to give up on the IJN destroyer line, especially since the US destroyer line is so much fun. The Hatsuhara is a bit better than the Mutsuki. It gets better guns in return for a worse 6.7km concealment range. The Fubuki is better than the Hatsuhara. It gets 3x2 gun turrets that are decent and 3x3 torp launchers with up to 15km torps. The Kagero is a lot of fun. It starts out with the Fubuki's 15km torps and upgrades to 20km ones with higher speed and damage. The only downside is that its turrets are really fragile, with 1 forward and 2 aft like the Hatsuhara and Fubuki. I have had both aft turrets permanently knocked out several times by one HE shell dinging for 100hp. One thing to keep in mind with all the higher tier IJN destroyers is that it is usually best to skip the final hull upgrade on all of them. A bit more AA is usually not worth giving up a gun turret.
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# ? Jun 9, 2015 03:23 |
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Really think they should nerf Japanese torp accuracy, range or damage. Traveling 15 + km in a straight line doing 15k damage per hit is just bullshit. Oh and HE's just better on North Carolina. I tried both, but with AP being loving unreliable it's just better to spam HE. e: Oh and dumping torp right loving above. Aesis fucked around with this message at 18:04 on Jun 9, 2015 |
# ? Jun 9, 2015 17:23 |
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Aesis posted:Really think they should nerf Japanese torp accuracy, range or damage. Traveling 15 + km in a straight line doing 15k damage per hit is just bullshit. Oh and HE's just better on North Carolina. I tried both, but with AP being loving unreliable it's just better to spam HE. So you think that Japanese destroyers are somehow too good? Try not to go in a straight line at the same speed all the time. You'll find that suddenly those "op" destroyers are much more manageable.
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# ? Jun 9, 2015 18:29 |
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El Disco posted:So you think that Japanese destroyers are somehow too good? Aesis fucked around with this message at 18:37 on Jun 9, 2015 |
# ? Jun 9, 2015 18:34 |
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Aesis posted:I said torps not DD. I don't even get how you translate torps into DD but w/e. And even when it can be evaded, it's a great area/range denial weapon that also limits how and where you move, unlike US torps. I'm more concerned about torp making GBS threads at less than 1 km though. Because destroyers launch torpedoes. I didn't think that was a huge leap in logic, but oh well. It was also the most charitable interpretation because if you're getting torpedoed by Japanese cruisers that you can spot at 10-15km then that's even more your own fault. And loving if you're complaining about aerial torpedoes going 15km.
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# ? Jun 9, 2015 19:02 |
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Got into the Colorado. Shooting AP at Fuso. Barely doing 1k damage per hit. Extremely salty.
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# ? Jun 9, 2015 19:11 |
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El Disco posted:Because destroyers launch torpedoes. I didn't think that was a huge leap in logic, but oh well. It was also the most charitable interpretation because if you're getting torpedoed by Japanese cruisers that you can spot at 10-15km then that's even more your own fault. And loving if you're complaining about aerial torpedoes going 15km. But then I wouldn't expect someone like you to be able to comprehend what other people write because you're too tunnel visioned so you just look at couple of words then are too busy typing bull poo poo Keep interpreting other people's words to your taste, it just makes you look dumb gently caress. Michaellaneous posted:Got into the Colorado. Shooting AP at Fuso. Barely doing 1k damage per hit. Aesis fucked around with this message at 19:17 on Jun 9, 2015 |
# ? Jun 9, 2015 19:12 |
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Accusing others of being tunnel-visioned when you're the one eating torps is p. amusing.
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# ? Jun 9, 2015 19:16 |
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Prav posted:Accusing others of being tunnel-visioned when you're the one eating torps is p. amusing. Aesis fucked around with this message at 19:20 on Jun 9, 2015 |
# ? Jun 9, 2015 19:17 |
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Aesis posted:Nowhere did I write I was eating torps (apart from aerial ones right above). But then it seems you guys just like to think 'oh he's talking about torps, he must be eating torps that were launched from 10+ km so much'. I'd like to see you dodging all the torps that are being dropped right above you, in a battleship. Actually, complaining about aerial ones is even more stupid. After the last patch drop and the changes to manual drops, it's incredibly difficult to hit even battleships if they have a competent captain and you don't manage to catch them in a turn or something. I've piloted straight through a 2 squadron weave pattern dropped to catch me right in the middle of it without a single hit in a battleship, which really should not be possible. And even if you do hit them, it's unlikely to be with more than one or two, since one of the changes they made was to both widen the spread in general, and make it so manual dropping does not narrow it whatsoever. And yes, I'm laughing at your whining about how OP IJN torpedoes are too. "Oh no! He's making me maneuver a bit!" is the complaint you're making regarding their long range, and it's idiotic. More to the point, I'm fairly sure WG STILL has spotting distance tied to the overall range of a torpedo so you're actually spotting IJN ones from further out than their American counterparts, which is not only historically inaccurate, but also really lovely from a gameplay perspective.
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# ? Jun 9, 2015 20:11 |
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My preview of the game for Armchair General is up. I'd like to hear what you guys think, particularly about post .311 carriers. http://www.armchairgeneral.com/world-of-warships-mmo-game-preview.htm Thanks.
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# ? Jun 9, 2015 22:14 |
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Is there a trick to IJN carriers? I seem to spend a lot of my time sobbing quietly while US planes sit above my deck and mock me out of the window due to my anaemic 4 fighter strong squadrons as they shoot down all of my planes.
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# ? Jun 9, 2015 23:00 |
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Polyakov posted:Is there a trick to IJN carriers? I seem to spend a lot of my time sobbing quietly while US planes sit above my deck and mock me out of the window due to my anaemic 4 fighter strong squadrons as they shoot down all of my planes. Don't carry Japanese fighters, just load as many torpedo planes as you can and do your best to avoid fighters for as long as possible.
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# ? Jun 9, 2015 23:47 |
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Aesis posted:Nowhere did I write I was eating torps (apart from aerial ones right above). But then it seems you guys just like to think 'oh he's talking about torps, he must be eating torps that were launched from 10+ km so much'. I'd like to see you dodging all the torps that are being dropped right above you, in a battleship. If you're complaining about aerial torpedoes I'm not sure why you mentioned going 15 km and doing 15000 damage; aerial torpedoes do neither. And if the destroyer or cruiser is launching its torpedoes from right on top of you I'm not sure why you care that they could have gone 15 km if they missed.
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# ? Jun 10, 2015 02:47 |
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The best part is that ijn cruiser max torp range is 10km I believe, which is also why everyone made the leap to destroyers. In fact, the zao drops down to 8km torps from the ibuki and mogami's 10km range ones. Didn't look at firepower, but there you go. Only the ijn destroyers can pop 15-20km range torps.
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# ? Jun 10, 2015 03:23 |
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Someone has to be that guy you never even saw who eats your 20km torps near max range when they were tactically dodged by your original target.JuffoWup posted:The best part is that ijn cruiser max torp range is 10km I believe, which is also why everyone made the leap to destroyers. In fact, the zao drops down to 8km torps from the ibuki and mogami's 10km range ones. Didn't look at firepower, but there you go. Only the ijn destroyers can pop 15-20km range torps. To be fair the cruiser torpedos are better than the destroyer ones. Since detection range is a percentage of max range the longer range torpedos can be seen from the moon by anyone who is not blind or travelling through smoke blindly. This also makes it funny when someone complains about the 20km torps. I will gladly take the 7km Minekaze torps on a Shimakaze in 3x5 Tube launchers with a 47 second reload. Or the Zao torpedos - those things are awesome. 76kn, 8km, 21k damage. Burno fucked around with this message at 03:48 on Jun 10, 2015 |
# ? Jun 10, 2015 03:41 |
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Yeah, even if he doesn't get hit by them at all, I don't see how he can be complaining about them being used as an area denial weapon. Sure it's area denial, but that is almost 100% of that destroyer's dps dodged if you just move out of the way. It's like being a character that focuses on CC in a MOBA. You trade off all your damage and survivability to lock an enemy down. Seems pretty reasonable to me.
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# ? Jun 10, 2015 04:45 |
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Oh man, that guy's main weapon salvo for like two minutes made you turn. That's so OP compared to things that actually do, you know, damage.
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# ? Jun 10, 2015 05:15 |
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xthetenth posted:Oh man, that guy's main weapon salvo for like two minutes made you turn. That's so OP compared to things that actually do, you know, damage.
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# ? Jun 10, 2015 06:29 |
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The reality of it is, its some rear end in a top hat with short range Torpedos like a Benson killing him from smoke, and the Shimakaze that never gets any kills is getting the blame.
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# ? Jun 10, 2015 06:51 |
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Closed beta reward bote announced. It's the USS Arkansas, tier 4 US BB. http://worldofwarships.com/en/news/common/cbt-arkansas/ e: It's gonna be loving terrible. 20kts and it's not armed with the right guns. Looks like they're giving it the 12"/45 caliber Mark 5 instead of 12"/50 caliber. Shalhavet fucked around with this message at 17:41 on Jun 10, 2015 |
# ? Jun 10, 2015 17:34 |
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It sounds better than I expected, if the armor and guns are as good for the tier as they say. Plus the paint scheme is nice. Has anyone watched any of the Anchor Report streams? Are they any good? I'm curious about the Signal Flags one they did a week or two ago. They were supposed to talk about new modules in addition to flags. I might watch it tonight since nobody posted a recap on their forums as far as I could tell.
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# ? Jun 10, 2015 19:48 |
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They're also discussing the next patch. http://blog.worldofwarships.eu/patch-notes-0-3-1-4-explained-with-danny-volkov/ Izumo might actualy become decent ? From Asian website http://worldofwarships.asia/en/news/common/closed-beta-accounts-to-be-wiped-soon-reward-to-follow/ quote:The Closed Beta Test will be undergoing another round of wipes very soon as we take one step closer to Open Beta and the eventual release of World of Warships. To create fair conditions for everyone who will join after the start of Open Beta, all progress will be removed, such as credits earned and ships purchased, Krogort fucked around with this message at 20:12 on Jun 10, 2015 |
# ? Jun 10, 2015 20:09 |
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The Hosho remains totally hosed then Haha wow, the Izumo and Yamato are getting 7km base range secondaries, with the skills and mods what does that push them out to? NTRabbit fucked around with this message at 20:18 on Jun 10, 2015 |
# ? Jun 10, 2015 20:14 |
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NTRabbit posted:Haha wow, the Izumo and Yamato are getting 7km base range secondaries, with the skills and mods what does that push them out to? About 9.8 to 10km depending on how the two bonuses stack up. Nasty stuff.
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# ? Jun 10, 2015 20:22 |
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9.8km secondaries on the Yamato? Jesus christ, destroyer captains are going to weep. I might actually come back for a few games to try that out even though I'm currently playing otehr stuff so I won't be burned out for when OBT starts.
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# ? Jun 10, 2015 20:58 |
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# ? Jun 5, 2024 09:22 |
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Shalhavet posted:Closed beta reward bote announced. It's the USS Arkansas, tier 4 US BB. Uuuugh. I wish they'd give you a choice of what ship you get. Or a cruiser since it's the most "jack of all trades" style ship. loving BBs.
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# ? Jun 10, 2015 22:47 |