|
Avalerion posted:Nah it's lame, only changes the graphics on the existing cards.
|
# ? Jun 10, 2015 17:47 |
|
|
# ? Jun 5, 2024 05:10 |
|
Levantine posted:Yes, you absolutely can and it's pretty great to do so. Why would you revive a healer to use its ability to revive another card? The only use I can think of is to play Yen and make her revive that Northern 5 strength medic.
|
# ? Jun 10, 2015 17:50 |
|
Cole posted:death march + no minimap. If by hard you mean extremely tedious, sure.
|
# ? Jun 10, 2015 17:52 |
|
GrossMurpel posted:Why would you revive a healer to use its ability to revive another card? Reviving a healer with a healer lets the second healer revive yet another card. Healers are primarily second round plays but you can chain some together for card advantage. EDIT: Yes, that's the main use in a Northern Kingdoms deck. Use Yen to revive the 5 str medic. It's just another way to get another card back on the board.
|
# ? Jun 10, 2015 17:54 |
|
Pig quest starts at Lurtch, in Velen. Missing Miners is from a Notice Board somewhere in Skellige. I think its in Ard Skellig, but I can't recall. More Gwent Tips: Biting Frost plus Villentren-whateverthefuck is a wonderful combination, especially against melee-heavy monster decks. Let your opponent use play all of his melee monsters, make sure there are at least 10 (very possible). Play Biting Frost, play the dragon, everything on the opponent's melee line is destroyed. Zakmonster fucked around with this message at 17:57 on Jun 10, 2015 |
# ? Jun 10, 2015 17:55 |
|
Andrast posted:If by hard you mean extremely tedious, sure. tomato tomato. it is a pain checking the world map every 30 seconds only to find i passed the quest point.
|
# ? Jun 10, 2015 17:56 |
|
I've completely ignored gwent because there's so much other cool stuff to do that playing a card game just didn't seem that appealing. Yesterday I played a mission where I had to play Gwent for a man's life. I figured that even if I failed I'd probably get a chance to save him with my swords instead. Nope. I guess I'd better play a bit in case this comes up again.
|
# ? Jun 10, 2015 18:00 |
|
Drunk witchers scene was just unbelievable. Laughing out loud through it all. They captured the essence of falling down drunk stupidity perfectly. I worry about their livers though. From the empties it looked like they drank enough vodka to kill a dozen horses.
|
# ? Jun 10, 2015 18:05 |
|
Thundercracker posted:Drunk witchers scene was just unbelievable. Laughing out loud through it all. They captured the essence of falling down drunk stupidity perfectly. I worry about their livers though. From the empties it looked like they drank enough vodka to kill a dozen horses. Witchers drink toxic potions that outright kill regular people as part of their daily routine. Vodka ain't poo poo compared to that.
|
# ? Jun 10, 2015 18:06 |
|
Cole posted:tomato tomato. it is a pain checking the world map every 30 seconds only to find i passed the quest point. I kinda wish this game had that Elder Scrolls compass thing that points out nearby points of interest without you needing to go into the map
|
# ? Jun 10, 2015 18:06 |
|
Geralt bugging people to play cards with him at the most inappropriate times is part of the fun... and probably canon, I ran off to play cards with the blacksmith on the way to the skellige feast and Yen actually got annoyed.
Avalerion fucked around with this message at 18:09 on Jun 10, 2015 |
# ? Jun 10, 2015 18:07 |
|
Something happened and now I can't change Signs. I try to change from Igni to anything else, and I still have Igni equipped.
|
# ? Jun 10, 2015 18:09 |
|
Cole posted:death march + no minimap. I'd be up for no minimap, if there was compass mod. Not knowing what direction you're heading in is a bit of an issue. Sure, flipping back and forth between the world map would help but that just gets tedious for tedious' sake. CVagts posted:Something happened and now I can't change Signs. I try to change from Igni to anything else, and I still have Igni equipped. Get on your horse, will switch to Axii automatically and fix that. Probably.
|
# ? Jun 10, 2015 18:12 |
|
CVagts posted:Something happened and now I can't change Signs. I try to change from Igni to anything else, and I still have Igni equipped. Mount your horse, which should automatically change it to Axii. Use Axii once, then dismount again, and it should be fixed.
|
# ? Jun 10, 2015 18:13 |
|
GrossMurpel posted:Why would you revive a healer to use its ability to revive another card? Because basic math? If I use Yen (7) to revive a Healer Siege dood (5) to revive my catapult (8) that equals 20 As opposed to using Yen (7) to revive catapult (8) that equals 15
|
# ? Jun 10, 2015 18:13 |
|
If I'm playing someone with a Monsters deck (which in my opinion is by far the most annoying to play), what I like to do is keep weaker cards that don't link (like Dragon Hunters do for example) in my hand instead of swapping them out and then just play the weak cards to coax them into playing the first round to win and just throwing it. Nothing better than watching a Monster deck play a million Arachas, its Crones and getting a good 80 on the board, throwing the round and then steamrolling it for the next two because it has nothing left. Also, gently caress Bernard Tulle. He's basically the only card player in the game who's actually programmed to play like a player might do and always seems to have the best card in his hand to gently caress you over at any given time. Gwent's largely predictable and easy to win, but he feels like he's "reading inputs" or the card game equivalent to a degree.
|
# ? Jun 10, 2015 18:14 |
|
Perestroika posted:Mount your horse, which should automatically change it to Axii. Use Axii once, then dismount again, and it should be fixed. Yep, that worked. Thanks!
|
# ? Jun 10, 2015 18:14 |
|
Exmond posted:Because basic math? If I use Yen (7) to revive a Healer Siege dood (5) to revive my catapult (8) that equals 20 Yeah but it only works if somehow your healer is in the graveyard during the third round. Sure, if you're going to use one of your two healers in the second round anyway, you may as well revive it in the third. It's even better if you play someone else in the second round and revive two things in the third round. The only thing it really gets you is the point value of the healer in both rounds, at the cost of the revival in the third round.
|
# ? Jun 10, 2015 18:15 |
|
Exmond posted:Because basic math? If I use Yen (7) to revive a Healer Siege dood (5) to revive my catapult (8) that equals 20 It's more useful to use decoy on the healers, I don't think I ever was in a situation where it was worth reviving a healer with a healer and I played Northern Kingdoms a hell of a lot.
|
# ? Jun 10, 2015 18:17 |
|
Jeffrey of YOSPOS posted:Yeah but it only works if somehow your healer is in the graveyard during the third round. Sure, if you're going to use one of your two healers in the second round anyway, you may as well revive it in the third. It's even better if you play someone else in the second round and revive two things in the third round. The only thing it really gets you is the point value of the healer in both rounds, at the cost of the revival in the third round. Not sure how that's really a knock against it really. It's a situational strategy you can't always rely on but will come in very handy at times.
|
# ? Jun 10, 2015 18:18 |
|
Jeffrey of YOSPOS posted:Yeah but it only works if somehow your healer is in the graveyard during the third round. Sure, if you're going to use one of your two healers in the second round anyway, you may as well revive it in the third. It's even better if you play someone else in the second round and revive two things in the third round. The only thing it really gets you is the point value of the healer in both rounds, at the cost of the revival in the third round. Or... You're trying to bait the first round, you play a few low cards and then a high value card. Round 2: play medic 1 to bring back that high value card. Round 3: play medic 2 to bring back medic 1 AND then that high value card. Assuming you don't have zero point medics (piss off, scoia'tael!) it's a win/win. Medics are pretty situational based on your drawn hand, though--just play them the best you can.
|
# ? Jun 10, 2015 18:20 |
|
If you use a healer and you have other retrievable healers in your discard pile then what reason is there to NOT pull them first before pulling whatever other card you want to retrieve? It just makes sense to go through the healers first to add more score to your board.
|
# ? Jun 10, 2015 18:23 |
|
OAquinas posted:Or... yeah but you can also just: Round 1: play high value card Round 2: play some other high value card Round 3: revive both high value cards If those high value cards have effects on them, you now get both of them twice instead of just the medic and the 1 twice. It also leaves both your medics as free to use for other stuff in round 3 - if the opponent plays two spies in round 2 (after you play one medic), you only get to play one of them with your way, but get both in mine. I guess yours lets you play some card 3 times, which is funny if it's like, the scorch dragon. I'm sorry for the theory-gwenting and I will stop now. Wiseblood posted:If you use a healer and you have other retrievable healers in your discard pile then what reason is there to NOT pull them first before pulling whatever other card you want to retrieve? It just makes sense to go through the healers first to add more score to your board. Really my point is don't play your healers before round 3 - certainly once you're in that situation, you do it. Jeffrey of YOSPOS fucked around with this message at 18:26 on Jun 10, 2015 |
# ? Jun 10, 2015 18:24 |
|
Saving healers until round 3 as rule is a waste too though. Say you're using Northern and your linking catapults get scorched before you get both up, you can use one to bring it back, finish up the link, win the round and then use the heal chain in round 3 to get that 20 score described earlier in the next round.
|
# ? Jun 10, 2015 18:28 |
|
Exmond posted:Because basic math? If I use Yen (7) to revive a Healer Siege dood (5) to revive my catapult (8) that equals 20 That is one specific situation, I'm pretty sure all the other healers have 0 or 1 strength. Well I guess North idiots just don't know what it's like to play with more than 1 regular healer OAquinas posted:Witchers drink toxic potions that outright kill regular people as part of their daily routine. Vodka ain't poo poo compared to that. I still don't understand why Yen had that annoyed look every time I drank a round with some guys during the wake. Not like that's gonna impede a Witcher.
|
# ? Jun 10, 2015 18:31 |
|
GrossMurpel posted:I still don't understand why Yen had that annoyed look every time I drank a round with some guys during the wake. Not like that's gonna impede a Witcher. My favorite is that note with "We'll sell off all this high-end equipment I got off this dead witcher and make a fortune! To celebrate I'm going to have a sip of this witcher booze and then meet up with you later!" -found on a rotting body.
|
# ? Jun 10, 2015 18:35 |
|
GrossMurpel posted:I still don't understand why Yen had that annoyed look every time I drank a round with some guys during the wake. Not like that's gonna impede a Witcher.
|
# ? Jun 10, 2015 18:36 |
|
How do decoctions work? Are they permanent bonuses or are they taken like regular potions? I've made a few but not sure when / why to apply the bonuses. Some of them sound permanent.
|
# ? Jun 10, 2015 18:39 |
|
Nobody Interesting posted:How do decoctions work? Are they permanent bonuses or are they taken like regular potions? I've made a few but not sure when / why to apply the bonuses. Some of them sound permanent. They're potions with unique effects that last a long time and also have high toxicity.
|
# ? Jun 10, 2015 18:41 |
|
Aurain posted:She wants you lucid as possible because That's my point, she wanted Geralt to keep a clear head, not like those 2 or 3 drinks are gonna fog his mind. Plus, she didn't seem to mind when Geralt accidentally got hosed up on a hallucinogenic door anyway.
|
# ? Jun 10, 2015 18:41 |
|
Nobody Interesting posted:How do decoctions work? Are they permanent bonuses or are they taken like regular potions? I've made a few but not sure when / why to apply the bonuses. Some of them sound permanent. They are like potions but last much longer (about 30 minutes with no points in alchemy), and they increase toxicity by a great deal so you need to invest in that talent that raises your threshold if you want to use more than one or some potions along with it.
|
# ? Jun 10, 2015 18:41 |
|
This has probably been asked a million times already, but after the hope it has been edited into the OP was dashed I had a quick scan and couldn't find it: Is there a list anywhere for which merchants will pay highest for different items? (The first herbalist in the game paying well for Honeycombs, for example). I like the idea of riding around doing the best I can for the recovery of the financial markets of Rabid Dog country.
|
# ? Jun 10, 2015 18:42 |
|
GrossMurpel posted:That's my point, she wanted Geralt to keep a clear head, not like those 2 or 3 drinks are gonna fog his mind. That wasn't exactly something he did on purpose so she didn't get mad about it
|
# ? Jun 10, 2015 18:42 |
|
Aurain posted:She wants you lucid as possible because Tsk, you'd imagine that a sorceress like her would know about White Honey. One swig of that and Geralt'll be good as new. BisonDollah posted:This has probably been asked a million times already, but after the hope it has been edited into the OP was dashed I had a quick scan and couldn't find it: I don't know of a full list, but an important one is the Alchemist in the hut northeast of Novigrad's Oxenfurt gate (only present in the morning hours, try 08:00 am). He'll buy monster trophies at full price, which will free up your inventory a whole lot and also bring in a nice bit of cash on the side.
|
# ? Jun 10, 2015 18:42 |
|
Okay that makes sense - so a decoction that regens HP for 30 minutes is obviously better than a Swallow that does 20 seconds and needs to be topped up which brings up toxicity even more. Will need to pay closer attention to the potions skill tree from now, I think.
|
# ? Jun 10, 2015 18:43 |
|
Nobody Interesting posted:How do decoctions work? Are they permanent bonuses or are they taken like regular potions? I've made a few but not sure when / why to apply the bonuses. Some of them sound permanent. They're just potions with a different name, . They last longer, usually like 20-30 minutes, the durations are listed on them. They refill just like any other potion.
|
# ? Jun 10, 2015 18:44 |
|
Perestroika posted:Tsk, you'd imagine that a sorceress like her would know about White Honey. One swig of that and Geralt'll be good as new. He actually buys everything at full price.
|
# ? Jun 10, 2015 18:45 |
|
The decoction isn't as good as Swallow in that the regen is worse. That's the trade off for the longer duration. If you're low health in a fight, Swallow will still be useful because it stacks the regen.
|
# ? Jun 10, 2015 18:45 |
|
I really want a Dark Souls style New Game Plus for this game where the enemies are tougher each playthrough. If CDPR doesn't add anything like that hopefully a modder can.
|
# ? Jun 10, 2015 18:49 |
|
|
# ? Jun 5, 2024 05:10 |
|
Avalerion posted:Geralt bugging people to play cards with him at the most inappropriate times is part of the fun... and probably canon, I ran off to play cards with the blacksmith on the way to the skellige feast and Yen actually got annoyed. What's wrong buddy? My son drowned at sea, we can't recover his body to give him a proper burial. Oh well you know what would really set me straight? A few rounds of Gwent.
|
# ? Jun 10, 2015 18:51 |