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drkeiscool
Aug 1, 2014
Soiled Meat

Mr. Fortitude posted:

The setup for Operation Anchorage was more interesting than the meat of that DLC because it does explore the Outcasts a bit.

And then in the end, they all kill each other because they can't decide whether to give some advanced technology or not.

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Neeksy
Mar 29, 2007

Hej min vän, hur står det till?

Theta Zero posted:

Oh sorry, I missed that. Could you give me a link?

http://www.shamusyoung.com/twentysidedtale/?p=27085

sout
Apr 24, 2014

What's the thing about Little Lamplight people really hate? Something about it being dumb or something?

Shugojin
Sep 6, 2007

THE TAIL THAT BURNS TWICE AS BRIGHT...


sout posted:

What's the thing about Little Lamplight people really hate? Something about it being dumb or something?

The fact that it's mandatory in the plot to have some little kid scream at you. Also that you can't kill the kids. Some people were just super angry that you couldn't kill a kid like in the isometric games.

I mean the sequence is pretty annoying but it takes like, three minutes and you never have to go back for any reason.

Mosnar
Apr 21, 2007
Dropping Heavy Things From High Places, LLC

Shugojin posted:

The fact that it's mandatory in the plot to have some little kid scream at you. Also that you can't kill the kids. Some people were just super angry that you couldn't kill a kid like in the isometric games.

I mean the sequence is pretty annoying but it takes like, three minutes and you never have to go back for any reason.

Counterpoint (not really):

https://www.youtube.com/watch?v=Wx6UdrZ1nhM

Literal Nazi Furry
Jan 27, 2008

Swastika - Helvetica - Ikea
Last night I dreamt of Adolf searching for Anne.
I lay on my back
standing alone in the corner watching the girls dance.

I'm on crystal meth.
I piss in my pants.

Shugojin posted:

The fact that it's mandatory in the plot to have some little kid scream at you. Also that you can't kill the kids. Some people were just super angry that you couldn't kill a kid like in the isometric games.

I mean the sequence is pretty annoying but it takes like, three minutes and you never have to go back for any reason.

the group of kids have been around for 200 years at this point and the members get booted out once they hit the age of 16. where are the children even coming from?

VoltairePunk
Dec 26, 2012

I have become Umlaut, destroyer of words

Gnome de plume posted:

Doesn't Horrigan kill the guy you give the plans to? It's possible the BoS never even got to see them.

Actually no. BoS does give you a mission to go to Navarro and get the Vertibird plans. For this, you gain access to the BoS bunker in San Francisco.

ymgve
Jan 2, 2004


:dukedog:
Offensive Clock

Literal Nazi Furry posted:

the group of kids have been around for 200 years at this point and the members get booted out once they hit the age of 16. where are the children even coming from?

Other settlements probably send their unwanted kids there, I guess.

Extraordinary Perdition
Nov 7, 2007

ymgve posted:

Other settlements probably send their unwanted kids there, I guess.

From the 13, 14 and 15 year olds.

Raygereio
Nov 12, 2012

sout posted:

What's the thing about Little Lamplight people really hate? Something about it being dumb or something?
It's a town that existed since the bombs fell that's filled with children. Only children. Anyone that turns 16 is forced to move out. It's never explained how they take care of themselves, or for that matter where new kids come from (and let's be glad Bethesda didn't decide to fill that particular hole).
This town is located beneath Vault 87, which is supermutant HQ. Outside are slavers who want to capture them. Both are defeated by a plywood door. This is not an exaggeration.
Also the 16+ year old kids that are exiled move to Big Town. A town that's under siege from Super Mutant where they can't defend themselves because apparently once you turn 16 you forget the ancient technique of magic plywood walls.
These children - secure in the knowledge that Bethesda gave them all the essential flag - are among the most annoying characters in the entire game world. They do nothing but talk poo poo to you and you cannot do anything back. I'm not just talking about killing them: You can't even it say anything back. All your speech options are either being polite to them, or beg them to let you pass their plywood wall.

If you want me to point to the single worst thing in FO3, Little Lamplight would be it.

Literal Nazi Furry
Jan 27, 2008

Swastika - Helvetica - Ikea
Last night I dreamt of Adolf searching for Anne.
I lay on my back
standing alone in the corner watching the girls dance.

I'm on crystal meth.
I piss in my pants.

ymgve posted:

Other settlements probably send their unwanted kids there, I guess.

iirc lucy directly mentions being born IN little lamplight though. I can only assume that this means that little lamplight is a hellhole that encourages early teen pregnancies with plans to separate the baby from the parents when the parents hit age 16, leaving the children to raise the babies themselves.

Literal Nazi Furry fucked around with this message at 13:29 on Jun 11, 2015

maev
Dec 6, 2010
Economically illiterate Tory Boy Bollocks brain.
Keep away from children
Sounds like its just a pure Mad Max: Beyond the Childrendome reference.

cthulhoo
Jun 18, 2012

sout posted:

What's the thing about Little Lamplight people really hate? Something about it being dumb or something?

is it not enough? i mean its really loving dumb

sout
Apr 24, 2014

cthulhoo posted:

is it not enough? i mean its really loving dumb

Hmm, thought that was it. Thanks!

ymgve
Jan 2, 2004


:dukedog:
Offensive Clock
Though Little Lamplight doesn't really make sense in the world, I think it was an interesting location. Which is bad news for people that want Fallout 4 to be a cohesive experience, since I recall some dev (earlier in this thread maybe?) talk about Fallout 4 being a "bag of candy sized experiences" or something.

edit: here's the quote but it doesn't have a source:

Cream-of-Plenty posted:

Todd Howard recently described Fallout 4's intended gameplay as a "pinata of micro-experiences".

"Some games are like a steak dinner, but I think [Bethesda's] flagship IPs distinguish themselves by being more like candy-filled pinata. The player hits it hard enough and they're going to be showered with a bunch of little narrative bits. It's like...'oh, a Jolly Rancher'? That would be a mini-quest to escort an NPC to a village. And then 'oh hey, here's a Dum-Dum'--you've got to find and skin five mole rats. A pack of Smarties? Probably, I don't know, something related to bottle caps."

"Ludonarrative dissonance is rendered completely irrelevant by this approach, because the player is obliged to construct their own story based on all of these bits and pieces--these snapshots--of the Fallout setting."

double edit: was that all made up? I can't tell if it's a real quote or not

ymgve fucked around with this message at 13:48 on Jun 11, 2015

Anime Schoolgirl
Nov 28, 2002

I wonder how long it'll be until someone points it out

Icept
Jul 11, 2001
I won't, but I will say I hope Cream-of-Plenty never stops posting.

DesperateDan
Dec 10, 2005

Where's my cow?

Is that my cow?

No it isn't, but it still tramples my bloody lavender.

Karmalis posted:

Actually no. BoS does give you a mission to go to Navarro and get the Vertibird plans. For this, you gain access to the BoS bunker in San Francisco.

If you go back to the bunker a few days after handing over the vertibird plans and ask the ACE computer what happened to Matthew, you get to see a short sequence showing Horrigan wasting the dude.

There's loads of the plans floating around though, Raul has apparently lost several. And Raul doesn't like people talking poo poo behind his back.

SirDan3k
Jan 6, 2001

Trust me, you are taking this a lot more seriously then I am.
Little Lamp Light, they eat moss from the walls and have kids sent to them. You can send that ant quest kid to them. The question of where the cave filled with kids that is associated with a town of grown ups from that cave gets repopulated is dumb. If you can't take that final step without a note or the creepy doll people of FO3 droning it at you I can't help you.

Or you are really interested in fitting kid on kid action into a game that's not from japan.

Selenephos
Jul 9, 2010

Yeah Little Lamplight was really, really, really dumb. The concept of a town only ruled by kids isn't unworkable but not with the way Bethesda set it up. They could have been kids who managed to escape slavers or people who bought them as slaves and faced with nowhere else to turn, they went to a hidden cave town to hide from grown ups they completely distrust. Vault 87 would have to be moved elsewhere or otherwise free of Super Mutants for this to work too. That would have made some sense.

Instead you've got a community of kids who have been there since the bombs fell who kick out older members to Big Town while they talk poo poo about you as Super Mutants and Slavers are knocking on their door.

VoltairePunk
Dec 26, 2012

I have become Umlaut, destroyer of words

DesperateDan posted:

If you go back to the bunker a few days after handing over the vertibird plans and ask the ACE computer what happened to Matthew, you get to see a short sequence showing Horrigan wasting the dude.

There's loads of the plans floating around though, Raul has apparently lost several. And Raul doesn't like people talking poo poo behind his back.

Holy crap. It's been so many years and I now want to replay the whole thing just to get to that point.

Azhais
Feb 5, 2007
Switchblade Switcharoo

Mr. Fortitude posted:

Instead you've got a community of kids who have been there since the bombs fell who kick out older members to Big Town while they talk poo poo about you as Super Mutants and Slavers are knocking on their door.

And "you" and "slavers" are not mutually exclusive

"I'm going on an adventure!"

edit: Also, since you can literally sell one of them into sex slavery, sorry, I mean "A loving home", I don't think the concept of the kids having more kids is all that absurd an interpretation of Bethesda's "vision" of Little Lamplight

ditty bout my clitty
May 28, 2011

by FactsAreUseless
Fun Shoe

ymgve posted:

Though Little Lamplight doesn't really make sense in the world, I think it was an interesting location. Which is bad news for people that want Fallout 4 to be a cohesive experience, since I recall some dev (earlier in this thread maybe?) talk about Fallout 4 being a "bag of candy sized experiences" or something.

edit: here's the quote but it doesn't have a source:


double edit: was that all made up? I can't tell if it's a real quote or not

Pinata of micro-expenses more like.

OwlFancier
Aug 22, 2013

I liked lamplight, some of the kids were assholes, some of them were likeable. The medic I remember being quite nice and selling that moss which was quite useful.

Also I thought the kids were the best acted part of the game because everyone else sounds pretty bad whereas the kids genuinely sound like assholes :v:

dangerdoom volvo
Nov 5, 2009
A cool thing about fallout used to be how things were thought through and made sense in context, not realistically but within the universe. Like bottle caps, settlements, developments, everything was explained in a dumb sci fi apocalypse sense. But bethesda doesnt care about that, they dont explain anything because they dont need to. Theres no reason why the east coast would use bottle caps as currency. An eternal village of kids isolated from the world, doesnt matter. And obviously fans dont care either, but its a big thing for me and a big reason I dont like bethesdas dumb n dorky turdgames.

Phlegmish
Jul 2, 2011



Icept posted:

I won't, but I will say I hope Cream-of-Plenty never stops posting.

I had my doubts about him but he's been really good in this thread

prometheusbound2
Jul 5, 2010

Neeksy posted:

Reading that article earlier, I don't see the problem with the kids in the vaults still echoing 50s culture or how much of what's out there still having that style. They are completely locked in a space that's (with one glaring exception) never had interaction with the outside world in any meaningful way; their entire cultural text is holotapes from that time period and they don't appear to have the facilities to create new ones. Their education system has literally not evolved in the 200 years since it's started, so there's no real progression there. Even outside the vaults, culture and media only exist in what remains from the old world since the environment is so harsh that most peoples' time is occupied finding sustenance or maintaining what little order they can create. In that situation, who has time to create art? Without the ability to create and circulate new media or cultural texts, people will default to what is already there; oral record is as much as they have. The most advanced they have is radio, and even then the song selections are whatever is left.

Basically the world of Fallout got blasted back to an almost medieval level of communication and strife, but somehow worse because you have even more chaos in the form of a radiation that sticks to water and doesn't seem to have a half-life.

I think the article is right to criticize Fallout 3 for its obsession with replicating 50's pop culture(or rather, contemporary America's view of 50's pop culture and society) but not necessarily for reasons of verisimilitude. I think its more that Bethesda took something that was a subtle aesthetic motif in the first two games and made it an in your face centerpiece. For me, it was too much, too on the nose. It was like Bethesda was saying LOOK LOOK LOOK WHAT WE'RE DOING SEE LOOKIE HERE ITS THE 50'S BUT ACTUALLY THE WASTELAND in big shiny neon signs. That's a little boring. Ironically, its what I'd expect out lovely entertainment form the 50's with say a western theme.

What I liked about the first Fallout it that it was a pastiche of various influences, but it wasn't quite so on the nose with saying HEY GUYS THIS IS OUR THEME(aside from a few easter eggs as homages to its influencers, like Dogmeat).

Here is another area where I preferred Fallout: New Vegas. Just as 3 played with the 50's setting, New Vegas played with the Western setting. But I thought it was more "here's a general aesthetic sense" and less "let's create a list of tropes and shove them really hard in the player's face"

ymgve
Jan 2, 2004


:dukedog:
Offensive Clock
Bottle caps doesn't really make sense either. They are big, the first person to reach a garbage dump site will become the richest person in the wasteland and/or destroy the market, and using actual US dollar bills would be simpler. (Though I don't know how well they hold up after 200 years)

Leyburn
Aug 31, 2001
I hope they put some decent towns in this one. In Fallout 3, Megaton and Rivet City were the only two major friendly settlements in the whole game. Every other town was like two houses and gently caress all else.

New Vegas had a lot more towns, but they were all boring and terrible looking shithole camps.

Xavier434
Dec 4, 2002

I had a ton of fun and spent a lot of hours playing FO3. None of the criticisms being discussed in this thread ever came to my mind back when I first played it. Not that anything anyone is saying here lacks justification. I am just mentioning this because if FO4 provides me with the same quality experience then I will be pretty happy.

Crabtree
Oct 17, 2012

ARRRGH! Get that wallet out!
Everybody: Lowtax in a Pickle!
Pickle! Pickle! Pickle! Pickle!

Dinosaur Gum
Here's to hoping you can play it without Bethesda making another stupid deal and optimizing it only run well enough on the first Steam machines and nothing else. FO3 PC is the last bastion of GWFL and will break either way if you allow that dead software to be installed or not.

DesperateDan
Dec 10, 2005

Where's my cow?

Is that my cow?

No it isn't, but it still tramples my bloody lavender.

Karmalis posted:

Holy crap. It's been so many years and I now want to replay the whole thing just to get to that point.

It holds up remarkably well for it's age, so do it, especially if you haven't played the restoration project- Rescue Sulik's sister! Stop the kids in the Den from pickpocketing you without simply blasting them to poo poo! Find out what's in the basement of the toxic caves! Explore the EPA and the Abbey! Other things!

khy
Aug 15, 2005

Xavier434 posted:

I had a ton of fun and spent a lot of hours playing FO3. None of the criticisms being discussed in this thread ever came to my mind back when I first played it. Not that anything anyone is saying here lacks justification. I am just mentioning this because if FO4 provides me with the same quality experience then I will be pretty happy.

A lot of the Little Lamplight stuff occurred to me on the first playthrough (mostly how new kids come to be there). Didn't stop me from enjoying the hell out of it.

Playing TTW right now, fallout 3 with DT is a very odd experience.

Back Hack
Jan 17, 2010


ymgve posted:

Bottle caps doesn't really make sense either. They are big, the first person to reach a garbage dump site will become the richest person in the wasteland and/or destroy the market, and using actual US dollar bills would be simpler. (Though I don't know how well they hold up after 200 years)

In Fallout 2, everyone had switched to newly minted gold coins. There is even a quest where you and another guy go after some dead outlaw's treasure, which turns to be a chest of bottlecaps, which at this point of time is worthless. :v:

Shugojin
Sep 6, 2007

THE TAIL THAT BURNS TWICE AS BRIGHT...


Back Hack posted:

In Fallout 2, everyone had switched to newly minted gold coins. There is even a quest where you and another guy go after some dead outlaw's treasure, which turns to be a chest of bottlecaps, which at this point of time is worthless. :v:

Yeah there were no more caps in 2. Then 3 brought them back out of nowhere, and then NV put them in as an alternative currency backed by water that happened when the NCR bucks encountered inflation. They also put actual NCR bucks and Legion Cash in the game too so you could at least have the feel that there were other things.

Lord Lambeth
Dec 7, 2011


I still kind of like Fallout 3 because I grew up in the DC area. Also the Rock-it launcher was silly fun.

The metro system is exactly as hellish as Fallout 3 depicted it.

Lord Lambeth fucked around with this message at 17:17 on Jun 11, 2015

AutomaticPrince
Jun 14, 2013

Lord Lambeth posted:

I still kind of like Fallout 3 because I grew up in the DC area. Also the Rock-it launcher was silly fun.

The metro system is exactly as hellish as Fallout 3 depicted it.

I hope they keep the MBTA true to life in 4 because it's literally almost 4 straight lines that intersect once or twice.

Anime Schoolgirl
Nov 28, 2002

khy posted:

Playing TTW right now, fallout 3 with DT is a very odd experience.
It shouldn't be quite as odd if they implemented the DT rebalance, but raiders are actually dangerous now since their weapons no longer do 4 damage

Phlegmish
Jul 2, 2011



Xavier434 posted:

I had a ton of fun and spent a lot of hours playing FO3. None of the criticisms being discussed in this thread ever came to my mind back when I first played it. Not that anything anyone is saying here lacks justification. I am just mentioning this because if FO4 provides me with the same quality experience then I will be pretty happy.

Even when I first played FO3 however many years ago I thought the ending was retarded

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Sentinel
Jan 1, 2009

High Tech
Low Life


Xavier434 posted:

I had a ton of fun and spent a lot of hours playing FO3. None of the criticisms being discussed in this thread ever came to my mind back when I first played it. Not that anything anyone is saying here lacks justification. I am just mentioning this because if FO4 provides me with the same quality experience then I will be pretty happy.

Pretty much this.
I'm still just ecstatic getting a fourth.

They've definitely had time to learn a lot since 3 and make things a little more improved.
Bethesda is one of the few game companies i have legitimate faith in.
Sperglords can pre-poo poo on it all they want but this games going to be a blast.

edit: Does anyone else buy mexican cokes with real sugar and drink them when playing fallout every time you get a nuka cola in game? or is this just me?

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