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MonsieurChoc posted:I am so hype for Trinity you have no idea. I'm just going to outright say you can't trust me to have an unbiased opinion on Scion because I like 2E's lead dev, as a person.
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# ? Jun 11, 2015 15:09 |
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# ? May 28, 2024 15:54 |
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I'm super hype for Scion, and I know that it at least will be miles better than Scion1, since it's almost impossible to be worse in any way.
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# ? Jun 11, 2015 15:20 |
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I do love Scion, their mechanics were junk but it felt far more like a game about playing Godlings than Exalted ever has.
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# ? Jun 11, 2015 15:33 |
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Fans posted:I do love Scion, their mechanics were junk but it felt far more like a game about playing Godlings than Exalted ever has. The problem is that Scion used Ex2's base system, but yeah, being the literal offspring of a deity helped considerably, while god blooded in Exalted were usually the scrub children of scrub gods.
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# ? Jun 11, 2015 16:35 |
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Bedlamdan posted:I didn't bring up Beast first, NIV3K did. I only meant to bring it up in relation to the different KS strategies. I didn't mean to bring in the actual discussion of what's wrong with Beast into this thread. As for Sardonyx, it is looking really good me. I'm actually far more excited about it than I am about Ex3. It sounds like it handles high powered systems better than Ex3. I like the stepping back from throwing fistfuls of dice.
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# ? Jun 11, 2015 16:43 |
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Yeah, my first thought when I saw the Sardonyx preview was that the tiered stuff seemed like it would be great for Exalted, and it made me hope for an eventual fourth edition or competent fan project to port it over to the system.
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# ? Jun 11, 2015 17:05 |
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I still want attribute dice to work differently from skill dice somehow!
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# ? Jun 11, 2015 17:35 |
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It'd be pretty cool, and it'd be pretty sweet to have meaningful differentiation between the person who's a natural untrained whiz and somebody whose success comes from a lot of training. The only reason I can see for holding back is fear of adding another layer of complexity to resolution, especially in a game line where each book will probably have a hundred different kinda of magic tricks for PCs to do.
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# ? Jun 11, 2015 18:20 |
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Exalted Thread welcomes all OPP refugees who wish to talk about things other than Beast or Christopher Lee being dead. *nods in a firm manner*
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# ? Jun 11, 2015 18:39 |
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If you really want to whine about other threads, you can get on IRC and private message me as I play Splatoon and pretend to pay attention.
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# ? Jun 11, 2015 18:44 |
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Doc Aquatic posted:If you really want to whine about other threads, you can get on IRC and private message me as I play Splatoon and pretend to pay attention. Lighten up, Cha Let me break kayfabe to say that I'm not mad about the WoD thread and they can talk about whatever.
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# ? Jun 11, 2015 18:47 |
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Realtalk, the reason I'm not more hype for Scion 2E is because the last time I was tentatively optimistic about a new edition of a Storyteller system game about demigods and their over-the-top adventures we got Exalted 3E. Scion is absolutely a game that deserves a much better version, I'm not going to preemptively declare it unsalvagable, but I'm also gonna wait and see what the final game looks like after people with much more investment in stress testing various Storyteller games get done with it.
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# ? Jun 11, 2015 19:40 |
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Ferrinus posted:I still want attribute dice to work differently from skill dice somehow! attribuetes are dice, skills are what you roll under.
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# ? Jun 11, 2015 20:13 |
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I know, variable target numbers, yeah ok. But it works just fine in TBZ.
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# ? Jun 11, 2015 20:13 |
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I'd make all rolls an attribute+attribute check and then your skill adds autosuccesses IF you didn't fail.
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# ? Jun 11, 2015 20:30 |
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So a system where getting better at something doesn't make you any more likely to succeed at it
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# ? Jun 11, 2015 21:45 |
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As long as the difficulty is greater than 1, higher skill is still a higher chance to succeed. It would be strange that your skill makes no difference on the most basic of tasks though.
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# ? Jun 11, 2015 22:03 |
You could have it be that for some skills you can't even make a meaningful try if you aren't trained, or at least you only get a chance die. Wasn't that kind of the case in oWoD though? And of course then you have to tier things.
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# ? Jun 11, 2015 22:14 |
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reignonyourparade posted:So a system where getting better at something doesn't make you any more likely to succeed at it You roll when under stress and "roll" but simply take 0 base successes and add your skill when working without pressure. Your success total is read to determine what you can actually accomplish, and more involved tasks demand more successes to actually complete.
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# ? Jun 11, 2015 22:34 |
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code:
Side is Attribute+Attribute Assuming Exalted TNs and 1-5 stats It's not a terrible system, and I don't see any obviously counterintuitive differences, but I don't know that it's actually better than just normal Attribute+ability. It's also harder to intuitively calculate probability for
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# ? Jun 11, 2015 22:51 |
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Kaza42 posted:It's also harder to intuitively calculate probability for That makes it perfect for Exalted 3e.
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# ? Jun 11, 2015 23:06 |
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Ferrinus posted:You roll when under stress and "roll" but simply take 0 base successes and add your skill when working without pressure. Your success total is read to determine what you can actually accomplish, and more involved tasks demand more successes to actually complete. Ok but more importantly, can I be an elf in your game.
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# ? Jun 12, 2015 00:55 |
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Good news everyone! The PDFs are coming "soon"!!!
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# ? Jun 15, 2015 05:04 |
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TheLovablePlutonis posted:Good news everyone! The PDFs are coming "soon"!!! But enough about Far West.
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# ? Jun 15, 2015 05:12 |
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By soon I say at least a month. Also physical backers are still poo poo out of luck. PWNED!!!!
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# ? Jun 15, 2015 05:15 |
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TheLovablePlutonis posted:By soon I say at least a month. Also physical backers are still poo poo out of luck. PWNED!!!! They can pirate it like everyone else :V
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# ? Jun 15, 2015 05:44 |
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I thought all physical backers also got a PDF. Also, hahahaha 'soon'
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# ? Jun 15, 2015 08:14 |
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It is the first time anyone official has mentioned a PDF as a thing that might possibly exist at some point in the near future. (Near being relative.) So that's something.
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# ? Jun 15, 2015 11:14 |
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Listen Maria is reviewing interline space this week and it's coming along very nicely this is an important thing and makes for a worthy bi-weekly update for our Exalted 3rd edition book game product.
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# ? Jun 15, 2015 11:14 |
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Excelsiortothemax posted:I thought all physical backers also got a PDF. Also, hahahaha 'soon' Yeah, physical backers always get the pdf too
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# ? Jun 15, 2015 11:53 |
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The most recent update included a tiny, tiny map. Since I didn't see any obvious changes, I shrunk down the one we've had for ages and ran a comparison. Other than minor coastline differences that are most likely due to antialiasing from reducing the dimensions, the only difference I found was the forest in the East changing shades slightly. Progress!
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# ? Jun 15, 2015 15:20 |
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I'm really looking forward to the formatted PDF. As fun as Ex3 is, running a game out of the leak document is a huge pain in the rear end. All I want is a usable layout and bookmarks. If they do the thing the 13th Age PDFs have where the ToC is full of hyperlinks to the page numbers listed then I'm willing to forgive any three of the things they've done that I think are stupid.
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# ? Jun 15, 2015 15:21 |
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Attorney at Funk posted:I'm really looking forward to the formatted PDF. As fun as Ex3 is, running a game out of the leak document is a huge pain in the rear end. All I want is a usable layout and bookmarks. If they do the thing the 13th Age PDFs have where the ToC is full of hyperlinks to the page numbers listed then I'm willing to forgive any three of the things they've done that I think are stupid. Crafts, BP/XP, and maybe Supernal?
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# ? Jun 15, 2015 17:45 |
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Bedlamdan posted:Crafts, BP/XP, and maybe Supernal? Honestly I'm quite fond of the actual Craft rules. The Craft charm tree on the other hand...
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# ? Jun 15, 2015 18:03 |
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Attorney at Funk posted:Honestly I'm quite fond of the actual Craft rules. The Craft charm tree on the other hand... Someone ran the numbers offsite and apparently you only need 9 of them to make whatever.
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# ? Jun 15, 2015 18:22 |
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I've been running with the Ex3 rules for a few months now and the only thing I've heard from my Twilight player is "I wish craft weren't so awful". I have to agree because it's even more of a time sink now, I think about 3/4 of that player's game time is spent buried in the craft sub-system instead of actually role-playing. When you want to craft the actual object you want it's not just making A, it's also making B - L so you can have the points to finish it. Then the charms just break the whole thing down the middle and somehow manage to make it even more cumbersome while at the same time twisting it into hot garbage.
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# ? Jun 15, 2015 19:23 |
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So, i'm annoyed at how sorcerous workings require xp, but i can sorta see why. So, i'll run an alternative idea past you guys: Sorcerous XP. There's only one kind, not the 58374958 diffrent kinds craft has, and you get it when you discover cool sorcerous stuff. Delve into a first-age ruin and discover their hidden books? sorcerous xp. Disect a demon? Sorcerous XP. Solve the riddle of how to get into a strange first age manse? sorcerous xp. You'd generally not be able to farm it unless, perhaps, you have a game on the scale of years, you should just be able to get it mroe or less naturally in the sort of adventures sorcerers have. It'd also serve to make people more likely to undertake sorcerous workings; seeing 3-4 sorcerous xp on your sheet will make you want to spend them. So, what do people think? (and, as an aside: perhaps you should be able to gain one each time you take an occult charm? to give it more synergy with sorcery?)
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# ? Jun 15, 2015 21:11 |
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The craft and sorcerous workings systems really need to be combined into one system in which you can earl appropriately-colored XP from finishing small projects or discovering cool things and then spend it on larger projects, etc.
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# ? Jun 15, 2015 21:13 |
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Ferrinus posted:The craft and sorcerous workings systems really need to be combined into one system in which you can earl appropriately-colored XP from finishing small projects or discovering cool things and then spend it on larger projects, etc. Combine it with a general "realm-management" ruleset for rulers and Bureaucracy charms, and now every PC gets to have some kind of downtime fun.
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# ? Jun 15, 2015 21:47 |
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# ? May 28, 2024 15:54 |
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Bedlamdan posted:Someone ran the numbers offsite and apparently you only need 9 of them to make whatever. Is there a link to that? I remember looking at all the roll-affecting charms out there and trying to figure out which were good and which were traps.
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# ? Jun 15, 2015 22:55 |