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Basticle
Sep 12, 2011


lmao, a post from the p cars forums about 2 hours before the update hit (well on steam anyway)

quote:

Removed the game from my PS4 until the patch comes out tbh, Frustrated is a serious understatement at this point....wheel setup is gathering dust along with my PS4.

Basticle fucked around with this message at 23:25 on Jun 11, 2015

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tehsid
Dec 24, 2007

Nobility is sadly overrated.
Can somebody throw up the patch notes. I'm mobile and lazy.

Basticle
Sep 12, 2011


tehsid posted:

Can somebody throw up the patch notes. I'm mobile and lazy.

Project CARS –Patch 1.4 – Release Notes

General

* Pagani Monza Clubday invitational event - No longer causes the game to crash when using a specific livery on the Pagani Huayra.
* PC - Fixed an issue that would cause the game to crash while watching saved replays, when shared memory is enabled.
* PS4 - Anisotropic filtering has been increased to help reduce blurry textures.
* PS4 - Temporal anti-aliasing has been further optimized. This reduces the ghosting effect and additionaly gives the player full control via a slider to tweak the resulting image according to personal preference.

Performance improvements
* Xbox One - Various performance optimizations, adding up to an average of 5-6% performance improvement. This results in an overall smoother experience.
* PS4 - All shaders have been rebuilt using new shader compiler, giving a significant performance boost in some areas.
* PS4 - CPU performance gains due to new more aggressive code optimisations.

Physics & AI
* The AI loss of grip that results from tyre degradation as a result of wear is now more noticeable.
* The AI will now show much more realistic grip loss when running on slick tyres in the rain.
* First pass improvements on various tracks to enhance the AI performance and ability (Azure Circuit, Donington GP, Watkins Glen, Bathurst, Nordschliefe)

Pitting, tuning, setups
* Fixed an issue where certain street cars would pit for tyre change during rain when they already had the correct tyres fitted.
* Fixed an issue where custom vehicle setups were lost when progressing through sessions.
* Improved the system used to select the most appropriate tyres based on current and predicted weather conditions.
* Ensure that the AI always pit when they need to change tyres based on the weather conditions.
* The Default strategy will now correctly show the tyres that will be fitted on the player vehicle during a pit stop.
* The pit stop routine will no longer start during online races until the player closes the pit stop menu. This ensures that the player has enough time to select or configure an appropriate set of actions before the pit crew start working on the car.
* Tyre pressures will now be correctly set when the player changes to a new set of tyres.
* The currently-active Pit strategy will now remain in action when advancing through race sessions.

Online
* Fixed an issue where the player was sometimes given a large time penalty when exiting the pit lane.
* Fixed an issue where the remaining session time displayed an incorrect value in the Tuning screen.
* Fixed an issue that at times would prevent a player from entering a race, after joining a second online lobby.
* Fixed and issue where the Track Location popup would at times appear on some screens.
* PS4 – The lobby browser now displays random lobbies instead of always the oldest lobbies.
* PS4 – Fixed an issue where network features could not be used after resuming from rest mode.
* PC - The lobby browser now automatically extends the search distance for lobbies when not enough of them are found using the default filter. Lobbies that are hosted further away (and therefore have potentially worse latency to all peers) appear at the bottom of the browser, and are colour coded with yellow or orange icons do indicate the quality of the connection.
* PC - The session host now regularly sets the current timestamp into a session attribute, so that sessions with too old timestamps are not displayed in the browser. This prevents stale sessions with no active host from appearing in the session browser.
* PC - When joining a session, the client now attempts to request the member details multiple times before giving up. This helps to improve the success rate of joining online sessions.
* Xbox One – Fixed an issue where matchmaking was not filtering the race length correctly.

Controls – All platforms
* Fixed pedals and triggers that vibrates during replays.
* Fixed an issue that causes the wheel centring spring to be active during driving.
* Improved force feedback strength and tweaked the default force feedback parameters for all supported wheels based on community feedback.
* Further enhancements to the steering feeling – Improved blending between the tyre force spring and the steering lock spring.
* Improved behaviour of the wheel force springs while navigating the menu system.

Controls – PS4
* Fixed an issue where the player got stuck on the career screen when entering driver name using a wheel controller.
* Improved the support implementation of several older Fanatec wheels, such as the GT2, GT3, and CSR.
* Fixed the Fanatec CSS so that it works correctly in sequential mode.
* Fixed the Fanatec CSP pedals to save the calibration correctly if player calibrated only pedals.
* Fixed the Fanatec CSP ABS rumble.
* Fixed the Fanatec CSW handbrake.
* Game Pad - Tilt Control support implemented to allow controller tilt to be used to control the vehicles.

Vehicles
* Adjusted handbrake strength on vehicles which are equipped with handbrakes.
Fixed an issue where the rain wipers’ state did not reset correctly when restarting a session.
Fixed an issue where light glows from a vehicle behind the player would sometimes appear in front of the player.
* Fixed fuel pressure gauge calibration in several cars.
* Fixed an issue where a white border would at times appear around the brake light glow of certain cars.
* Ford Mk.IV – Improved the collision model to prevent vehicles wedging in under other vehicles.
* Formula Gulf, Gumper Apollo, Formula Rookie - Fixed and issue with the livery sets that caused the livery selection to display wrong liveries.
* Lykan Hypersport -Statistics updated to latest manufacturer specification.
* Lotus 72D - Improved handing characteristics, exposed bump stops to be adjustable in the vehicle setup, reduced cold sensitivities of the slick tyres, adjusted the AI speed, wear and rain tires to match the player’s experience.
* Karts - Reworked the Karts optimization to help address performance drops with a lot of Karts on track.
* McLaren 12C GT3 - Adjusted the vehicle pose to more closely match the real car.
* BMW M3 GT4 – Improved the accuracy of the levels at which the oil and water temperature warning lights will activate.
* Ford Escort RS1600 - Improved the collision and wheel contact model to prevent climbing over other cars in collisions.
* 250cc Superkart – Improved the default setup to address controller issues on higher speed tracks, and improved the AI handling.
* Lotus 49 – Improved the AI handling of the vehicle in corners and in close racing.
* Pagani Huayra - Reduced fuel consumption to around 3mpg in hard track use, and improved cooling to prevent engine overheating.

Tracks
* Bathurst – Removed cones in the pit lane that was causing cars to get stuck.
* Watkins Glen – Fixed a number of accuracy issues around the track.
* Lemans 24h – Improved the race line at a few corners to keep the LMP cars off the curbs as this was causing the cars to lean over on two wheels.
* Silverstone National – Vehicle grid placement reworked to more closely align with the painted start boxes.
* Hockenheim (various layouts) – Reworked the wet weather reflection mapping to address incorrect object reflections.
* Willow Springs – Fixed an issue where the vehicle could drive through the barriers when exiting the pits.

GUI
* Driver Network Profile - Visual tidy up to improve usability.
* Fixed an issue where very thin lines would not always appear.
* Added support for better info display on the Community Events page.
* Fixed the issue where HUD customization was not saved on exiting a session.
* Fixed an issue where the Potential Lap time display on the Lap Info board would be inconsistent with the sector times being displayed.
* Monitor/Spectate mode - Fixed an issue where the vehicle being viewed would automatically reset to the player’s vehicle on leaving the monitor screen.

Basticle
Sep 12, 2011


I havent launched the game yet but sounds like we're all gonna have to completely redo our FFB settings since the update changed it


*edit* just tried out a random car (E30) and I dont notice a difference good or bad vs pre-patch but I dont understand any of the in-game settings, I just follow other people's guides so whatever, as long as it works I'm happy.

Basticle fucked around with this message at 23:36 on Jun 11, 2015

widespread
Aug 5, 2013

I believe I am now no longer in the presence of nice people.


That just leaves the question: How do I change the liveries? And could I theoretically try for custom liveries?

Basticle
Sep 12, 2011


widespread posted:

That just leaves the question: How do I change the liveries? And could I theoretically try for custom liveries?

There are custom liveries you can download from fansites, but IIRC you have to make them in photoshop.

wolrah
May 8, 2006
what?

holocaust bloopers posted:

Have you read the WMD forums? Dudes get seriously pissed any time Ian Bell makes a semi-witty joke. They're on everyone's case who posts from SMS for any sign of disrespect towards the consumer. WMD is an awful forum for how antagonizing people are to SMS when they're extremely clear on what they can and cannot talk about.

I tend to avoid game-specific forums, or really game forums in general other than this one and surprisingly /r/games. They're mostly toxic cesspools and I'd expect it's even worse in this case with all the "investors".

That said, obviously I'm not expecting them to actually say "gently caress off" but there is a point where you should say "no that's a bad idea". Even if they don't want to do that they could say something like "We submit patches to all three services simultaneously with the intent of making them live as soon as possible. How long they take to go live from there is out of our control." Simple, factual, and not disrespecting anyone.

They could also remind the community that if they really want simultaneous patch launches that means their console's patch might be delayed by the other console's approval process. Will their envy of the PC's lack of roadblocks outweigh their hatred of the other console, especially the idea of having to wait on them? Launching first on PC also means that we basically act as guinea pigs for them so they're less likely to see critical bugs introduced in patches.

Norns
Nov 21, 2011

Senior Shitposting Strategist

You guys using Jack Spades tweaker files notice any FFB diffrence?

a mysterious cloak
Apr 5, 2003

Leave me alone, dad, I'm with my friends!


Basticle posted:

I havent launched the game yet but sounds like we're all gonna have to completely redo our FFB settings since the update changed it


*edit* just tried out a random car (E30) and I dont notice a difference good or bad vs pre-patch but I dont understand any of the in-game settings, I just follow other people's guides so whatever, as long as it works I'm happy.

Those of you who have more than just rumble on an old rear end wheel :cry:

I don't get most of the settings either. I adjust tire/pressures, fuel load, and occasionally downforce and brake bias, but... The rest is beyond me.

Oh, and where's the "ask the engineer about settings if there's a problem" button/menu? I see that message on loading screens but I'll be damned if I've ever had an engineer suggest any setting changes.

Essobie
Jan 31, 2003

WHAT? THIS IS MY REGULAR SPEAKING VOICE.
Is this better?
Ugh... I wanna play the patch and prep for this evening's roulette, but I can't get onto Steam. No doubt it is the cookie clicker game thing where 1M+ people are literally mashing their mouse all over Steam. How is this a good idea?!

Edit: Alrighty, I'm in now, downloading the patch. Why am I so excited to test their HUD persistence?!

Essobie fucked around with this message at 00:52 on Jun 12, 2015

widespread
Aug 5, 2013

I believe I am now no longer in the presence of nice people.


Basticle posted:

There are custom liveries you can download from fansites, but IIRC you have to make them in photoshop.

Oh. Okay then. What about the regular ones? Is it more than just "select car, hit arrows"?

Basticle
Sep 12, 2011


widespread posted:

Oh. Okay then. What about the regular ones? Is it more than just "select car, hit arrows"?

You have to pick the car from "My Garage" not the quick select or whatever, then on that screen theres arrows you can click to rotate through the available liveries.

Feenix
Mar 14, 2003
Sorry, guy.
So the patch is up and I would have assumed Pc only so far... But the patch notes list PS4 stuff... But I see no update on PS4 when I check... What gives? Just not yet?

Bloody Hedgehog
Dec 12, 2003

💥💥🤯💥💥
Gotta nuke something
Yes, logic would seem to dictate that if it's not available yet on the PS4, then it's not available yet on the PS4.

Feenix
Mar 14, 2003
Sorry, guy.

Bloody Hedgehog posted:

Yes, logic would seem to dictate that if it's not available yet on the PS4, then it's not available yet on the PS4.

Well logic and the PSN aren't always operating on the same plane of existence. Sometimes it rolls out to some folks but not others. Sometimes it's stated to go up but didn't. Sometimes it's announced by a dev that it'll be a bit later.

All the type of answer (if anyone knew) I would have been looking for. :)

Jovial Cow
Sep 7, 2006

inherently good
Does anyone know what the game defaults to for race length? I've never done an endurance race before and on my first one I accidentally moved the bar over I think and I have no idea how long it should be if I keep it the same as the regular races that are just laps.

njsykora
Jan 23, 2012

Robots confuse squirrels.


Jovial Cow posted:

Does anyone know what the game defaults to for race length? I've never done an endurance race before and on my first one I accidentally moved the bar over I think and I have no idea how long it should be if I keep it the same as the regular races that are just laps.

I think the games default is 30% length which is about 90 minutes to 2 hours. At 70 where I have it its 4h 21m normally so just make sure to check it when you're moving from fixed lap length to timed races.

LiquidRain
May 21, 2007

Watch the madness!

Project CARS is 25% off Steam. Not a daily deal, or at least not yet, but keep an eye on it.

njsykora
Jan 23, 2012

Robots confuse squirrels.


LiquidRain posted:

Project CARS is 25% off Steam. Not a daily deal, or at least not yet, but keep an eye on it.

Even at 25% off, it's still not cheaper than I got it for on launch day.

Fayez Butts
Aug 24, 2006

Farming Simulator literally gets better peripherals than all of pc sim racing

http://www.polygon.com/2015/6/11/8767297/saitek-makes-farming-simulator-the-next-steel-battalion-with-299

njsykora
Jan 23, 2012

Robots confuse squirrels.



I want this for Euro Truck Simulator so much.

Jovial Cow
Sep 7, 2006

inherently good
My god, a McLaren F1 filled all the way up with fuel for an endurance race is an absolute handful. I set a qualifying lap time 1.5 seconds faster than the computer and am getting just destroyed in the race itself. If I you even think of getting on the throttle when the wheels aren't straight the backend goes completely out, but if you don't touch the throttle then you just get understeer galore. It's almost like I've got to formula drift this entire race. The CPU is just getting the throttle down so much earlier than me.

Ringo Star Get
Sep 18, 2006

JUST FUCKING TAKE OFF ALREADY, SHIT

njsykora posted:

I want this for Euro Truck Simulator so much.

I like how it says its exclusively for FS2015 but no way in hell is someone NOT going to use that for other games.

widespread
Aug 5, 2013

I believe I am now no longer in the presence of nice people.


Ringo Star Get posted:

I like how it says its exclusively for FS2015 but no way in hell is someone NOT going to use that for other games.

Finally, a peripheral that can manually adjust my car's flaps individually. Failing that, a peripheral that can tune my car without going into the menu.

Also I want hydraulics in my car sims. That and ricers are two things that could be good fun in sim games, I believe. Since they're just silly things anyway.

njsykora
Jan 23, 2012

Robots confuse squirrels.


widespread posted:

Finally, a peripheral that can manually adjust my car's flaps individually. Failing that, a peripheral that can tune my car without going into the menu.

Also I want hydraulics in my car sims. That and ricers are two things that could be good fun in sim games, I believe. Since they're just silly things anyway.

So basically Need For Speed Underground or Midnight Club 3.

Falken
Jan 26, 2004

Do you feel like a hero yet?

Ringo Star Get posted:

I like how it says its exclusively for FS2015 but no way in hell is someone NOT going to use that for other games.
I could see it being perfect for kerbal space program.

Hello Spaceman
Jan 18, 2005

hop, skip, and jumpgate
PS4 patch is out.

Let's see how FFB has been improved, and whether my T500RS will stop spazzing out.

Bigsteve
Dec 15, 2000

Cock It!
Is it just me or did they turn reflections of the brake light on on ps4?

Feenix
Mar 14, 2003
Sorry, guy.

Bigsteve posted:

Is it just me or did they turn reflections of the brake light on on ps4?

Not sure yet. Gonna check.

Bad Frame tearing still exists at least on the California track.
Still some ghosting but I *think* it's improved?
Framerate might be a little better... hard to tell yet...

[edit] The red light on the concrete? Still there... Unless you mean something else?

Feenix fucked around with this message at 18:08 on Jun 12, 2015

widespread
Aug 5, 2013

I believe I am now no longer in the presence of nice people.


njsykora posted:

So basically Need For Speed Underground or Midnight Club 3.

Basically. Except it's going against proper F1s and Caterhams on tracks.

bloops
Dec 31, 2010

Thanks Ape Pussy!
Appears that the patch caused a graphical bug where diagonal black lines are visible roughly 100 yards out from the camera. They fade out as you drive closer. Ps4 version

Feenix
Mar 14, 2003
Sorry, guy.

holocaust bloopers posted:

Appears that the patch caused a graphical bug where diagonal black lines are visible roughly 100 yards out from the camera. They fade out as you drive closer. Ps4 version

Hadn't seen that yet. When/where? Pics? Vid?

[edit] Wasn't doubting you, by the way. Just curious as I had not yet seen that in... (admittedly only like 4 races...)

Feenix fucked around with this message at 18:47 on Jun 12, 2015

bloops
Dec 31, 2010

Thanks Ape Pussy!
Hang on. Grabbing a screenshot

Feenix
Mar 14, 2003
Sorry, guy.

holocaust bloopers posted:

Hang on. Grabbing a screenshot

Yep. I see it now on Hockenheim.

bloops
Dec 31, 2010

Thanks Ape Pussy!
It's visible for me at Laguna Seca at 7:00 AM. At 8:00 AM, I didn't see the lines. Neither at Spa. So who knows how prevalent they really are. You'll have to open the image up in a new tab, remove the l, and they'll be very clear.


Edit: Like a good consumer, I've posted about this on the WMD forums so they're made aware.


bloops fucked around with this message at 19:01 on Jun 12, 2015

Norns
Nov 21, 2011

Senior Shitposting Strategist

Oh god. That would really bother me

Bigsteve
Dec 15, 2000

Cock It!

Feenix posted:

Not sure yet. Gonna check.

Bad Frame tearing still exists at least on the California track.
Still some ghosting but I *think* it's improved?
Framerate might be a little better... hard to tell yet...

[edit] The red light on the concrete? Still there... Unless you mean something else?

I'm sure it didn't show the lights before. I checked some comparison videos from laun h and they are in the PC version but not console. Now they are showing up.

bloops
Dec 31, 2010

Thanks Ape Pussy!

Norns posted:

Oh god. That would really bother me

You'll be comforted by knowing that it's not very prevalent and SMS is already aware of it.

Overall performance seems better, too. I could immediately tell that the game was running more stable than before.

Sneaks McDevious
Jul 29, 2010

by LITERALLY AN ADMIN
gently caress Snetterton

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bloops
Dec 31, 2010

Thanks Ape Pussy!
I've spoken to several law firms who all confirm that if SMS doesn't deliver fixes for PCARS that we have a slam dunk class action lawsuit for CONSUMER LIEING

I hope you all join me in my class action law suit for bad pixels and disshonesty

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