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Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
Also ABR: Always Be Reaserchin'.

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RCarr
Dec 24, 2007

omg chael crash posted:

Horses seem so damned expensive, man. =\

The cheapest one is like 10,000 right? You'll get that within a few days of playing easily. (You could always spend CROWNS to get one too)

Berke Negri
Feb 15, 2012

Les Ricains tuent et moi je mue
Mao Mao
Les fous sont rois et moi je bois
Mao Mao
Les bombes tonnent et moi je sonne
Mao Mao
Les bebes fuient et moi je fuis
Mao Mao


omg chael crash posted:

Horses seem so damned expensive, man. =\

Unless you're burning money in a pit you should, at the latest, have about 10k gold for a mount by the time you're leaving the first big zone of your faction.

radintorov
Feb 18, 2011

omg chael crash posted:

Horses seem so damned expensive, man. =\
On the bright side, even if you buy the cheapest non-Cash Shop horse (I think it's around 10000 in-game money), it is unlocked for every single character you make on your account.
Any additional mount you buy, be it with in-game money or real life cash, just acts as a new skin you can switch to.


Sky Shadowing posted:

Also ABR: Always Be Reaserchin'.
Always.

Meme Poker Party
Sep 1, 2006

by Azathoth

radintorov posted:

On the bright side, even if you buy the cheapest non-Cash Shop horse (I think it's around 10000 in-game money), it is unlocked for every single character you make on your account.

Is this true for riding skills as well?

rlloyd3
Feb 3, 2012

Chomp8645 posted:

Is this true for riding skills as well?

No.

Berke Negri
Feb 15, 2012

Les Ricains tuent et moi je mue
Mao Mao
Les fous sont rois et moi je bois
Mao Mao
Les bombes tonnent et moi je sonne
Mao Mao
Les bebes fuient et moi je fuis
Mao Mao


Some questions answered on consoles, that DLC will finally be discussed after E3, and some potential good poo poo for the next patch:

http://www.reddit.com/r/elderscrollsonline/comments/39hegg/news_zos_had_a_console_aua_today_here_are_the/.compact

quote:

You can read the full AUA here:
http://www.reddit.com/r/xboxone/comments/39gv5r/the_elder_scroll_online_tamriel_unlimited_team/

Login and Queue
We are working literally around the clock to resolve the log-in issues and up server capacities. I think I've had a total of 10 hours of sleep since console launch. We have a war room set-up as a sort of "central command" to identify issues we're seeing and drive to fix. We've aggressively worked to solve log-in queuing and should have this (other than the incorrect queuing message) in a better state today. While the queuing works better now, the messaging requires a client update that we are submitting to Xbox next week. We are also working on improving megaserver capacity to get more gamers into Tamriel and will have some fixes in place this week. We aren't happy ourselves at the issues gamers are experiencing in trying to get into the game and will continue the 24/7 push until these issues are resolved.

Please be aware, we are doing everything we can do to make this experience better for everyone. And you are correct - these problems stem from incredible demand for the game. In fact, when we first turned the servers on at game launch, it was like we experienced a DDOS attack - there was so much demand from players that it completely overwhelmed everything. We've been working on fixing that ever since, and are getting to the point where we are managing everything through the queue, and login errors themselves are becoming less prevalent.

I apologize for this experience, which I know isn't awesome for those trying to get in and play. We're working on fixing the problems as fast as we can. Thanks for hanging in there with us.

Gamer ID Instead Of Character Name
This was a hard one for us internally. As you know XBOX has standards which have to be met when using their Live network. They very much want a service which is consistent and delivers quality. For instance, if you have a friend logon to XBOX Live come online they want to make sure you are notified about it. For this reason, many of the features that are expected to be working for their services overlapped with what are normal services for ESO on the PC. Friends list, ignore lists, muting, etc. all had counterparts active on our service. If you ignored someone in our game, it was expected that you meant to ignore them on the XBOX live service. So originally we had some places where we needed to show you a XBOX gamertag to be compliant, but otherwise you could see a character name.

Even though this was possible, through testing, it became very confusing. It was also a very complex thing to keep implemented on our end, sometimes requiring a doubling up of code for what was essentially duplicated functionality. In order to eliminate the confusion for our players and reduce points of failure due to the complexity of the system we chose to simply show the XBOX gamertags. Though it does, admittedly, hurt some of the roleplaying and immersion elements, the social benefits and clarity made this decision the one we chose.

Combat Numbers and Buff Icons
We have begun exploring ways to integrate floating combat text and buff/debuffs within the HUD in a way that still keeps the spirit of the UI minimal. There's several challenges with both of these. We'd like to make sure that the combat text feels satisfying and there's some effort involved there when it comes to the aesthetics of it, the accuracy/data setup, and overall iteration on it. With the buff/debuff feedback, many of our effects are not as long term as other games so we're looking into ways to give this feedback while also not making the HUD appear like a blinking casino machine. But both of these are things we have been exploring internally.


Text Chat
Text chat wasn’t added to the consoles because of a number of factors. First, many of our early tests demonstrated what we already knew: it can be cumbersome to type in a text chat with a controller, especially when time counts. This is why we decided to make sure VOIP was integrated into the game from the beginning and why we added our quick chat feature. Second, displaying text for an environment such as couch and TV requires larger fonts. Having small, almost unreadable text is very problematic. A chat window, typical on a PC, just doesn’t translate as well to a living room environment. Having a chat window that was useful, as in legible, meant it was so big it was covering up lots of other elements. These and a few other factors meant we concentrated more on VOIP and Quick Chat. They were the most reliable and best means of communication in the living room environment.

Is it possible we could have a text chat? Yes. Will we? I don’t think we can safely say one way or another. It probably is safe to say if we add a more text centric way to chat it won’t be a straight chat window.

Console Patch?
We don't have a date yet for the next incremental patch, but we are submitting it for certification next week. A fix for the invisible NPCs is part of the patch. As soon as we know when the patch will be, we'll let everyone know (likely on our official forums and social media.)

Game Share with Imperial and Explorer’s Pack Perks
Regarding game share, entitlements within the game such as Imperial Upgrade or Explorer's Pack are mapped to the Gamertag account that unlock's these entitlements. So while you can game share for others to use their accounts and play ESOTU, the entitlements don't transfer as well. The invisible NPC's is an issue that has been challenging for us to reproduce internally but we have a fix we believe will address this issue that is coming with the next incremental patch.

[Even without game share] we've seen some reports of entitlements not working properly in some cases--particularly Imperial Upgrade and Explorer's Pack. Also, crowns don't always update immediately upon purchase. We're looking into all of these. Sometimes force quitting and restarting the game solves this--sometimes not. There are a few people actively looking at this to resolve asap.

Race Change Incoming?
When asked, “Is there any chance that racial passives will be rebalanced for some of these races to be more viable in the future?” ZOS Answered:

We don't want to do a complete rebalancing of all racial passives until the respec feature is complete so players would be able to switch over to whatever race bonuses they like the best. However in the mean time we plan to tweak the less powerful races for the next major update.

That sounds like a confirmed race change option in the works to me.

Push-to-Talk For Voice
We investigated push to talk during development and it didn't feel good for a couple of reasons. The number of buttons on the game controller is limited, and dedicating one of them for push-to-talk, meant giving up functionality elsewhere. More importantly though, we found that the ability to talk while in motion was important. We wanted conversation to happen fluidly and naturally. Push to talk took that away, so we discarded that idea

It's something we explored but there aren't any immediate plans for this. One of the challenges we had in the console version of ESO is ensuring the breadth of interactions and actions a player could perform translated well to the gamepad. In trying various control templates and making the experience as smooth as possible, we found that having the VOIP active when speaking into the mic versus taking up a button (and sacrificing another action reserved to a button) worked best.

Cross-Play
We have different platforms that ESOTU is played on and there are differences in how ESOTU is played on Xbox One from PC--controller, UI differences/mods, etc. At this time there are no plans for cross-platform play.

Housing
We all love housing too, but no news at the moment!

Additional Content and DLC
You should hear info about future content shortly after E3, which is next week. Stay tuned!


Misc Responses I Found Interesting
To answer the itemization question: We have done a lot of work to make the itemization fun and exciting in the next major update. There are lots of cool unique sets for players to chase after in multiple different areas. We're doing extensive balance work to make sure they all give competitive bonuses instead of the current paradigm where everyone just chases the few uber powerful sets. This will allow players to customize sets to their playstyle instead of just getting whatever adds the most damage.

Additionally the new content has a short term and a long term item chase as well. To go hand in hand with that the power spike on the new items is bigger, so players are more rewarded for upgrading their gear.

We are aware of balance concerns from players with more champion points. As Phil mentioned the system was designed to help keep players closer in power level with diminishing returns and enlightenment bonus XP. In the future we can implement catchup mechanics so the first 400 champion ranks require less experience, helping get new players catch up.

In terms of XP, we're actually buffing for some areas in the next major update. Specifically public dungeons and craglorn are being increased. Additionally we're increasing the XP that veteran level quests give so there's more of a parity between gains between questers and grinders. Lastly we're reducing the amount of XP required to get a veteran rank so players can get to the max level content sooner.

Different parts of the team are very active at different parts of the game lifecycle. (QA is usually very active regardless of timing.) But our Network Engineers, OPs, Tech, Community and Customer Service teams are not seeing the inside of their homes any time soon.

For the next major update you'll see a lot of cool customization options with all the crazy new item sets. For example we've got one that will have you running around chasing orbs for bonus damage, or additional attacks vs targets with damage shields.

Synthwave Crusader
Feb 13, 2011

Still no mention of an option to disable the bound armor graphic :smith:

Berke Negri
Feb 15, 2012

Les Ricains tuent et moi je mue
Mao Mao
Les fous sont rois et moi je bois
Mao Mao
Les bombes tonnent et moi je sonne
Mao Mao
Les bebes fuient et moi je fuis
Mao Mao


Maybe you should just not consort with Daedra, Scy.

Who Dat
Dec 13, 2007

:neckbeard: :woop: :downsbravo: :slick:
Yay once again EU servers are fine, NA servers are hosed and it's not even prime time. :suicide:

asap-salafi
May 5, 2012

THUNDERDOME LOSER 2019
When enchanting and making medium/light armour should I just de construct everything I make or sell it to a merchant?

Synthwave Crusader
Feb 13, 2011

asap-salafi posted:

When enchanting and making medium/light armour should I just de construct everything I make or sell it to a merchant?

Find someone to trade with, and exchange armors/glyphs. Deconstructing your own crafted stuff gives very little exp, while deconstructing other player-crafted items gives more exp.

spacemang_spliff
Nov 29, 2014

wide pickle
Mine currently says
"Position in Queue: 1202857
Approx. wait time: 1 second"


lol

It's good to see the game is popular (based on that queue number).

spacemang_spliff fucked around with this message at 01:45 on Jun 12, 2015

Funkmaster General
Sep 13, 2008

Hey, man, I distinctly remember this being an episode of Spongebob. :colbert:

Just got home. Let me have some dinner and I'll try to get on to add everyone who asked to the NA Bone guild.

BurnBlackJay
May 31, 2011

by Lowtax
Video game £50 , and no trial ?

xxEightxx
Mar 5, 2010

Oh, it's true. You are Brock Landers!
Salad Prong

BurnBlackJay posted:

Video game £50 , and no trial ?

There was a trial, you have to buy it and it's called skyrim

Meme Poker Party
Sep 1, 2006

by Azathoth
"Hmm... last campaign I got reward tier 2 and it was just gold. Nice pot of gold but just gold. I got tier 3 this time so at least I'll probably get some extra..."


:eyepop: Wow wow wee wah! Nobody told me you could get gold level gear for Cyrodill participation!



Also...


Only character level 26, just two weeks into game, ONE OF THE MOST FEARED WARRIORS :black101:

BurnBlackJay
May 31, 2011

by Lowtax

xxEightxx posted:

There was a trial, you have to buy it and it's called skyrim

I like skyrim

jabro
Mar 25, 2003

July Mock Draft 2014

1st PLACE
RUNNER-UP
got the knowshon


BurnBlackJay posted:

I like skyrim

Then odds are you'll like this.



Do any PS4 DC goons want to tackle Spindleclutch in about 2 - 2 1/2 hours?

Doomsday Jesus
Oct 8, 2004

Doomsday Jesus we need you now.
Position in queue: 1
Approximate wait time: 1 second

1 second equals 10 minutes I guess!

eSporks
Jun 10, 2011

jabro posted:

Then odds are you'll like this.
Don't do this to people, expecting skyrim will just set someone up to hate it. Its better to expect an MMO adaptation of skyrim. Name zones gated by level scaling, and MMO ability based combat.
That said, its really good. The combat is actually really nice and action-y, and although completely different than skyrim, better in my opinion. Even though you have less freedom to explore than in skyrim, you have more freedom than most MMO's, and the quests are are genuinely interesting.

Berke Negri
Feb 15, 2012

Les Ricains tuent et moi je mue
Mao Mao
Les fous sont rois et moi je bois
Mao Mao
Les bombes tonnent et moi je sonne
Mao Mao
Les bebes fuient et moi je fuis
Mao Mao


A lot of the quests are probably better than Skyrim's, honestly. The combat is far and away better too, though very different. At its core it is still walk up to something and left click to slash it, right click to block, but it also has roll dodging and instead of having to juggle quickslots you get two weapon load outs with five abilities and an ultimate ability each. There's a lot more armor pieces and you can effectively mix and match gear which wasn't really with a purpose in Skyrim.

Ebenezer
Mar 21, 2007

Anyone else playing on a console having trouble with invisible NPCs? Rebooting the console to fix it, and having to sit in the queue again, is quite frustrating. Especially when it happens again 15 minutes later.

Berke Negri
Feb 15, 2012

Les Ricains tuent et moi je mue
Mao Mao
Les fous sont rois et moi je bois
Mao Mao
Les bombes tonnent et moi je sonne
Mao Mao
Les bebes fuient et moi je fuis
Mao Mao


Ebenezer posted:

Anyone else playing on a console having trouble with invisible NPCs? Rebooting the console to fix it, and having to sit in the queue again, is quite frustrating. Especially when it happens again 15 minutes later.

Its a known issue that the devs have said they will be sending the patch to be certified by Sony/Microsoft next week. Unfortunately the servers getting slammed is compounding it because usually just relogging fixes it.

96 spacejam
Dec 4, 2009

Cool game. Kicks me out every 5 min if I'm in Corydiil.

Anyone on EH message me (spvcejam-) to join a decently active pvp guild. I'll be in the normal world until this WoW 2004 nostalgia sorts itself out.

Policenaut
Jul 11, 2008

On the moon... they don't make Neo Kobe Pizza.

Took me an hour to log in, played for like 2, had to stop when leaving a dungeon the game spawned me halfway into the ground and kept me there even when I did the Unstuck command. Back to the line with me.

Unrelated, are resource nodes server-side or something? All day I haven't seen a single ore node, like as I understand they spawn by tall rocky crags and along the shorelines so I hug those big rocks as I travel and run along the coast a lot but I haven't seen a single iron ore deposit anywhere today in Auridon when I was tripping over them in the tutorial zone yesterday.

Funkmaster General
Sep 13, 2008

Hey, man, I distinctly remember this being an episode of Spongebob. :colbert:

They are definitely server side as I spent a long time trying to gather iron today while this dude followed me around and mined most of the nodes before I could reach them.

I switched to stealing weapon stalls blind and breaking the goods down.

Zombones
Oct 17, 2004
Is there a way to turn off the auto recording for PS4?

Aloofa
Apr 24, 2010
Although I enjoyed this game on PC at launch I find playing on PS4 much more enjoyable. But one thing brings the experience to a grinding halt and that's hearing a loving baby crying while I'm listening to an NPC. I had chat switched off but nope, that baby was crying still. Also, walking around hearing people breathing and clearing their throats is awful. It always blares through my speakers.

Aloofa fucked around with this message at 22:17 on Jun 12, 2015

Meme Poker Party
Sep 1, 2006

by Azathoth

Aloofa posted:

Although I enjoyed this game on PC at launch I find playing on PS4 much more enjoyable. But one thing brings the experience to a grinding halt and that's hearing a loving baby crying while I'm listening to an NPC. I had chat switched off but nope, that baby was crying still. Also walking now around hearing people breathing and clearing their throats is awful. It always blares through my speakers.

Welcome to Console Gaming.

Ferrett
Sep 6, 2000

Aloofa posted:

Although I enjoyed this game on PC at launch I find playing on PS4 much more enjoyable. But one thing brings the experience to a grinding halt and that's hearing a loving baby crying while I'm listening to an NPC. I had chat switched off but nope, that baby was crying still. Also walking now around hearing people breathing and clearing their throats is awful. It always blares through my speakers.

I sent the chat to a headset and then took the headset off so I don't hear any of it. I was in town last night and the kiddies were just screaming racial stuff at the top of their squeaky voices over and over.

Aramek
Dec 22, 2007

Cutest tumor in all of Oncology!
Nobody is ever in Mumble on pc, so I'm always lonely. My problem still sounds way better than having to suffer though (proximity?) pubbies chatting.

Is it proximity, or full zone, or, how does it work? I'm curious.

Mithross
Apr 27, 2011

Intelligent and bright, they explored a world that was new and strange to them. They liked it, they thought - a whole world just for them! They were dimly aware that a God had created them, was watching them; they called out to him, thanking him in a chittering language, before running off.

Aramek posted:

Nobody is ever in Mumble on pc, so I'm always lonely. My problem still sounds way better than having to suffer though (proximity?) pubbies chatting.

Is it proximity, or full zone, or, how does it work? I'm curious.

Proximity by default, but if you go into the social menu and leave the "area" channel it stops

Aramek
Dec 22, 2007

Cutest tumor in all of Oncology!
I think that is legit cool, like, even in a "if characters are within so many yards then transmit" sort of way. Like, an fps where team chat is default, but you could hear enemy transmissions if physically close enough to "overhear" is an awesome idea.

Funkmaster General
Sep 13, 2008

Hey, man, I distinctly remember this being an episode of Spongebob. :colbert:

It fades away as you get farther away, too, which is a nice effect. It's also annoying if you're trying to talk to someone and you aren't sure where he is because you have to play a game of hotter-colder to make sure you stay within range.

Berke Negri
Feb 15, 2012

Les Ricains tuent et moi je mue
Mao Mao
Les fous sont rois et moi je bois
Mao Mao
Les bombes tonnent et moi je sonne
Mao Mao
Les bebes fuient et moi je fuis
Mao Mao


I wish they'd do that for PC, if only for teams. Automatic in-game voice chat for groups would be helpful.

We should use CTS more I guess.

eSporks
Jun 10, 2011

Aramek posted:

I think that is legit cool, like, even in a "if characters are within so many yards then transmit" sort of way. Like, an fps where team chat is default, but you could hear enemy transmissions if physically close enough to "overhear" is an awesome idea.
People have talked about this type of things, and games like ARMA sort of have it, but the problem is that teams will always just use 3rd party voip instead.

vug
Jan 23, 2015

by Cowcaster
lol. i was thinking the other day that maybe the best thing about eso compared to other online/multiplayer games is that there is no built in voice chat

i guess that's going to be in the shitter before long, they'll want to give the pc version feature parity with the consoles

shoplifter
May 23, 2001

bored before I even began
Has anyone created the PS4 guild yet? If so can I get an invite? PSN: shoplifter

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TheDK
Jun 5, 2009

Berke Negri posted:

I wish they'd do that for PC, if only for teams. Automatic in-game voice chat for groups would be helpful.

We should use CTS more I guess.
I popped on there a few times when I was playing but I didn't see an ESO channel. I'd use Mumble if people want to do it!

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