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Strobe posted:Ocarina of Time postdates Link to the Past, so I'm not sure it quite qualifies. I know this is an irrelevant, pointless derail, but I want to drop the knowledge I do know about the Zelda timeline. What people are talking about is the 'Decline Timeline', which is when Link from Ocarina of Time dies while fighting Ganon. The Decline Timeline consists of most of the overhead games; all the ones before OoT, as well as the Oracle games, and the recent Link Between Worlds. I think it exists as an explanation for why all the overhead game settings are so sparse with very little civilization; they're basically set in a high-fantasy post-apocalypse. Still, presuming the timeline nonsense was thought up during/after OoT, that does still mean there were games in the timeline made after it. Personally, I always felt like the Decline Timeline was a bit of a cop-out, because it's not really built into the game in which it supposedly happens. You can argue all you want which Dark Souls 1 ending is canon, but you could fulfill both of them. Similarly, building XCOM 2 off of EU's failure state works not just because failure is a big part of XCOM, but also because there is a specific failure state described when you do lose. Dying to Ganon in OoT isn't really 'intended' or 'designed', since he's no more impossible than any other bosses and losing to him plays out exactly the same as losing at any other point in the game: you keel over and have to start again.
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# ? Jun 12, 2015 18:12 |
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# ? Jun 2, 2024 08:41 |
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Toebone posted:I'm planning on picking up the XCOM bundle from Steam later today. I played a ton of EU when it first came out, but never got EW. Should I just play with EW for a while to get used to the new changes, or is Long War good enough that I should install it first and never look back? Play EW first on Classic, then try Long War if you want more.
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# ? Jun 12, 2015 18:14 |
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Lotish posted:Not completely crazy. Stuff that can only be used with certain weapon types, like rocket attacks or the like, are still stuck to those classes, but you can have top tier abilities from another class unlock with your first promotion if you're lucky. I have two heavies with Sprinter and an Assault with Deep Pockets. Oh. I just saw screenshots of XCOM soldiers with Cyberdisc and Chryssalid perks that's why.
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# ? Jun 12, 2015 18:15 |
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Toebone posted:I'm planning on picking up the XCOM bundle from Steam later today. I played a ton of EU when it first came out, but never got EW. Should I just play with EW for a while to get used to the new changes, or is Long War good enough that I should install it first and never look back? If you're interested in Long War (from beagle streams/live and impossible, etc) you may as well go straight to Long War. I wouldn't recommend starting in LW completely blind unless you don't have a problem with the steep learning curve. My only personal experience with xcom was enemy unknown, classic difficulty on console.I watched most of Jade Star's Let's Play, and watched a bunch of Beagle, then decided to go straight to Enemy Within with the Long War mod, and I don't regret it. The experience you get playing Enemy Within doesn't translate particularly well to Long War other than basic UI stuff and maybe understanding LOS, for the most part.
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# ? Jun 12, 2015 18:19 |
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Also training Roulette in Vanilla will ruin medics for you. They have the least amount of fixed perks, so they'll usually be the weakest comparatively to everyone else who has their unique skills as well as the medic's skills.
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# ? Jun 12, 2015 18:19 |
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Heavies also get screwed pretty hard. RIP bulletswarm
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# ? Jun 12, 2015 18:28 |
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Zore posted:Heavies also get screwed pretty hard. On the other hand, deep pockets plus grenadier means you can have up to six grenades on a single heavy! And the rocketeer tree is guaranteed, so you get up to nine explosions per heavy. Wales Grey fucked around with this message at 18:47 on Jun 12, 2015 |
# ? Jun 12, 2015 18:43 |
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That's what I'm hoping for with my signature heavy. It is a nerf to Danger Zone when it only's only guaranteed to affect rockets, though.
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# ? Jun 12, 2015 18:50 |
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Annointed posted:I'm more of a Sonic Blaster kind of guy. Noise Marines all the way. Probably a foundry unlock
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# ? Jun 12, 2015 18:51 |
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Mzbundifund posted:Those both sound like kind of mid-level aliens, do we know who the early-game foes are going to be? Brainwashed human troops maybe?
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# ? Jun 12, 2015 18:52 |
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First covert extraction in LW. Get the small roadway map with the train above the highway. Turn 1- run and gun, activate transmitter #1 Turn 2- hop down to the road, flashbang reinforcements Turn 3- blue move to transmitter #2 Turn 4- cya later shitlords thanks for the free simbux Between a weird CTD bug involving my intended roster and a lot of fatigue I wound up having only one SGT scout on the mission. Good thing my operative didn't need any help
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# ? Jun 12, 2015 18:54 |
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I just had my first covert extraction too! Actually ended up killing all of the exalt because by the time my concealment scout operative hosed off all but two Exalt were dead. Of course all but two of my guys were dead too, because I was an idiot and sent my scout onto a rooftop where he proceeded to activate four pods at once at the end of my turn.
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# ? Jun 12, 2015 19:15 |
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My first covert extraction was a rough one: the military base with all the tanks, and the transmitters were on diagonal opposite ends of the map. Doubled as my first encounter with Exalt. Lost fully half the squad.
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# ? Jun 12, 2015 19:21 |
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Otisburg posted:Peak XCOM Thin Mint horse poo poo is when they use their 100% accurate poison spit that does 1DPR for 3 rounds on your 3 HP escort dude. Nah, at least then you can use a med kit to save the mission. Real peak Xcom is a soldier being poisoned, panicking, and then deciding the best option is to fill the VIPs head with lead. Mission failure.
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# ? Jun 12, 2015 20:09 |
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Hunkering down means you don't take acid damage.
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# ? Jun 12, 2015 20:13 |
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The Iron Rose posted:Hunkering down means you don't take acid damage.
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# ? Jun 12, 2015 20:19 |
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Indeed. The change from poison to acid is one of my favorite LW changes to the game.
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# ? Jun 12, 2015 20:20 |
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Annointed posted:Also training Roulette in Vanilla will ruin medics for you. They have the least amount of fixed perks, so they'll usually be the weakest comparatively to everyone else who has their unique skills as well as the medic's skills. BTW as someone who plays with training roulette on every game this is completely wrong. Medkits are admitting weakness. Supports still get all their smoke grenade perks which are way better than their medkit garbage so they're great. Training roulette is really fun and makes every soldier unique but enough core skills remain as options that its impossible to get a useless soldier. Now playing with hidden potential and not created equally on the other hand can give you worthless fucks. You may end up with the Glass Joe of Xcom.
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# ? Jun 12, 2015 20:29 |
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Internet Kraken posted:BTW as someone who plays with training roulette on every game this is completely wrong. Medkits are admitting weakness. Supports still get all their smoke grenade perks which are way better than their medkit garbage so they're great. Training roulette is really fun and makes every soldier unique but enough core skills remain as options that its impossible to get a useless soldier. Or you may end up with a heavy who has 100+ aim. Incidentally I was kind of surprised to see mind controlled aliens benefiting from the Star of Terra, but I guess it inspires everybody.
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# ? Jun 12, 2015 20:41 |
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I hope making custom namelists is more robust, either out-of-the-box or through a mod. It would help cut down on in-game troop editing time to not only record specific names, but also tie gender, race, appearance/etc. to them. So if you get new rookies and the game rolls your friend Sarah, she will always be a black woman with a ponytail, but if it rolls John Madden, he will always appear as a heavy-set white guy with white hair and Custom_Voice_2.
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# ? Jun 12, 2015 21:06 |
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SexyCommando posted:I hope making custom namelists is more robust, either out-of-the-box or through a mod. It would help cut down on in-game troop editing time to not only record specific names, but also tie gender, race, appearance/etc. to them. So if you get new rookies and the game rolls your friend Sarah, she will always be a black woman with a ponytail, but if it rolls John Madden, he will always appear as a heavy-set white guy with white hair and Custom_Voice_2. a randomizer button before all this poo poo would be better imo
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# ? Jun 12, 2015 21:08 |
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I've always thought that anyone who doesn't have at least 2 soldiers with medkits on a mission (one on the support medic, and one on someone else to stabilize the medic if he gets downed) deserves any bad luck that happens to them. Then again, I only play Vanilla EW so I'm not exactly an expert XCOMologist.Mzbundifund posted:Those both sound like kind of mid-level aliens, do we know who the early-game foes are going to be? Brainwashed human troops maybe? Firaxis has said that the starting enemies are going to be human soldiers in the
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# ? Jun 12, 2015 21:09 |
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Doing Site Recon for the first time, I have a feeling I'm going to get swarmed with Chryssalids while running to the extraction point. Should I just have my rookie take one for the team and activate the transponder while everyone else books it?
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# ? Jun 12, 2015 21:14 |
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Elderbean posted:Doing Site Recon for the first time, I have a feeling I'm going to get swarmed with Chryssalids while running to the extraction point. Should I just have my rookie take one for the team and activate the transponder while everyone else books it? A support with sprinter can make it. Do you have mecs? They're invaluable in there.
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# ? Jun 12, 2015 21:16 |
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Elderbean posted:Doing Site Recon for the first time, I have a feeling I'm going to get swarmed with Chryssalids while running to the extraction point. Should I just have my rookie take one for the team and activate the transponder while everyone else books it? It's possible to make it running like hell if you have the firepower to gun down a chryssalid or two each turn.
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# ? Jun 12, 2015 21:17 |
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Musluk posted:A support with sprinter can make it. Do you have mecs? They're invaluable in there. I'm pretty early in the game, I only have lasers and carapace armor at this point.
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# ? Jun 12, 2015 21:19 |
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That's plenty, particularly if you have lasers for heavies and shotgun lasers. Just keep calm and keep moving.
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# ? Jun 12, 2015 21:21 |
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Someone mentioned if you hug the railing on the ship you can get through without being seen by any 'lids, and get out while they all mill about. Haven't tried it myself.
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# ? Jun 12, 2015 21:22 |
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Elderbean posted:I'm pretty early in the game, I only have lasers and carapace armor at this point. As long as you have lasers you're fine, even on impossible. The important thing is having someone that can instantly get onto the roof of the boat in some way to hit the button as quickly as possible. The chrysalids only start spawning once you view the whale, so just set up to mow down a few of them while you go for the button, then make a mad dash back to the boat. You won't have to sacrifice anyone. Only a handful of chrysalids will be able to catch up even if a dozen have spawned by the end of the mission.
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# ? Jun 12, 2015 21:24 |
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I managed to make it through without anyone dying. The scout could dash one tile farther than the Chryssalids each turn.
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# ? Jun 12, 2015 21:31 |
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Internet Kraken posted:As long as you have lasers you're fine, even on impossible. The important thing is having someone that can instantly get onto the roof of the boat in some way to hit the button as quickly as possible. The chrysalids only start spawning once you view the whale, so just set up to mow down a few of them while you go for the button, then make a mad dash back to the boat. You won't have to sacrifice anyone. Only a handful of chrysalids will be able to catch up even if a dozen have spawned by the end of the mission. Also, if you just sit there before hitting the button the whale and sharks will only spawn a dozen or so chryssalids if you can kill them as they come.
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# ? Jun 12, 2015 21:33 |
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Although my only assault died a few missions back and I keep getting heavies/support.
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# ? Jun 12, 2015 21:42 |
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Cythereal posted:Also, if you just sit there before hitting the button the whale and sharks will only spawn a dozen or so chryssalids if you can kill them as they come. Elderbean posted:I'm pretty early in the game, I only have lasers and carapace armor at this point. The reason I've asked about mecs is that I'm told collateral damage ability can pop all the sharks on the way for free. Doesn't work for the sharks inside the ship of course, but it can prevent some surprise chryssalid pops. Something to keep in mind for the future.
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# ? Jun 12, 2015 21:44 |
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Elderbean posted:Although my only assault died a few missions back and I keep getting heavies/support. If there's one thing I want to tweak in Vanilla, it's class proportion. I never get enough Assaults. Right now I have no supports in my roster. One game I had 3/4s of my roster made of Snipers. Is that in the ini? I remember Xcom Toolboks had a feature like that the latest version on the Nexus is out of date.
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# ? Jun 12, 2015 21:48 |
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Spiderfist Island posted:Firaxis has said that the starting enemies are going to be human soldiers in the Way less interested now.
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# ? Jun 12, 2015 21:51 |
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What second wave options do people like to use? I'm thinking of taking the options that randomize the soldier stats a bit, but I'm not sure about the other ones.
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# ? Jun 12, 2015 21:56 |
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Lotish posted:If there's one thing I want to tweak in Vanilla, it's class proportion. I never get enough Assaults. Right now I have no supports in my roster. One game I had 3/4s of my roster made of Snipers. IIRC it's 25/25/25/25, you're just seeing the numbers and probabilities play out. quote:What second wave options do people like to use? I'm thinking of taking the options that randomize the soldier stats a bit, but I'm not sure about the other ones. I don't like the randomized soldier stats, personally. New Economy and Training Roulette are the only two I usually use.
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# ? Jun 12, 2015 21:57 |
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I know, but I want to skew the results. I like Assaults. Only thing I find annoying about Not Created Equally is when you get -1 to movement. It's not a stat on their screen so you just kind of have to notice on the field.
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# ? Jun 12, 2015 21:58 |
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What is the optimal strategy for that subway map? I lost another impossible campaign because I drew it as one of the first missions and have no clue how to tackle it. Most of the cover is garbage. There's barely any high cover outside of the subway car but the subway car is a huge trap since its exposed to both sides which lets sectoids easily flank you. There's no cover to safely move up to for flanking either. Its just a long corridor of death and despair that kicks my rear end every time.
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# ? Jun 12, 2015 22:11 |
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# ? Jun 2, 2024 08:41 |
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Elderbean posted:I managed to make it through without anyone dying. The scout could dash one tile farther than the Chryssalids each turn. you only need to be able to dash farther than a half move of a chryssalid which is 12 or something, so even if you do it with someone slower what usually happens is youll just get a couple chryssalids chilling next to him every turn. also one nice thing digging around the long war .ini shows that you have a 50% chance of getting your least popular class, it makes keeping things balanced very easy
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# ? Jun 12, 2015 22:22 |