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God but the loving grind through those USN BB's make me want to choke the poo poo out of something cute and fluffy. The New York is a miserable pile of dogshit.
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# ? Jun 12, 2015 18:14 |
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# ? May 12, 2024 05:57 |
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demonR6 posted:God but the loving grind through those USN BB's make me want to choke the poo poo out of something cute and fluffy. The New York is a miserable pile of dogshit. You'll be happy to know that the New Mexico is worse! Okay, it's not so much worse as it is a similar ship except in a higher tier.
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# ? Jun 12, 2015 18:23 |
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Oh yeah, I have the NM.. it is a worse pile of dogshit but I am only halfway through the grind so I am waiting until done with it so I can say "Christ this was a bigger pile of dogshit than that last pile of dogshit!"
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# ? Jun 12, 2015 18:25 |
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What? The NM owns bones. It's the only good US BB you'll see until the NC.
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# ? Jun 12, 2015 18:32 |
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The New Mexico is a great battleship. It's reasonably accurate, gets lots of citadel hits, and can take a beating. The only issue with it is speed. It's one of the few ships that can devastate even much higher tier battleships without too much trouble, as long as you get the drop on them.
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# ? Jun 12, 2015 19:06 |
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I like the NM because it gets rid of that stupid middle turret.
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# ? Jun 12, 2015 19:09 |
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It's also got enough guns to be fairly sure of hitting something with at least some shells, as long as your aim's close enough.
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# ? Jun 12, 2015 19:17 |
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rossmum posted:Also, AP works on destroyers in a pinch, since long reloads mean you can't always have the right ammo loaded when some shitbird pops around a headland with his tubes pointing at you. End-on AP hits in particular tend to make them pop in one go. But shooting into their side lands in the ocean on the other side having done gently caress all damage. AP works on destroyers at plunge range too, but good luck actually hitting one that far out. My point was mainly that given a choice, you should be picking HE, but yeah don't go sacrificing a full reload cycle just to switch.
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# ? Jun 12, 2015 19:45 |
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AP shells will fuse on the engine spaces if you can hit them. It's a very hard shot to make with a BB but it is possible, I've done it.
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# ? Jun 12, 2015 21:30 |
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Figured I'd try some carry gameplay in a Bogue. I have the upgraded fighters, and the upgrades to make fighters more effective. My captain is not max level, however. Faced off against another Bogue, two squads vs. two squads, in wide open ocean. Didn't kill a single plane, lost two full squads. He states he has a very skilled crew. Good to know that when you want to make it impossible for an equally tiered ship to compete against you, all you have to do is slum down with your "skilled" crew and become untouchable.
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# ? Jun 12, 2015 22:24 |
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jownzy posted:Figured I'd try some carry gameplay in a Bogue. Carriers are a loving mess right now. They're not balanced well against other ships and they sure as hell aren't balanced against themselves. Am I crazy for thinking that they were a lot better before the IJN carriers were introduced? Granted this is only from seeing them perform, because I didn't even get out of the Langley before I wanted to kill myself.
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# ? Jun 12, 2015 22:44 |
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El Disco posted:Carriers are a loving mess right now. They're not balanced well against other ships and they sure as hell aren't balanced against themselves. Am I crazy for thinking that they were a lot better before the IJN carriers were introduced? Granted this is only from seeing them perform, because I didn't even get out of the Langley before I wanted to kill myself. At low tier carriers are really brutal, especially if you are in something that isn't a destroyer. I had a game in a South Carolina and teams were all tier 3 except a single tier 4 carrier on each side. I steered for islands, but its a BB so its not like speed is a thing. I see the torpedo bombers coming, I turn into them and actually dodge all but 1 torp. 2nd wave comes in, but this guy splits his bombers and nails me with 3-4 torps. I'm down to less then 5k health, rest of team crumples, I curse BBs for being slow and stupid. This is a edge case since both carrier guys knew enough to send everything at me, but even if my team had stuck near me, nothing at that tier has AA better then some rear end in a top hat standing on the deck with a revolver. Above tier 5? Planes are sometimes annoying, but things have AA now and the spreads aren't tight, and half the planes in a run are gone before they fire anyway.
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# ? Jun 13, 2015 01:07 |
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El Disco posted:Carriers are a loving mess right now. They're not balanced well against other ships and they sure as hell aren't balanced against themselves. Am I crazy for thinking that they were a lot better before the IJN carriers were introduced? Granted this is only from seeing them perform, because I didn't even get out of the Langley before I wanted to kill myself. I don't have much to complain about with carriers, but when my upgraded fighters can't kill a single fighter from a carrier that is the same as mine simply because my captain doesn't have all the skills trained, that's a major balance issue. In the second engagement I managed to kill 2 planes, but that's only because they were being peppered by AA. I lost all of mine, again.
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# ? Jun 13, 2015 01:37 |
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El Disco posted:Carriers are a loving mess right now. They're not balanced well against other ships and they sure as hell aren't balanced against themselves. Am I crazy for thinking that they were a lot better before the IJN carriers were introduced? Granted this is only from seeing them perform, because I didn't even get out of the Langley before I wanted to kill myself. E: I think they changed this back in 3.1.4 though Insert name here fucked around with this message at 05:02 on Jun 13, 2015 |
# ? Jun 13, 2015 02:59 |
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Slogged through fourteen losses and one very underwhelming win tonight to reach the New York and the Cleveland. What sort of mods should I be looking to put on these things? Are there clear standouts or is it purely a matter of preference? Also gently caress torps, man, I want to shoot ships, not play 'dodge the red arrows'.
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# ? Jun 13, 2015 09:58 |
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Sneaky Kettle posted:Slogged through fourteen losses and one very underwhelming win tonight to reach the New York and the Cleveland. For BBs you wanna go with main battery survivability and range mods. For CL with secondary range and accuracy.
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# ? Jun 13, 2015 10:15 |
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jownzy posted:Figured I'd try some carry gameplay in a Bogue. Yeah, I don't see how that happened unless your squadrons were bugged, which does happen, having all the fighter boosting captain skills doesn't make a 10-0 difference
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# ? Jun 13, 2015 13:26 |
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Uhh why do people not like the New Mexico, I haven't played in a couple of weeks but last I played it kicked all sorts of rear end? Fuso is still the best though but the NM certainly gives it a run for it's money.
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# ? Jun 13, 2015 14:15 |
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rossmum posted:AP shells will fuse on the engine spaces if you can hit them. It's a very hard shot to make with a BB but it is possible, I've done it. Can someone tell me what "fuse" means? I have heard this term and even googled "navy shell fusion" with no explanation. Is it just anytime the shell doesn't over penetrate and therefore remains with the target ship?
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# ? Jun 13, 2015 14:18 |
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When the shell hits a boat, it triggers the fuze. For armor piercing shells, it's set to a short delay to allow the shell to reach the innards before exploding. HE shells detonate on impact. https://en.wikipedia.org/wiki/Armor-piercing_shot_and_shell
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# ? Jun 13, 2015 14:32 |
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Well okay then. I always for whatever reason just assumed AP shells didn't carry any explosives at all and simply used kinetic energy to do all their damage.
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# ? Jun 13, 2015 14:52 |
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Shalhavet posted:When the shell hits a boat, it triggers the fuze. For armor piercing shells, it's set to a short delay to allow the shell to reach the innards before exploding. HE shells detonate on impact. So basically it goes something like this: *bang* whooooosh *smash* wait for it... wait for it... wait for it... *kaboom*
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# ? Jun 13, 2015 14:58 |
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Axetrain posted:Well okay then. I always for whatever reason just assumed AP shells didn't carry any explosives at all and simply used kinetic energy to do all their damage. Shells by definition carry an explosive charge in them, HE just means a lot of charge designed to explode on contact, AP and all non-sabot variants (APC, APCBC, APHE) are designed to penetrate before exploding, with a small charge to accomodate the size of the penetrator and cap
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# ? Jun 13, 2015 15:28 |
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They stopped doing pure AP shells because the damage potentional was too small. Yes, a huge chunk of metal hitting a boat hurts, and the spalling is bound to do some damage. But you need direct hits to do anything. That is why they put explosive filler in their shells. It was needed to bring down steel behomoths.
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# ? Jun 13, 2015 15:56 |
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Yup, pure AP wasn't all that common around WWI/WWII - out of tanks, aircraft, or ships.
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# ? Jun 13, 2015 16:21 |
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rossmum posted:Yup, pure AP wasn't all that common around WWI/WWII - out of tanks, aircraft, or ships. Anti-tank rifles was about the extent of it in common use I believe
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# ? Jun 13, 2015 16:38 |
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rossmum posted:Yup, pure AP wasn't all that common around WWI/WWII - out of tanks, aircraft, or ships. Well, they were still halfway common for tanks since a large piece of metal hitting a small piece of poo poo german tank still did a lot of damage since the spalling happily shredded the faces of Nazis apart.
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# ? Jun 13, 2015 17:05 |
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It depends. The smaller guns did use mainly solid shot but larger AP rounds tended to include a bursting charge (including most German AP shells).
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# ? Jun 13, 2015 17:34 |
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Well yeah, that is when they realized it worked a tad better. But then again, tank on tank combat is a nazi fantasy. Tanks got destroyed by driving over a mine and then obliterated by AT grenades and other kind of weapons. And then planes. Also AT guns.
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# ? Jun 13, 2015 17:50 |
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Michaellaneous posted:But then again, tank on tank combat is a nazi fantasy. Tanks got destroyed by driving over a mine and then obliterated by AT grenades and other kind of weapons. I'm curious, where did you get this information from?
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# ? Jun 13, 2015 18:16 |
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Rakthar posted:I'm curious, where did you get this information from? I talk out of my rear end and shitpost a lot, and when people agree and tell me I am right I keep saying it. It makes me look smart.
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# ? Jun 13, 2015 19:01 |
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Leading causes of tank death, in rough order: - mechanical failure (especially for German and British tanks and early T-34s); lack of spares/fuel; accidents - towed AT guns & organic infantry AT weapons - self-propelled AT guns - other tanks I'm not sure where mines and indirect-fire artillery slot in there but at the very, very bottom lie aircraft. Tactical air did approximately gently caress all in terms of actually killing tanks - its main effect was to scare them shitless and gently caress up their logistics tail. But yeah, pretty much the only places solid shot was common other than infantry small arms was AT rifles, APCR/HVAP/APDS rounds (which were not issued widely), and the smaller AT/tank guns like the British 2pdr. All the larger stuff tended to have some kind of bursting charge, then there was full-blown APHE from real big guns like the Soviet 152s.
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# ? Jun 13, 2015 19:31 |
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Okay yeah planes were bullshit, I only said that because I love sexy planes, sorry. Speaking of, gently caress you Wargaming for making US carriers poo poo. e: I said mines because mines didn't destroy tanks, it detracked them. And detracked tanks are dead tanks. Michaellaneous fucked around with this message at 19:40 on Jun 13, 2015 |
# ? Jun 13, 2015 19:34 |
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Ok. How do I do the "birds eye view" while zoomed in? I've seen it in some youtube vids. Was it removed or something?
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# ? Jun 13, 2015 19:36 |
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Trump posted:Ok. How do I do the "birds eye view" while zoomed in? I've seen it in some youtube vids. Was it removed or something? It's a mod.
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# ? Jun 13, 2015 19:40 |
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Michaellaneous posted:It's a mod. Why haven't you given me this mod yet? What is wrong with you!?
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# ? Jun 13, 2015 19:44 |
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Trump posted:Why haven't you given me this mod yet? What is wrong with you!? It's aslains modpack you twat. I am sorry for assuming you are a functioning human being.
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# ? Jun 13, 2015 19:45 |
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Oh you mean like what I posted in the OP.. in the mod section? Imagine that.
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# ? Jun 13, 2015 19:49 |
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demonR6 posted:Oh you mean like what I posted in the OP.. in the mod section? Imagine that. There's your mistake... who da gently caress reads OP's? People risk finding out answers to their questions there... They wouldn't want that.
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# ? Jun 13, 2015 20:13 |
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# ? May 12, 2024 05:57 |
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So what you are saying is remove pretty much everything in the OP up to the point where the link to the game is and let people figure it out. Gotcha.
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# ? Jun 13, 2015 20:28 |