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To be fair, Follows-Chalk shows up in the distance when you have just been ambushed by a fuckton of dudes also in the distance, and I could not visually distinguish him from the ambushers at a glance--if he said something, I didn't hear it over the gunfire. If I hadn't used VATS to find out he was a named guy and not in an attack stance, I might have shot him too.
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# ? Jun 12, 2015 17:12 |
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# ? May 11, 2024 07:25 |
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I actually didn't even notice that I shot and killed Follows-Chalk because I was using Bloody Mess, and when I hit him with the ATR he just turned into a pile of gore and slid into the canyon. I also did it so fast that the message saying I failed a lot of the missions didn't show up, or I at least didn't notice them because I was still getting the messages from the start of the quest.
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# ? Jun 12, 2015 17:18 |
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Raygereio posted:A common conspiracy theory that follows out of this is that Bethesda intentionally sabotaged F:NV. And I'm not saying that I follow the conspiracy theory. Never attribute to malice what can be explained through incompetence and all that. Bethesda just loving sucks at bugfixes, and sadly Obsidian took flak for it instead because of their past issues with buggy releases.
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# ? Jun 12, 2015 17:19 |
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I was an explosives character with a grenade rifle. Follows-Chalk never had a prayer.
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# ? Jun 12, 2015 17:36 |
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Even with the bugs New Vegas was a 90+ game so that's probably the worst part of the whole mess.
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# ? Jun 12, 2015 17:38 |
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Who the gently caress is Follows-Chalk
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# ? Jun 12, 2015 18:52 |
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Something Else posted:Who the gently caress is Follows-Chalk
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# ? Jun 12, 2015 18:56 |
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Something Else posted:Who the gently caress is Follows-Chalk First friendly NPC in the Honest Hearts area. He comes right after an ambush and you're probably still shooting at vaguely humanoid things.
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# ? Jun 12, 2015 18:59 |
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Phlegmish posted:I tried replaying New Vegas a while ago and immediately quit because of how slowly your character moves. It seems the older I get, the more I have gaming ADD. I am of the opinion that all video game protagonists should move at ludicrously high speeds because it's just so tedious otherwise. i've been hearing this a ton recently which i find strange, genuinely don't remember it being that bad don't even really remember it being an issue around the game's release either. maybe it was a pragmatic optimization on Obsidian's part to make the world seem bigger or to make the lack of diagonal running animations less obvious as you slide across the landscape?
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# ? Jun 12, 2015 19:00 |
Follows-chalk was basically the Pat Tillman of New Vegas.
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# ? Jun 12, 2015 21:04 |
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Anime Schoolgirl posted:Where people first learn of the "holster weapon to ward off aggression" feature I learned that during the shootout with the NCR and the Kings.
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# ? Jun 13, 2015 00:34 |
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RBA Starblade posted:The single most valuable thing PN or Wanderer's Edition (if you take it, I installed individual bits because I didn't care for most of the overhaul changes) adds is a sprint key. The sprint mods typically include barreling people over too, unless your strength is too low, in which case you fall down. Speaking of barreling with the sprint button, a bit ago I was running around in Camp Forlorn Hope and I sprinted against some barrels. One of them went flying a good 20 feet away and over a soldier's head, so I sprinted at another one and it flew square at the soldier and whacked him and made him bleed. Shortly after, I was dicking around in Helios One and accidentally set off Archimedes on the solar array (it's been so long that I forgot how to actually activate it and if I had already done so on my last save). I'm having a really bad time this go-round trying to make nice with the NCR, apparently I hadn't gotten Boone as a companion so that's my current goal.
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# ? Jun 13, 2015 01:01 |
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King Vidiot posted:Shortly after, I was dicking around in Helios One and accidentally set off Archimedes on the solar array (it's been so long that I forgot how to actually activate it and if I had already done so on my last save). I'm having a really bad time this go-round trying to make nice with the NCR, apparently I hadn't gotten Boone as a companion so that's my current goal. Making nice with the NCR would probably be easier if you didn't nuke them with a deathray. Even if by accident.
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# ? Jun 13, 2015 01:51 |
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Raygereio posted:Check out Project Nevada. Bullet time, sprint, enhanced vision, weapon special attacks, etc are more bloat than improvements I find. I think Project Nevada was way worse than FWE, which is strange because they were supposedly made by the same people. Most of the features and customisation in FWE is simply absent from Project Nevada. The revamped hunger/thirst/sleep mechanics were poorly implemented and added very little in the way of interesting gameplay, which is basically unforgivable in a post-apocalypse setting. NV was already horribly bloated with useless crap because of the focus on crafting, with all the mod bloat it was a horrible mess most of the time. Flaky fucked around with this message at 02:16 on Jun 13, 2015 |
# ? Jun 13, 2015 01:52 |
Flaky posted:Bullet time, sprint, enhanced vision, weapon special attacks, etc are more bloat than improvements I find. I think Project Nevada was way worse than FWE, which is strange because they were supposedly made by the same people. Most of the features and customisation in FWE is simply absent from Project Nevada. The revamped hunger/thirst/sleep mechanics were poorly implemented and added very little in the way of interesting gameplay, which is basically unforgivable in a post-apocalypse setting. NV was already horribly bloated with useless crap because of the focus on crafting, with all the mod bloat it was a horrible mess most of the time. You can disable or adjust virtually everything you are talking about here in Project Nevada. I'm not sure if you are trying to play the mod without the MCM (Mod Configuration Menu) present, but there are pages and pages of settings available for PN's MCM control panel.
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# ? Jun 13, 2015 02:28 |
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Flaky posted:NV was already horribly bloated with useless crap because of the focus on crafting Jesus loving christ this, if you're going to make a game that is loving based around crafting, please make the user interface slightly less uncomfortable than punching myself in the balls repeatedly.
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# ? Jun 13, 2015 02:39 |
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Cream-of-Plenty posted:You can disable or adjust virtually everything you are talking about here in Project Nevada. I'm not sure if you are trying to play the mod without the MCM (Mod Configuration Menu) present, but there are pages and pages of settings available for PN's MCM control panel. I was familiar with how to use the mod, but thanks for insulting my intelligence anyway. Options for damage multipliers were gimped to the point where 'realistic' weapon damage was simply unattainable. Weapons ended up hilariously unbalanced because of the inherent complexity of the damage system and poor/conflicting weapon implementation by modders. NV didn't even have the courtesy to include the weapons from Fallout 3, which I just find incomprehensible. It was left up to PN to reintroduce them, and even then inserting them into levelled lists was never achieved to anything like the level of FWE, probably because mobs tended to be creatures rather than human. You couldn't even get out of Doc Mitchels house without feeling overpowered, and if you did that certainly didn't last more than a few encounters with random mobs. I was practically tripping over ammo the whole game, whereas in FWE there is an option to remove almost all the ammo and item drops, forcing you to scavenge properly. I forget exactly what changes were made to experience, but I don't recall the player progression as being remotely appropriate either modded or unmodded. Ironically I preferred the much harsher system in FWE where it was almost impossible to get above level 4 or 5 without hundreds of hours invested in finishing all side quests. It was just less complicated (and hence less likely to break immersion that way). Bad design breaks immersion, which I found was a pretty much constant experience in FNV either modded or not. Flaky fucked around with this message at 04:20 on Jun 13, 2015 |
# ? Jun 13, 2015 04:11 |
I like crafting poo poo in games But NV just had a Huge Fuckoff list of poo poo that i didnt know what they did and most poo poo did nothing. Great! I got some Belts, can i wear them? No? gently caress off.
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# ? Jun 13, 2015 04:24 |
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Hihohe posted:I like crafting poo poo in games But NV just had a Huge Fuckoff list of poo poo that i didnt know what they did and most poo poo did nothing. Great! I got some Belts, can i wear them? No? gently caress off.
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# ? Jun 13, 2015 04:26 |
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Anime Schoolgirl posted:You were supposed to use them to craft super stimpaks and gecko armor The UI was still crap, and it really turned me off on crafting even though I'd thought I was going to love it. As it was I learned how to make bullets, doctors bags, and weapon repair kits and that was far as my interest could take me . Would it really be THAT hard to make a decent UI that also works with controllers? I can't help but think that the Fallout menu system could have one one global "tab" group that your stick only toggled through while you held a certain bumper. That would eliminate the worst part of the UI, the constant sorting up and down and left and right of the UI. Check your current thirst? 2 inputs up to the global menu, then over once, then down again. Now you want to see your ammo? Up to the main menu, then over, then down again. I might be miss characterizing the UI because I don't have it in front of me, but I'd think it could have been a lot faster even with a controller. But you know what? Bethesda makes a better console UI than what I saw in Witcher 2.
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# ? Jun 13, 2015 04:49 |
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I liked the stuff you could make, especially the ammo, but the UI for it was bad yes.
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# ? Jun 13, 2015 05:01 |
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That's my complaint with Obsidian is it seems that they have to put crafting and damage threshold into every game they make, to some extent. That's not why I buy your games dudes.
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# ? Jun 13, 2015 05:21 |
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Fallout 4 has me pessimistic in a way that I almost never am about major game releases. I can't help but think you're a lunatic to expect anything but Skyrim with a fresh coat of paint and VATS, which just isn't nearly enough in a world where New Vegas and the Witcher 3 exist. Bethesda seriously need to hire decent animators and writers, not to mention abandon the rotting husk of an engine they've been using for roughly forever. There's so much that I think Fallout 4 should do but am almost certain it won't. Here's hoping we see something at E3 to prove me wrong, I guess?
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# ? Jun 13, 2015 05:49 |
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You guys really make me hate games I thought I enjoyed. Man gently caress this franchise!
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# ? Jun 13, 2015 06:04 |
I really agree with people who favor Fallout: NV, but the dividing line on that seems to be if you played the first two in their time or not. I've not met anyone who came in with F3 and doesn't prefer it to new vegas. For me, Fallout 3 has a lot of problems and is the lesser game, mostly because Bethesda isn't very good at story or dialogue. Fallout 3 was still good to me when New Vegas didn't exist though. the Capital Wasteland absolutely was not a cohesive world, and the story elements don't hold up to scrutiny, but it was definitely a fun post apocalyptic rubble simulator in the pre-2010 world. I still enjoy playing Skyrim now and then several years later, despite having almost the same loving issues F3 has, so I figure I'll probably be able to enjoy Fallout 4 just as much. I share the gooniest views about the quality of these games compared to each other, but I guess I just don't hold them with enough sincerity or conviction to bitch and moan that Bethesda hasn't just handed the series off to Obsidian. I'll be happy with what I get, and I hope some of the original Fallout 1/2 guys get a chance to work on another Fallout title at some point down the line vv
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# ? Jun 13, 2015 06:21 |
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Phrasing posted:You guys really make me hate games I thought I enjoyed. Man gently caress this franchise! You better not hate Fallout 1, one of the best games ever made. closeted republican fucked around with this message at 12:39 on Jun 13, 2015 |
# ? Jun 13, 2015 06:22 |
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I hope I can marry a robot in this game and eat sweetrolls.
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# ? Jun 13, 2015 06:33 |
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hemophilia posted:I really agree with people who favor Fallout: NV, but the dividing line on that seems to be if you played the first two in their time or not. I've not met anyone who came in with F3 and doesn't prefer it to new vegas. In a sense, I'm happy that Bethesda has a hold of Fallout, as long as they keep loaning it back to Obsidian. Bethesda lays the groundwork with their basic game, then lets Obsidian polish that game to a mirror shine and make a more enjoyable product out of it. And Bethesdas stuff isn't bad, it just tends to be shallow. Good for one run, but not much else. Without modding, that is.
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# ? Jun 13, 2015 06:50 |
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VocalizePlayerDeath posted:That's my complaint with Obsidian is it seems that they have to put crafting and damage threshold into every game they make, to some extent. DT is actually super cool and you should just deal with it.
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# ? Jun 13, 2015 06:54 |
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This game will be super good, I'm sure Bethesda has learned from their past mistakes this time!
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# ? Jun 13, 2015 07:29 |
Flaky posted:I was familiar with how to use the mod, but thanks for insulting my intelligence anyway. Options for damage multipliers were gimped to the point where 'realistic' weapon damage was simply unattainable. Weapons ended up hilariously unbalanced because of the inherent complexity of the damage system and poor/conflicting weapon implementation by modders. NV didn't even have the courtesy to include the weapons from Fallout 3, which I just find incomprehensible. It was left up to PN to reintroduce them, and even then inserting them into levelled lists was never achieved to anything like the level of FWE, probably because mobs tended to be creatures rather than human. You couldn't even get out of Doc Mitchels house without feeling overpowered, and if you did that certainly didn't last more than a few encounters with random mobs. I was practically tripping over ammo the whole game, whereas in FWE there is an option to remove almost all the ammo and item drops, forcing you to scavenge properly. I forget exactly what changes were made to experience, but I don't recall the player progression as being remotely appropriate either modded or unmodded. Ironically I preferred the much harsher system in FWE where it was almost impossible to get above level 4 or 5 without hundreds of hours invested in finishing all side quests. It was just less complicated (and hence less likely to break immersion that way). Bad design breaks immersion, which I found was a pretty much constant experience in FNV either modded or not. I'm just saying, man. You certainly didn't seem like you knew what MCM was from that post I quoted. That's a fact.
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# ? Jun 13, 2015 07:31 |
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Groovelord Neato posted:Even with the bugs New Vegas was a 90+ game so that's probably the worst part of the whole mess. Fallout was 91 NV was 84 At least on metacritic
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# ? Jun 13, 2015 07:32 |
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hemophilia posted:I really agree with people who favor Fallout: NV, but the dividing line on that seems to be if you played the first two in their time or not. I've not met anyone who came in with F3 and doesn't prefer it to new vegas. I haven't played the first two games and I prefer new vegas over fallout 3. Hi how are you
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# ? Jun 13, 2015 07:33 |
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hemophilia posted:I really agree with people who favor Fallout: NV, but the dividing line on that seems to be if you played the first two in their time or not. I've not met anyone who came in with F3 and doesn't prefer it to new vegas. Discussions about the Fallout series are invariably the same. Fallout: New Vegas, it is said, has better plot and writing(please note that there will be special discussion for Dead Money, which will be universally lauded for its characters and story lines, but debated for the merits of its game play modifications). But its more linear(never mind that while there is an "easiest" path for straightforward characters, numerous paths exist for those willing to experiment with the gameplay structure). Fallout 3, on the other hand, has more "cool stuff" to explore(what, precisely that "cool stuff" is is never specified. Towns governed by little children? Nuka-cola collectors? loving Three Dog? HP Lovecraft references WHO KNOWS!?). Also, it has "set pieces." Never mind what a set piece is, it just involves big robots and explosions(see also, the end of TESIV: Oblivion). Personally, the "post apocalypse" has limited interest for me, especially when its a theme so common as to be genre unto itself. What made Fallout interesting to me(aside form non linear plot structure, general writing, and open ended character progression) was that it examined how societies were evolving in the waste of the post apocalypse. In Fallout, things were still chaotic and disorganized, but you saw societies trying to form in somewhat coherent manners. Even the villainous monsters, the super mutants, were examples of this. Fallout 2 was laden with silly, dated jokes. But it continued this theme. There was definite progress and a sense of different groups responding to the new world in different ways(see Vault City vs. the NCR). And Fallout: New Vegas continued this theme. The issue with Fallout 3 isn't merely lack of verisimilitude because its been 200 years since the bombs fell-its that there's been zero thought put into its world/story.
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# ? Jun 13, 2015 07:33 |
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Zzulu posted:Fallout was 91 Criminal. (I meant it was still worthy of a 90+ score with the bugs if you didn't get my meaning.) Groovelord Neato fucked around with this message at 07:42 on Jun 13, 2015 |
# ? Jun 13, 2015 07:35 |
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Wasn't release NV loving buggy as all hell?
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# ? Jun 13, 2015 07:36 |
frajaq posted:Wasn't release NV loving buggy as all hell? In the earliest versions, when NPCs frowned, the FPS would drop into single digits thanks to a Facegen boner. EDIT: Oh, there was also the short-lived bug where everything was immortal, including pissant Geckos and that dude who tricks you into trying to rescue his "girlfriend". EDIT 2: Goo and ash piles never went away. Eventually it'd kill your game. Whole world would be buried under toxic goo and smoldering ash. EDIT 3: Saves didn't work. The Steam cloud would eat your poo poo. EDIT 4: Something was really hosed about the cowboy repeater. I don't remember what but it was completely unacceptable. Cream-of-Plenty fucked around with this message at 07:47 on Jun 13, 2015 |
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# ? Jun 13, 2015 07:40 |
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frajaq posted:Wasn't release NV loving buggy as all hell? For the first few days saving the game didn't work for a lot of people.
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# ? Jun 13, 2015 07:45 |
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I love Morrowind/Fallout/Oblivion/Skyrim but it just feels like Bethesda never really learn from really, really basic poo poo. Animations and voicework especially
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# ? Jun 13, 2015 07:48 |
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# ? May 11, 2024 07:25 |
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frajaq posted:Wasn't release NV loving buggy as all hell? Blame the non-existent testers for that
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# ? Jun 13, 2015 07:54 |