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nma has always been right edit nice
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# ? Jun 13, 2015 19:10 |
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# ? May 25, 2024 15:06 |
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I don't know who NMA are but I think I'm better not knowing.
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# ? Jun 13, 2015 19:14 |
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I think NMA hated New Reno and that just ain't right
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# ? Jun 13, 2015 19:18 |
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Lord Lambeth posted:I don't know who NMA are but I think I'm better not knowing. not knowing is a good way to enjoy allot of stuff
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# ? Jun 13, 2015 19:19 |
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I liked stuff about Fallout 3. I liked New Vegas more, and I liked Fallout 1 the most, because I was loving twelve then. And I still go No Mutants Allowed
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# ? Jun 13, 2015 19:37 |
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ThisIsJohnWayne posted:I liked stuff about Fallout 3. I liked New Vegas more, and I liked Fallout 1 the most, because I was loving twelve then. And I still go No Mutants Allowed nwq vegas is a very good game, also very ugly. obisidan is not ver y good at graffix why???
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# ? Jun 13, 2015 19:50 |
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Lord Lambeth posted:I don't know who NMA are but I think I'm better not knowing. You really really are. I envy your ignorance.
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# ? Jun 13, 2015 20:08 |
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Lord Lambeth posted:I don't know who NMA are but I think I'm better not knowing. a bunch of idiots i went to the site once before fallout 3 caem out and found some guy declaring that obviously fallout 3 will be trash because it needs two hands to play so you can't eat a bowl of cereal and play it
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# ? Jun 13, 2015 20:09 |
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frajaq posted:I think NMA hated New Reno and that just ain't right New Reno is easily the best part of the original isometric games by a wide margin. So much to do, so many connections between all the NPCs and so many little sidequests and ways to make the crime families permanently hostile to you. Fighting my way out of Salvatore's after turning down his offer to join up is probably one of my favorite moments in the series. Does any other bit of Fallout even come close to anything like New Reno? Even Freeside/the Strip is pretty pared down in comparison.
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# ? Jun 13, 2015 20:11 |
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Wolfsheim posted:New Reno is easily the best part of the original isometric games by a wide margin. So much to do, so many connections between all the NPCs and so many little sidequests and ways to make the crime families permanently hostile to you. Fighting my way out of Salvatore's after turning down his offer to join up is probably one of my favorite moments in the series. New Reno is one of the most dense clusters of Things To Do in like, all games. It's great. Personally I always have a soft spot for going on the slavers as soon as I roll into the Den and similar doing poo poo you are allowed but not supposed to do though
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# ? Jun 13, 2015 20:14 |
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I also love that the New Reno ending where the Chosen One knocks up one of the Bishop ladies is canon Because that actually accidentally did happen in my first fallout 2 run
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# ? Jun 13, 2015 20:22 |
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hmm seems like u dnint like nma, do you think theywer worse the n Games? (the sa subforum)
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# ? Jun 13, 2015 20:26 |
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Speaking of Salvatore's, one thing I missed in the new generation of Fallout was the old world mystique of energy weapons. It's in service of gameplay balance, but being able to find laser weapons on any random fiend feels wrong. I also don't particularly like the ramshackle look of FO3's EWs.
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# ? Jun 13, 2015 20:37 |
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NMA is to Fallout games what Pitchfork was to music circa 2006
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# ? Jun 13, 2015 20:48 |
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The weird thing about NMA is that they take pride in being a bunch of spergs who seemingly hate every Fallout game yet are still a community devoted to all things Fallout. I really don't get that line of thinking, if you hate every game in a series but the first one then why bother wasting so much time and energy bitching about everything from the newer games in very specific detail?
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# ? Jun 13, 2015 20:51 |
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frajaq posted:I also love that the New Reno ending where the Chosen One knocks up one of the Bishop ladies is canon I really like mixed-canon outcomes in games.
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# ? Jun 13, 2015 20:53 |
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i lieked playing omly bombwaepons, legs and chair wnrt a flying!!! hahaa get injured from sploash? eat cactues morpine. aweomw. fakc you jonhhy legion i got more bombs than a camelfucker
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# ? Jun 13, 2015 20:53 |
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I hope there are super swole Boston terriers mutants called "Terrors". I hope there's a whole thing about communities being caught between the Terrors and invasive Deathclaws.
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# ? Jun 13, 2015 20:57 |
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Mr. Fortitude posted:The weird thing about NMA is that they take pride in being a bunch of spergs who seemingly hate every Fallout game yet are still a community devoted to all things Fallout. I really don't get that line of thinking, if you hate every game in a series but the first one then why bother wasting so much time and energy bitching about everything from the newer games in very specific detail? they're goons
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# ? Jun 13, 2015 21:04 |
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Mr. Fortitude posted:The weird thing about NMA is that they take pride in being a bunch of spergs who seemingly hate every Fallout game yet are still a community devoted to all things Fallout. I really don't get that line of thinking, if you hate every game in a series but the first one then why bother wasting so much time and energy bitching about everything from the newer games in very specific detail? is this true?! id on ot belive you. iread the nma sight and to me they like good guys
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# ? Jun 13, 2015 21:07 |
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I think as far as crafting is concerned, it's one of those things you can ignore completely after being shown it in Goodsprings. Don't want to make things? Fine. You'll be killing enough poo poo and looting their corpses & living spaces to get everything you need. You don't need to build a thing. If you do like that sort of hardcore survivalist roleplay, it's there to use. Personally, I'd just make certain critical bits (stimpacks, doctor's bags, weapon repair kits) and ammo, and I was happy as a clam. (hand loaded 12 Gauge buckshot + Riot Shotgun = Cazador AA Gun) Maybe grill up a gecko steak because I felt like it. But I could have done just fine without and wasn't bugged by the system overall. Want to see a massively complex crafting system? Try Witcher 3. "Collect X number of Nekker hearts, which may as well be a legendary weapon drop in this game, and you can make this potion/oil/weapon that makes certain key battles actually enjoyable instead of a HP spongy slog through a muddy field." You have to use crafting to upgrade gear and make other essential items. If you thought hoarding was a bad thing in Fallout, holy gently caress do you have to become a Walmart on legs in the Witcher series. That's why one of your abilities is having the screen glow where lootables are, since you won't have the luxury of passing most of them up. When they gave the game the subtitle of "The Wild Hunt," the neglected to mention the hunting is for all the poo poo you'll make. And the caper is that the UI for it is ugly as sin, so enjoy! Whether you like it or not, crafting is back for Fallout 4. Look no further than the end of the trailer for proof. That's a hand made laser rifle he's carrying, and you can get a better look at it in the wallpaper image of his garage on the Fallout website. It's resting against the building on the lower left corner on the picture. When I play, will I make one? Probably not. but that's because I expect I'll be able to complete the game without doing so. But if I did want to play with purely homemade, I'll be able to. And I won't bitch about mechanics in a game that are entirely optional to enjoying it. tl;dr: Crafting? Deal with it.
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# ? Jun 13, 2015 21:12 |
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Cameron posted:they're goons Joking aside, a lot NMA member are in fact goons.
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# ? Jun 13, 2015 21:14 |
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Back Hack posted:Joking aside, a lot NMA member are in fact goons. As if that wasn't obvious whenever discussions about Fallout 3 and Fallout lore appear on this site.
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# ? Jun 13, 2015 21:19 |
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Doodles posted:I think as far as crafting is concerned, it's one of those things you can ignore completely after being shown it in Goodsprings. Don't want to make things? Fine. You'll be killing enough poo poo and looting their corpses & living spaces to get everything you need. You don't need to build a thing. If you do like that sort of hardcore survivalist roleplay, it's there to use. Personally, I'd just make certain critical bits (stimpacks, doctor's bags, weapon repair kits) and ammo, and I was happy as a clam. (hand loaded 12 Gauge buckshot + Riot Shotgun = Cazador AA Gun) Maybe grill up a gecko steak because I felt like it. But I could have done just fine without and wasn't bugged by the system overall. I guess my thought is if you're going to put the effort of making a comprehensive crafting system, why not actually make it accessible with a halfway decent UI? it's amazing how awful the systems surrounding crafting are in games and i don't think it's some absurd expectation for devs to surround something they spent a decent amount of effort on in a package that players might actually want to use if i'm playing on hardcore survival mode, the challenge should be the gameplay, not the system mechanics and ui
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# ? Jun 13, 2015 21:20 |
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i think they should have more detaoled gore. shoot gothic kid in jaw, masxcara and pointy bones go swirl in the wind
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# ? Jun 13, 2015 21:21 |
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Rinkles posted:Speaking of Salvatore's, one thing I missed in the new generation of Fallout was the old world mystique of energy weapons. I actually disagree here (about availability of certain weapons, though I don't mind the ramshackle look). Having a weapon skill that is useless for 2/3rds of the game is bad design. I liked the way New Vegas did it by giving you a clear alternate progression to Guns, though rope kid also mentioned that he considered eliminating Energy Weapons as a skill entirely and just making them the top tier weapon type of each category (pistols, rifles, etc), and eventually it just came down to that being less fun/interesting. Of course I expect Bethesda to learn nothing from NV and still have a lovely useless Big Guns skill and an Energy Weapons skill that has four weapons in it, two of which you'll never use and two of which are better than every other ranged weapon in the game.
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# ? Jun 13, 2015 21:24 |
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My problem with crafting is that I just can't be assed to remember the components for everything, there should be a crafting list in the pip boy itself, not just when using Workbenches/Campfires. The only recipe components I remember is Weapon Repair Kits, and sometimes I get hammers instead of wrenches for it when looting stuff e: f;b by Yasser Arafatwa
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# ? Jun 13, 2015 21:25 |
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you really have to love something to hate it so much
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# ? Jun 13, 2015 21:32 |
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Yasser Arafatwa posted:I guess my thought is if you're going to put the effort of making a comprehensive crafting system, why not actually make it accessible with a halfway decent UI? it's amazing how awful the systems surrounding crafting are in games and i don't think it's some absurd expectation for devs to surround something they spent a decent amount of effort on in a package that players might actually want to use There's a book anyone who complains about user interfaces should read: The Design of Everyday Things by Donald Norman. He's the guy who was in charge of building most of Apple's UIs for decades, so he knows how to make things simple enough for dipshits to use. After going through the book, you'll realize just what a nightmare it is to build the things. EDIT: frajaq, that's about the only change I could think of. Make the recipes available on your Pip Boy even if not near a crafting place so you know what you need. Though in New Vegas, most of that was obviated by having ED-E as a companion. Half the things I made were on the spot with him, though it took more steps than a bench would. Doodles fucked around with this message at 21:39 on Jun 13, 2015 |
# ? Jun 13, 2015 21:33 |
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i like the vrafting but it confuses me. meayvbe make it easier to undeerstand`? its a good idea but alla ideas needs good dooing, doing good trumps theinking good all day off the week
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# ? Jun 13, 2015 21:34 |
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Lazy_Liberal posted:you really have to love something to hate it so much Yup, truth. I played Wasteland as a kid. I love Fallout. I love what modders can come up with and the open-world environments. I enjoy the Bethesda games. But I hate how buggy Bethesda releases are, and I hate how early patches create major, new problems and it's not a one-time thing. Bethesda management seems to place little priority on QA, or fixing problems found by QA, whatever it is. So much love/hate. Given that the reddit leak pegged October 2015 as the release for FO4 over a year in advance, I can only fear that there are major QA issues that will go unaddressed in order to hit a ship date. Tempting to just wait for a steam sale months later or a GOTY edition, when stuff is fixed and mods are flourishing.
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# ? Jun 13, 2015 22:35 |
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Shugojin posted:a bunch of idiots What a dumb loving series this is that an autowalk button is a really good feature.
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# ? Jun 13, 2015 23:12 |
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I can kinda understand the NMA mindset just a lil bit since I love Diablo 1 and 2 and loathed Diablo 3 but at least I really liked most of the series of games before hating one.
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# ? Jun 13, 2015 23:14 |
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Mr. Fortitude posted:A Fallout game set in the midwest or south could be pretty cool. I know Tactics and that piece of poo poo game nobody likes Brotherhood of Steel did the Chicago area and Texas already but considering the former is only partially canon and the latter isn't canon at all, it might be cool to revisit. Either that or go with the proposed setting of Fallout Tactics 2 in Florida that never got past the planning stages, where the Everglades has transformed into a lush jungle with unique mutations and adversaries. I personally either want Fallout: Louisiana or a Fallout: Seattle or whatever. I'd be good with either post-apocalyptic voodoo stuff, or radioactive bigfoot. Also, I really liked Fallout 1, but could never get into 2 and I'm just not sure why.
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# ? Jun 13, 2015 23:26 |
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Doodles posted:I wouldn't mind simplified systems as well. But damned if I can name a game that has one and is still able to craft a wide variety of things. F3's was pretty damned simple. You pick an item on a list of things you have the plans for and if you didn't have all the bits, it would immediately show you what you were missing. But that was for less than a dozen things, all weapons. The more things and types of things you have the ability to make, the harder it is to make the system controlling it easy to navigate. This is an issue that all UI design has to deal with. The more choices, the worse things get. Cool, I'll give the book a read thanks!
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# ? Jun 13, 2015 23:59 |
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Yasser Arafatwa posted:Cool, I'll give the book a read thanks! how did he smell`? the palestinaina dude that is
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# ? Jun 14, 2015 00:06 |
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Groovelord Neato posted:I can kinda understand the NMA mindset just a lil bit since I love Diablo 1 and 2 and loathed Diablo 3 but at least I really liked most of the series of games before hating one. A bit out of topic but, how did you feel about the 2.0 patch and the Reaper of Souls expansion for Diablo 3? That seemed to have won a lot of people who hated 3 back over.
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# ? Jun 14, 2015 00:09 |
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catlord posted:I personally either want Fallout: Louisiana or a Fallout: Seattle or whatever. I'd be good with either post-apocalyptic voodoo stuff, or radioactive bigfoot. Fallout: Seattle would be awesome. Finally we'd get to see how craft brewers in Oregon, Washington, and British Columbia took control of the post-war booze trade and established Cascadia as an independent nation.
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# ? Jun 14, 2015 00:13 |
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I doubt they'll ever answer what happened to Canada, but if they do, they'll probably just make Quebec their Enclave that massacres anyone that doesn't speak their french correctly.
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# ? Jun 14, 2015 00:17 |
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# ? May 25, 2024 15:06 |
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Besides the android quest in Rivet City, did anything or anyone else reference the Commonwealth in Fallout 3?
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# ? Jun 14, 2015 00:20 |