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Lork posted:That explains a lot, actually. I wonder if on the middle difficulty you're safe, since there's no opposite to go to. I always play Blood on the middle difficulty. I remember playing through on the what is the equivalent of Ultra Violence and it was really hard, especially trying to finish the last level with the boss rush while constantly saving and reloading. Blood is pretty much the Devil May Cry of 90s FPS with Shadow Warrior at a close second. I would like to hear opinions that would state otherwise.
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# ? Jun 14, 2015 18:06 |
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# ? Jun 4, 2024 21:14 |
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uncleKitchener posted:I always play Blood on the middle difficulty. I remember playing through on the what is the equivalent of Ultra Violence and it was really hard, especially trying to finish the last level with the boss rush while constantly saving and reloading. But I find even that difficulty a bit too hard. What's a lovely gamer to do?
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# ? Jun 14, 2015 18:08 |
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If you are wanting to play against Quake 1 bots Frikbot works in quakespasm and there are pre-made .way files (bot pathing) for most common dm maps. I personally like the following maps if you can find them. gendm2 efdm12 lacrima aerowalk baldm6 dmqdeck edc gmdm1 kikdm3 naked5 pinion2 rapture1 spinev2 ztndm2 through 6
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# ? Jun 14, 2015 18:12 |
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I'm trying to remember a Quake mapper who was hosted on PlanetQuake back in the day, his maps all had the lump name bsdmX. bsdm7 was my favorite, it was like some sort of frozen tech base so absolutely everything was blue.
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# ? Jun 14, 2015 20:04 |
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^^^ mapper is "brainstorm" For anyone that doesn't mind a large-ish download, most of the above maps (including the bsdm maps but not gendm2 or dmqdeck) are included and waypointed in the Frikbots (fbx++) "quick start" package over at http://steamcommunity.com/sharedfiles/filedetails/?id=123626484
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# ? Jun 14, 2015 20:15 |
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uncleKitchener posted:I always play Blood on the middle difficulty. I remember playing through on the what is the equivalent of Ultra Violence and it was really hard, especially trying to finish the last level with the boss rush while constantly saving and reloading. I tend to play on Pink on the Inside, mostly because higher and all the cultists have dynamite. I don't mind the... acolytes? The green ones with dynamite. It is still a hard game though. Harder than Duke3D at least, though not as tough as Redneck Rampage. Probably on par with Shadow Warrior?
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# ? Jun 14, 2015 20:34 |
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I hate the SSG animation in Brutal Doom v20, it has a couple of animation flourishes that make the reload considerably smaller, which is a real problem since it's Brutal Doom and you need to be able to fire again RIGHT THE gently caress NOW.
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# ? Jun 14, 2015 20:42 |
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uncleKitchener posted:I always play Blood on the middle difficulty. I remember playing through on the what is the equivalent of Ultra Violence and it was really hard, especially trying to finish the last level with the boss rush while constantly saving and reloading. I was going to protest and say that Shadow Warrior is more DmC mostly because of the sword aspect, but come to think of it Blood and it share the same sort of atmosphere and macabre enemy design. There really needs to be more games that mix semi-modern weaponry with dark fantasy.
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# ? Jun 14, 2015 20:47 |
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The Kins posted:So, Terminus was streaming a really old version of this tonight... apparently is from Korea? All I know is it's really weird and does things the engine really, REALLY wasn't made to do. That... actually looks pretty cool/good?
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# ? Jun 14, 2015 21:03 |
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Lemon Curdistan posted:That... actually looks pretty cool/good? Yeah, the version Terminus was running was pretty janky, but that newer dev video is slick.
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# ? Jun 14, 2015 21:09 |
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I just gave Blake Stone: Aliens of Gold a shot for the first time. As someone who is a big fan of Wolf3D's simple arcadey gameplay, this game is a really neat twist on the formula. The silent pistol actually makes really cool use of the "stealth instakill" mechanic that went almost completely unused in Wolf3D, and the addition of an automap is a godsend, not just because it prevents you from getting lost, but it also means they can make the levels a lot more complex. Getting released one week before Doom was a death sentence though, it's a shame nobody really talks about this game.
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# ? Jun 14, 2015 21:35 |
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The "stealth instakill" in Wolfenstein isn't an instakill, it just doubles the damage applied to the enemy.
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# ? Jun 14, 2015 21:54 |
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I'll just leave this here.
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# ? Jun 14, 2015 22:08 |
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Agent Kool-Aid posted:https://www.youtube.com/watch?v=EUBUYWIZUpE Y'know, I don't think I've ever completed Plutonia. I might have gotten like halfway through, but my memory is fuzzy. All I remember is floods of enemies and not very good level design.
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# ? Jun 14, 2015 23:30 |
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arcsig posted:I just gave Blake Stone: Aliens of Gold a shot for the first time. As someone who is a big fan of Wolf3D's simple arcadey gameplay, this game is a really neat twist on the formula. The silent pistol actually makes really cool use of the "stealth instakill" mechanic that went almost completely unused in Wolf3D, and the addition of an automap is a godsend, not just because it prevents you from getting lost, but it also means they can make the levels a lot more complex. Wait, there's a stealth pistol-instakill in Wolf3D? Also, wouldn't it be great if there was something like Steam, but just for Doom and Doom mods/wads/pk files? You'd have a friends list, maybe achievements (but who cares, really?), and the ability to easily host and join games in progress, plus, aside from the iwads, it would automatically download the correct version of whatever custom stuff the host was using when you join their game. I'd love that so much
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# ? Jun 15, 2015 00:31 |
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Rupert Buttermilk posted:Also, wouldn't it be great if there was something like Steam, but just for Doom and Doom mods/wads/pk files? You'd have a friends list, maybe achievements (but who cares, really?), and the ability to easily host and join games in progress, plus, aside from the iwads, it would automatically download the correct version of whatever custom stuff the host was using when you join their game. That's called Zandronum, and before that, Skulltag.
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# ? Jun 15, 2015 00:33 |
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Grimthwacker posted:Y'know, I don't think I've ever completed Plutonia. I might have gotten like halfway through, but my memory is fuzzy. All I remember is floods of enemies and not very good level design.
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# ? Jun 15, 2015 00:35 |
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Reminder that Necrovision on Steam is currently a mere dollar and is entirely worth it if you basically wanted Painkiller but with more melee.
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# ? Jun 15, 2015 00:41 |
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Woolie Wool posted:The "stealth instakill" in Wolfenstein isn't an instakill, it just doubles the damage applied to the enemy.
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# ? Jun 15, 2015 01:13 |
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Rupert Buttermilk posted:
Zandronum/Skulltag/ZDaemon + Wadseeker's been doing this for 10+ years now.
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# ? Jun 15, 2015 01:23 |
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arcsig posted:Oh, does it? My mistake then, it seemed like it killed every time I did it, even on SS. Nope! It's theoretically possible since the maximum stealth damage is 128 compared to 100 health for the SS) but I haven't seen it happen in 23 years of playing.
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# ? Jun 15, 2015 01:42 |
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Elliotw2 posted:Zandronum/Skulltag/ZDaemon + Wadseeker's been doing this for 10+ years now. Oh, uhhh... wow, ok! Serves me right for pretty much only using G/ZDoom for forever.
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# ? Jun 15, 2015 01:47 |
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Thyrork posted:I'll just leave this here. I knew something was up the moment I fired the rocket launcher and the missile just dropped out of mid-air. What an evil, evil mod.
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# ? Jun 15, 2015 02:08 |
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Man doom RPG+RL is a massive amount of fun, I just hope there aren't too many gimmicks like that low ligh- "Warning, thermonuclear device detected." That's one way to wake up without resorting to coffee.
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# ? Jun 15, 2015 02:32 |
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Woolie Wool posted:I'm trying to remember a Quake mapper who was hosted on PlanetQuake back in the day, his maps all had the lump name bsdmX. bsdm7 was my favorite, it was like some sort of frozen tech base so absolutely everything was blue. I like bsdm6. The Rocket Launcher room has two floors that make fights interesting and a nice Red Armor room that has a lot of ways to enter it, giving you pleanty of chances to ninja the Red Armor from a guy that's been there for a few seconds. closeted republican fucked around with this message at 02:41 on Jun 15, 2015 |
# ? Jun 15, 2015 02:35 |
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So Bethesda is showing Doom 4 right now on their E3 stream. It looks real bad, guys. Like Doom 3 meets brutal doom. There are 'fatalities'. Nothing is like the original Doom at all. Oh and the first thing they showed is you can double jump. :facepalm:
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# ? Jun 15, 2015 03:15 |
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Doom 3.5
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# ? Jun 15, 2015 03:17 |
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The chainsaw takes gas.
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# ? Jun 15, 2015 03:19 |
Jumped in late and saw the end of it. Honestly looks pretty good. If you were expecting anything like classic doom you're a retard
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# ? Jun 15, 2015 03:21 |
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"Doom is about moving FAST" *Shows a demo where the character doesn't run faster than master chief*
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# ? Jun 15, 2015 03:21 |
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It looks fine and totally not a single thing like Doom 3 to me. It's not Doom 1, but it's also not another loving Serious Sam reskin or whatever like most "classic fps's" are these days.
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# ? Jun 15, 2015 03:21 |
also if you're expecting to move at 60 miles an hour in this game you're double retarded, Doom is actually a pretty slow game Multiplayer looks awesome. You get to play as a skeleton
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# ? Jun 15, 2015 03:22 |
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there's a powerup in multiplayer that turns you into a Revenant this may redeem the entire game shame about that single player video
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# ? Jun 15, 2015 03:22 |
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https://www.youtube.com/watch?v=1ytCEuuW2_A
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# ? Jun 15, 2015 03:24 |
in-game simplified doom map editor makes a ton of sense imo
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# ? Jun 15, 2015 03:24 |
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Ok well the multiplayer looks pretty good and you seem to run as fast as classic Doom. Map editor also, looks good.
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# ? Jun 15, 2015 03:24 |
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I dunno guys, Doom is dead. We knew this already but how is what we saw any different from Call of Duty, etc?
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# ? Jun 15, 2015 03:24 |
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oh good they added Halo's Forge thing to Doom
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# ? Jun 15, 2015 03:24 |
my bony fealty posted:oh good they added Halo's Forge thing to Doom comparing snapmap to forge is like comparing a ferrari to a fiat
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# ? Jun 15, 2015 03:25 |
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# ? Jun 4, 2024 21:14 |
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Holy moly i hope this doesnt suck
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# ? Jun 15, 2015 03:25 |