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ShadowMar posted:The Witcher games have a short sentence paraphrasing it the dialogue. Usually longer than Mass Effect but not the whole line but it's easier to know what it'll make you say and the tone. Witcher 2 first dialogue options "Roche offers you his hand while you're handcuffed" Geralt chooses the option that says "funny" Geralt says gently caress YOU!
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# ? Jun 15, 2015 05:51 |
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# ? May 27, 2024 03:29 |
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Bholder posted:That's what I said, get 100 on the 2-3 skills you want to specialise in, anything less is not really worth it. you could get 100 in every skill in fo3 and new vegas once the level cap went to 50.
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# ? Jun 15, 2015 05:51 |
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Bholder posted:That's what I said, get 100 on the 2-3 skills you want to specialise in, anything less is not really worth it. But THFPERG is likely going to fix this so the point is moot.
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# ? Jun 15, 2015 05:52 |
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Just bought the Pip Boy edition for $95 with Best Buy's Gamer Club Unlocked
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# ? Jun 15, 2015 05:53 |
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SunAndSpring posted:The Witcher 3 shows like the first sentence of dialog. Fallout 4's way looks really goofy. Like they've gone back in time to Oblivion, where you'd just bark out poo poo like RUMORS or DARK BROTHERHOOD or EMPEROR and poo poo would show up, but now it's "Press Y to GET FOOD." Yeah, I just watched the presentation again, and that looks really basic and awkward. Everything shown there is probably within the first hour of the game, so it might get better, but it's not a good start.
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# ? Jun 15, 2015 05:54 |
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I'm most excited about being able to explore a new wasteland that doesn't actually look that bad, graphics wise. I like the bright, new look. Contrast that human decay with a sunny day.
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# ? Jun 15, 2015 05:56 |
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Alexander DeLarge posted:Just bought the Pip Boy edition for $95 with Best Buy's Gamer Club Unlocked why?
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# ? Jun 15, 2015 05:57 |
Any EU / UK goons found a preorder for the pip boy edition that works for them?
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# ? Jun 15, 2015 05:58 |
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Because I bought Battlefront, Assassin's Creed: Gangs of New York Edition and Call of Duty for $20 so I can afford to spend a bit more on this. I like gimmicky bullshit like this.
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# ? Jun 15, 2015 06:03 |
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Arcsquad12 posted:Witcher 2 first dialogue options TheWitcher.txt
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# ? Jun 15, 2015 06:04 |
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Alexander DeLarge posted:Because I bought Battlefront, Assassin's Creed: Gangs of New York Edition and Call of Duty for $20 so I can afford to spend a bit more on this. I like gimmicky bullshit like this. They shoulda never gave you niggas money!
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# ? Jun 15, 2015 06:05 |
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I think the general solution everyone seems to have settled on for 'action rpg with player skill based combat' is to have a system where you pick from a pool of discrete powerful passive and active abilities, or upgrade your pool of existing ones in a tree system of sorts. mass effect 3 kind of did this and was actually legit fun to play, although that mainly worked as that game had a rigid class system with more or less predefined abilities, and there wasn't exactly much variation within each class. with bethesda games where nothing like that's enforced I could definitely see all the characters getting very samey. stats/skills are something they've been struggling with for years and never got quite right; going from 'potentially game breaking' to just 'kind of redundant.'
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# ? Jun 15, 2015 06:06 |
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Minorkos posted:I can understand the sentiment of "there should be skills and using guns should suck rear end at level 1 and become insanely overpowered at level 50" because it's an RPG/Fallout, but on the other hand, it's also a video game that's supposed to be fun to play. Some people find the gunplay in deus ex fun The idea is you're supposed appreciate the transition from weak idiot to badass flying power armor death machine. Yeah it might be frustrating that you're aiming right at some guy's head with a sniper rifle and the bullet goes 45 degrees from where you were aiming, but once you master the gun skill and you don't need to worry about that anymore, you get that sense of progression as a character, which is a trademark feature of any RPG. Making gun skills tied to damage or fire rate is pretty dumb though, I'll agree with that, because IIRC the original fallout games never did that. It is pretty dumb that you can't even attempt to pick locks without points dumped into the skill, unlike oblivion which let you fatfinger your way through any lock if you were good at the minigame. Generic Monk posted:I think the general solution everyone seems to have settled on for 'action rpg with player skill based combat' is to have a system where you pick from a pool of discrete powerful passive and active abilities, or upgrade your pool of existing ones in a tree system of sorts. mass effect 3 kind of did this and was actually legit fun to play, although that mainly worked as that game had a rigid class system with more or less predefined abilities, and there wasn't exactly much variation within each class. with bethesda games where nothing like that's enforced I could definitely see all the characters getting very samey. stats/skills are something they've been struggling with for years and never got quite right; going from 'potentially game breaking' to just 'kind of redundant.' Yeah, I think the system like skyrim does is a pretty good compromise, where you get nifty perks that make your shoot bangs overall better instead of arbitrarily deciding to make you miss less. year199X fucked around with this message at 06:10 on Jun 15, 2015 |
# ? Jun 15, 2015 06:07 |
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SunAndSpring posted:The Witcher 3 shows like the first sentence of dialog. Fallout 4's way looks really goofy. Like they've gone back in time to Oblivion, where you'd just bark out poo poo like RUMORS or DARK BROTHERHOOD or EMPEROR and poo poo would show up, but now it's "Press Y to GET FOOD." to oblivion's credit they probably had to make it readable on SDTVs (though that theory kind of falls apart when i remember morrowind's ui. i have no loving idea how that worked on the og xbox)
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# ? Jun 15, 2015 06:08 |
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Hi if any Germans or even Europeans in here see the collectors edition/Pipboy edition somewhere would be much appreciated if they could post it.
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# ? Jun 15, 2015 06:09 |
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Because it already sold out from best buy and will likely be worth more than that, plus its p cool
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# ? Jun 15, 2015 06:09 |
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I'm happy to see Bloody Mess making its return. I would have been really sad if they cut that out.
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# ? Jun 15, 2015 06:13 |
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ShadowMar posted:The Witcher games have a short sentence paraphrasing it the dialogue. Usually longer than Mass Effect but not the whole line but it's easier to know what it'll make you say and the tone. In the best case scenario, a voiced protagonist in a Bethesda Fallout game is going to be a boring idiot like every other boring idiot in a Bethesda game.
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# ? Jun 15, 2015 06:13 |
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year199X posted:Some people find the gunplay in deus ex fun Agreed, but I'd prefer the progression to come without directly hampering your shooting early on. The perk-style Skyrim system would be good, like you mentioned. Less Morrowindy "miss miss miss" and more "when you draw your revolver, your first 6 shots fire twice as fast (or cost half as much AP)"
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# ? Jun 15, 2015 06:14 |
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Stink gently caress Rob posted:The major difference is that Geralt of Rivia is an established character adapted from a series of novels. Fallout is typically more open ended than that. Eh, at the very least they'll get someone decent within their pay scale that has the time to record their lines along with poo poo VAs for the NPCs. They won't pull a Kojima and get Kiefer to do two lines an hour of gameplay.
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# ? Jun 15, 2015 06:15 |
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Stink gently caress Rob posted:The major difference is that Geralt of Rivia is an established character adapted from a series of novels. Fallout is typically more open ended than that. > Dark Brotherhood > Emperor > Rumors > I'm gay *selects I'm gay* I'm a dicksucking nancy boy e- the gunplay in deus ex is super fun
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# ? Jun 15, 2015 06:15 |
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Arcsquad12 posted:Witcher 2 first dialogue options He doesn't say that at all, I played that not two months ago.
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# ? Jun 15, 2015 06:16 |
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year199X posted:Some people find the gunplay in deus ex fun The gunplay in deus ex 1 is pretty much the platonic, unadulterated ideal of the stat-based action RPG in that it's so clearly tied to your character's skill and makes absolutely no effort to hide it. As a result it feels horrible and synthetic whether you're at the highest or lowest skill. I wouldn't necessarily say that anyone actually likes the gunplay but I certainly like what it represents. The real challenge is making the gunplay (for example) feel good and believable while also communiccating your character's skill, without negating both and creating a system that feels like Fallout 3. Thinking about it I don't really see any major reason why this couldn't happen, as long as they weren't afraid to make your character palpably poo poo at something.
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# ? Jun 15, 2015 06:16 |
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Just preordered one from Amazon. EDIT: Fallout Pip boy edition, that is.
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# ? Jun 15, 2015 06:17 |
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Zeron posted:I'm pretty sure Todd Howard said in the aftershow that skills were taken out for the preview to avoid spoiling them. Can't really be assed to actually look back through and find it though. SunAndSpring posted:Did he? Oh good, that's a relief. What he actually said was that they intentionally weren't talking about Perks. He also mentioned that content was going to be gated by perks. No mention of skills at all.
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# ? Jun 15, 2015 06:17 |
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Firstborn posted:e- the gunplay in deus ex is super fun i get that this is the hipster thread or whatever but cmon
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# ? Jun 15, 2015 06:17 |
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year199X posted:Some people find the gunplay in deus ex fun See, I love the Oblivion way for lockpicking, but unfortunately it doesn't really work in traditional RPG-speak. If your character is an absolute lunk, the fact that you can come up with good science or charismatic speeches doesn't mean your character can use them. Deus Ex gunplay stuff gives a reasonable approximation of a less-trained marksman, so in that scenario or in Oblivion lockpicking, you're basically generating luck for your character by overcoming the game's mechanical obstacles. In a video game, I have more direct agency over my character than in a P&P RPG, and someone saying that I missed when I perfectly lined up the shot hurts more than if all I did was say a few words and rolled a die. For pen and paper, it's the character who fails; on a screen, it's pseudo-me.
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# ? Jun 15, 2015 06:18 |
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khy posted:I, too, would like each and every entry into a video game series to be exactly the same as previous entries and bring absolutely no new gameplay mechanics to the table. gently caress PROGRESSION! gently caress NEW IDEAS! WE DEMAND THAT EVERYTHING STAY EXACTLY AS IT ALWAYS WAS! I have no problem with the changes? New Vegas was great. I have a problem with the setting, the narrative and the dialogue not being worth the storage space the take up on my computer, which is Bethesda's MO. that was a really weird assumption
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# ? Jun 15, 2015 06:19 |
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crawlkill posted:New Vegas was great. lol
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# ? Jun 15, 2015 06:20 |
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Wait people are bitching about this? It's a Bethesda game. Someone will loving mod the stats get the gently caress over it. Bethesda is so far ahead of the curve in developing actual gameplay in their games it's ridiculous. I'm stunned.
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# ? Jun 15, 2015 06:21 |
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Arcsquad12 posted:Witcher 2 first dialogue options well it's a smarmy quip if I remember correctly thing with the witcher is it's not as open ended as these games (even TW3); the character is predefined and is therefore much, less awkward to write dialogue and create skilltrees for. geralt does what geralt does and you just nudge his trajectory a bit.
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# ? Jun 15, 2015 06:21 |
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Minorkos posted:Agreed, but I'd prefer the progression to come without directly hampering your shooting early on. The perk-style Skyrim system would be good, like you mentioned. Yeah I could never get into Morrowind because of the MISS MISS MISS, but at least the guns in fallout 3 and NV had actual projectiles, so I was okay with the arbitrary deviation guns had.
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# ? Jun 15, 2015 06:21 |
Republican Vampire posted:What he actually said was that they intentionally weren't talking about Perks. He also mentioned that content was going to be gated by perks. No mention of skills at all. Oh god dammit I'm disappointed again.
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# ? Jun 15, 2015 06:21 |
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PerpetualSelf posted:Wait people are bitching about this? It's a Bethesda game. Someone will loving mod the stats get the gently caress over it. what "actual gameplay" are we talking about the same Bethesda games where you just stand next to someone and left-click until you or they die, the Bethesda games in which you shoot someone in the head from stealth and they a) don't die b) then decide it was "just the wind I guess" the only thing weaker than a Bethesda plot is Bethesda gameplay
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# ? Jun 15, 2015 06:22 |
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crawlkill posted:what If that's your experience with Bethesda games you must no have played them much. I bet you think Bioshock Infinite had good gameplay.
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# ? Jun 15, 2015 06:24 |
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PerpetualSelf posted:Wait people are bitching about this? It's a Bethesda game. Someone will loving mod the stats get the gently caress over it. The gameplay in Fallout games is loving garbage, and I'm not talking garden-variety "oh it's a bad game", I'm talking a clunky, bug-ridden, poorly thought out mess with amateur animations to boot. Even New Vegas, the one people say is the good one. edit: And this is coming from someone who has like 200 hours in New Vegas and almost as many in 3.
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# ? Jun 15, 2015 06:24 |
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This thread is quickly collapsing into a irony dwarf star.
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# ? Jun 15, 2015 06:25 |
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PerpetualSelf posted:Wait people are bitching about this? It's a Bethesda game. Someone will loving mod the stats get the gently caress over it. Hmm...
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# ? Jun 15, 2015 06:25 |
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year199X posted:Yeah, I think the system like skyrim does is a pretty good compromise, where you get nifty perks that make your shoot bangs overall better instead of arbitrarily deciding to make you miss less. I expect it to be pretty rtadically revamped obviously since skyrim's perk system supplements skills (which this game supposedly won't have) and a lot of the perks are lame percentage increases that really shouldn't be in there. There's potential in the system but they have to do it right (for the record I thought skyrim's system had potential but ended up being kind of dull)
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# ? Jun 15, 2015 06:25 |
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# ? May 27, 2024 03:29 |
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man that sucks. i loved how in new vegas, i'd be like "hey, i just figured out a great melee build. i can't wait to try a playthrough with it." now it's like man it'd be great to be good at melee. well i guess i will just use some melee weapons.
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# ? Jun 15, 2015 06:26 |