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RyokoTK posted:So, not a thing that Id got right in Doom, but someone else did. Okay, got it.
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# ? Jun 15, 2015 15:50 |
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# ? May 31, 2024 03:18 |
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Lemon Curdistan posted:Like I literally just pointed out, no one's sights are aimed at Doom. The comment was pretty clearly about AAA gaming as a whole. No modern media critic is going to give a poo poo about Doom-4-as-a-Doom-sequel because Doom stopped being relevant 15 years ago; it's just Yet Another Hyper-Violent AAA Game, exactly comparable to the latest Halo or Gears or Call of Duty or Uncharted or etc. Ah sorry, I had thought there had been a comment from them (or her?) about Doom's violence, specifically. My mistake
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# ? Jun 15, 2015 15:51 |
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RyokoTK posted:So, not a thing that Id got right in Doom, but someone else did. Okay, got it. When people are talking about Doom II being really good they usually aren't referring to the 32 levels in the original game.
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# ? Jun 15, 2015 15:51 |
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arcsig posted:They're a solution to a problem that never existed, the way oldschool shooters handled it was fine and is part of the reason why people like those games more than modern shooters. Actually pickups being on the ground is not the reason why I like Doom, I like Doom because it's fast-paced and has fun guns and fun monsters to blow up, and loads of user-made content for it. I don't give two shits where the ammo comes from. Ammo conservation has never really been an explicitly stated part of Doom's gameplay, certainly no more than it is based on Doom 4's gameplay video. Sure there are wads that make you count out each shell, but that is absolutely a minority.
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# ? Jun 15, 2015 15:52 |
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The Kins posted:If I may go off the current topic for a second... you made cool Marathon mods, didn't you? Are there any documents or wikis or Windows-based tools or whatever that provide easy-to-examine information about the Marathon actors? I'm thinking of recreating the Juggernaut as a Reelism boss, but I'm less familiar with that Strange Cousin of a series than I wish I was, and I'd like to at least pretend that it's similar to it's original appearance. Honestly probably the easiest way to figure that out is just to play the game and estimate their mechanics based on that. There are editors to change their behavior but it's all in numbers, so it's meaningless without context.
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# ? Jun 15, 2015 15:55 |
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Lemon Curdistan posted:They really don't; non-violent "mainstream"/AAA games are essentially non-existent outside of maybe some of Nintendo's output.
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# ? Jun 15, 2015 15:55 |
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Woolie Wool posted:Try playing maps with actual ammo balance some day. It's a thing that exists, you know. Most WADs out there have much more ammo than is needed to kill all the monsters. Usually a lot of it gets eaten up by the fact that you can still collect ammo pickups even when you're just 1 bullet short of full, so most of the pickup goes to waste.
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# ? Jun 15, 2015 15:57 |
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Scripted executions are dumb and boring. Differing deaths animations based on weapon and direction are good and fun. Make it based on health threshold.
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# ? Jun 15, 2015 15:59 |
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RyokoTK posted:Have you played Doom? Resource management is not actually an issue, even on UV you never run out of ammo unless you're very bad or you're speedrunning and deliberately skipping stuff.
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# ? Jun 15, 2015 15:59 |
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Lemon Curdistan posted:More seriously, they're also resource management. Just because they're not picking up ammo from static pickups doesn't remove resource management from the game. If you think they're going to hand-craft the ammo and weapon and health pickups that each enemy encounter drops versus just setting a big loot table with percentages like "20% chance to get shotgun shells" and then just relying on RNG, you have way more faith in modern game development than I do. Its a lazy crutch which makes the game less exciting. May as well have regenerating health. (And ammo )
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# ? Jun 15, 2015 16:01 |
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RyokoTK posted:Actually pickups being on the ground is not the reason why I like Doom, I like Doom because it's fast-paced and has fun guns and fun monsters to blow up, and loads of user-made content for it. I don't give two shits where the ammo comes from. Ammo conservation has never really been an explicitly stated part of Doom's gameplay, certainly no more than it is based on Doom 4's gameplay video. Sure there are wads that make you count out each shell, but that is absolutely a minority. So ammo conservation has to be discussed at length in the manual for you to accept that it exists? You really are retarded. I played Doom in an era before mouse controls and wikis telling you where the secrets are and ammo was absolutely a concern. Doom 4 appears dead set on making sure nothing you do has consequences beyond the next five minutes. It's a sterilized, soulless form of game design but it has become orthodoxy for almost all action games.
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# ? Jun 15, 2015 16:01 |
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Woolie Wool posted:So ammo conservation has to be discussed at length in the manual for you to accept that it exists? You really are retarded. I played Doom in an era before mouse controls and wikis telling you where the secrets are and ammo was absolutely a concern. Doom 4 appears dead set on making sure nothing you do has consequences beyond the next five minutes. It's a sterilized, soulless form of game design but it has become orthodoxy for almost all action games. thanks for posting this thread is awful.
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# ? Jun 15, 2015 16:02 |
Lemon Curdistan posted:"Major AAA publisher chooses to open E3 by showing hyperviolent game" isn't something that exists in a contextless vacuum. Video games do a lot of violence and don't do non-violent gameplay very often, and "major publisher shows off major new instalment in franchise all about murdering things" says something about the state of video games as a whole. That doesn't say anything at all about the gaming industry, and plenty of nonviolent games already exist. Complaining about the violence in Doom, saying that it's disgusting and ought to not exist is the exact same poo poo that happened two decades ago from people like Joe Lieberman. It's moral majority nonsense and everybody except Feminist Frequency's sycophants sees it for what it is now. On another note, people talking about Doom being a fast-paced twitch shooter because their main experience with it is with the metric ton of mods and changes through gameplay-changing wads and source ports need to shut the gently caress up
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# ? Jun 15, 2015 16:05 |
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RyokoTK posted:thanks for posting So do you, like, not have any actual response to the points being made, or did you just feel like shitposting to make your argument look weaker?
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# ? Jun 15, 2015 16:05 |
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# ? Jun 15, 2015 16:05 |
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esselfortium posted:So do you, like, not have any actual response to the points being made, or did you just feel like shitposting to make your argument look weaker? You realize he's the one that called me retarded and blew me off, right?
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# ? Jun 15, 2015 16:06 |
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Woolie Wool posted:I played Doom in an era before mouse controls and wikis telling you where the secrets are and ammo was absolutely a concern. So you played Doom a decade before it was out? No, ammo was never really a concern in Doom since you could just go look for it rather than constantly be pushed forward for reasons of [cinematic gameplay and catering to ADD].
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# ? Jun 15, 2015 16:07 |
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Korendian Leader posted:Play maps from a pistol start. In Doom, this is generally considered hard mode. I sure don't bother with it.
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# ? Jun 15, 2015 16:07 |
Rupert Buttermilk posted:See, you might be joking, but it really isn't. Obviously, Hatred's whole 'thing' is that you become some angry jackass who loves to murder everyone, whether they want to hurt you or not. Doom, like I have to explain this to anyone, is not about that at all. Context is everything. Doom is the perfect game for Christians. Secular humans and their meddling in forces they have no way of comprehending have hosed everything up and you need to save them. If I recall correctly there's a part in the Bible where Jesus has to go to Hell and he rips the gates off with his bare hands to save the unbaptized or whatever and I imagine Doom is like this
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# ? Jun 15, 2015 16:10 |
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RyokoTK posted:Actually pickups being on the ground is not the reason why I like Doom, I like Doom because it's fast-paced and has fun guns and fun monsters to blow up, and loads of user-made content for it. I don't give two shits where the ammo comes from. Ammo conservation has never really been an explicitly stated part of Doom's gameplay, certainly no more than it is based on Doom 4's gameplay video. Sure there are wads that make you count out each shell, but that is absolutely a minority.
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# ? Jun 15, 2015 16:10 |
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im glad the new doom game broke the early fps thread truly the legacy of brutal doom is strong at least its not the call of doomty version they scrapped
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# ? Jun 15, 2015 16:12 |
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arcsig posted:You're talking mostly about ammo but my issue is actually more regarding health. There were numerous times in the demo where the player was at low health and a single monster would bring him back to full. This is fair, but on the other hand Imp fireballs were doing pretty chunky amounts of damage. The real issue that I have with regenerating health is that it rewards cowardice -- stand in a corner behind a box where no one can see you, and now your health is full. At least here, you have to be aggressive and keep attacking in order to recover health.
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# ? Jun 15, 2015 16:13 |
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What WAD is this? I hope it's not a Terry Trap. I want to play it.
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# ? Jun 15, 2015 16:13 |
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Zaphod42 posted:If you think they're going to hand-craft the ammo and weapon and health pickups that each enemy encounter drops versus just setting a big loot table with percentages like "20% chance to get shotgun shells" and then just relying on RNG, you have way more faith in modern game development than I do. I don't, no, but I expect they're going to have enemies drop a fixed amount of resources. "Murdering enemy X without expending more resources than it drops" is resource management. Of course I could totally be wrong in that assumption, and it's not like any of us have access to actual gameplay that wasn't just put together for a big E3 press conference.
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# ? Jun 15, 2015 16:13 |
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I'm really impressed that everyone's freaking out about game mechanics that are already in classic shooters. Blood already had the enemies dropping health thing and it worked there, Doom has always had enemies that exist entirely to give ammo gathering some basic challenge, it's just taking these ideas and modernizing them a bit more. It's also worth noting that these e3 demos are always played on the lowest difficulty with lots of cheats and scripts to keep the presenter from dying, so I wouldn't assume that the current pickup balance is final.
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# ? Jun 15, 2015 16:14 |
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Arivia posted:What WAD is this? I hope it's not a Terry Trap. I want to play it. It's MAP29 of Sunlust. Play it imo http://www.doomworld.com/vb/wads-mods/68089-sunlust-betar1-released/ quote:Sunlust is a set of 32 boom-compatible maps for Doom II created by myself and Dannebubinga, designed to be played from pistol start.
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# ? Jun 15, 2015 16:14 |
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Elliotw2 posted:I'm really impressed that everyone's freaking out about game mechanics that are already in classic shooters. Blood already had the enemies dropping health thing and it worked there, Doom has always had enemies that exist entirely to give ammo gathering some basic challenge, it's just taking these ideas and modernizing them a bit more. It's also worth noting that these e3 demos are always played on the lowest difficulty with lots of cheats and scripts to keep the presenter from dying, so I wouldn't assume that the current pickup balance is final. But it's not exactly how Our Lord and Savior DOOM did it! These developers don't know how to make a game! e: ^ Sunlust is Very Good. RyokoTK fucked around with this message at 16:17 on Jun 15, 2015 |
# ? Jun 15, 2015 16:15 |
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arcsig posted:They're a solution to a problem that never existed, the way oldschool shooters handled it was fine and is part of the reason why people like those games more than modern shooters. I don't have that strong of an opinion about the trailer but I do call bullshit about the "loot pinata" thing. Having health spew out of enemies is not only leagues better than regenerating health, but is a fantastic way of encouraging a very certain sort of playstyle. Regenerating health sucks because it encourages you to hide and not play the game to survive. Health in enemies encourages you to be a demon smashing freight train because the way you heal is by killing things. It would encourage a very doomy, kinetic sort of gameplay.
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# ? Jun 15, 2015 16:17 |
Arivia posted:What WAD is this? I hope it's not a Terry Trap. I want to play it. surprised you'd want to play a wad with such clear ableism (not everyone has the flexibility required to gently caress themselves)
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# ? Jun 15, 2015 16:17 |
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"We've taken a lot of time to discuss a brand new, not-yet-released FPS in the Early FPS Megathread. Maybe we should talk about Corridor7 or something" /
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# ? Jun 15, 2015 16:17 |
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Segmentation Fault posted:surprised you'd want to play a wad with such clear ableism (not everyone has the flexibility required to gently caress themselves) Go gently caress yourself.
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# ? Jun 15, 2015 16:17 |
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my bony fealty posted:im glad the new doom game broke the early fps thread We would have been better off if it were
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# ? Jun 15, 2015 16:18 |
Arivia posted:Go gently caress yourself. reported for ableism
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# ? Jun 15, 2015 16:18 |
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Is Sunlust.wad problematic?
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# ? Jun 15, 2015 16:18 |
Alain Post posted:Is Sunlust.wad problematic? the file name appropriates sun worshipper culture
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# ? Jun 15, 2015 16:19 |
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Elliotw2 posted:I'm really impressed that everyone's freaking out about game mechanics that are already in classic shooters. Blood already had the enemies dropping health thing and it worked there, Doom has always had enemies that exist entirely to give ammo gathering some basic challenge, it's just taking these ideas and modernizing them a bit more. It's also worth noting that these e3 demos are always played on the lowest difficulty with lots of cheats and scripts to keep the presenter from dying, so I wouldn't assume that the current pickup balance is final. I'm mainly just concerned that it will discourage map exploration by making health pickups less important (if they even exist? I don't recall seeing a single health pack in that demo outside of monster pinatas), and that kind of change makes me skeptical about the level design in general. I hope it doesn't come off like I hate the game because of this though because it looks pretty fun and I'll probably buy it.
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# ? Jun 15, 2015 16:20 |
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arcsig posted:I haven't played a whole lot of Blood but I don't remember enemies dropping nearly as much health as seen in this demo. But your point about the pickup balance stands. I think map exploration is going to be discouraged by the fact that it's a modern FPS and it just won't have any to begin with.
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# ? Jun 15, 2015 16:21 |
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Amethyst posted:It rules that all of the people in this thread who complained that brutal doom would ruin the game forever turned out to be 100% correct. Yeah it's kind of hilarious how this game is shaping up to provide ammunition to both sides of the Brutal Doom argument. The "makers" of Doom are agreeing that Doom needs more gore and fatalities. It's the ultimate validation. Personally I agree that the enemies look too bland at the moment. I don't get why they're all gray. And it looks like they kind of just run at the player so he can shoot/tear them, rather than the intriguing balance of hitscan and projectile attacks with the occasional pinky demon to keep you on your toes. Hopefully the full game will remedy that.
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# ? Jun 15, 2015 16:25 |
Sir Lemming posted:Personally I agree that the enemies look too bland at the moment. I don't get why they're all gray. It's wakkie nu nu
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# ? Jun 15, 2015 16:30 |
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# ? May 31, 2024 03:18 |
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Glagha posted:I don't have that strong of an opinion about the trailer but I do call bullshit about the "loot pinata" thing. Having health spew out of enemies is not only leagues better than regenerating health, but is a fantastic way of encouraging a very certain sort of playstyle. Regenerating health sucks because it encourages you to hide and not play the game to survive. Health in enemies encourages you to be a demon smashing freight train because the way you heal is by killing things. It would encourage a very doomy, kinetic sort of gameplay. Yeah I like it too. Only thing that looks a bit lame is the chainsaw.
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# ? Jun 15, 2015 16:41 |