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Wow, the aliens even brought back John Lennon!
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# ? Jun 16, 2015 02:36 |
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# ? Jun 7, 2024 15:52 |
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Speedball posted:
How many pairs of those glasses did they buy?
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# ? Jun 16, 2015 02:36 |
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He's even got those glasses! e:f,b Diggin' the fact that you can see where you'll be spotted in concealment mode, by the way.
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# ? Jun 16, 2015 02:36 |
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Speedball posted:
Dr. Vahlen, we captured a Thin Man hipster. Do not use lube.
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# ? Jun 16, 2015 02:40 |
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I've not watched the video, but are they seriously going to give indicators for lines of sight? Because thank god, the difficult-to-parse LoS rules of XCOM were awful.
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# ? Jun 16, 2015 02:40 |
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The footage was pretty heavily scripted but while the squad was sneaking up on advent at the beginning you could see squares highlighted red near them. Nothing like that during the rest of the mission though.
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# ? Jun 16, 2015 02:47 |
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Speedball posted:
Nope, those are hickeys. The unification has brought many advantages!
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# ? Jun 16, 2015 02:51 |
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The interesting part was that activation is reversed now. Their behavior isn't ambiguous like it was with pods. They stand somewhere, have a sight range, patrol on a schedule with an actual position. When you spring on them, then everything activates at once. So you aren't dicking around trying to activate packs in chunks. I'm assuming, anyway. I suppose they might still activate in stages. He made it sound like things are kind of 'reversed'. Except that they don't seem to be. Just clearer.
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# ? Jun 16, 2015 02:51 |
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Massive Chalice had a good feature that I hope XCOM2 incorporates. When you hovered your mouse over a tile to move to an eye showed above an alien if you had line of sight to them from that tile. Please do this XCOM2. I just want to know where I can snipe that stupid muton from. Also Lady Aliens: Snake Tits Uterons Uteron Bewbserkers Titsalyds Sheekers Shetherials
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# ? Jun 16, 2015 02:55 |
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TheCosmicMuffet posted:The interesting part was that activation is reversed now. Their behavior isn't ambiguous like it was with pods. They stand somewhere, have a sight range, patrol on a schedule with an actual position. When you spring on them, then everything activates at once. So you aren't dicking around trying to activate packs in chunks.
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# ? Jun 16, 2015 02:59 |
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I hope we can use the gremlin to hotwire UFOs
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# ? Jun 16, 2015 03:01 |
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I really, really liked that Advent MECs use the same animations as the enemy within ones. It stood out, especially since XCOM got new animations rigged, and really made it feel like something was wrong with the picture.
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# ? Jun 16, 2015 03:02 |
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Vib Rib posted:It's nice, because meld can quick-build and quick-produce various structures and items which could really help you get back in the game. It's not enough on its own, no, but with a long hard look at the other mechanics that right now reinforce the current game state, it could be part of a comeback-enabling system. Unfortunately, that long hard look will never happen, because the modders behind LW have little interest in making mechanics mesh with the idea that they're trying to sell in that early large landed ufo, that you don't have to win every mission. They have much more interest in ensuring difficulty by nerfing stand-out strategies and improving enemies that are seen as insufficiently troublesome. (I say this stuff about modder interest without knowing or talking to the modders, but I think their intent is evident in the Long War mod's patch history.)
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# ? Jun 16, 2015 03:32 |
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I'm torn - so many of the new effects look great, but the UI looks ugly and the character movement looks really janky.
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# ? Jun 16, 2015 03:33 |
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Maybe I just wasn't looking critically enough, but the UI looks almost identical to me. Ditto the animations.
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# ? Jun 16, 2015 03:36 |
What was the xcom 2 stuff shown off today?
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# ? Jun 16, 2015 03:38 |
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Anatharon posted:What was the xcom 2 stuff shown off today? Berserkers (and they're the muton women), ADVENT has MECs, some other gameplay.
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# ? Jun 16, 2015 03:39 |
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Vib Rib posted:Maybe I just wasn't looking critically enough, but the UI looks almost identical to me. Ditto the animations. Really? The way the soldiers run and move looks really weird, and the health bars and icons all look like they took a step back in how clean their design is. Oh well I'm sure someone will mod to use XCOM 1 icons and tile markers etc
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# ? Jun 16, 2015 03:46 |
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Renounced posted:In the post-discussion they mentioned that the enemy will not get an action when they're first deployed on the map, nor will the Viper just be able to straight up kill a guy in cover in on one turn with the abduct move. They only did it for "demo" purposes. Oh I know. But I think it'd be a wonderful addition to Xcom 2: Longer War
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# ? Jun 16, 2015 03:50 |
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Man, that video looked good. I am now actually excited for XCOM 2.
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# ? Jun 16, 2015 03:51 |
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Does every van come equipped with a snake?
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# ? Jun 16, 2015 03:55 |
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https://www.youtube.com/watch?v=89hkmQKx9p4 That, but with a viper photoshopped in
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# ? Jun 16, 2015 03:57 |
Cythereal posted:Berserkers (and they're the muton women), ADVENT has MECs, some other gameplay. Have they indicated when they'll reveal the fifth class?
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# ? Jun 16, 2015 04:02 |
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The Iron Rose posted:Oh I know. fixed. Also with the emphasis on female gendered aliens for all the species that have been revealed(Did they ever give the pectoids one?) I can only conclude that planet earth is alien Jurassic Park and that humans are being fed to extinct alien races for the amusement of living alien races.
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# ? Jun 16, 2015 04:08 |
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Anatharon posted:Have they indicated when they'll reveal the fifth class? Later
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# ? Jun 16, 2015 04:11 |
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Speedball posted:
Vipers really dig dudes with glasses. FoolyCharged posted:fixed. Sectoids are genderless. They are all perfect clones of one another and thus have no reproductive organs since they're all grown in tubes somewhere.
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# ? Jun 16, 2015 04:23 |
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Is Bradford voiced by the same actor as in Enemy Unknown? Even keeping in mind that 20 years have passed, he sounds a bit different in the e3 preview.
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# ? Jun 16, 2015 04:38 |
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https://www.youtube.com/watch?v=AzAKyj-KK-E Youtube of the IGN thing since Twitch's retarded filter muted the audio in the one linked earlier.
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# ? Jun 16, 2015 04:38 |
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Snake tit lady even hotter in game. I like how she slithers on the floor.
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# ? Jun 16, 2015 04:45 |
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Liquid Penguins posted:Snake tit lady even hotter in game. I like how she slithers on the floor. her intro was really excessive in the best way
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# ? Jun 16, 2015 04:50 |
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You've just got to love the product.
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# ? Jun 16, 2015 04:53 |
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I would think that the one technology the aliens would want to give humanity are cars that can't explode. The 3 leading causes of alien death have to be rockets, shotgun blasts and car explosions. And yet 20 years in the future some ADVENT sap takes cover behind a car.
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# ? Jun 16, 2015 05:00 |
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Literal Nazi Furry posted:her intro was really excessive in the best way I'm going to buy a USB squirt gun that money shots me every time that scene plays.
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# ? Jun 16, 2015 05:01 |
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Doobie Keebler posted:I would think that the one technology the aliens would want to give humanity are cars that can't explode. The 3 leading causes of alien death have to be rockets, shotgun blasts and car explosions. And yet 20 years in the future some ADVENT sap takes cover behind a car. Well now the cars explode in just one turn so they managed to make them even worse.
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# ? Jun 16, 2015 05:03 |
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Internet Kraken posted:Well now the cars explode in just one turn so they managed to make them even worse. Maybe not, a lot of the stuff happening in that scripted demo was abbreviated, like the enemies attacking on the turn they appeared, the viper grab+killing in one. They probably just skipped the timer.
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# ? Jun 16, 2015 05:08 |
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Internet Kraken posted:Well now the cars explode in just one turn so they managed to make them even worse.
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# ? Jun 16, 2015 05:10 |
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Yeah, though grenades only set the alight for the next turn. The ones they showed were probably beefed up for expediency, just like the other things.
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# ? Jun 16, 2015 05:12 |
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Advent mechs firing missiles. Beagle tasting his own medicine.
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# ? Jun 16, 2015 05:14 |
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They probably felt that exploding cars was too much a part of the XCOM experience to toss away. And besides, now instead of being able to instantly recognize you got Death Lane, you won't be able to figure it out until 2-3 turns in you got Death Lane 2.0: Procedurally Generated Boogaloo. Seriously, I bet there is at least one map template that's on a wide street or a bridge or overpass.
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# ? Jun 16, 2015 05:15 |
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# ? Jun 7, 2024 15:52 |
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Some parts of the game definitely look a bit unpolished, but the fact that he said even the skill trees are still being negotiated (I honestly assumed with 5 months left all the core stuff is in and it's just bugfixing/polish time) means that there's plenty of room for changes here and there before release. Also I hope that screen filter for concealment is modded out immediately, if it survives all the way to November. SexyCommando fucked around with this message at 05:20 on Jun 16, 2015 |
# ? Jun 16, 2015 05:17 |