|
Sole Survivor posted:Something important to note is that it looks like Fallout 4 has adopted the standard FPS control scheme. There seems to be a button for throwing grenades, a button for sprinting, and a button for meleeing with your gun, in addition to the iron sights/scopes. Bayonets on guns + melee button is going to be a lot of fun.
|
# ? Jun 16, 2015 06:30 |
|
|
# ? May 10, 2024 00:43 |
|
Duckbag posted:This lends credence to the whole "five years behind" theory. Five years ago, these were already standard, but five years before Fallout 3, this stuff was still cutting edge. Cutting edge? Are you kidding? That stuff was bog standard in a lot of games way before then in the five years leading up to Fallout 3, we're talking pre-2000s here.
|
# ? Jun 16, 2015 06:39 |
|
Back Hack posted:Cutting edge? Are you kidding? That stuff was bog standard in a lot of games way before then in the five years leading up to Fallout 3, we're talking pre-2000s here. Unreal Tournament was released in 1999, so I don't think it was quite standard at that point. Fallout 3 was a 2008 release and Half Life 2 was 2004, so you're looking at HL2 contemporary games. Call of Duty 2 was released in 2005 which I would imagine was probably the point when games started to really adopt the now comparatively common standard FPS interface. Halo came out in 2001 but I think it was something of an outlier. OwlFancier fucked around with this message at 06:47 on Jun 16, 2015 |
# ? Jun 16, 2015 06:42 |
GirlBones posted:As weird as hiring AAA voice talent and only have them in the ten minute prologue? Emperor Uriel Septim wasn't supposed to die so early (at least not exactly). Everything was going to happen like it happens in the final game, except when you went to Cloud Ruler Temple, it was going to be revealed that the man who was killed was actually the infamous Jagar Tharn, known to use foul magicks to impersonate the emperor(s). For whatever reason or coincidence, Tharn was the unwitting body double to a Mythic Dawn assassination at the time the player encounters him in the sewers. The real Uriel Septim was at Cloud Ruler Temple the entire time, plotting...something. It'd never be explained. Reunited with his illegitimate son, Martin, the two would prick themselves and mash their blood together as part of the key to defeating Mehrunes Dagon.
|
|
# ? Jun 16, 2015 06:45 |
|
^^^Never stop.OwlFancier posted:Unreal Tournament was released in 1999, so I don't think it was quite standard at that point. Yeah, it's weird to think about now, but when Halo: Combat Evolved came out, there was really nothing else like it. e: also I just realized that, 10 years ago, I had no idea what "iron sights" even meant. Duckbox fucked around with this message at 07:42 on Jun 16, 2015 |
# ? Jun 16, 2015 07:39 |
|
Cream-of-Plenty posted:Emperor Uriel Septim wasn't supposed to die so early (at least not exactly). Everything was going to happen like it happens in the final game, except when you went to Cloud Ruler Temple, it was going to be revealed that the man who was killed was actually the infamous Jagar Tharn, known to use foul magicks to impersonate the emperor(s). For whatever reason or coincidence, Tharn was the unwitting body double to a Mythic Dawn assassination at the time the player encounters him in the sewers. The real Uriel Septim was at Cloud Ruler Temple the entire time, plotting...something. It'd never be explained. Reunited with his illegitimate son, Martin, the two would prick themselves and mash their blood together as part of the key to defeating Mehrunes Dagon. Jagar Tharn = Decoy Octopus, got it.
|
# ? Jun 16, 2015 07:42 |
|
Cream-of-Plenty posted:Emperor Uriel Septim wasn't supposed to die so early (at least not exactly). Everything was going to happen like it happens in the final game, except when you went to Cloud Ruler Temple, it was going to be revealed that the man who was killed was actually the infamous Jagar Tharn, known to use foul magicks to impersonate the emperor(s). For whatever reason or coincidence, Tharn was the unwitting body double to a Mythic Dawn assassination at the time the player encounters him in the sewers. The real Uriel Septim was at Cloud Ruler Temple the entire time, plotting...something. It'd never be explained. Reunited with his illegitimate son, Martin, the two would prick themselves and mash their blood together as part of the key to defeating Mehrunes Dagon. That's... actually way stupider than what we got.
|
# ? Jun 16, 2015 07:43 |
|
Duckbag posted:
CoD came out in 2003, which was 12 years ago. You're a loving dumbass.
|
# ? Jun 16, 2015 07:48 |
Duckbag posted:Yeah, it's weird to think about now, but when Halo: Combat Evolved came out, there was really nothing else like it. It's also intriguing to see just how the first Halo was marketed, before the brand identity had been fully formed. https://www.youtube.com/watch?v=lFbafvx2Dyg There were a few trailers of the "Sweeping cinematic shots with orchestral music and chanting" variety, but even those mostly just consisted of recut gameplay footage and cutscenes vaguely mashed together to form a commercial. It also went through a massive, massive amount of changes, starting as a real-time strategy game before turning into a third-person guerrilla warfare game where you play as a generic Marine and finally being totally rewritten and revamped into an FPS in a little over a year of work. At this time, Bungie was only a few years out of being an independent company where the developers boxed the games themselves to fill enough orders. I don't think anybody expected Halo to become such a massive smash hit, let alone spawn the Star Wars of video game franchises.
|
|
# ? Jun 16, 2015 07:52 |
|
chitoryu12 posted:The Microsoft showing of gameplay in general makes the combat look a lot less wonky and reliant on VATS than the past two games. It seems to flow and control more like a typical FPS. What on earth made the older games impenetrable? I don't understand.
|
# ? Jun 16, 2015 08:06 |
|
Father Wendigo posted:HAH! Alright, pull the other leg now. This just in, resisting colonization by a huge empire is now evil racism
|
# ? Jun 16, 2015 08:10 |
Mordaedil posted:What on earth made the older games impenetrable? I never said that, or anything close to that.
|
|
# ? Jun 16, 2015 08:10 |
|
DoctorStrangelove posted:CoD came out in 2003, which was 12 years ago. You're a loving dumbass. And BF1942 came out a year before that.
|
# ? Jun 16, 2015 08:15 |
|
Phlegmish posted:This just in, resisting colonization by a huge empire is now evil racism Strictly speaking the nords started the empire. Also ulfic is pretty racist, it's a plot point if you ever visit windhelm.
|
# ? Jun 16, 2015 08:16 |
|
PittTheElder posted:And BF1942 came out a year before that. 1942 didn't have iron sights. First BF game with them was BF2 in 2005.
|
# ? Jun 16, 2015 08:17 |
The farthest I ever got with the civil war stuff in Skyrim was I conquered a couple of cities for the stormcloaks, I realized they didn't appreciate my sweet tactical and strategic prowess so I turned on them and made it my mission to wipe out every stormcloak i could see. Every playthrough after that I just ignored that crap. Because it's bad.
|
|
# ? Jun 16, 2015 08:19 |
|
OwlFancier posted:Strictly speaking the nords started the empire. The Stormcloaks are like docile puppies compared to Vvardenfell's Dunmer. Hell, I played as a Nord and thought they didn't nearly go far enough. I was expecting a brutal war of liberation/extermination against those smug elves and their imperial puppets.
|
# ? Jun 16, 2015 08:27 |
|
DoctorStrangelove posted:1942 didn't have iron sights. First BF game with them was BF2 in 2005. Really? I could have sworn that it did. I'm picturing an iron sighted Garand right now.
|
# ? Jun 16, 2015 08:29 |
|
DoctorStrangelove posted:CoD came out in 2003, which was 12 years ago. You're a loving dumbass. Yeah, but I didn't play it until years later, so get off my nuts.
|
# ? Jun 16, 2015 08:33 |
|
All the dialogue in the various showcases was really, really bad. Like, the protagonist seemed to only talk in non sequiturs.
|
# ? Jun 16, 2015 08:45 |
Apparently none of you queers played Trespasser, because that had ironsights before ironsights were even a "thing". EDIT: Or a little mod called "Night's Edge" for UT'99, hmmm? That came out in 2001? Cream-of-Plenty fucked around with this message at 08:51 on Jun 16, 2015 |
|
# ? Jun 16, 2015 08:46 |
|
chitoryu12 posted:I never said that, or anything close to that. Ah, so I misread your second line in the quote, gotcha.
|
# ? Jun 16, 2015 08:56 |
|
chitoryu12 posted:I apologize to all of the RPG purists who are upset that it's now possible for people who don't like exactly what they do to play the game. I'd be surprised to learn any RPG purist actually liked Fallout 3 and New Vegas' handling of combat.
|
# ? Jun 16, 2015 09:09 |
|
I suspect that RPG purists like only one game ever made and hate everything else with burning passion. "Baldur's Gate II is a blasphemy against the pure vision of the original game!" Like there's no group of RPG purists with consensus spanning many games, or even many franchises.
|
# ? Jun 16, 2015 09:12 |
I still got Atom Bomb Baby stuck in my head, Fuckers made a catchy tune back then.
|
|
# ? Jun 16, 2015 09:14 |
|
Cream-of-Plenty posted:Apparently none of you queers played Trespasser, because that had ironsights before ironsights were even a "thing". spasticly flailing a shotgun in the face of a raptor that moves like a bad puppet as it attempts to nuzzle you to death, good times...
|
# ? Jun 16, 2015 09:16 |
|
The Something Awful Forums > Discussion > Games > Fallout 4: 100% Daily Value of Salt
|
# ? Jun 16, 2015 09:16 |
Motherfucker posted:spasticly flailing a shotgun in the face of a raptor that moves like a bad puppet as it attempts to nuzzle you to death, good times... Then the towers fell and the raptors were swapped out with Nazis and terrorists, but everything else remained the same.
|
|
# ? Jun 16, 2015 09:18 |
|
I'm hoping that with all this crafting that Hardcore Mode will be available. My spergy adventures in the Mojave, collecting junk for the sole purpose of turning it into high quality food and items even if I didn't use them, must be continued. Especially now if you can scavenge almost anything. Goodbye eyesore ruins and garbage piles. I will singlehandedly rebuild civilization. Who needs a plotline?
|
# ? Jun 16, 2015 09:49 |
|
I'm not sure if I missed the resolution to this but for the guys who were super upset that this game is betraying Fallout's roots by having you play a fairly predefined person, you do realize that every game in the series except New Vegas accounted for literally everything you've done in your life (sat around in a vault/sat around in your lovely tribal village) up to the beginning of the game right? I mean, you even get to talk to your aunt and cousins in the second one. Maybe they were confusing Fallout with the Elder Scrolls or something Also, RE:crafting, Jesus Christ I've probably spent hours just getting my player homes in Fallout 3/New Vegas/Skyrim to look right as it is, getting to build my own city and then having to place and replace everything to account for whatever weird clipping and AI pathfinding bugs exist will inevitably lead to me spending like 70% of the game doing exactly that and ignoring the plot even harder Wolfsheim fucked around with this message at 10:25 on Jun 16, 2015 |
# ? Jun 16, 2015 10:22 |
steinrokkan posted:All the dialogue in the various showcases was really, really bad. Like, the protagonist seemed to only talk in non sequiturs. I am eagerly awaiting him to quote other video games and popular movies. Especially other Fallout games.
|
|
# ? Jun 16, 2015 10:26 |
|
steinrokkan posted:All the dialogue in the various showcases was really, really bad. Like, the protagonist seemed to only talk in non sequiturs. That's the real problem, not the fact that the protagonist has a background (though Fallout 4's seems slightly more specific than Fallout 1's and 2's, but not by a whole lot).
|
# ? Jun 16, 2015 10:29 |
|
Wolfsheim posted:I'm not sure if I missed the resolution to this but for the guys who were super upset that this game is betraying Fallout's roots by having you play a fairly predefined person, you do realize that every game in the series except New Vegas accounted for literally everything you've done in your life (sat around in a vault/sat around in your lovely tribal village) up to the beginning of the game right? I mean, you even get to talk to your aunt and cousins in the second one. Maybe they were confusing Fallout with the Elder Scrolls or something I think the only problem people have is the idea that you have to have been married up to the bombs going off and this implies your character sexuality more than before. If the games angle is that you were an android though, those complaints kinda drown out.
|
# ? Jun 16, 2015 10:36 |
|
Mordaedil posted:Well, even New Vegas had details about your past before the bullets assigned to you, even down to an antagonist, so you are even more right in that respect. Is the android thing based off of anything besides "that would be cool" because it sounds too convoluted. Seeing as the old leaks already seem to suggest the player is cryogenically frozen, that provides enough of a sci-fi reason for why he's alive 200 years later.
|
# ? Jun 16, 2015 10:51 |
|
I'm pretty excited for the game, there's definitely some cool looking stuff in there but I am totally bummed out at the speech system and dialogue - while I don't mind a voiced protag this is their casting call dialogue. Also I don't understand the levelling now, people think it will be like Skryim, but I don't even understand how it could be (doing stuff levels it up) when there's not even a stat screen to tell you what your skills are. We know at least there are barter bobbleheads etc, so... I dunno, it's all weird.
|
# ? Jun 16, 2015 10:54 |
|
Can't wait to get 30 prestige levels out of doing 20 hours worth of gunsmithing and armor mods over and over. You're actually going to have ways to go through your entire hoard of garbage components to remake society/become a God of Death. Gonna be the Johnny Appleseed of lovely wasteland gear and makeshift homes.
|
# ? Jun 16, 2015 10:59 |
|
sout posted:Is the android thing based off of anything besides "that would be cool" because it sounds too convoluted. Seeing as the old leaks already seem to suggest the player is cryogenically frozen, that provides enough of a sci-fi reason for why he's alive 200 years later. I'm not sure how it's all that convoluted. There's a quest in Fallout 3 called "the Replicated Man" indicating the existence of androids in Boston, there's all the tip-toeing around where you sign your stats on insurance papers before you head to the vault, there's the fact that the atomic explosion happens right in your face and you definitely are right there with your spouse and child as you disintegrate only to emerge 200 years later as the only person in the vault. In fact, the only support I see for being cryogenically frozen is that the game really wants you to believe that is what happened and offers very little evidence of how it is possible for you to be the only one. What happened to the guy who put you in it in that case? I mean, it could just be Bethesda writing at full sprint here, I'll admit, but it seems like a lost opportunity at the same time.
|
# ? Jun 16, 2015 11:22 |
|
Mordaedil posted:I think the only problem people have is the idea that you have to have been married up to the bombs going off and this implies your character sexuality more than before. I think it's that in the previous games once you left for the adventure, you left your background behind, and were no longer bound by any ties to the past (debatable). In FO4, with the PC returning home to his robot, there being an implied plot about his family etc., it seems like the plot will be at least partially about the character reclaiming his pre-war background, rather than about escaping it - so in effect there will be less of a space for player self-actualization. It's all speculation, but it's natural, given how prominently the character background features in all promo materials.
|
# ? Jun 16, 2015 11:57 |
|
steinrokkan posted:I think it's that in the previous games once you left for the adventure, you left your background behind, and were no longer bound by any ties to the past (debatable). In FO4, with the PC returning home to his robot, there being an implied plot about his family etc., it seems like the plot will be at least partially about the character reclaiming his pre-war background, rather than about escaping it - so in effect there will be less of a space for player self-actualization. It's all speculation, but it's natural, given how prominently the character background features in all promo materials. it's not gay if was 200 years ago.
|
# ? Jun 16, 2015 11:59 |
|
|
# ? May 10, 2024 00:43 |
|
The fact you can customize the protagonist's spouse means they're likely relevant past the intro.
|
# ? Jun 16, 2015 12:00 |